Originally Posted by Astraea Zopyros
Maybe this should be merged with the "Monk Abuse" thread, and renamed, "We hate PuGS."
Every profession has advantages and disadvantages. Currently, yes, it will be very difficult for Assassins to get a group. This is not necessarily because we hate Assassins--due to the newness of the profession, there are a lot of Assassins out there. One is ok for a group. Two can be handled. Three? That's pushing it. As a monk, just like I'd never take a group with more than two warriors, two elementalists, two necromancers, etc., I won't take a group with more than two Assassins. Too many of one class severely hinders the group. Currently there are a ton of Assassins, so groups fill up much quicker. Also, many players are still discovering a playstyle that works for them. Just as when I was a new monk, I really sucked at it, new Assassins really suck. Anytime you are new at a profession and without guidance, you stand a high chance of really sucking. It just happens. Thus said, I really feel this is a PuG and general player problem, not just an Assassin, Monk, Mesmer, Warrior, Necromancer, Ranger, Elementalist, Ritualist hate problem... |
Hate Towards Assassins...
Kijik Oni Hanryuu
Quote:
FalconDance
A well-played 'sin is a true asset to any team. Unfortunately, it seems to take a little longer for a player to get a grip on the 'sin skills. Too many are besotted with the armor look and the 'coolness factor' rather than determined to learn the profession and its skills.
When I played my sin, I kept her ranged at nearly all times. She did respectable damage and stayed alive with very little healer intervention.
My son has a sin who is aiming for the Survivor title (and looks like he will succeed!) The combination of skills and knowing when to be melee and when to fade back out is vital.
When I played my sin, I kept her ranged at nearly all times. She did respectable damage and stayed alive with very little healer intervention.
My son has a sin who is aiming for the Survivor title (and looks like he will succeed!) The combination of skills and knowing when to be melee and when to fade back out is vital.
J snukka
Quote:
Originally Posted by Splatter Mcnasty
I've been playing Guildwars since the day Prophecies was released last year. I play guildwars because it lets me unwind after work each night. I mostly solo-farm all over the place (Factions and Prophecies), but I dont use any 55 builds. I create my characters with tanking and solo-farming in mind. "Tanking" is my play-style, but I also switch up my character builds to fill specific roles when I am in groups with other people.
I play my assassin as a tank because I choose to, not because I'm an un-educated noob. I can solo-farm many types of mobs, in many different areas. I also perform very well in groups. Just a couple days ago I took my assassin through the Abaddons Mouth mission with a full group of people (PUG group, I didnt know anyone). During the mission, our 2 tanks both died a couple of times. I didnt die at all, and I was not an energy drain on the monks, in fact they rarely had to heal me at all. And I was playing like a tank... This game is all about building your character and using skill combinations which enable you to meet certain objectives, objectives that you define and those that the game defines. My assassin tank build that I use for solo-farming and group play is as follows: Disrupting Stab (can be switched out for anything else) Golden Phoenix Strike Death Blossom Golden Lotus Strike Healing Breeze (I also use Vigorous Spirit occasionally) Healing Hands [E] Live Vicariously Balthazars Spirit Some of you may take issue with the fact that I use 2 maintained enchantments, or you may say that I have a perceived energy problem, or that I'm vulnerable to enchant stripping, or this, or that, blah blah blah... I've heard it all many times, but I assure you, this build works for me. I dont have energy issues, I dont have healing issues, and I can tank just as well as any Warrior. To sum up, the people who bitch about assassins are the ones who havent actually spent the time to make it work. I'm sick of the assassin-hate that the majority of players have. |
NinjaKai
Quote:
Originally Posted by FalconDance
A well-played 'sin is a true asset to any team. Unfortunately, it seems to take a little longer for a player to get a grip on the 'sin skills. Too many are besotted with the armor look and the 'coolness factor' rather than determined to learn the profession and its skills.
When I played my sin, I kept her ranged at nearly all times. She did respectable damage and stayed alive with very little healer intervention. My son has a sin who is aiming for the Survivor title (and looks like he will succeed!) The combination of skills and knowing when to be melee and when to fade back out is vital. |
sinican
Quote:
Originally Posted by Kijik Oni Hanryuu
^^ I do believe that I disagree with you in every fashion, Sins can spike whatever the heck they want, In raisu palace I was spiking tanks and rangers, all level 28, in this area if you rely on crit hits then you are umm screwed, but if you rely on secure damage+conditions than you will be fine. Alot of people think that sins only being able to take out one target for every 15-20 secs is weak when it isn't, if a sin actually takes the time to think and pick his targets than he is fine, The order of target picking should go Monk>rit>mes>necro>ele>ranger and by that time the tanks would likely have gotten rid of the tanks, also the sin is THE boss killer. On Unwaking when we got to Kuuni our team was down to about three people with just me, a tank, and a monk, and the tank kept a good DPS going while I spiked and kept kuuni conditioned (deep wound and bleed) and it got us through with masters. Sins don't deserve to be hated, and splatter, looking over your build I think that is one of the few tanking builds that I think could work if played right. Oh also a Sin is nowhere near a watered down warrior, they shouldn't even be compared, and actually, a Sin, if played right, is a tanks best friend, by taking out the one thing that can demolish the tank, the casters. ALso the sin can condition down the tanks target and make the tanks job MUCH easier. If anyone thinks that sins are weak, go to the Sin boards and look at my open invitation.
