Hate Towards Assassins...

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by Mr Jazzy
i am a pro sin player.
no really, i am. i understand this profession very well, so here is my opinion.

as for the noob sins, everyone's got to understand this: assassins have a huge learning curve. their job in battle requires more focus than any other profession, save the monk.

your job is to stay behind the battle lines, and wait for that perfect opportunity. watch your enemies movements, watch your team's movements, and master COMMON SENSE.

to be successful, sins have to utilize "hit and run". KNOW that you are weaker than your foe. they know you are weak, so don't lie to yourself. get in quick, unleash a caster kill, then assess the situation. do you have enough hp? are people targeting you? these are questions you must ask yourself.

this is but a little insight into the sin profession. if you are really dedicated to this, there are tons of deep techniques for the assassin.
and meanwhile as that sin is "waiting" for the perfect moment to snap in do some dmg and "step back out and wait some more" other classes are pulling more weight to make up for the sins inability to sustain dmg output instead of "hiding behind the casters like a sisy balerina holding some steak knives waiting for another moment to stab someone in the back"

sure great spike dmg meanwhile the war has already pumped out 5x the dmg the sin has during his "waiting" spike "waiting"

i stop playing my sin because it got pathetic realizing i wasn't fighitng as much as i was hiding/running/dieing/shadowstepping

maybe its time to start meassuring from the beggin of the actual fight to the actual end of it... not ignoring the whol 5-10 seconds before and after each attack chain from an assassin slacking off...

yea i have a bit of dislike for the class i expected better... pvp great, pve suckasuck

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

sinican you stil don't get it, but I accept that, you are entitled to your own opinion, I still think my sin demolishes PvE and PvP. Also more damage isn't as good as more dead people, BUT it doesn't matter you have your PoV I have mine.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Kijik Oni Hanryuu
Yun Soo.. I may not have spiked anyone with my warr but have you spiked anyone with a sin? ALso after your tank spikes one of my casters, my sin comes and spikes lez see you.. Like I have said before, we need to stop comparing them and see how we can have them exist in harmony, for a better happier world
From every possible angle, assassins are an inferior class. From taking damage to skill flexibility as well as to damage output.

If you want me to put up an exhaustive reply detailing every single one of the assassin's failings in pve, we can go through it all over again. But from the most objective standpoint I can muster, I feel assassins have been given the shortest end of the stick in PvE, and unless I see some other reasonable arguments not based upon "you jump in and kill something and then jump out and sit around for XX seconds" there is no way I see assassins having a real place in groups.

Sorry.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by YunSooJin
From every possible angle, assassins are an inferior class. From taking damage to skill flexibility as well as to damage output.

If you want me to put up an exhaustive reply detailing every single one of the assassin's failings in pve, we can go through it all over again. But from the most objective standpoint I can muster, I feel assassins have been given the shortest end of the stick in PvE, and unless I see some other reasonable arguments not based upon "you jump in and kill something and then jump out and sit around for XX seconds" there is no way I see assassins having a real place in groups.

Sorry.
see i have the same pov... thing is i think alot of sins are playing this denial thing... some sort of superiority complex.... oh well i had the same denial when playing my sin through then towards all the end game stuff i just gave u with that objectiveness on the side of the sin... after went through with sin i just made a rit finshed in a 3rd the time with a 4th the amount of deaths and half the dificulty... note: i had less than 20 death by endgame with my rit and achieve survivor title with the rit... pssht not going to bother with a sin doing that (yea i know there is one with survivor out there... wonder how many ppl he pissed off jumping ship in the missions so not to get any deaths...)

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Well sinican, I was enthusiastic as most people could be about assassins when they first came out. Who couldn't love the name of a class who's name speaks of snakelike strength and power? Who doesn't love slipping behind an enemy and sliding a blade in their spine? What is there not to like about a stealthy ubar1337 class?

Unfortunately, I did some testing with friends who have made assassins (since I decided to go ritualist first) and we have tried playing together in PvE situations. None of my friends play the assassin like a tank, nor do they make stupid decisions in PvE. I mean - its pve, most of us dont have problems with it (especially since we gvg..).

But the assassin has been a major disappointment for pve. In pvp they're amazing. Great single target conditions, great at ganking, unbelievably versatile when running and moving around, and still has much depth to uncover (shadow form WM, anyone?)

