Full guide to bonding gates in Fort Aspenwood - like a thesis, only longer!

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

AHA! Time to start Arcane-Echoing Shatter Storm!
MWAHAHAHAHA!
And the beauty of those 2 skills? Both are no-attribute skills

Playing as a mesmer 99% of the time in Aspenwood, you bloody bonders constantly ruin my ineptitude spamming fun. Bloody good tactic and I'll make ye pay ye filthy land-lubbers!

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Sorry I am a newb to aspenwood, for kurzicks which gate= which side? I think purple is right and orange is left but I am not sure since the gate keepers I think are opposite. Or maybe I am just stupid lol.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

I used a slightly different build which leverages the bonds a little differently.

It's not so great when you have to fall back and be a normal monk, but it's very strong on the green gate.

Mo/R

Life Bond
Life Barrier
Vital Blessing
Essence Bond
Symbiosis
RoF
Divine Boon
Bless Sig.

I don't remember my attribute spread but the obvious strategy is to bond an NPC (I like Kurzick Eles, Necros, and the Jugg because the first two self-enchant for more total HP and the last is a beast) with the four bonds, then cast Symbiosis somewhere where it is hard to kill. Symbiosis should be at a level where it will yield 100-130ish HPs per every enchantment.

Congratulations, your NPC now has something close to 1300-1500 HP. Degen tends not be a big problem, because even with max degen, every time you heal with RoF, you give the NPC +130 or so HP to total plus the heal, plus DB and DF bonus ... you get the picture.

You tend to spend most of the game trying not to be noticed and casting bless sig over and over. I didn't win every time with this, but I did win enough to get bored and move on pretty quickly.

Enjoy.

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

Hanego, try dwayna kiss instead of RoF. but if you use RoF as self heal, dwayna is not that good at self heals.

MercenaryKnight, orange is the right gate, purple is the left gate (being this when you teleport to the center through the first teleporter.

Queto

Queto

Lion's Arch Merchant

Join Date: Jun 2005

Belgium

Dynasty Warriors [DW]

A/W

Hi,

I've been using the build by the OP for a while now (I use Mend Ailment, not Soul Feast. Never met a Necro with Well of the Profane yet!).
I use this attributes

Protection Prayers: 12+4 (while putting Life Barrier and Bond on target) // 12+1 (battle)
Healing Prayers: 11+4 (battle) // 11 (I don't have a minor Healing rune, but it's not needed while putting up bonds.)
Divine Favor: 6+1


I get screwed by Fire ele's sometimes, and then my health gets below 50% and Life Barrier stops... That's the point where I get owned

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

anything that can attack you (read, casters) through the walls will kinda screw you (as well as me) bonding is not to completely stop the enemy on their tracks (though sometimes you can ), but rather to slow them down.

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

(This thread really oughta be a sticky )

Bumping to chatter some more about bonding -- I went out and finally capped Life Barrier last night so, I, too, could be a l33t bonder monkeh. I had some mixed results, actually, but when I lost, it was either because I went up against Well of the Profane (boo /fistshake) or because my teammates didn't close gates or refused to kill Nature's Renewal (I hope and pray it's because they don't know what it does and thus consider it no threat, but seriously, I'm not yelling at you because I like it. Go kill it! It's turning my measly little energy regen into energy degen and woops, there goes the gate. We lost. Shoulda killed NR there!)

My build, after some tweaking and switching skills: (still not entirely satisfied with it, but it held strong against your average Luxon team)

1. Life Barrier [E]
2. Life Bond
3. Essence Bond (Essence Bond vs minions = fun times)
4. Protective Spirit
5. Signet of Devotion/Orison of Healing/Reversal of Fortune (tried all, currently with Orison for 1s cast that isn't an enchant)
6. Dwayna's Kiss (and thank you, mesmers and necros, for hexing the crap out of my little ele -- it made Dwayna's all the more powerful!)
7. Mantra of Inscriptions
8. Blessed Signet

Never ran into energy problems (except when NR was up) and enchant stripping is hands down the biggest threat. I had a guildie who said she wanted to run Soul Feast, but I had to leave and I haven't spoken with her yet, so I don't know how that worked out for her. We synced our entrances a few times and usually managed to at least slow the Luxons waaaayyyy down. I like our increased chances at actually winning this way . The team still needs to do some work (run amber, grab mines, be a PITA to the Luxons), but bonding is a fairly solid build, and a lot of fun to play as well.

