Ranger drok run! (video)

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

Its finnaly proved! This is an end to all those discussions that say that ranger can or cannot do a drok run. Here is the movie! >> Ranger drok run

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Why is this video here?

Where is the ranger?

Its a Mesmer/Warrior. You are not a Ranger.

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

I've made it to droks with a R/W, you just need some good spawns and have experience in running places....

My success rate is somewhere in the single digit percentages though =\

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

wtf is this? its a Me/W droks running video, and i dont think its made by you.. seeing how it has been around for some time now..

~Shadow

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

lol

lets just say it was a bad link??

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

I just ran it, won a race against 5 other W/Mo's, and made a killing (like 25k >_>)

R/W's can run droks. Faster, more efficiently, and more reliably than any W/Mo can ever dream of. After months of practice, trial and error, as well as making a name for myself, the most efficient R/W droks running build FOR ME, can be seen here.

http://beacon.wiseelben.com/pve_buil...nner_build.htm

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

Faster? Maybe
Efficiently? doesn't matter as long as you get there
More Reliably? No

Wammo's have a larger tolerance for bad spawns whereas rangers require good spawns, well, only in Lornar's(which is the hardest part of the run).

"If you get hit by a hex, such as Mind Freeze, Deep Freeze, or Crippling Anguish, the best thing for you to do, is stop, and quickly throw up Troll Unguent, and if possible, tank out the rest of the damage."

when you get hit by the Ice Imps, you can generally tank them as long as too many of them aren't spamming ice spear.

When you get hit by deepfreeze and there are no mobs around, easily tankable with troll. But with all those grawl around.....

When you get hit by crippling anguish, stone summit are bound to be around and most likely you will get raped. Though efficient use of whirling MIGHT be able to save you...

And once again, if the spawns are bad when you get snared, you might as well warp back to beacons for another try.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

droks run is easy with r/w...you say its 'finally proved.' sorry to say it, but its been 'proved' for a long time now.

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

Quote:
Originally Posted by Wolydarg
Faster? Maybe
Efficiently? doesn't matter as long as you get there
More Reliably? No

Wammo's have a larger tolerance for bad spawns whereas rangers require good spawns, well, only in Lornar's(which is the hardest part of the run).

"If you get hit by a hex, such as Mind Freeze, Deep Freeze, or Crippling Anguish, the best thing for you to do, is stop, and quickly throw up Troll Unguent, and if possible, tank out the rest of the damage."

when you get hit by the Ice Imps, you can generally tank them as long as too many of them aren't spamming ice spear.

When you get hit by deepfreeze and there are no mobs around, easily tankable with troll. But with all those grawl around.....

When you get hit by crippling anguish, stone summit are bound to be around and most likely you will get raped. Though efficient use of whirling MIGHT be able to save you...

And once again, if the spawns are bad when you get snared, you might as well warp back to beacons for another try. all I will say is learn to run boy, learn to run. You ever see a W/Mo tank 10 ice golems and 10 grawl before? Diddn't think so. W/Mo's are squishy, unlike rangers.

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

Not trying to sound disrespectful, I'm just voicing my thoughts based on my personal observations of running in game.

Your build has 3 ways of reducing damage: Troll, Balanced Stance, and Whirling defense. This is the part that confuses me. You have a 15 second whirling, troll should easily cover the damage within this 15 second window because of the misses and maybe the AoE breakup of the hammer wars from all the projectiles. But while you're in this stance, you can't move for fear of being Water Trident'd and being stuck some more. Not to mention there's probably an annoying Deep Freeze going for ya at this moment. And further increasing the pain and the time required to sit there getting whaled on by some lucky bastard grawl who hit that 25% repeatedly.

So for 15 seconds, you should be alright, right? Then after the 15 seconds...what happens? +10 Regen from troll just isn't going to cut it against 10 ice golems and grawls with probably some pines around. I'd be more than happy if you can prove me wrong on this, since a) I love rangers and b) I like learning.

This is just all under personal beliefs and my understanding of running droks.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

The graphics are huge, feels like Mario where everything was x100 bigger :X.

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

Quote:
Originally Posted by Wolydarg
Not trying to sound disrespectful, I'm just voicing my thoughts based on my personal observations of running in game.

