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Originally Posted by sleazeh
Doomlord: it may not be self-evident, but the "guy" you refer to who wrote the article is, in fact, josh axiom.
I understand and empathize with the hope (?).. that a well designed balanced build played by strong and experienced players be the measure by which we separate the "best" guilds from the pack. However, it is increasingly apparent that Balanced Builds, however you may define them, are more and more antithetical to the realities of ladder play and the current wave of the so-called gimmick builds.
- while there are some limited counters to triple smite and soul barbs/RI, just as there are some limited counters to fast cast air, ranger spike, etc….they are often dissimilar enough that you cannot counter each of the "gimmicks" within a single balanced build. There are only 64 slots in your toolbox. Designing a specific counter to one will inevitably leave you vulnerable to another.
-the very nature of the most recent gimmicks is such that the damage is overwhelming and fast. If you don’t recognize your enemies build immediately and implement your counters/splits/measures, etc, the match will be over. Against better teams, the match may well be over before the doors even open. It's not uncommon to see match lengths between 3 and 8 minutes. Anyone who thinks this is hyperbole or exaggeration likely has not seen these builds in action.
-tied to that, the nature of the ladder as it currently stands is such that it rewards teams that play a lot, and win quickly. A poorer win/loss record, but with greater win volumes, is better for rank and rating than a slow, deliberate ladder run with a high win/loss precentage. Thus the ladder favours teams that run builds that can win quickly over those that win at VoD for example, even if the "fast" teams lose more total games over the course of the season - and thus gimmicks are favoured over balanced.
-Unlike if everyone ran say..fast cast air spike, and no other "gimmick", there are currently a few gimmick build options available for teams in the playoffs. As noted, it is difficult to design a toolbox build to counter them all effectively, so there is no clear skillbar set that can be used against teams that have shown a propensity for a certain build throughout the ladder season.
In summary, the latter part of this season (and perhaps the playoffs? remains to be seen) has indeed been a matter of picking a paticular gimmick build which will either net you a fast win, or a fast loss based on random match assignments and your opponents choice of build. And if you don't run a gimmick build, chances are high you will lose to one. If both run gimmick builds, the team that ganks fastest wins.
Sounds a lot like Rocks, Paper, Scissors to me.
Off-tangent though, another nice piece by Josh. Keep it up - the gvg community is well served by your efforts..
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