Oh, and single-clicking one of the little bond indicators selects your target, which is far easier than trying to target him through the door (careful not to double-click and dismiss the bond!)

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

i really tried with the bonding setup, but its not good for me, it lacks flexibility (at least for me) so far the build i have been using is very good, and sometimes even surpassed the barrier-bond build, as a matter of fact yesterday while playing with my monk a ritualist/ranger dropped nature renewal at the gate i was protecting, and im sure he was surprised that the gate didnt fall, as he and other 3 luxon players +turtle were pounding on my ele without killing him, one maintained enchant ftw

Quote:
Oh, and single-clicking one of the little bond indicators selects your target, which is far easier than trying to target him through the door (careful not to double-click and dismiss the bond!)
yeah, i like that option, though i dont mind hitting alt to locate my ele (and sometimes i find an amber running under turtle fire and save his butt (as well as the amber )

Quote: I deal with Nature's Renewal by yelling at my teammates and giving them dire warnings that with NR or EoE (or both!) up, we certainly won't win. I'm probably annoying the hell out of everyone else, but at least they're properly grateful when we win *g*.

Quote:
We synced our entrances a few times and usually managed to at least slow the Luxons waaaayyyy down. i have done this with a guildie too, out of the 5 times we played together, only 1 time we lost the game.

in two of the fights we found a... clever necro... trying to use profane, but i beat his profane with my well of weariness .
during most of the matches i had to go to help the other side while my guildie held the gate.

Queto

Queto

Lion's Arch Merchant

Join Date: Jun 2005

Belgium

Dynasty Warriors [DW]

A/W

So I was defending outer orange and was running back and forth to avoid ele's whole the time, I want to select my bondee and accidentally click my Life Barrier twice =(
Now I learned it is best to select your bondee with Essence Bond, when you double-click that, at least he won't die fast.

I teamed up with 4 other monks once, Luxons were SOOOO pissed ^^

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by Nexus Icon
AHA! Time to start Arcane-Echoing Shatter Storm!
MWAHAHAHAHA!
And the beauty of those 2 skills? Both are no-attribute skills

Playing as a mesmer 99% of the time in Aspenwood, you bloody bonders constantly ruin my ineptitude spamming fun. Bloody good tactic and I'll make ye pay ye filthy land-lubbers! LOL... Glad you think so, as most Luxons hate it when there's a bonder at the gates.

We won a game once when all the Luxons left before the countdown timer even got half way. They all kinda suddenly left... erm... right after I did a flex emote. I'm not entirely sure if it's because they recognised my name from the previous match (which we won) as I recognised most of theirs. But now, I just keep quiet and let them find out that there's a bonder... when they start attacking the gate.


Hmmm... yes, Nature's Renewal is quite a problem for the Life Barrier {E}, Life Bond, Essence Bond setup. I also use Divine Boon, so I usually end up with 4 pips of degen. The bonds and gate doesn't stay up for long.

When I find out that Nature's Renewal and/or heavy enchantment stripping are in play, I tend to ditch bonding altogether and switch to the role of a healer.

PS. The clicking on the bond indicators is a nice tip, it's so much faster than trying to hunt around for the bondee.

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

Quote:
Originally Posted by Yakumo
Hmmm... yes, Nature's Renewal is quite a problem for the Life Barrier {E}, Life Bond, Essence Bond setup. I also use Divine Boon, so I usually end up with 4 pips of degen. The bonds and gate doesn't stay up for long.
The clicking on the bond indicators is a nice tip, it's so much faster than trying to hunt around for the bondee. Yeah, I also found that by selecting your target through the door, you run up to him, which is not good when you have Luxon casters pressed up against the outer gate waiting for you to get in range

What I also do now, when I'm forced back to the Green gate, is not only bonding the green gate ele, but also throwing Life Barrier on the master architect already. There's usually enough time to fully regen your energy before the Luxons start pounding the green gate, and it's nice to have it up already on Gunther should your little ele die.

I do wish it was easier to tell when Protective Spirit has ended. I usually notice it's no longer up when my ele takes a load of damage -.-

Terrible

Pre-Searing Cadet

Join Date: Feb 2006

Most of the time when I bond the gate I run this:

Life Barrier(E)
Life Bond
Life Attunement - I just want to save them, who cares if they kill people :P
Mending - combats poison and some degen(most characters wont take regen into account
Essence Bond - energy regen is nice
Healing Seed - good to throw on when you need to cast blessed sig :P
Rof
Blessed Sig

Works fairly well for me provided I dont go below 50% - and I usually dont.