Your build has 3 ways of reducing damage: Troll, Balanced Stance, and Whirling defense. This is the part that confuses me. You have a 15 second whirling, troll should easily cover the damage within this 15 second window because of the misses and maybe the AoE breakup of the hammer wars from all the projectiles. But while you're in this stance, you can't move for fear of being Water Trident'd and being stuck some more. Not to mention there's probably an annoying Deep Freeze going for ya at this moment. And further increasing the pain and the time required to sit there getting whaled on by some lucky bastard grawl who hit that 25% repeatedly.

So for 15 seconds, you should be alright, right? Then after the 15 seconds...what happens? +10 Regen from troll just isn't going to cut it against 10 ice golems and grawls with probably some pines around. I'd be more than happy if you can prove me wrong on this, since a) I love rangers and b) I like learning.

This is just all under personal beliefs and my understanding of running droks. You have 6 ways of reducing damage, and 1 way of healing it.

Dodge allows you to dodge projectiles, learn that.
Shields Up also allows you to dodge projectiles
Whiling Defense allows you to dodge anything
Balanced Stance, Storm Chaser, and Serpents Quickness are all stances, and with the sheild, reduce damage.

Troll unguent heals for 20 HP per second, second its over, recast it. Also learn when you need to tank and when you dont. No W/Mo can last 1 full minute agasint 10 golems/Pinesouls and 10 Grawls together in 1 mob. A ranger can. W/Mo's are squishy.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

Quote:
The graphics are huge, feels like Mario where everything was x100 bigger :X. lol thats what i was thinking when i first watched it...look at the size of that skillbar...i think my granny could use a smaller one....

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

Quote:
Originally Posted by Reikai
You have 6 ways of reducing damage, and 1 way of healing it.

Dodge allows you to dodge projectiles, learn that.
Shields Up also allows you to dodge projectiles
Whiling Defense allows you to dodge anything
Balanced Stance, Storm Chaser, and Serpents Quickness are all stances, and with the sheild, reduce damage.

Troll unguent heals for 20 HP per second, second its over, recast it. Also learn when you need to tank and when you dont. No W/Mo can last 1 full minute agasint 10 golems/Pinesouls and 10 Grawls together in 1 mob. A ranger can. W/Mo's are squishy. Now dont take me wrong, i run to droks with both my Warrior and my Ranger..
But even if the Ranger can tank more, then the War/mo dont need to tank.. Cus with Holy Veil on, deep freeze takes a whole 6 sec to be casted... And he can get pretty far on 6 sec.. And just as veil hits, he disable veil and remove the DF.. now it takes at least 3 sec before a new one come (if one come at all. Cos if you run it right the sieges wont be able to get you in aggro field to cast one).. If a new one come he can CoP off his Mending (mending Ftw? xD)
So mainly the Warrior dont need to tank.. Also, the Warrior have an easyer time in Snakes Dance, but not cos thats so hard for a Ranger anyway :S

~Shadow

Edit: On another note: How does serpends quickness benefit the ranger on the run? and how do you use it? Never really used it on my ranger X.x

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

Quote:
Originally Posted by Shadow-Hunter
Edit: On another note: How does serpends quickness benefit the ranger on the run? and how do you use it? Never really used it on my ranger X.x 40 second long Balanced Stance (basically)
among others. Doesn't that seem nice to you ?

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

yea *Puts SQ on skillbar*

So how do you use it ? Balanced and SQ is both stances :S >.<

~Shadow

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

I usually use SQ with the following combo

SQ -> Charge -> Shields Up! -> Balanced Stance

SQ gives B stance 33% increase which bumps it to 20 seconds. at 12 tactics B stance lasts 18, if timed well its basically a 40 second B stance.

Dark Luke

Academy Page

Join Date: Apr 2006

Here's the correctly link the OP is trying to point to:

http://video.google.com/videoplay?do...96&q=droks+run

TheRanger

TheRanger

Wilds Pathfinder

Join Date: Sep 2005

Wow.. how can that ranger play with that type of lag? O_o

winkgood

winkgood

Frost Gate Guardian

Join Date: Feb 2006

GoL

R/

Weee, another thread that I can add my video to There is considerably less lag in this video although I did hit a few lag spikes.

Once again, the disclaimer: Please don't PM me asking for runs. I'd much rather see you learn it on your own. If you really dont' want to learn and just want to pay someone for a run, get Reikai to do it.

http://files.filefront.com/Q_ForgeRu.../fileinfo.html

Its 75 megs, so don't download it if you are on dialup.