Unfortunately for pve this is not the case. Although I will take intelligent sounding assassins along for any missions or quests (hey..better than a retarded player...) Assassins do not have consistent staying power in a fight. There is no point if you can't keep up the damage as a melee class, because while your combo DPS might be high, your overall DPS is low while you sit there and wait for everything to recharge.

This brings up another point - evade/block/blind. This totally screws an assassin's combo, and they must wait for everything to recharge in order todo the damage they want to. One errant Aegis, Guardian, blind or some ridiculous stance will completely throw the assassin's combo out of the way, rendering them worthless for a chunk of time (considering most fights dont last very long).

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by YunSooJin

This brings up another point - evade/block/blind. This totally screws an assassin's combo, and they must wait for everything to recharge in order todo the damage they want to. One errant Aegis, Guardian, blind or some ridiculous stance will completely throw the assassin's combo out of the way, rendering them worthless for a chunk of time (considering most fights dont last very long).
And all that time you are the prime target of every caster, but not your own healer
Fox Fangs can't be blocked or evaded, but sux in damage. But guess what? Very often they still blind you anyway.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Silent Kitty
And all that time you are the prime target of every caster, but not your own healer
Fox Fangs can't be blocked or evaded, but sux in damage. But guess what? Very often they still blind you anyway.
as an offtopic - I absolutely HATE those afflicted rangers. If one runs towards my warrior I have distracting blow queued up just for him -_-

Pupu

Pupu

Jungle Guide

Join Date: Dec 2005

Left gw..yawn

W/N

Quote:
Originally Posted by YunSooJin
as an offtopic - I absolutely HATE those afflicted rangers. If one runs towards my warrior I have distracting blow queued up just for him -_-
plague touch ftw

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by Pupu
plague touch ftw
Didn't know an assassin had that skill

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Assassin/Necro could, I know that. My N/Mo uses it for that(and cripple ).
Quote:
Originally Posted by YunSooJin
From every possible angle, assassins are an inferior class. From taking damage to skill flexibility as well as to damage output.

If you want me to put up an exhaustive reply detailing every single one of the assassin's failings in pve, we can go through it all over again. But from the most objective standpoint I can muster, I feel assassins have been given the shortest end of the stick in PvE, and unless I see some other reasonable arguments not based upon "you jump in and kill something and then jump out and sit around for XX seconds" there is no way I see assassins having a real place in groups.

Sorry.
Sorry, but thats what they do, and I dont think theyd "just sit there", they could grab/carry an important item, use a minor heal on someone(or themselves if needed), if they have throwing, they may be able to throw a cdagger or 2 before running/hiding. Gonna get Factions when I get a chance, and play an assassin...

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Gorebrex
Assassin/Necro could, I know that. My N/Mo uses it for that(and cripple ).

Sorry, but thats what they do, and I dont think theyd "just sit there", they could grab/carry an important item,
Or the casters could do that and remain usefull

Quote:
use a minor heal on someone(or themselves if needed),
Yes that would help offset the massive amount of heals needed to keep them alive when they were attacking

Quote:
if they have throwing, they may be able to throw a cdagger or 2 before running/hiding. Gonna get Factions when I get a chance, and play an assassin...
Or you could just have another class that dosnt need to keep running away and can keep it up. PVP great, PVE tuh suck.

PVP is normally about 4v4 or 8v8, where having a cooldown time after killing a target is acceptable, and if you can pretty much kill that target un-aided which some assasins can, its more than acceptable, its balanced and perfectly fine.

however PVE is about hordes of enemies, who cares if you can knock one of nearly instantly if there are another 16 pounding your backside and you have to take a "rest".

Assasins need a new PVE skill.

"Cup of Tea", Elite enchantment skill, once you have killed an enemy you can activate this to saftly drink your tea for 30 seconds whilst being immune to attacks.

Pro-Monk

Frost Gate Guardian

Join Date: Dec 2005

In PvE, the 'Proof is in the Pudding"! Assassins can put all the disclaimers they want while trying to PUG, i.e. "I know what I'm doing". But as a healer it's not difficult to see that assassins are the first to die, get dp, die again, etc., etc. etc.

That's why I don't waste time or energy healing assassins that continually die, and I advise all monks to do the same. Why should the rest of the party suffer when it's clear that the assassin(s) just aren't holding up their end?