Queto

Queto

Lion's Arch Merchant

Join Date: Jun 2005

Belgium

Dynasty Warriors [DW]

A/W

I teamed up with another bonder today and we were pushed back to the green gate, where my fellow bonder bonded the ele and I bonded the bonder. Now THAT was fun, enemy ele trying to kill the bonder, who was in our ele's range, but me, standing out of their range, having no probs keeping him alive

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by Amadei
I deal with Nature's Renewal by yelling at my teammates and giving them dire warnings that with NR or EoE (or both!) up, we certainly won't win. I'm probably annoying the hell out of everyone else, but at least they're properly grateful when we win *g*.
I guess I better start doing that. Annoy the team by pinging the NR like if it's going out of fashion.

Quote:
What I also do now, when I'm forced back to the Green gate, is not only bonding the green gate ele, but also throwing Life Barrier on the master architect already.
Good call. I don't do that... but I will now.

Hmmm... Strange, not sure why I don't do that, as when I'm moving from inner to outer after its been repaired, I leave the bonds on the inner ele, and remove them as the outer ele gets bonded. So if anything happens on my approach to outer, I can fallback to a semi/fully bonded ele. It's really the same idea with Gunther, but it didn't occur to me.

Quote: I do wish it was easier to tell when Protective Spirit has ended. I usually notice it's no longer up when my ele takes a load of damage -.- This I do as well. I did count seconds, but found that I'm too easily distracted. I tend to cast PS whenever I feel I need to... when the ele takes a lot of damage, when the turtle does the ping before it fires, when I may need to move away from the gate for awhile, when I'm hexed (one cast before I sit it out), when I'm being degen'ed (one cast before I save the energy to heal myself)... etc.

Quote:
Originally Posted by Terrible
Life Attunement - I just want to save them, who cares if they kill people :P That's true, anyone they kill will be rez'ed anyway. As long as they live, the gate stands. Also, you're forcing the Luxons to the other gate. You're effectively controlling them and the map.

@ Queto: LOL... I bet that annoyed the hell out of them, or simply confused them alot. That's a really good tactic and it works well when you have to fall back to bond Gunther. One monk standing in range of Gunther and the other by the res point out of harms way.


I was playing on the Luxon side last night, and was fortunate enough to go against a team with a bonder. I wanted to know what it was like, after knowing what I know now... and it was extremely difficult to take down the gate (acutally, I didn't take it down at all). The game was forced right to the end. We managed to kill the two gatekeepers and just needed one more strike to kill Gunther... but it was not to be.

My only thought was that the bonder should have fallen back much earlier, and not let the green gate fall. But he was too busy toying with me, as I was toying with him when green fell. It was a very close game, just one more second, and anyone of us could have killed Gunthar.

This is really to recap the importance of 'live updating' and falling back voluntarily, covered in the guide. If he knew the full situation inside, then I doubt he would have wasted his time trying to stop an assassin from getting in.

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

Quote:
Originally Posted by Yakumo
I guess I better start doing that. Annoy the team by pinging the NR like if it's going out of fashion.
Note that it has ticked people off before :P.

Random guy: "Stop spamming!"
Me: "I will stop spamming when someone goes out there and does something about it."

Yeah, I'm probably no fun to play with <g>

Quote:
I leave the bonds on the inner ele, and remove them as the outer ele gets bonded. Oh, yeah, I do that too. My old bonding target only gets his bond removed when I'm safely behind the new gate and in range of my new bonding target and not a moment earlier. Sometimes, when moving from outer orange to Green (I've had to do that a lot of times, as usually my teammates can't even prevent the inner purple gate from falling, or simply aren't repairing -- oh how I wish I could bring both my mesmer and my monk into a match, and play them simultaneously... anyway) the bonds will fall on their own as the distance is too great to maintain them.

Quote:
It's really the same idea with Gunther, but it didn't occur to me. Yeah, it just dawned on me during a match . Saves time, effort and energy in case the Luxons are smart and have brought enchant removal, meaning you probably can't keep your ele alive indefinitely, as is the case when they have no enchant removal (a fellow monk and I both went in with bonder builds one time. She was on purple, I was on orange. Luxons couldn't breach a single gate. That was fun; they also called us "B*tch kurz monks", a badge I personally wear with pride).

Quote:
then I doubt he would have wasted his time trying to stop an assassin from getting in. Randomly, I love assassins attacking my ele. They give me so much energy through Essence Bond . If I have an assassin and a couple of warriors pounding my ele, I don't even need Blessed Signet to happily spam Dwayna's and Ethereal Light to keep my ele alive.

