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Originally Posted by zulu123
I have noticed a new trend since Factions has started. Every group I have been in whether for some quest or a mission insists on getting two monks!!!
I am aware that there are some hellish missions out there like THK, Ring of Pure "Hell" missions, etc. But I think this obsession with two priests each and EVERY time is becoming too much.
And if this game does need two priests for everything then something needs to be changed in the quest/mission design.
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No class is essential. The cookie-cutter, formulaic party builds are largely the creation of W/?s who need a specific set of support characters for their poor tactics and lack of imagination.
That said, some scenarios work best with specific professions in the party -- I can think of a few where rangers and elementalists make things easier, and any "escort" mission can use a monk to heal and babysit the escortee.
The idea that this game only requires monks and warriors is silly. I've played through with PuGs, and have created plenty of groups that lack forumals -- heck, we took down Glint without *any* Warriors (thoguh we had a healing and a boon prot monk).
Also, a ritualist can often prove the additional services usually provided by a second monk. My R/Rt carries Flesh of my Flesh, for example, so I can do resurrects and save the monk some energy.
GQ isn't about formulas, it's about using your head.