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by Pro-Monk
In PvE, the 'Proof is in the Pudding"! Assassins can put all the disclaimers they want while trying to PUG, i.e. "I know what I'm doing". But as a healer it's not difficult to see that assassins are the first to die, get dp, die again, etc., etc. etc.

That's why I don't waste time or energy healing assassins that continually die, and I advise all monks to do the same. Why should the rest of the party suffer when it's clear that the assassin(s) just aren't holding up their end?
That is why I created my blackout sin. Kill the evil monk. You can waste you healing on the wammo, for what I care

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

Assassins are an unbelievably poor profession. They are totally screwed up no matter how you look at it.

1) They have to get up close and personal to do damage, but because of poor armour they aren't good melee fighteres.

2) They can do decent spikes thru chained attacks, but because they are built around chained attacks their energy pool is exhausted in mere seconds.

3) Finally, it should be obvious to anyone that a class based on chained attacks is inherently screwed when the number of skill slots a character has is limited to 8! This cripples them in so many ways its ridiculous. It means that they simply don't have enuf slots left after taking their attack skills to be anything other than the defenseless, one-dimensional meat puppets that we all know and hate.

Finally:

4) They are the ugliest profession

5) They have the stupidest dance (male and female both)

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

I enjoy playing Assassin, even though it's definitely more difficult. I like the challenge of staying alive, and moving in to take out healers and soft targets.

I have gotten so much hate for being an assassin it's funny. You can't get into a group ... anywhere. I had to hench my way through most of the game (Which I found rather annoying because if I wanted to play with computer controlled allies, I'd play Oblivion....)

and I totally agree with the guy that said something along the lines of "it doesn't matter if you can take down 1 foe, there are 16 more on your back" ... that's the fundamental flaw in the entire assassin concept that makes me think it was designed for PvP and not PvE.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Depend on how you play in PvE. I generally play to support the Warriors... not by tanking but by spike and make Conditions or kill the casters. I finished Thirsty River without difficulties against the monk boss (which any "Quatra invincible professions team" can't do themself and rage-quit). The team was cool anyway and I say to the monk not to heal much to me because I wanted to know how far I can survive in this mission with almost no healing. I havent died during this mission.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Quote:
Originally Posted by kvndoom
But given the choice between the 2 new professions, a lot of people will obviously choose the "Killer Ninja" over the "girl who totes jugs around."
I'd choose jugs any day...

A_Muppet

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Francis Demeules
Depend on how you play in PvE. I generally play to support the Warriors... not by tanking but by spike and make Conditions or kill the casters. I finished Thirsty River without difficulties against the monk boss (which any "Quatra invincible professions team" can't do themself and rage-quit). The team was cool anyway and I say to the monk not to heal much to me because I wanted to know how far I can survive in this mission with almost no healing. I havent died during this mission.
Another point is while assassins may not be able to do consistantly high dp (That's a warriors job, duh) and only damage spike, in pve a spike is often what's needed against certain enemies, like AI monks.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by A_Muppet
Another point is while assassins may not be able to do consistantly high dp (That's a warriors job, duh) and only damage spike, in pve a spike is often what's needed against certain enemies, like AI monks.
That or try to "control" him while fighting. Sounds like a mesmer job but hey, Sins stays a Lyssa's profession: In the meaning where players think theyre useless in PvE but good in PvP (Which I can say its wrong, all is good for both) If a players is skilled in an certain professions in that style, let him play what he wants. Its just some ppl dont want to think outside the box thats all. Hate Towards Assassins, We already have Hate toward Wammo, Touch Ranger........

Lateralus

Lateralus

Krytan Explorer

Join Date: Oct 2005

W/Mo

Assasins blow... Yeah you do get a good one every now and then tho. But, I have lost so many matches because of them.

I see mesmers who live longer than assasins!

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

I love my assasin. He is so fun to play. Most of the combos that are in the assasin build thread can drop most enemies in their tracks or leave them with little left and just degen out. I send my sin in once the warriors and other people have taken aggro. Then i can walk in and choose who i want to kill. And for being blind shutting down an assasin. That is not totally true. There are builds that use skills such as palm strike, iron palm and skills that cant be blocked/evaded/or miss.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

Petition: Make Shadow Refuge the way it was in the Beta!

for X seconds, you take half damage from all sources. After X seconds, you are healed for 200 or so.