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by Amadei
Note that it has ticked people off before :P.

Random guy: "Stop spamming!"
Me: "I will stop spamming when someone goes out there and does something about it."

Yeah, I'm probably no fun to play with <g>
Awww... At least they're talking to you.

I usually don't get any 'useful' feedback, even when I'm asking about the situation on the other side. I just get to know what weapons they wielding. Erm... Gee thanks, that's nice to know.

Quote:
Sometimes, when moving from outer orange to Green (I've had to do that a lot of times, as usually my teammates can't even prevent the inner purple gate from falling, or simply aren't repairing -- oh how I wish I could bring both my mesmer and my monk into a match, and play them simultaneously... anyway) the bonds will fall on their own as the distance is too great to maintain them.
There are times when I feel like that too (although my mesmer is still lacking experience here), just glad that it's not too often. It's all quiet at the bonded gate, none of your teammates are around, so you assume that they're all defending the other gates, running amber and such. Yet, the other gates fall and no repairs take place, so you're left wondering what everyone else is doing.

And likewise on the outer orange to green movement. I leave the bonds on, heal the ele and slap on a final Protective Spirit before making my mad dash to green. Just helps to hold them back a little longer.

Quote:
(a fellow monk and I both went in with bonder builds one time. She was on purple, I was on orange. Luxons couldn't breach a single gate. That was fun; they also called us "B*tch kurz monks", a badge I personally wear with pride). LOL... Did that last night as well. A guildie and I entered as bonders. Three players left and the team remaining was made up of one ranger, two mesmers, and two monks. The Luxons couldn't take down any of the gates (although there were a couple of close calls). We won, but it was a very long game as no one was able to run amber. I was surprised that none of the Luxons left early... guess they just got a kick out of ganking the mesmers (was alot of mesmer hating going on there, poor mesmers).

We didn't get called any names, even though we were taunting them with emotes. Guess I'm still not good enough. >_<

Quote:
Randomly, I love assassins attacking my ele. They give me so much energy through Essence Bond. I like MMs and their minions. I end up with so much energy that I don't know what to do with it.... with one less skill to spam, I get bored and spam emotes.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

My strategy for playing Defent Fort Aspenwood is to stand in the "room" with Master Architect Gunther and a monk. I play as my Mesmer so I can hex people from behind the wall quite easily and I am rarely noticed, while the monk is protecting the elementalists. If someone does get in I've usually degenned their health enough for the rest of my team to take them out, or for me and monkey to wand them to death! I love mesmers...

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

Quote:
Originally Posted by Yakumo
I usually don't get any 'useful' feedback, even when I'm asking about the situation on the other side. I just get to know what weapons they wielding. Erm... Gee thanks, that's nice to know. Yeah, that is kinda annoying along with constant pings of full health and energy.

I always give some sort of useful info, like if my gates are holding, whether there are no enemies outside my gate, if it's a clear run to the mines near me, etc.

I tend to try and keep my chat to a minimum these days. Got in a bit of mess once. I was bonding the orange gate and got chatting with the bonder on the purple and other team mates. Purple bonder was bored as no Luxons at purple. I was busy keeping my ele friend alive, and chatting. Purple bonder asked if I needed help, to which I said 'no' and started to reply to someone else. Then my gate fell....Oops! As I was running back to bond inner, I typed an apology/explanation and asking people not to talk to me as I'm not too good at multi-tasking. People laughed and as we started to exchange some banter, inner gate fell.....double Oops! I told everyone off for keeping me talking and not bonding. When the Luxons were pushed out by the team and the gates were repaired, Purple bonder who came over to heal people then went to bond busy orange gate and I was demoted to bonding the quieter purple gate.

Bonders and Emotes FTW!

/roar

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

Quote:
Originally Posted by Yakumo
I usually don't get any 'useful' feedback, even when I'm asking about the situation on the other side.
Yeah, that's a bit frustrating, having to repeat "Do I need to fall back to Green?" four or five times, even after I've explained (using small words) that I'm a bonder (and what a bonder does).

Quote:
Yet, the other gates fall and no repairs take place, so you're left wondering what everyone else is doing. It is at this point you get a chill... and you take a look... and there are Luxons beating on your Green gate guards... and you go, "Oh @^@$@!!!" and then you get that message: "The Kurzick have taken the Orange Command Point".

At least, that's always how it goes in my matches.