|
of corse there is a rigth and wrong way to play a sin the real issue i see though is that a sin "globally" is not a strong as other classes "globally"
im comparing the sin against the game just as i compair any other class against the game...
a warrior overall will outbeat a sin in pve heck so will every other class and that is mainly my point...
the sin does not have the versatility of other classes when it comes to even skill usage each of the sin's skill have to be used in correct order or they do not work at all and without executing those skills in their respective required order they are useless... the assassin spends way too much downtime poping in and out of combat where as a strait out warrior can go in there and preasure dmg whilst the assassin has had to break agro 3-4 times...
the assassin class is way to conditional is my point... not saying sins suck "preiod" im saying they suck comparably to every other class in the game...
what is the true strenght of the assassin and at what cost does that strength come... now compare that to the others...
some of the problem is of corse some players realyl cant play a sin but those same players aren't good a playing other classes either its just an overall flaw of that particular player not being able to grasp the mechanics of the "game" not just the assassin...
i played my assassin and i felt i played him well but i definately will not choose him over any other class... i found the assassin very limiting the basics of the class are just weak... shoot in do dmg (try to do a lot of dmg) shoot out before dieing... you can not mix up your attacks at all or all the attacks will fail...
other classes do have conditional needs but not an entire skillbar of conditional needs...
all attacks must start with a lead attack or a limited choice of skills that are and exception... then offhand attacks must follow and preceed dual attacks... dual attacks must follow offhand attacks...
there are no just strait out attacks that can be used reactively in any combination dependant on the actions of your foes...
and strait out you cannot RELY on criticals because later on they are almost non existant even with a spot used on your skill bar (critical eye) in attempt to overcome this...
its very much my opinion that the sin does not have enough pros to constitute all the cons...
the class just makes me feel forced to do this then that then this then that and i cant vary at all from that or im useless...
its almost like the sin is missing something... and ive had this lingering feeling that, that something is similar to how a warriors adrenaline works...
the critical hit attribute portrays a use to maintain the sins energy pool to perform their respective attack chains and as per design it was assumed that these little buggers would be super fast at attacking yet they are as sluggish as a sword with the weaker base dmg and simply have to rely on skill attacks to do enough dmg to matter...
unienaule
The problem, then, is that the enemies in PvE are level 28 instead of 20, since attacks and skill damage are (for the most part) balanced for PvP. I propose that a level cap of 20 be implemented for damage calculations.
Gorebrex
Quote:
Originally Posted by sinican
its ok to disagree, i expect that because like you many people compare sin1 to sin2 instead of comparing sinX globally...
of corse there is a rigth and wrong way to play a sin the real issue i see though is that a sin "globally" is not a strong as other classes "globally" im comparing the sin against the game just as i compair any other class against the game... a warrior overall will outbeat a sin in pve heck so will every other class and that is mainly my point... the sin does not have the versatility of other classes when it comes to even skill usage each of the sin's skill have to be used in correct order or they do not work at all and without executing those skills in their respective required order they are useless... the assassin spends way too much downtime poping in and out of combat where as a strait out warrior can go in there and preasure dmg whilst the assassin has had to break agro 3-4 times... the assassin class is way to conditional is my point... not saying sins suck "preiod" im saying they suck comparably to every other class in the game... what is the true strenght of the assassin and at what cost does that strength come... now compare that to the others... some of the problem is of corse some players realyl cant play a sin but those same players aren't good a playing other classes either its just an overall flaw of that particular player not being able to grasp the mechanics of the "game" not just the assassin... i played my assassin and i felt i played him well but i definately will not choose him over any other class... i found the assassin very limiting the basics of the class are just weak... shoot in do dmg (try to do a lot of dmg) shoot out before dieing... you can not mix up your attacks at all or all the attacks will fail... other classes do have conditional needs but not an entire skillbar of conditional needs... all attacks must start with a lead attack or a limited choice of skills that are and exception... then offhand attacks must follow and preceed dual attacks... dual attacks must follow offhand attacks... there are no just strait out attacks that can be used reactively in any combination dependant on the actions of your foes... and strait out you cannot RELY on criticals because later on they are almost non existant even with a spot used on your skill bar (critical eye) in attempt to overcome this... its very much my opinion that the sin does not have enough pros to constitute all the cons... the class just makes me feel forced to do this then that then this then that and i cant vary at all from that or im useless... its almost like the sin is missing something... and ive had this lingering feeling that, that something is similar to how a warriors adrenaline works... the critical hit attribute portrays a use to maintain the sins energy pool to perform their respective attack chains and as per design it was assumed that these little buggers would be super fast at attacking yet they are as sluggish as a sword with the weaker base dmg and simply have to rely on skill attacks to do enough dmg to matter... |
Id call that "Discipline". You know, like a Shaolin monk or something?
Basically, the discipline that comes from martial arts training.