Harah Shadowstorm

Harah Shadowstorm

Ascalonian Squire

Join Date: Aug 2006

Higher Sense of Conciousness

A/Mo

What is it about assasins that everyone hates? ive played 3 to 20 and there a perfect pve class, but most people think otherwise. Assasins do not die alot, if played correctly can be extremely efficiant killers. i really dont understand what everyones hatred towards assasins is.

Lafayette

Lafayette

Lion's Arch Merchant

Join Date: Dec 2005

Here are my thoughts.

1. Many assassins don't realise the value of shadow arts. They enter a battle and don't leave, thinking they're as good as warriors for absorbing damage and in general requiring more healing. This is of course compounded by the fact that they're melee characters. Low-armored casters can hang back behind tanks; dagger-wielding assassins can only attack from melee range, and thus their lower armor gets them attacked more than tanks.

2. They excel versus single targets. In PvP this is efficient but in PvE, particularly Cantha, there are no areas with just a single target. Everywhere has sizeable mobs, and very few assassin skills hit more than one target (though Death Blossom is very nice). The difference is damage seems to be obvious when compared to the mass-damage capabilities of other classes.

3. From what I've seen, they're strong against level 20s but less effective at higher level characters. And since most high end foes are level 24-28, their damage is reduced. (I'm sure someone can elaborate or correct.)

4. Perceptions. People, especially many in PUGs, think parties should consist of tanks, monks, nukers and an mm. They're too close-minded in their thinking to allow other professions in their groups - and despise them when they are in them. I've experienced mesmer hate from players who think the class sucks. Same with non-barrage rangers and non-fire elementalists. Which is very unfortunate, though people seem to be branching out a little more than was true in Prophecies.

Anyhow, that's what I've noticed. I'm sure additional posters can shed some more light and/or correct me.

ArTy

ArTy

Lion's Arch Merchant

Join Date: May 2006

Australia

Overclockers Australia [OCAU]

Plenty of discussion in this 141 post thread:

Hate Towards Assassins

You say "if played correctly", and sadly most don't and have given PUG Assassins a bad reputation.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Assassins are hit and run characters. Burst your combos, run and wait for recharge. Then go back and do it again. Remember to watch that your attacks actually hit so you won't waste energy and time to misses. IMO, called target is not a good target for assassin if you use spike damage combos unless it is a boss or some other tougher target. You just waste energy to something which would had been dead a sec later without your help.

PUGs usually hate assassins because running is act of cowardice. Characters which require running, are automatically considered weak. One rather die than run. At least in PUGs.

Plushie Penguin

Plushie Penguin

Krytan Explorer

Join Date: Apr 2006

That plushie penguin on a shelf in your bed room

Rt/E

here's my reasons, the people who play them remind me of rurik, who I also hate, here's why
1: Looks kind of... dumb?
2: He's a bit over-zealous[if I'm using that word right]
3: He wants to raise a pint of dwarven ale to me
4: He takes credit from other people at certain points
5: He get's killed by a ele with a axe
6: His voice! it burns!
7: He can't kill a monk alone
8: He doesn't stay dead
9: He has a generally bad elite cap
10:He kind of scares me
11:He's kind of a jerk to his dad
12:He agros EVERYTHING, even chuck norris
13:Even after he's been striped of his title/position, he thinks he can still boss you around
but in place of "for ascalon!"[aka leroooooy jenkins!], they scream res me!

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Quote:
Originally Posted by Plushie Penguin
here's my reasons, the people who play them remind me of rurik, who I also hate, here's why
1: Looks kind of... dumb?
2: He's a bit over-zealous[if I'm using that word right]
3: He wants to raise a pint of dwarven ale to me
4: He takes credit from other people at certain points
5: He get's killed by a ele with a axe
6: His voice! it burns!
7: He can't kill a monk alone
8: He doesn't stay dead
9: He has a generally bad elite cap
10:He kind of scares me
11:He's kind of a jerk to his dad
12:He agros EVERYTHING, even chuck norris
13:Even after he's been striped of his title/position, he thinks he can still boss you around
but in place of "for ascalon!"[aka leroooooy jenkins!], they scream res me!
Bolded everything that has nothing to do with Assassins...

#12 only applies to assassins that use Viper's Defense when aggro control is a problem...