Regarding the debate between ranger and warrior runners. The biggest difference I see with rangers is that ranger runners know they have less armor and as a result are a lot smarter than wamos. Mind over muscle. Why run into the middle of a mob when you can avoid it? Every time I go into FoW for a bit of chest running, this belief gets confirmed as I see wamos running right into agro range of skeleton armies. Then there's the typical "WTF!! REZ ME!!"

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Hey, nice run winkgood

Mr. Breakfast

Mr. Breakfast

Pre-Searing Cadet

Join Date: Apr 2006

The Shadow Raiders [TSR]

W/Mo

Lol, drok's can be ran by rangers. My friend can run it with -60% D.P. And i'm not joking, she is one of the best runners i know, an officer in [RR] she is

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

Think ill post my Video of my Running droks with Ranger xD : http://files.filefront.com/Ranger_Dr.../fileinfo.html (file is around 100mb)
Enjoy >_>

~Shadow

Craze Horse

Craze Horse

Academy Page

Join Date: Mar 2006

We Step on Puppies [PuP]

R/

http://img.photobucket.com/albums/v2...aler/gw188.gif

Here is a picture of me at the end of Lornar's Pass. Droks is an incredibly easy run on most spawns. Just for the record, I'm a RR member.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

yeah me too craze horse I'm girl from the woods there

I have teached it to most of the RR members I know, Gale Valen teached me this build like 7 months ago: serpents quickness, charge, shields up, balanced stance, troll unguent, storm chaser, dodge, healing signet
After I had try to make it without serpents quickness, made it once, but SQ makes it so much easier. Now running FoW with ranger is significantly easier than with warrior, not many archers, loads of fireballs... ohhh I take 50 dmg off a fireball.. oh how that hurts ^^ +7 vs ele axe :P

I must say though, its easier with a warrior, becaus it can handle ANY spawn, even the near impossible dreadnoughts drift 2 heretic +3 siege golems unavoidable spawn. And pick out a chest in the meanwhile. I haven't seen that done by my ranger, though I can open the chest and get the item, I seem to just not be able to get back out again :P. Also, W/Mo has the skills required to run nigh naked.
Also, for W/Mo its possible to run with just your leggings and chestpiece, providing you are patient and careful. And it can ofcourse, just kill everything on the way to droknar ^^. Though azure shadows prove problematic.
However, on the snake dance part. Rangers are Far superior due to their 40 second balanced stance. Chestrunning in dreadnaughts drift is also done by my ranger. The immortal king in snake dance is the elementalist though, Mistform, armor of mists and kinetic armor are just too strong for any tundra giant. Getting through lornars pass often means trouble though, since the hexes dont really wear off very quickly and your only self heal gives -40 armor :S even with kinetic armor + armor of mists that is a payload of dmg while using healing signet.
A/W is also well doable, though not advisable, dash adds to the speed, dark escape halves dmg nicely, charge + balanced stance is obvious to me. Heart of shadow, shadow refuge, death's charge, healing signet. No way to deal with hexes, you just have to await the patrol until only 1 or no siege golem is in range, dash, dodge the water tridents and be gone before they hit you with the hex. If they do, it wears off before they get back to you usually. Shadow Refuge between worm popups, avoid traps, if you do get hit, rely on dark escape + shadow refuge.
Mo/W can be done as 55 or the normal hp, balanced stance + charge again the core of the build. 55's protective spirit + healing breeze and mending, purge conditions/contemplation of purity, holy veil, smite hex, sprint, or the rush + balthazars spirit combination.
the normal hp monk running build is just like that one, just no protective spirit but heal area instead. Sometimes they put in shields up as well.
Me/W is clearly shown in the movie
N/W has a lot of trouble in lornars, you have to vampiric gaze and the like a lot to stay alive, its more a run... cast on cooldown... run show. On not too heavy hex spawns you can get through like that. Shields up is crucial, again the charge + balanced stance core.
Rt/W haven't done yet, my ritualist isnt lvl 20 yet, and not in beacons ^^ nor has charge:P.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Mistical miss
yeah me too craze horse I'm girl from the woods there

