New Concept Class: The Musketeer

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Jefe
ok, you are giving this character the range of a ranger, and the armor/fighting ability of a warrior... sure it lacks the energy to sustain itself, but that doesn't mean anything really... and bringing a gun into the game all be it well intentioned and thought out, I have an odd feeling that it will push guns into the game in general, and canons and such, perhaps that would fit in an ending situation when humans are finally taking it back from the grawl and charr but until then it wouldn't make too much sense, I mean this is fuedal japan, there were no guns then.
Actually, the general concept of feudalism lasted longer in Japan than it did in Europe - samurai (both as soldiers and as part of the social order) coexisted with handguns for a couple of centuries (So did knights and handguns, for the record - there was actually a period in which knight armour was tested by firing an arquebus at it - but most of the period of the 'classical' samurai was alongside handguns (the classical katana was introduced in the 1400s, the handgun in the 1500s, and the last battle involving samurai in the 1800s). Also, Cantha is NOT Japan, or any other specific nation - it's simply Asian-flavoured, and it was in the Far East where gunpowder was first discovered. Something which already appears to have been represented by Siege Turtle cannon.

Also, if any new profession was to be introduced, it wouldn't be Cantha unless a future chapter returned to the continent - it would hail from a different part of the world.

And guns aren't going to grant humanity dominance in a generation. Historically, it took centuries for handguns to take over completely in warfare - with handguns appearing around the 15th century, polearms survived into the 17th century, and lancers into the Napoleanic Wars. As I went over in my previous post - it took a while before handguns were even clearly superior to mundane bows and crossbows, let alone melee combat or anything a Ranger can do with a bow in Guild Wars (or an Elementalist with no weapon at all...) Heck, some special forces units even use crossbows today, although that's purely for stealth.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

The best thing about this would be you ould finally have a mesmer with a rapier like in the concept art

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by isamu kurosawa
The best thing about this would be you ould finally have a mesmer with a rapier like in the concept art

which means all mesmers should like this lol


and thanks draxynnic for the history, it was great to read and very helpful to the people who keep saying "no guns >:O!!!"

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

So what's next? In Chapter4 we are gonna have cannons instead of pets? In Chapter5 we will have tanks, and in Chapter6 "nuclear launch detected". Great.

Now, can we please go back to Guild Wars, and those who want mechwarriors can play some other games. Thx.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

Have you read nothing of this thread? They already have guns in Guild Wars. The guns we're talking about arn't very good (I wouldn't use em, too dangerous/slow reload time).

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by Servant of Kali
So what's next? In Chapter4 we are gonna have cannons instead of pets? In Chapter5 we will have tanks, and in Chapter6 "nuclear launch detected". Great.

Now, can we please go back to Guild Wars, and those who want mechwarriors can play some other games. Thx.

Quote:
Originally Posted by Lampshade
Have you read nothing of this thread? They already have guns in Guild Wars. The guns we're talking about arn't very good (I wouldn't use em, too dangerous/slow reload time).

very well put lampshade.

There was a reason i made the possiblility to backfire, it helps balance out the character. Just maybe go check out the first post again Kali (who i think might be playing command and conquer generals )

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/5/06


Musketeer’s Honor

So Tired-skill- (5 energy 1 second activate 20 second recharge) – If you have above 30 energy you gain no energy. If you have 26-30 energy you gain 1-5 energy. If you have 21-25 energy you gain 1-6 energy and this skill takes an additional 1 second to activate. If you have 16-20 energy you gain 1-7 energy and this skill takes an additional 2 seconds to activate. If you have 11-15 energy you gain 1-8 energy and this skill takes an additional 3 seconds to activate. If you have 6-10 energy you gain 1-9 energy and this skill takes an additional 4 seconds to activate. If you have 1-5 energy you gain 1-13 energy and this skill takes an additional 5 seconds to activate.

Controllable Tactics –(10 energy 20 second recharge 1 second activate)- You attack 50% slower for 1-10 seconds. Enemy skills and spells that cause you to miss are negated, blind is not included and your own or your team’s skill that cause you to miss are not included either.


Rapier Mastery
Exponential Growth Slash-(10 energy 17 recharge)- This attack strikes for +3-5 damage. For you next 5 slashes you deal +1-10% more damage than the last. If you use another attack skill, or if any of the 5 additional slashes are evaded, blocked, or miss you stop the rest of the slashes.