Quote:
I like MMs and their minions. I end up with so much energy that I don't know what to do with it.... with one less skill to spam, I get bored and spam emotes. Oh yeah, MMs are awesome too. And as the OP mentioned, minions vs the ele's Sliver Armor = comedy gold.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
I tend to try and keep my chat to a minimum these days.
Sooo painfully true. The number of gates I've lost due to some ill-timed typing is of the same magnitude as the number of gates I've lost to mesmers.

Yes, I am still reading... Haven't had much of a chance to bond recently, but I've been spamming Nature's Renewal on the Luxon side with my 'sin to see if that leads to any insights on how to beat that particular pernicious ranger spirit.

...So far, the already mentioned "scream in frustration at the rest of the team" technique is about as insightful as I've gotten!
Quote:
MMs are awesome too. They bring with them the additional joy of guaranteeing that there'll be no corpses for a Well of the Profane!

heaven

Lion's Arch Merchant

Join Date: Jan 2006

W/Mo

When I play my ranger in Fort Aspenwood, I always carry Nature's Renewal and Primal Echoes to deal with bonding monks. Too bad I never encountered any bonder when I play as ranger in Fort Aspenwood. EoE is a must because it is the best weapon to take down Master Architect Gunther even when our Luxons are out-numbered in the last room. It is so funny to see everyone lying face down (including Master Architect Gunther) and the big green "Victory" because of EoE. Everyone have a good laught at that.

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

I was bonding last night and something...erm...different happened that I've never seen happen before. In all games that I've bonded in, I've seen the Luxon team attempt to lead the bondee away from the bonder's healing range and they've never had success with this tactic. The bondee wanders so far, but stays within/close to healing range, and then breaks aggro and quickly returning to their post. They never seem to wander too far from their post. However, last night my bondee (the one guarding inner orange gate) chased a Luxon all the way beyond the outer orange gate. Before I could open the gate and give chase, the Ele went far enough for my bonds to break and Ele was promptly killed by a waiting gang of Luxons.

When the inner gate got repaired, they did it again. One-by-one, the inner gate guards were pulled outside the outer gate and killed. And I lost the gate again.

Like I said, I've never seen the leading of the bondee away tactic work so well before, is it normal for this tactic to work? Or have the Luxons (especially the team I played against) found a new method that works?

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

it may be a small glitch/bug, just as the gatekeepers still wander outside from time to time.

in my experience from pve running, something liket his happens when npcs attack:
ele caster:
wand
wand
spell (in this case, obsidina flame/unsteady ground)
wand
wand

if the enemy runs away from the npc as soon as the second round of wand is done, but before the spell starts to be casted, the npc will follow/chase the target until he is able to pull off the spell, as long as he is unable to cast the spell, he will chase him, once he casts the spell he will return to his place.

this happens kinda the same with the gatekeepers (and the luxon monk at the central amber mine) but instead of offensive casting it happens with healing spells, i have seen the monk inside the kurzick fort several times.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Okay let's clarify the Balthazar's Spirit vs Essence Bond thing for good.

When bonding, you want to take Balthazar's Spirit, HOWEVER, you are not casting it on others, YOU ARE CASTING IT ON YOURSELF.

This way, every time Life Bond is triggered (as you know, it deals damage to you), Balthazar's will give you 1 energy, even if you are taking 0 damage.

On the other hand, Essence Bond is an enchant you will have to cast on a target ally, and you will gain 1 energy every time that target takes damage.

What does that all mean?

Essence Bond on ally will give you +1 energy whenever that ally takes damage.
Balthazar's on yourself will give you +1 energy whenever anyone you previously bonded takes damage.

Now update your build, and put Balt's

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

hey Cerb,
check my two builds in the first page, you will see that i take little to no damage, so casting balthazar on myself is a big waste.

Quote:
When bonding, you want to take Balthazar's Spirit, HOWEVER, you are not casting it on others, YOU ARE CASTING IT ON YOURSELF. my monk doesnt bond, but he does hold the gate 75% of the times. and is relatively resistant to the nature renewal spirit

once i started receiving whispers from a person that was a friend of one of the luxon players, telling me that i was driving his friends nuts cus the gate i was protecting wasnt falling down.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Quote:
Originally Posted by AW Lore
hey Cerb,
check my two builds in the first page, you will see that i take little to no damage, so casting balthazar on myself is a big waste. If you are taking little to no damage referring to 0 damage triggered by Life Bond, you still get +1 energy from Balt's.