Might you be thinking of.... UBER KILLING ABILITY? I dont think thats what theyre about, it seems more like theyre a "end battle" killer.
Theyre not warrior, theyre supposed to(my guess) rush in from a flank or the rear of the enemy, get in 2-3 hits, and retreat, possibly drawing aggro away from a warrior, giving them a chance to heal or get in an extra attack(which "should" reaquire aggro on warrior). The assassin then heals, and sets up for their next attack.
My 2 cents.
Silent Kitty
Quote:
Originally Posted by unienaule
The problem, then, is that the enemies in PvE are level 28 instead of 20, since attacks and skill damage are (for the most part) balanced for PvP. I propose that a level cap of 20 be implemented for damage calculations.
|
lord_shar
Assassins seem to be OK for most pvp and L20'ish PvE. However, once the L20 assassin hits any of the L28 end-game locations (Raisu Palace, Urgoz Warrens, The Deep, Ring of Fire, etc...), then their mortality rate shoots up quite a bit, even when using AoD->teleport combinations.
I really wish assassins would have a balanced mix of both enchantments and defensive stances -- at the moment, almost all of their defensive skills are enchantment based.
Temple-Strike's 25-sec recharge time and very short ~7 sec duration makes it almost non-elite-worthy. If ranger-abuse triggered the 25-sec nerf, why not make its duration critical strikes based? After all, critical strikes is a much more fitting attribute for this precision elite attack given its description.
A little more base armor (75 base armor instead of 70), or 85AL/-10AL while attacking, or other more meaningful situational armor upgrades wouldn't hurt either, at least to slow down the insta-deaths I've seen in L28+ zones.
I believe I play my assassin fairly well... I've capped all of their elites, and condition-bombing (temple strike/blinding powder + twisting fangs + epidemic) seems to be the best PvE AE-crowd control I've seen so far. There's nothing like mass-dazing + deep wounding + bleeding + blinding entire crowds to take them down quickly (multiple mob healers = no problem!).
I really wish assassins would have a balanced mix of both enchantments and defensive stances -- at the moment, almost all of their defensive skills are enchantment based.
Temple-Strike's 25-sec recharge time and very short ~7 sec duration makes it almost non-elite-worthy. If ranger-abuse triggered the 25-sec nerf, why not make its duration critical strikes based? After all, critical strikes is a much more fitting attribute for this precision elite attack given its description.
A little more base armor (75 base armor instead of 70), or 85AL/-10AL while attacking, or other more meaningful situational armor upgrades wouldn't hurt either, at least to slow down the insta-deaths I've seen in L28+ zones.
I believe I play my assassin fairly well... I've capped all of their elites, and condition-bombing (temple strike/blinding powder + twisting fangs + epidemic) seems to be the best PvE AE-crowd control I've seen so far. There's nothing like mass-dazing + deep wounding + bleeding + blinding entire crowds to take them down quickly (multiple mob healers = no problem!).
The milk shake
no one likes assasins because many r inexperienced and do it for teh anime stuff
EagleEye33
There are many people who dont know what there doing, problem is in cantha is that everybody is picking the ass. () cause its new, so the probability is high for a crappy player. In tyria the professions were lil more spread out. I knew this problem would come when factions came out.
Didn't make one myself though, caught up in the ritualist thing
Didn't make one myself though, caught up in the ritualist thing
shardfenix
My 2 day old pvp assassin has more deaths than my 3 month old pve monk
Just kidding. I'm not an idiot. Most noobs think assassins are tanks. The truth is, assassins are for...assassinating things. In, kill, run away. If it doesnt die within 5 seconds, get the hell out!
Just kidding. I'm not an idiot. Most noobs think assassins are tanks. The truth is, assassins are for...assassinating things. In, kill, run away. If it doesnt die within 5 seconds, get the hell out!
Mavrik
I'll agree with the general opnion here and that is assassins do not get played properly. Infact I do not think the hench assassin knows how to be a proper assassin. I'm forever watching that deadly hench dart into the mix, do some damage and then "teleport" away into the middle of 4 or more enemies and be killed in a matter of seconds and then aggo that group onto me. Its VERY annoying watching that green dot jump around like that.
But my reason for not playing one is... well they are so skinny.
But my reason for not playing one is... well they are so skinny.
sinican
Quote:
Originally Posted by The milk shake
no one likes assasins because many r inexperienced and do it for teh anime stuff
|
the real reason is a combination of that "belief" and the FACT that the place an assassin takes up in a party would be more usefull as another Warrior instead (not finished on this keep reading)
Quote:
Originally Posted by EagleEye33
There are many people who dont know what there doing, problem is in cantha is that everybody is picking the ass. () cause its new, so the probability is high for a crappy player. In tyria the professions were lil more spread out. I knew this problem would come when factions came out.