I have an assassin, I love her to death, but haven't been able to play on her much because, well, PUGs hate me for my class :|

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by Plushie Penguin
here's my reasons, the people who play them remind me of rurik, who I also hate, here's why
1: Looks kind of... dumb?
2: He's a bit over-zealous[if I'm using that word right]
3: He wants to raise a pint of dwarven ale to me
4: He takes credit from other people at certain points
5: He get's killed by a ele with a axe
6: His voice! it burns!
7: He can't kill a monk alone
8: He doesn't stay dead
9: He has a generally bad elite cap
10:He kind of scares me
11:He's kind of a jerk to his dad
12:He agros EVERYTHING, even chuck norris
13:Even after he's been striped of his title/position, he thinks he can still boss you around
but in place of "for ascalon!"[aka leroooooy jenkins!], they scream res me!
Totally reminds me of that thread "Why Does Everyone Hate Rurik?". Hell, it's the same list =_=

That list doesn't even have to do anything with assassins and their controllers.

Tyggen

Tyggen

Krytan Explorer

Join Date: Jul 2006

Mo/Me

Personally I don't like assassins, and if I play as monk I never join a group that has an assassin, or I leave if one joins. Simply because the energy wasted on trying to keep a tanking assassin alive is better spent elsewhere. Most assassins I play with (or against) are completely clueless on how to play, I've tanked off and killed up to 4 assassins at once in Aspenwood with my healing monk. Fair enough, they were crappy players, but then again, I haven't played with an assassin that knows how to play.

But yes, I know it's not right to block out all assassins

Hephaestus Ram

Lion's Arch Merchant

Join Date: Jun 2005

None

W/E

I don't hate them yet, but it's not easy. Been having a lot of bad luck with
them. My monk actually cringes when one joins a group lately. I hate to
have to let people die, but I can't afford to use my entire energy bar on
one party member.
I'm hoping that they're more durable than they appear to be from the ones
that I've been seeing because I've just started one and don't want to have
to hate myself.
I'm looking to have him fully developed by the time the next chapter come
out.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Yes, if played correctly, assassins don't die any more that anyone else, but the problem is that people take assassin as primary and think "oooh, cool, assassins - that sounds great" - and are - well - crap at it. only about 2½% of people playing assassins can actually play them well.

If I have assassins in my team I use this simple formula for the number of monks I need:

[Number of Assassins] + 1 = [Number of Monks Needed]

in other words - one monk per assassin + one monk for the rest of the team...

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

It's the exact same situation as rangers, mesmers, and necros had when the game first came out, good character class + bad players = bad rep for the class. For the record, I PUG'd my assassin through Thunderhead Keep last night, we did not have a ranger, we had a player monk (bonder) and Mhenlo, and and over abundance of Warriors (3). Mhenlo died once and 1 player died once, the Perfected Armor went down like a sack of bricks and we got the bonus.

6 months from now when the bad players have moved onto the newest classes, I'll still have my assassin and I bet people starting begging for it, they did with my Ranger who is going on 16 months old and has technically existed since the WPE.

Antigone

Antigone

Ascalonian Squire

Join Date: Jul 2006

South Florida

Quote:
Originally Posted by Tyggen
if I play as monk I never join a group that has an assassin, or I leave if one joins. Simply because the energy wasted on trying to keep a tanking assassin alive is better spent elsewhere. Most assassins I play with (or against) are completely clueless on how to play, I've tanked off and killed up to 4 assassins at once in Aspenwood with my healing monk. Fair enough, they were crappy players, but then again, I haven't played with an assassin that knows how to play.

But yes, I know it's not right to block out all assassins
i made an assasin to try out - but like the warrior class, i wasn't too crazy about it... however:

sadly this is true - although i do not leave a group because they are full of assasins - i do end up using all of my energy and skills on them during battle, and THEN get flamed for not healing others :/ not so cool.

and i know this has already been mentioned - but the aggro factor, omg, it can get pretty bad some times :O

and assasin =/= tank...doesn't matter if u have warrior 2nd prof, it just doesn't work out.

that being said - on certain missions, they come in handy when played correctly

sabretalon

sabretalon

Frost Gate Guardian

Join Date: Nov 2005

Saints Or Sinners [SOS]

N/W

I find it difficult to get into groups outside of my guild with my assassin.