However, if you are referring to little to no damage referring to allies not taking hits, then bonding might not be too useful ^_^

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

taking little damage as in im not using life bond, and when an elementalist cast his spells i tend to get out of the meteor shower/fire storm/tenais heat/so and so on.

you know, bonders are not the only type of builds that can hold a gate

Riotgear

Riotgear

has 3 pips of HP regen.

Join Date: Aug 2006

The Objective Is More [Cash]

W/

Arcane Echo/diversion causes a massive period where nothing can be cast without a skill sacrifice, and resists sacrificing "less-useful" skills by reapplying it constantly, generally causing monks to either blow out ROF/Prot Spirit in which case it's game over, or stop casting for so long that the gate collapses. It resists Contemplation of Purity because.... Contemplation gets diverted! Then another diversion gets applied!

Arcane Thievery/Larceny is less reliable, especially since it's more random, but serves the same purpose.

My brother also enjoys using Panic and Complicate, which makes reliance on Blessed Signet agonizing.

Speaking of which, you forgot another major counter: Nature's Renewal!

Granted, few of these see much use (Cantha has mesmers!?), but work very well.

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

with the introduction of the availability of these arenas to pvp characters, expect to see more mesmers on the luxon side, kurzicks will have a difficult time adapting to this, but we will adapt.

Riotgear:
i barely saw mesmers on the luxon side, and most of them were degen, but this will prolly change after this weekend.

Paperfly:
i finally changed life sheath off of my build, changed it for blessed light, works wonders, enemy casters (specially mesmers) have a harder time taking me down with it.

the build goes like this:

dwayna kiss
ethereal light
signet of devotion
blessed light
protective spirit
mend ailment
remove hex
essence bond

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

Essence Bond vs. Balth's Aura:

People are mostly right in that you normally put Balth's Spirit on yourself. This is especially useful if you ever put Life Bond on multiple allies, and this the normal method of bonding in PvE. You don't want to put Essence Bond on three allies when you could just have Balth's Spirit on yourself.

However, if you are really concentrating solely on a single target to keep alive, Essence Bond is better if and only if you are using Dwayna's Kiss (or something much like it that wants your target to be enchanted). It also acts as another line of defense against enchant strippers, but that's often not relevant.

Most of the time I take Balth's Spirit, because I want to throw up multiple Life Bonds and maintain them all with Blessed Signet. It's worth trying both ways, though.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Celestial Beaver
My strategy for playing Defent Fort Aspenwood is to stand in the "room" with Master Architect Gunther and a monk. I play as my Mesmer so I can hex people from behind the wall quite easily and I am rarely noticed, while the monk is protecting the elementalists. If someone does get in I've usually degenned their health enough for the rest of my team to take them out, or for me and monkey to wand them to death! I love mesmers... Sorry but that's a bad strategy if all youre doing in camping in that room the whole time. Too many people think by camping Gunther that they'll be able to protect him.

You should be out in the "front lines" and only camping Gunther if/when the Luxons get to him. Otherwise, you're not doing anything to help the team. I dont know why so many think this is a good strategy, it just makes the Kurzick side short handed.

Darakus

Academy Page

Join Date: Aug 2006

The Blitzers Guild

Nice posting, it is way past time players on the Kurzick side started thinking on how to counter the Luxon offensive.

While I admit bonders, Ritual Lords and other protector of the guards are a pain to the Luxon offensive having a couple of players to go after the commanders, mines ... is also a valid tactic in terms of countering the ennemy.

Two questions I'd like to ask :

1) Have you tried bounding the inner door while reparing the outer door to box the Luxon attack in, you then just need to keep them boxed up while not attacking them if they didn't plan for the bonding they're in prison for the rest of the game.

2) how do you deal with a spirit of disenchantment (it removes an enchant on each attack) ?

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
1) Have you tried bounding the inner door while reparing the outer door to box the Luxon attack in, you then just need to keep them boxed up while not attacking them if they didn't plan for the bonding they're in prison for the rest of the game.
I'll admit that when I'm on the Luxon side I find it very annoying that I can't use the gate locks to let my teammates in.

In practice it's not really practical - you're up against human players, and even the dumbest Luxon pack can figure out how to get out of that unless you get extraordinarily lucky.

Repairing the gates and trapping a Turtle behind them is still good strategy, mind, but (a) it's unlikely to become any sort of "lock", and (b) in the final stages of the game it risks letting people chasing amber runners into the Green room.
Quote:
2) how do you deal with a spirit of disenchantment (it removes an enchant on each attack) ? Ritualists usually don't have the damage output to take advantage of the strip in my experience - and any spirit turrets will have to deal with the elementalist's Unsteady Ground.