Didn't make one myself though, caught up in the ritualist thing |
you made a good choice by going Ritualist, after my assassin failed me i made one and so far imo the rit is the most versatile class (exactly oposite of the assassin, which is odd because i have always favored melee characters and rangers)
Quote:
Originally Posted by shardfenix
My 2 day old pvp assassin has more deaths than my 3 month old pve monk
Just kidding. I'm not an idiot. Most noobs think assassins are tanks. The truth is, assassins are for...assassinating things. In, kill, run away. If it doesnt die within 5 seconds, get the hell out! |
and seriousely folks just throwing out the whole noob coment so loosely is not a fair assesment of players playing this class... MOST players know the assassin is NOT a tank and really just have a hard time not being one whilst they have to be up there with the tanks to get their dmg in... agro seems to be very must against the assassin and i actually wouldnt be surprised if the AI didnt have a higher priority against assassin than they do warriors... even when playing my ritualist and taking a war hecnh and an assassin hench the mob odly always directs to the assassin before they do the warrior even when the warrior is just as close and even when the mob has to run by the warrior and chase down the assassin
my biggest frustration with the class is that no mater how good the player is thats playing the assassin that the assassin is still outmatched by any half way decent tank.... and that really is the point that the assassin really doesn't have an area where they are superior to any class... a warrior still can outdamaged them same time as living longer than them, and archer and an ele can spike better than them, and a mesmer can lay on more degens.. all other classes can do the same jobs the assassin can either better or the same with a better life expectancy...
OH WAIT... i take that back NO CLASS can even come close to the ability of an assassin when it comes to drawing agro... even if you are holding an item the assassin is much better at taking agro
Kijik Oni Hanryuu
and shard that is where testing your build comes in, if your build cant kill the enemy within 7-10 secs, scrap it. I think that the sin was more designed for the elite players, you either were godly with a sin and outdid every other class or you fall horribly short, tis the way it goes. and sinican I understand you POV on the situation I may not agree with it, but I understand, I do hope that one day I can help you see the light in my POV. But you are very well spoken and have not truely insultedme at all in your belief about what is now just about my fav class, well played, you have earned my respect.
Also as mention to everyone, classes should NOT be compared especially when it comes to comparing them with the core classes. Mainly because the core classes are the core "spine" of ANY RPG
Monk= White Mage Warrior=Paladin/tank etc. Mesmer= red mage Ele= black mage Ranger=archer/bowman/hunter etc. necro=anti-priest/death mage
These classes consist of the spine of any build you can compare anything to one of these classes in one way or the other.
Also as mention to everyone, classes should NOT be compared especially when it comes to comparing them with the core classes. Mainly because the core classes are the core "spine" of ANY RPG
Monk= White Mage Warrior=Paladin/tank etc. Mesmer= red mage Ele= black mage Ranger=archer/bowman/hunter etc. necro=anti-priest/death mage
These classes consist of the spine of any build you can compare anything to one of these classes in one way or the other.
Kijik Oni Hanryuu
sinican don't be so closed minded, and these sins aren't quite doing it right methinks, I have died my fair share as my sin due to ABing and learning myself, but I have it down to an art now, I find the secluded monk AFTER the tank(s) have taken aggro I jump to him kill him and jump back, wait for like five seconds, find the next secluded target and take him out, it really isn't too hard. Sins are meant to be "in the lines" at all they are meant for search and destroy, find the loner and kill him, they donm't even need to get near the mob of clumped casters. Like I have also said before if they are in the DA line they can make the tank's job much much easier by crippling and degening his targets.
Dark Suoon
yea the problem is the assassins we see arent very good A.K.A. Beginners or newbies (assassins are the popular ones now) and they always die cuz they just started the game. Now the build i got doesnt make me feel like some assassins who feel unwanted
sinican
Quote:
Originally Posted by Kijik Oni Hanryuu
sinican don't be so closed minded, and these sins aren't quite doing it right methinks, I have died my fair share as my sin due to ABing and learning myself, but I have it down to an art now, I find the secluded monk AFTER the tank(s) have taken aggro I jump to him kill him and jump back, wait for like five seconds, find the next secluded target and take him out, it really isn't too hard. Sins are meant to be "in the lines" at all they are meant for search and destroy, find the loner and kill him, they donm't even need to get near the mob of clumped casters. Like I have also said before if they are in the DA line they can make the tank's job much much easier by crippling and degening his targets.
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I do enjoy my sin for PvP as did i enjoy him all the way up to lvl 20 Mobs in PvE...
i think there usefullness really comes out for PvP and its just my opinion that they do fall short in pve...even though the whol critical hit thing seems like a small pro for the assassin it actually dramatically alters the class's functionality...
so when it comes to PvP if my Assassin had a 40% chance to crit it is an actual 40% chance because max player level is 20.. and every crit does "max" base weapon dmg + bonuses and returned energy needed for more attack skill usage...
when the mob lvls hit 21+ the assassins true effectiveness really lowers... they arent landing those crits and doing max base weapon dmg +bonuses and they arent getting a return on energy so they cant use as many attack skills as often...
to me this small little mater could quite possibly make all the differnt for the assassin in pve... that say if the devs didnt count oponent lvl vs crit chance past lvl 20... the dmg reduction would still be subject to armor and such just not the chance for criticals AND dbl strikes...