I have teached it to most of the RR members I know, Gale Valen teached me this build like 7 months ago: serpents quickness, charge, shields up, balanced stance, troll unguent, storm chaser, dodge, healing signet
After I had try to make it without serpents quickness, made it once, but SQ makes it so much easier. Now running FoW with ranger is significantly easier than with warrior, not many archers, loads of fireballs... ohhh I take 50 dmg off a fireball.. oh how that hurts ^^ +7 vs ele axe :P

I must say though, its easier with a warrior, becaus it can handle ANY spawn, even the near impossible dreadnoughts drift 2 heretic +3 siege golems unavoidable spawn. And pick out a chest in the meanwhile. I haven't seen that done by my ranger, though I can open the chest and get the item, I seem to just not be able to get back out again :P. Also, W/Mo has the skills required to run nigh naked.
Also, for W/Mo its possible to run with just your leggings and chestpiece, providing you are patient and careful. And it can ofcourse, just kill everything on the way to droknar ^^. Though azure shadows prove problematic.
However, on the snake dance part. Rangers are Far superior due to their 40 second balanced stance. Chestrunning in dreadnaughts drift is also done by my ranger. The immortal king in snake dance is the elementalist though, Mistform, armor of mists and kinetic armor are just too strong for any tundra giant. Getting through lornars pass often means trouble though, since the hexes dont really wear off very quickly and your only self heal gives -40 armor :S even with kinetic armor + armor of mists that is a payload of dmg while using healing signet.
A/W is also well doable, though not advisable, dash adds to the speed, dark escape halves dmg nicely, charge + balanced stance is obvious to me. Heart of shadow, shadow refuge, death's charge, healing signet. No way to deal with hexes, you just have to await the patrol until only 1 or no siege golem is in range, dash, dodge the water tridents and be gone before they hit you with the hex. If they do, it wears off before they get back to you usually. Shadow Refuge between worm popups, avoid traps, if you do get hit, rely on dark escape + shadow refuge.
Mo/W can be done as 55 or the normal hp, balanced stance + charge again the core of the build. 55's protective spirit + healing breeze and mending, purge conditions/contemplation of purity, holy veil, smite hex, sprint, or the rush + balthazars spirit combination.
the normal hp monk running build is just like that one, just no protective spirit but heal area instead. Sometimes they put in shields up as well.
Me/W is clearly shown in the movie
N/W has a lot of trouble in lornars, you have to vampiric gaze and the like a lot to stay alive, its more a run... cast on cooldown... run show. On not too heavy hex spawns you can get through like that. Shields up is crucial, again the charge + balanced stance core.
Rt/W haven't done yet, my ritualist isnt lvl 20 yet, and not in beacons ^^ nor has charge:P. I think my eyes are bleeding from the lack of paragraph breaks.

Anyways, I was going to ask what the point of SQ in the build was. There are 3 other stances in the build and SQ doesn't help their recharge. While it could help the recharge of the other remaining skills, as long as it is active you are not running faster than normal and not protected from knockdown.

.defekt

.defekt

Krytan Explorer

Join Date: Aug 2005

Ex Talionis [Law], Schindlers Fist [ouch]

That's why you don't use it when you're in the middle of a group. For example, at the start of the Wurm cave, you hit SQ > Charge! > Sheilds Up > Balanced Stance, and the skills (bar Charge) will have a few seconds of downtime before you put them up again, so basically you can run through the whole cave and sometimes past the spawn after the cave in the one go.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Yeah, and the stance you use after serpents quickness, cancels sq but still recharges faster. Sorry for the long post without paragraph breaks, my teacher doesn't allow it...

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

1.) whats RR
2.) Isn't Gale Valen that W/Mo who I ran with a while ago..?

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

I have already informed you ingame, but for the others: [RR] means running rangers, it is a guild, but to be an RR you do not have to be in the guild. As for the race, reikai, I must tell you, I'm one of the slowest runners you can imagine, I whisper to everyone who whispers me, and I tend to be extremely careful.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Not Bad pretty nice but I still say a Warrior can do it better.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