If it becomes too much of a problem, there's always that ultimate cover enchantment Reversal of Fortune...

My Sweet Revenga

Krytan Explorer

Join Date: Nov 2005

R/

Quote:
Originally Posted by Paperfly
Ritualists usually don't have the damage output to take advantage of the strip in my experience - and any spirit turrets will have to deal with the elementalist's Unsteady Ground.

If it becomes too much of a problem, there's always that ultimate cover enchantment Reversal of Fortune... Well that really depends on your ritualist build. I've found channelling to be relatively weak as a damage dealer. But as a rit lord, you can take on either a purely offensive or defensive role. Should also remember that if a rit lord is taking a defensive support role, they don't need to take down a bonder gate on their own. When I first played lux side with my rit lord, we eventually ran into a bonder and we couldn't take it down. From that point on, I brought disenchantment spirit with me just for the bonded gates. The next time I ran into a bonded gate I just dropped the spirit and withing 10-20 seconds we broke through. And the spirit's use isn't limited to just bonded gates as it will contribute to damage, strip enchantments, and add to the confusion our already huge luxon invasion force.

I have yet to see an offensive rit lord take down a bonded gate alone. Certainly with painful bond, the damage output of a rit lord is pretty huge. The problem being that it takes a huge amount of time and concentration to get it right. As already stated, unsteady ground (or any aoe dot for that matter) is a big problem for rits who like to pack their spirits relatively close together.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

I've now tried it from the point of view of a monk. And yes, bonding works really good and most enchantment removers only bring one or two spells thinking that will be enough. It's not.

But i'm having a major problem with one thing. My teammates. Oh boy, i sometimes feel like killing them myself if i only could. I'm bonding a gate, the gate hasn't been breached for a full 5 minutes even the luxons kept on trying and trying and then?
Yep... warrior from my Team running towards me, past me, opening the gate and leaving it open while he goes out and "ugh, me smash heads, ugh". Yep. Luxons swarmed in. Luxons swarmed me. Bam, gate lost. And that stupid warrior kept on doing this nonsense until even the last gate was down. This now happens in almost every game i play, some random %"§$"§% goes and opens the gate for them -.-

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

Teammates opening a bonded gate and letting the enemy in is sooooo annoying. When I go bonding, I always tell the team at the start which gate I will be bonding and stress to them that they should not open the gate if there are enemies outside it. This seems to help reduce the problem, but only for teams that are clued up on what the bonder is actually doing. There are still times when someone does it but I get to yell at them.

[ADDED]
And I agree, it would be great if we could kill our own teammates.

Another thing I find myself doing more often is stand by the gate lock, if it is safe to do so, then I get to open and close the thing. It helps amber runners too, when I see them running towards the gate, I open it and let them run through and close it behind them.

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

Quote:
Originally Posted by Amity and Truth
But i'm having a major problem with one thing. My teammates. Oh boy, i sometimes feel like killing them myself if i only could. I'm bonding a gate, the gate hasn't been breached for a full 5 minutes even the luxons kept on trying and trying and then?
Yep... warrior from my Team running towards me, past me, opening the gate and leaving it open while he goes out and "ugh, me smash heads, ugh". Yep. Luxons swarmed in. Luxons swarmed me. Bam, gate lost. And that stupid warrior kept on doing this nonsense until even the last gate was down. This now happens in almost every game i play, some random %"§$"§% goes and opens the gate for them -.- Are you sure that guy wasn't sabotaging things? I agree he could be just some moron, but... Anyway, I've had that happen to me. Me, bonding green gate. Me TELLING PEOPLE that I'm bonding the green gate. Them, opening the gate, three times in a row . An interrupt ranger even managed to sneak in before I could close the gate again, but thankfully, he sucked and I just waited for Savage and Distracting to hit me before recasting Blessed Signet.

But damn, I was pretty pissed :P. We did end up winning that match, thankfully.

And killing one's teammates? Sign me up for that one, because Lord have I been tempted!

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

I had a dedicated saboteur about a week after Factions came out, when the metagame hadn't solidified yet and some people still believed a single bonder was automatically game over.

...He patiently explained to me that I was being unfair and ruining everyone's fun by abusing a broken mechanic. He then made a point of politely opening doors to any Luxon who came knocking! I ragequit in disgust the third game in a row I logged onto only to find him waiting there placidly in his solid armour of self-righteousness.