I actually had great effect with a passive attack build assassin that just used enchaments and stances without attack skills in pvp and pre lvl 20 pve... i actually loved the build a lot but again when those lvl 21+ mobs came along my sin just got stomped...
and i have to go on... the passive attack assassin actually rocked... id use sharpen blades and apply poison stack on critical eye and crit defence with a 20% enchant weapon and man those dbl strikes would fly mixed with crits my energy felt endless and crit defence never seemed to wear off... matter of fact this is my current pvp build for RA... i let the dbl strikes and criticals do all the work applying the degens constantly and providing me defence... of corse i get broke by enchant removers buts still nothing gets ya more exited then your attacks going of so fast it sounds like a machine gun watching them degens stack together at 7 pips and seeing the health being chewed away and that war cant hit me... sorry in the moment
there is not much else i can add to the subject really, i expect everyone to have their own opinion about any given subject and this is just mine... just now eveyone know my opinion and that really is the whole point of discussion :P
Kijik Oni Hanryuu
wow this topic has really delved into both of our views on sins. I agree about the crit lowering with the higher level and I think that the sins, being assassins and that assassins always know the weakspot of their enemies should have the crit hit ratio based on their strength on the criticals attribute ignore level, so simply put at 13 crit(for example) the sin should have that same crit ratio no matter what level monster he/she is facing. Also about your passive attack build sharpen daggers FTW also have you considered bringing locusts fury with that? the increase in double strikes is quite worthwhile for such a build methinks.
Vincaro
Quote:
Originally Posted by quanzong
Assassins do really suck, they just a mimic of the Warrior, but worse. Warriors are not really welcomed to groups, but assassins, they arent welcomed at all to groups. Assassin heal self sucks, 4 seconds you get +9 hp regen, and 67 health after it sucks, I would rather get straight to the point with +127 health. There armor sucks. They look horrible and wimpy, looks like necromancer could own em. Also there dmg sucks! 2 hands for 7 - 17 dmg? LOL. HAMMER 19 (more than assassin max dmg) - 35 (X2 than assassin max dmg). And for speed? It sucks! Warriors sword is ABOUT the same, and deals 15 - 22 dmg, which is WAY better than assassin dmg. And there shadow walks? Who would spawn in front of enemy monk, then the enemy warriors OWN YOU, before your healer can get to you in time for a heal. Assassins, really suck.4 seconds for 50% running that costs 5 mana is a joke.
Ritualist is a joke too, but not even close to assassin. They just like necromancer but worse. Spirts are like wells, and minions, except can be casted anywhere. And there attack spells are WAY worse than necromancer. They have a spirt where you can be a 55 ritualist, but nobody is going to do it because there spirts suck! |
The warriors sword doesn't double strike. And warriors don't have combos that can be reused so often and do as much damage as an Assassin's.
As for the Rit... I'd like to see any other class solo a group of 12 oni as easily. But besides that, you only look at damage. Rit really was made to be a second Healing Class, not a damage dealer. You don't see many Smiting Monks either.
By the way. Male warriors especially look like big stupid brutes. Hence the reason all my warriors are female. I personally think the male assassin at least looks like a warrior should.
Kijik Oni Hanryuu
Vinc what build do you use for the 12 oni kill (PM it to me if you would so as not to take this thing completely off topic)? (ungues farm I suspect?) I would love to use that build once I get my rit leveled.
Gwmaster
Ritualist dont suck..i did Vizunah square with my lvl 16 rit and a team of henches on each side. and for farming they are awesome with the awesome skill : Vengegul was khanhei, actualy ritualist is a very good class wen you know how to play it
Kijik Oni Hanryuu
Ritualist ownz joo, but my sin ownz you ritualist ;\
yes i sounded like a noobie idiot on purpose
yes i sounded like a noobie idiot on purpose
WNxArchmage
quanzong... have u ever played pvp?
if not... try it...
if so... hoh has seen some great rit builds... and ive seen some guilds use some pretty sick ganking assassins as well... so idk where ur coming from... but those chars definatly have use...
as far as pve... its just inexperience with assassins... people try to play them like warriors... they die alot... ppl are unhappy... thats y ppl wont trust assassins...
if not... try it...
if so... hoh has seen some great rit builds... and ive seen some guilds use some pretty sick ganking assassins as well... so idk where ur coming from... but those chars definatly have use...
as far as pve... its just inexperience with assassins... people try to play them like warriors... they die alot... ppl are unhappy... thats y ppl wont trust assassins...
Matsumi
I think most of the hate just comes from word of mouth pretty much, "somebody hates it, so must I". Sure, there are going to be some people that don't understand the profession yet, but give'em a break already, lol. I'm sure none of you were total geniuses at playing character classes new to... oh wait, nevermind, I guess everyone looks up builds all the time. Since there aren't any builds for assassins to look up (or not that many), must not be a good character class huh? Dies a lot, doesn't play well, takes too much damage, can't heal like I can with the warrior. Boo hoo, lol.