[RR] Rulez =D

rangers run the droks run faster, since they have dodge and zojun's haste
only problem is that you cant use holy veil =)

winkgood

winkgood

Frost Gate Guardian

Join Date: Feb 2006

GoL

R/

Quote:
Originally Posted by Age
Not Bad pretty nice but I still say a Warrior can do it better. Don't let Reikai hear you say this. He'll challenge and likely beat any warrior in the forge run.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by winkgood
Don't let Reikai hear you say this. He'll challenge and likely beat any warrior in the forge run. maybe putting Gs on it would do it but not me I don't do that run that well and i tried even with my R/N with Dryders but never got past the wurms wiith my Warrior got someway past some of them but I prefer the Desert runs or a Ascalon to Beacons.Ranger would have hard time past DD.I haven't seen the film but I have seen non 55 Mo/W with shielding hand not PS as well as W/Mo.If I was going to do take another run I wouldn't want it from a Ranger as 1 scammed me out of 1.5k and then left as most would trust Warrior not Ranger.Don't forget that Rangers don't have absorbtion runes and can't use the LT. halmet.War/Mes might even do it better with hex breaker and manta of frost.It depends on the recharge rate but I garrantee you this nothing can do a Marhans Grotto run like W/Mo as well as Mo/W.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

U mean, thunderhead keep-marhans grotto?, you would be surprised

Rangers can run there without ever losing more than 95% health (go through imps with frostbound armor + dryders or shielding hands, recharge em quicker with serpents quickness)

Mo/R Serpents quickness/spellbreaker/dodge/zojuns/stormchaser, keeps up spellbreaker full time, never getting slowed by imps, stormchaser replenishes the energy.

A/Me Dash, Deaths Charge, Dark Escape, Arcane Echo, Shadowform, Heart of Shadow, some skill I forgot the name of which slows an enemy and makes you move faster, Shadow Refuge Is a very quick build, needs to stop once to recharge arcane + shadowform.

Rangers, can run through the mursaat as well as R/Mo, holy veil versus the imps, smite hex for extra insurance, mending, heal area, dodge, zojuns, healing hands, storm chaser. (Healing hands works wonders vs the mursaats special attack) wilderness is low in this build because you don't need many seconds for storm chaser and you have no troll unguent.

E/R is slower I must admit, but very consistent as they can keep up obsidian flesh with the help of serpents quickness, the imps then deal like 3-4 dmg by wands, which is easily overcome by using armor of mists, or just healing up against it with troll unguent.

I'm out of inspiration at the moment so sorry for this short post :P (I was planning on a really long one, this time using paragraph breaks)

Btw, Ranger DO have a hard time going past DD when there is more than one heretic + siege golems and other units, but they do manage when its only a small group, you'd be surprised how much a ranger can tank with the help of troll unguent. The + armor vs ele is just so good in the south shiverpeaks that it makes up for the abs rune warriors have.

Rangers take the hits, instead of stripping of the hexes when it comes to droks runs. (But avoid them clearly in the first place)

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

we need to run THK-> Grotto as the RR joining test.
really, like girl says, we rangers own in shiverpeaks

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

There is only 1 spawn I can not run solo consistantly.

That is the Heretic/Golem spawn in Dreadnaught's Drift that is impossible (when they apear right in the middle... I also doubt any W/Mo could do it as well, so its still a fair game.)

Its kind of funny however, when I hijack "pro dualrunner" w/mo's or even 100% success w/mo's only to see that they can't even make Lonar's Pass.

Honestly, out of the past 1 week, I have not seen a single W/Mo succeed in the droks run.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

W/Mo can make the impossible spawn in DD, I have done it you need to time speed boosts between slows and you need to use healing signet when the archers are using their preparation (which is when they come close) holy veil should be up before u run in, removed somewhere in them middle to kill crippling anguish or rust (either one will save u) and then throw up a new one which you remove when you are almost past em, to kill the last hex. After that, don't run into the tundra giant group, instead go north a bit if possible, if not, wait right before the tundra giant group and check if there are summits following. If not, wait and heal up, if there are, pray for the best, balanced stance, charge right away and sprint shortly after if you haven't lost the giants aggro yet.

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

ooh oooh funny droks run story:

I decided to hijack this random W/Mo today, simply because I despise W/Mo's.

So I Hijacked him, and eventually he died near the first worm cave, and I made it past.

The other people in the group were giving me props, and stuff, and the W/Mo got annoyed and said something along the lines of
"He won't make it to the end anyway."

And so I continued to run, and eventually made it to the end, like any half-decent R/W would.

Guess what his response was.

"Well of course you made it, you dodged all the ice golems."

-_-

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

haha ^^ , yeah that was rather unfair, next time walk in and show em you don't have to dodge em