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

This is not a rant, but something I would like to point out to my fellow Kurzick players: your monk is not a one-man army. There's only so much I can do, and there's also so much I can do against a dedicated Well of the Profane/Gaze of Contempt necro. I've been blamed a few times for a loss, and that kind of irks me. Even if I couldn't keep the gate up indefinitely, I at the very least slowed them down by a lot.

The rest of the team also needs to do something and by "something" I don't actually mean "battle that stance tank" (hey, genius, he's stalling you) or "take that command point" (especially not when Gunther is under attack -.-). I honestly love bonding the gates at Aspenwood, but, other Kurzicks, you have a job to do as well.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Quote:
Originally Posted by Paperfly
Ritualists usually don't have the damage output to take advantage of the strip in my experience - and any spirit turrets will have to deal with the elementalist's Unsteady Ground.
You're kidding me.. have you ever played a Ritualist? First of all, Unsteady ground is good if Rt is complete newbie. And i mean, complete. Before engaging the gate, you spam few spirits outside of ele ranger. Then you step in the range, wand the ele, spirits start hitting him. Ele casts unsteady on YOU. So you step on the right, cast another spirit. And yet more spirits away. That deals with Unsteady.

And as for dmg output.. that part is just hilarious! Not enough dmg outpost?! :P

Spirit Rt is a build which can give constant DPS on the target. That DPS is higher than ANY OTHER CLASS combo available in Guild Wars at this moment, known to me. With additional effects. Killing Shiro for instance, and getting masters in that last mission is a joke with this Rt build. If you dont believe me, you can try it yourself in FA. Join Luxon side, spam spirits, cast Painful Bond. Move to Inner Gate. Rinse repeat.

I for one played Rt a lot on both sides in FA for months. I can tell you that i dont remember a bonder who was able to deal with my Disenchantment spirit. Yet. Let's say there was one perhaps for statistic purposes, but off the top of my head i dont remember any.

Quote:
If it becomes too much of a problem, there's always that ultimate cover enchantment Reversal of Fortune... ..which will most likely get triggered when one of 5 other spirits hits the target, or the wand.

If you're the only one hitting the target, that is.

Quote:
Originally Posted by My Sweet Revenga
I have yet to see an offensive rit lord take down a bonded gate alone. *raises hand*

Pain, Bloodsong, Shadowsong, Wanderlust, Disenchantment, Dissonance, Painful Bond. This leaves you 1 more spot which you can use for Earthbind, or Rend Enchantments (as you can see, your secondary is free).. or some fun spirit like Predatory Season. Or Gaze from Beyond. With Earthbind, that bonded ele wont even cast Unsteady Ground anyway, and with Dissonance the same. Now, i dont use RLord as you see because i dont need one. Wanderlust is far better. It adds to the dmg of Painful bond, knowdown isnt even important.

Again, a good _dmg_ spirit Rt will not use Ritual Lord (at least not in 4v4 or FA). You get no benefit from it. If you take RLord you badly need Boon of Creation. Now, you already use 2 skill slots which i use better

=======


..that being said, just a few words on the topic. I have written a Kurzick guide for FA quite a while ago, on another forum (dont think i copy pasted it to this). It helped the newbies somewhat, but the overall quality of Kurzick FA is... horrible.

I even tried bonding, but all in vain. People opening the gate in front of me (not sabotaging, they just... dont understand why it's bad).. then 7 of em not being able to hold one gate, or no one running amber because "it's beneath them". They'd rather pvp. People standing inside the fort "waiting for enemy to get in to pvp em" (hellooo!!). Leechers. Mending users (yes, still..). These are all the reasons why i dont play Kurzick FA. I have tried on many occassions... but no. It's horrible. Im not saying Luxon side is better. Im always horrored by the fact that Luxon players cant dedicate a single skill slot to Rend Enchantments or something similiar. It doesnt fit their build they say, and i wonder how come not, since it's #1 important skill on Luxon side. However, at least if i have enchant removal, we win 90% of games so easily it's a joke. Few games are tedious and sure we might lose here and there, but it happens rarely. Most Luxon games i play while reading forum in the background and i still win. Kurzick games im focused 100%, do my best, but im still beaten quite a lot of time. The map is not balanced regardless of what some people say. Keep in mind i have played it for _months_ and im a pvper in nature, not a pve newbie.

Add to that a low rewards for playing in FA, especially on Kurzick side, and i have no reason to play FA anymore. It's not fun for me.