And with the monks? Really, if you can't adapt to a new profession as far as healing and protecting goes, maybe it's time to realize that you don't know everything yet. I mean, the low armor, whoa, what a big deal... seriously, rangers have just about the same don't they? And what about the tanking eles, didn't find it hard to adapt to them really, or did you? I don't find it hard to try to adapt to other professions, if I know what they generally do. Pulling off a lot of attack combos? How about something that heals on attack/spell/skill? How about something that reduces damage, or prevents so much of it from being caused, or negating it? Take a look at your skills again, might help somewhat for every party member, but one in particular may be esspecially useful to the assassin to keep him going.
And how about those Ritualists? You mean that all those weapon skills, and things like union, shelter, recuperation, don't work pretty well with an assassin if not everyone? I'd beg to differ really. I think it's because most of these players are so used to their old builds, that they don't want to spend the time thinking up anything new that can be beneficial to the entire group, along with assassins. Just plain laziness if you ask me. I started a Ritualist about a week ago, and I don't really go for the healer role. I use spirits that benefit everyone along with myself, and damage dealing. I already have a monk, so I don't think I should have to be a second class one with this character. I do pretty well at it so far I think too. Henched almost every mission without problems, and ones I didn't, no problems there either.
I went into a pretty hard to beat mission (at least for masters) with 2 assassins, an elementalist, and henches, when I brought my monk over to cantha. I didn't have a problem healing the sins at all, and I don't even play one yet. I just thought of what they would be doing, and changed a few skills around. Granted I have to pay attention to what they're doing somewhat to be effective, but it's not that hard. See damage being taken or skills going off, throw on 5 energy skill, more damage, throw on another skill, then they're happy, so they can whip out some combos or whatever.
I think all in all, it's just the same lamers who deemed the mesmer a useless profession in PvE. So buck up little campers (lol, just kidding), if I'm monking, I'll be glad to play with you in groups. Besides, I need more exprience with how the profession works until I start up one. So far I've been watching random pug assassins and pikatchu [henchmen] or whatever his name is.
And with the monks? Really, if you can't adapt to a new profession as far as healing and protecting goes, maybe it's time to realize that you don't know everything yet. I mean, the low armor, whoa, what a big deal... seriously, rangers have just about the same don't they? And what about the tanking eles, didn't find it hard to adapt to them really, or did you? I don't find it hard to try to adapt to other professions, if I know what they generally do. Pulling off a lot of attack combos? How about something that heals on attack/spell/skill? How about something that reduces damage, or prevents so much of it from being caused, or negating it? Take a look at your skills again, might help somewhat for every party member, but one in particular may be esspecially useful to the assassin to keep him going.
And how about those Ritualists? You mean that all those weapon skills, and things like union, shelter, recuperation, don't work pretty well with an assassin if not everyone? I'd beg to differ really. I think it's because most of these players are so used to their old builds, that they don't want to spend the time thinking up anything new that can be beneficial to the entire group, along with assassins. Just plain laziness if you ask me. I started a Ritualist about a week ago, and I don't really go for the healer role. I use spirits that benefit everyone along with myself, and damage dealing. I already have a monk, so I don't think I should have to be a second class one with this character. I do pretty well at it so far I think too. Henched almost every mission without problems, and ones I didn't, no problems there either.
I went into a pretty hard to beat mission (at least for masters) with 2 assassins, an elementalist, and henches, when I brought my monk over to cantha. I didn't have a problem healing the sins at all, and I don't even play one yet. I just thought of what they would be doing, and changed a few skills around. Granted I have to pay attention to what they're doing somewhat to be effective, but it's not that hard. See damage being taken or skills going off, throw on 5 energy skill, more damage, throw on another skill, then they're happy, so they can whip out some combos or whatever.
I think all in all, it's just the same lamers who deemed the mesmer a useless profession in PvE. So buck up little campers (lol, just kidding), if I'm monking, I'll be glad to play with you in groups. Besides, I need more exprience with how the profession works until I start up one. So far I've been watching random pug assassins and pikatchu [henchmen] or whatever his name is.
Silent Kitty
I was in Zen Daijun forming a well balanced party of 12+ players for the mission. When I invited a lvl 20 assassin, 3 of my party didn't want him. I still accepted the assassin since he met my requirements. Even at lvl 20 the sin managed to die twice. I didn't mind, since he wasn't spamming to be resurrected. We still got master reward because at least I bothered to get some better levels for the mission.
To be short; Yes, the sin is not the strongest character in the game and dies allot, but who cares? Everybody can play what and how he wants. Don't discriminate each other for the character we like to play. This is not the "real" world. We actually can be nice to each other, no matter what race, nationality or gender.
Feel free to discriminate master Panaku, because he is completely worthless anyway, but please be nice to each other.
To be short; Yes, the sin is not the strongest character in the game and dies allot, but who cares? Everybody can play what and how he wants. Don't discriminate each other for the character we like to play. This is not the "real" world. We actually can be nice to each other, no matter what race, nationality or gender.