Full Cyclone Slash –(5 energy 20 recharge)- All adjacent foes are slashed for +2-7 damage.


Defensive Maneuvers

Tread Lightly!- *shout* (5 energy 25 second recharge)- For 1-7 seconds all allies in the area move 30% slower, but gain a 30% chain to evade projectiles.

Play Dead!-*shout*(10 energy 30 second recharge) – All allies in the area are knocked down for 3 seconds. If they are attacked while they are knocked down, the foe is knocked down for 2 seconds and your ally stands up.

Musket Mastery

This Ain’t Rocket Science-stance-(5 energy 30 recharge) – For 1-20 seconds all your musket attacks cost 1-2 less energy, but if you backfire you lose 8-5 energy.

Nervous fire- (5 energy 12 recharge ¼ second activate)- This skill has an increased chance of backfire 30-15%. This skill also has a 50-20% chance to miss. If this skill hit’s you deal +3-11 damage.

Other

Subtle Deed –skill-(5 energy 15 recharge 3 second activate) – You invigorate all allies in the area and remove weakness if they are suffering from it. All the duration of their remaining weakness is transferred to you.

Burning Desire-skill-(10 energy 20 second recharge 3 second activation) For 7 seconds you are set on fire from the burning glory of your heart. Your attacks for those 7 seconds cause your foe to be set on fire for 4 seconds.

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

First off i love this idea and i think it is just what Guild Wars needs. You put alot of effort into this and it really shows. You balanced it well and as to the musket's, the backfire is an awesome idea. I know when ppl hear guns in GW they immediatly freak out and want no part in it, like the above post by kali(which i dont think he even read any of the thread at all) If you look at all the other wepons used in GW there is no reason why there couldnt be muskets. I think whoever denys the muskets dont really know how they work. They work with gun power(unstable) in a wooden tube that holds an explosion(dangerous anyone?) and then it should shoot but really only shoots 50%-75% of the time. If we can all recall back to the begining of prophecies they had a catapult with an exploding projectile. How did they get this to explode, idk but i have a feeling they used sum kind of explosive such as gun powder. Dont be immediatly afraid of introducing guns to the game because they are not what you think of. If sumone says gun u think of a big machine gun or a hand gun (rocket launcher maybe? halo players ). I bet 9 times out of 10 no one will say musket as the first gun they think of. And to the post about nuclear bombs and cannon pets......idk what the heck that is suppose to be b/c it makes no sense at all and was a stupid thing to say. I say go for it Anet, shake things up or at least introduce the idea of the muskets to the game with a mini game perhaps to see how the average GW player reacts to them. very good post btw again lol

Excuse any spelling mistakes and or grammer
~Shote

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

yeah i think some people just overreact, it's like whent they had the AoE nerf awhile back, needed but disliked. This class is nowhere near "needed" but i'm sure people would get over the "gun hate" when they relize when you have a musket your not going to be, still tahnks for the post

This guy

http://www.wallpaperbase.com/wallpap...mes_bond_4.jpg

Lol although many guys in the game wanna be him here just found it while looking for the other picture

http://www.wallpaperbase.com/wallpap...es_bond_11.jpg


Don't hate me for that one lol, just felt like having it too.

If anything having a musket might at some point make you feel like this guy

http://lp.typepad.com/photos/uncategorized/gorered.jpg

that's al gore if you can't tell

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

With meteors and fireballs and such, I don't see the reason to "balance" out handguns by making them slow or able to back-fire. But people don't listen to reason... you could suggest a BB Gun with a 75% chance to back-fire and take your face off, and they'd still claim it's too powerful of a thing to add to this game. And for the love of god... stop saying they're "too high-tech" or whatever, we have goddamn cannons and giant robot bosses.
That said, It looks like the class could almost just as easily be called a Pirate if you changed most of the attribute/skill names, and I like that

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

In-game screen shot taken from a MMO call "Granado Espada" (mmmm.. so want to play it.... droool) the look are just stunning.. and it fits the muskteer/fencer look.








unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

thanks for the pictures actionjack, i think the female model would resemable something anet would make, the male model i don't know, seems a bit too young. Eh by the way, do you know where to play it ? I googled it and got a bunch of crazy languages with ???????????????????????? in the titles.