Yet when I'm with my guild who know how to work with an assassin then we do all right, in some AB I die less often than most in the guild and not that is not because I have a monk following me!

I stay were I am needed, out of the mob fights! I pick out soft targets.

If you are being chased then know where to run! Don't aggro more!

Don't be a tank, don't be a smart arse.

Get your ass in get your ass out!

Remove all the support for the opposing team.

Find a group that know how to work with assassins, provided you are not being stupid you should be able to get through without having to be healed on a regular basis.

Vipers defence sounds nice but gets you into more trouble most of the time!

Any good assassin will know their environment as well and will have escape plans, if you are not thinking that way then you are dead! You need a fast way in and fast way out. Deal damage that lands conditions on them as well. Ideally you should be calling your targets to get fire support from rangers or casters, especially if they can add extra damage based on the conditions you have just put on the victim!

The reason most people do not like assassins is because they do none of the above, they wade in hit a combo but forget to come back out. Battle rage takes them over and they think that because they took out one they can sit in there with the 5 others and take them on!

Warriors are tanks!

Tank for assassin means;

That
Assassin
Nearly
Killed us all!

Yes from your team mates not the opposition!

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

The mending wammos (well, the players with their mentalilty) got over excited in the beginning and essentially c-space tanked like they did before and inevitibly died repeatedly. This caused a huge negative feel about the assassin class as a whole and people prefer to steer clear of them rather than have them in their missions.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

I keep seeing "if played correctly." And I agree, when played correctly, an Assassin is very deadly one on one. Problem is, from my experiece, it seems that the vast majority of Sins out thre aren't played correctly in PvE. I think I've come across maybe three Assassins in PvE that actually did know how to play the class. I don't mean this to be a diss to anyone playing one. Probably people posting here do know how to play a Sin. But, in almost every mission or quest that I've teamed with one, they try to tank, die in about 3 seconds and start screaming "REZ ME!"

Antigone

Antigone

Ascalonian Squire

Join Date: Jul 2006

South Florida

Quote:
Originally Posted by sabretalon
I find it difficult to get into groups outside of my guild with my assassin.

Yet when I'm with my guild who know how to work with an assassin then we do all right, in some AB I die less often than most in the guild and not that is not because I have a monk following me!

I stay were I am needed, out of the mob fights! I pick out soft targets.

If you are being chased then know where to run! Don't aggro more!

Don't be a tank, don't be a smart arse.

Get your ass in get your ass out!

Remove all the support for the opposing team.

Find a group that know how to work with assassins, provided you are not being stupid you should be able to get through without having to be healed on a regular basis.

Vipers defence sounds nice but gets you into more trouble most of the time!

Any good assassin will know their environment as well and will have escape plans, if you are not thinking that way then you are dead! You need a fast way in and fast way out. Deal damage that lands conditions on them as well. Ideally you should be calling your targets to get fire support from rangers or casters, especially if they can add extra damage based on the conditions you have just put on the victim!

The reason most people do not like assassins is because they do none of the above, they wade in hit a combo but forget to come back out. Battle rage takes them over and they think that because they took out one they can sit in there with the 5 others and take them on!

Warriors are tanks!

Tank for assassin means;

That
Assassin
Nearly
Killed us all!

Yes from your team mates not the opposition!
well said - i think everyone who is interested in that profession should read ur post! and [email protected] TANK assasin

i know the other day i was in a team that was slaughtered by a clearly-in-view group of JadeMen and a said "ninja" asked what "aggro" was when we warped back to the nearest city to get rid of DP...-__-V

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

I play healer monk a lot. With an assassin on my PUG I know that'll be him who needs 80% of my healing/rezzing. They rush into battle like a tank, Leeroy Jenkins style, but have armor made of 3 layers of toilet paper. They're all seriously suicidal.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

A majority of Sins aren't played well, which contributes to the community's dislike to all sins, which leads to sad and isolated sins who can't find a group. End of story.

I deleted my sin who was at Senji's Corner - lvl 20, of course. I couldn't find a group for the Temple - If I'm going to be playing on a character where more people hate me than respect me, I'd rather not even play that character. Why bring an assassin when you can bring a warrior? <--That's what we need to answer. And what do sins say? They can inflict conditions. -.-
Warriors can too, with the exception of Poison.