Feel free to discriminate master Panaku, because he is completely worthless anyway, but please be nice to each other.
wilebill
Well, I have an Assassin, a Mesmer, a Ranger, a Warrior, a Monk, and an Ele/mo. I like them all, yet I think that ANet still needs to tweak the Assassin a bit. Sinican wrote:
'another major flaw i see in the class is that after level 20 when the mobs keep increasing in lvl 20+ assassins much needed critical strikes that manage there small energy pool become less and less with no way to keep ciriticals at any type of stable level this include skills the specifically work off of criticals'
Very true. For assassins, criticals should not dwindle as level increases above 20. This would not affect PvP, and would help a lot in PvE.
'another major flaw i see in the class is that after level 20 when the mobs keep increasing in lvl 20+ assassins much needed critical strikes that manage there small energy pool become less and less with no way to keep ciriticals at any type of stable level this include skills the specifically work off of criticals'
Very true. For assassins, criticals should not dwindle as level increases above 20. This would not affect PvP, and would help a lot in PvE.
Vincaro
Quote:
Originally Posted by Kijik Oni Hanryuu
Vinc what build do you use for the 12 oni kill (PM it to me if you would so as not to take this thing completely off topic)? (ungues farm I suspect?) I would love to use that build once I get my rit leveled.
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nohooiam
a good assassin requires some common sense from the player. its impossible to expect that from a pve pug. thus, assassins in general will suck.
Blackest Rose
My poor assassin - went to level 20 on the training island.... did some quests with henchies and no one wants them in any quest/mission now.
Poor girl had to take her to Tyria where she's having a blast and is appreciated.
Poor girl had to take her to Tyria where she's having a blast and is appreciated.
Vecte
Quote:
Originally Posted by quanzong
Assassins do really suck, they just a mimic of the Warrior, but worse. Warriors are not really welcomed to groups, but assassins, they arent welcomed at all to groups. Assassin heal self sucks, 4 seconds you get +9 hp regen, and 67 health after it sucks, I would rather get straight to the point with +127 health. There armor sucks. They look horrible and wimpy, looks like necromancer could own em. Also there dmg sucks! 2 hands for 7 - 17 dmg? LOL. HAMMER 19 (more than assassin max dmg) - 35 (X2 than assassin max dmg). And for speed? It sucks! Warriors sword is ABOUT the same, and deals 15 - 22 dmg, which is WAY better than assassin dmg. And there shadow walks? Who would spawn in front of enemy monk, then the enemy warriors OWN YOU, before your healer can get to you in time for a heal. Assassins, really suck.4 seconds for 50% running that costs 5 mana is a joke.
Ritualist is a joke too, but not even close to assassin. They just like necromancer but worse. Spirts are like wells, and minions, except can be casted anywhere. And there attack spells are WAY worse than necromancer. They have a spirt where you can be a 55 ritualist, but nobody is going to do it because there spirts suck! |
Genraka
Quote:
Originally Posted by Zethron Ahriman
Ok, so why is it that noone likes assassins apart from them dying abit too quickly, I mean, for new players to the game who wish to try an assassin, and carry them through the game, I feel this will kill their fun in the game and will lose trust in the GW community... I know many people who have deleted assassins due to being groupless, kicked, etc. GIVE THEM A CHANCE! I know you would feel bummed too if you were new and found noone accepted you in groups and called you a noob. Anyway this is my opinion, I allow assassins in my group, and have encountered many good assassins, anyway, that's my opinion, what's yours ?
~Zeth |
I deleted him not just because of the hate towards the class, I realized that behind that cool,fun class there is nothing usefull. They dont tank (most assassins think otherwise...), they dont nuke, they dont have any special usefull builds, All they do is spike and they are very bad at it.
The only good assassin that is almost acceptable is the A/R Critical Barrager.All i know is that i wont accept any invites from assassins, I have not played with a good assassin yet so i doubt they are out there.
sinican
Quote:
Originally Posted by nohooiam
a good assassin requires some common sense from the player. its impossible to expect that from a pve pug. thus, assassins in general will suck.
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its just plain ignorance, I'm sorry but it is... Its not to say that there are players that do suck but pretty much labeling all assassins as having sucky players playing them is bull...
and really to other people in regards to how assassins think they are tanks... do you have a degree in phsycology??? or is that again ignorance speeking... believe me over 90% of the assassins out there KNOW THEY AREN'T TANKS but its nifty how the assassin is the ONLY other MELEE CLASS thus they actually have to be in melee range... hrmm makes them look like tanks doesn't it makes them play like tanks doesn't it...
do you people know what a tank is??? a Tank is a Stance Defensive Warrior... maybe all of you are thinking that all assassin act like they are a wammo... well they actually are aren't they now... they have to run in do dmg and get out... what do you call that??? or havent you smarties figure out what label to give an assassin ...granted there is a smart and stupid way to play an assassin but the line between them is a very thin one at best... all assassins have to be in agro to do dmg just some have a harder time getting out of the agro before its too late... and really it doesn't matter to much if the mobs agroed on someone else because they change their agro real quick to that little assassin trying to get his/her share of dmg in and at lvl 20+ mobs their 60AL doesn't cut it specially since their armor doesnt have those nifty conditional modifiers that the OTHER MELEE class has to dampen the blows nor the absorption runes nor the shield nor the stances
sorry for the anger but seriousely how many times must i reply to people that THINK THEY KNOW FOR A FACT SOMETHING THAT IS STRICTLY A MATTER OF OPINION WITH NO SUPPORTING EVIDENCE OF FACTUALITY.
FACT... assassins are melee characters
FACT... assassins have 70AL
FACT... Warriors are melee
FACT... Warriors have 80AL
is it really hard to understand whats going on here people... i guess its just easier to blame players than deduct LOGICAL CONCLUSIONS
Lilanthe
Quote:
Originally Posted by sinican
...FACT... assassins have 60AL...
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sinican
Quote:
Originally Posted by Lilanthe
Assassins have 70AL
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thanks for the correction on my oversight.. been playing my rit too much...
Kijik Oni Hanryuu
Vecte save a piece of quanzong for me please, Genraka I would love to either fight with you or against you, just to prove you wrong, Sins don't suck at spiking, they actually rock out on it better than eles, Sin= one man spike team Air ele= needs three or four for effective spike, sinican beyond the warrior comparison stuff can you find anything else TRUELY wrong about the sin? I would love to see it, BTW mods please close this thread it is going nowhere, it's just a bunch of people saying sins suck cuz they can't play em and me and a few others having to constantly defend what is a great class.
Only thing I think needs to be tweaked is crit hit ratio.
Only thing I think needs to be tweaked is crit hit ratio.
Kijik Oni Hanryuu
oh and uh
Fact..Sins can spike without a previous warm-up
Fact..Warriors can't spike without adrenaline build
Accepted..Sins are made for caster killing, if they tele to the back lines and drop their target fast enough they should be fine
Accepted..Tanks are MEANT for taking damage and fighting other tanks
corrected my "facts" after reading big tru's statement
and no if the sins sucks it doesn't mean the player "sucks" he is merely inexperienced and doesn't know how to play a NEW class. Only reason rits are getting love is because they ummm heal. Monks never got hate because even a retard can hit a button and heal someone, rit= pseudo monk thus rits dun get hate, I have a damn good feeling that my Ritual Lord spirit warder rit will likely get a little hate and I will suck with him at first but Ileanr to live with it.
Fact..Sins can spike without a previous warm-up
Fact..Warriors can't spike without adrenaline build
Accepted..Sins are made for caster killing, if they tele to the back lines and drop their target fast enough they should be fine
Accepted..Tanks are MEANT for taking damage and fighting other tanks
corrected my "facts" after reading big tru's statement
and no if the sins sucks it doesn't mean the player "sucks" he is merely inexperienced and doesn't know how to play a NEW class. Only reason rits are getting love is because they ummm heal. Monks never got hate because even a retard can hit a button and heal someone, rit= pseudo monk thus rits dun get hate, I have a damn good feeling that my Ritual Lord spirit warder rit will likely get a little hate and I will suck with him at first but Ileanr to live with it.
jaibas17
well, i think that if assasins lernt to fall back to caster lines with their skills, they would at least evade death, am I right?
BigTru
Quote:
Originally Posted by Kijik Oni Hanryuu
Fact..Sins can spike without a previous warm-up
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Quote:
Originally Posted by Kijik Oni Hanryuu
Fact..Warriors can't spike without adrenaline build and even then it is hard
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Quote:
Originally Posted by Kijik Oni Hanryuu
Fact..Sins are made for caster killing, if they tele to the back lines and drop their target fast enough they should be fine
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Quote:
Originally Posted by Kijik Oni Hanryuu
Fact..Tanks are MEANT for taking damage and fighting other tanks
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Kijik Oni Hanryuu
what is preventing people from getting it into their thick skulls that sins can be played right and that they aren't tanks? Also I know that the tank thing is "opinion" but what I am saying is they are the only class fit for it IMO and in the opinions of many others. I also know that the caster killing thing is an interpretation of purpose, it is a theory, like say the big bang theory, it can NOT be exstensively proved but it is accepted as truth.
I know that warriors can spike too, but not with the ability we sins can from what I have seen.
Don't warriors have a recharge after hitting spike? They have to regain adrenaline, especially if they use a finisher skill like Final Thrust.
The caster killing is also a well known accepted theory.
I want to thank both sinican and bigtru for being able to partcipate in a healthy debate with me without the need for flames or anger.
jaibas you are very right, the only minute problem with that is the matter of the sin holding the aggro of any mosters he was near when he teleported back to caster lines, this is one of the FEW situations where a sin should tank, and only a few monsters could be drawn into caster lines, at the most, and the sin can handle another monster or two, even after firing off a massive combo.
I know that warriors can spike too, but not with the ability we sins can from what I have seen.
Don't warriors have a recharge after hitting spike? They have to regain adrenaline, especially if they use a finisher skill like Final Thrust.
The caster killing is also a well known accepted theory.
I want to thank both sinican and bigtru for being able to partcipate in a healthy debate with me without the need for flames or anger.
jaibas you are very right, the only minute problem with that is the matter of the sin holding the aggro of any mosters he was near when he teleported back to caster lines, this is one of the FEW situations where a sin should tank, and only a few monsters could be drawn into caster lines, at the most, and the sin can handle another monster or two, even after firing off a massive combo.