Yeah Rikimaru i agree, o and the pirates thing, i thought of that earlier, maybe people would like the idea of a pirate with a gun, everyone loves pirates lol, but for now i'll stick with what i got


P.s new skills will be up later, they are written up, but it takes forever to edit the original post, internet is bad at the moment.

Nocere Moriari

Nocere Moriari

Academy Page

Join Date: Jun 2005

Bolivia

Ancient of Days

N/R

Well i can't beleive that every one likes this idea...........

Think about it try blocking a fellblade with raiper..........
the raiper was a great weapon for combat with opponents that used leather or no armor

COME ON adding Gun powder to the game that is absolutly brain dead.

/not signed really bad
i do give credit to it being very good idea alot of creativity of your part but it would kill the game .

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Nocere Moriari
Well i can't beleive that every one likes this idea...........

Think about it try blocking a fellblade with raiper..........
the raiper was a great weapon for combat with opponents that used leather or no armor

COME ON adding Gun powder to the game that is absolutly brain dead.

/not signed really bad
i do give credit to it being very good idea alot of creativity of your part but it would kill the game .
....gunpower is already in the game, what do you think you blow everything up with all over the shiverpeaks

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

/no thank you, I dislike the entire concept of this class.

(Nothing against the OP's fine work and thoughts, I just would prefer never to see this class in Guild Wars.)

I have a Jitte from factions that looks alot like that original rapier photo.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Caleb The Pontiff
/no thank you, I dislike the entire concept of this class.

(Nothing against the OP's fine work and thoughts, I just would prefer never to see this class in Guild Wars.)

I have a Jitte from factions that looks alot like that original rapier photo.
a jitte like a Rapier......news to me.





a Jitte for one does not have a blade.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

thanks isamu kurosawa for replying to the people who disliked it But now i feel like i must

Quote:
Nocere Moriari Well i can't beleive that every one likes this idea...........

Think about it try blocking a fellblade with raiper..........
the raiper was a great weapon for combat with opponents that used leather or no armor

COME ON adding Gun powder to the game that is absolutly brain dead.

/not signed really bad
i do give credit to it being very good idea alot of creativity of your part but it would kill the game ."

1 So blocking a fellblade is any different than looking like you got hit, but really you evaded it? Mightly weapons are great for brute force, but really as martial arts shows, you can use your brain as well as your strengh when you get in a fight.

2 Really it's like gunpowder, but it's actually black powder, gun powder was slightly in the future when guns started to get better, but anyway, how far are you in the game? Ever see a powder keg?

http://www.rpgexpert.com/bpm_files/bpm5.jpg

3
Quote:
/not signed really bad
Quote:
i do give credit to it being very good



Quote:
/no thank you, I dislike the entire concept of this class.

(Nothing against the OP's fine work and thoughts, I just would prefer never to see this class in Guild Wars.)

I have a Jitte from factions that looks alot like that original rapier photo.

That i don't really mind, people sometimes don't like it, even though yea a jitte isn't the same. At least you didn't scream about the gunpowder

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

Today is a dedication to elites.

7/6/06


Musketeer’s Honor

Shining Honor-elite skill-(10 energy 20 recharge 3 second activation)- Create a shining honor field in your area (size of a ward) For 1-9 seconds, allies in “shining honor” Gain 1-10 armor, +1 energy regeneration, and +1 health regeneration.

Double Up-elite skill-(10 energy 40 recharge 2 second activation)- For 1-30 seconds you may have 2 stances in effect, when double up ends so do the stances. Also when this ends, all your stances are disabled for 20-8 seconds.



Rapier Mastery

Wrath Of Rapier –elite rapier skill(10 energy 12 second recharge)- This skill hits for +1-35 damage.

Lung Puncture – elite rapier skill-(5 energy 16 recharge)- If this hits you deal +6-12 damage, and you foe suffers exhaustion for 1-10 seconds reducing their maximum energy by 10.

Defensive Maneuvers

You’re your own worst Enemy-elite stance-(10 energy 30 recharge)- For 1-13 seconds attacks against you are evaded and your foe takes 1-50% of the damage you would have taken.

We are Mighty Together-elite shout-(5 energy 30 recharge)- For 1-10 seconds all allies gain 40 armor, but if any die while this is active the allies this effected have -40 armor for 20-9 seconds.



Musket Mastery

All Out Assault –elite musket skill-(10 energy 20 recharge) – If this skill hits it deals +3-9 damage and causes the foe to bleed, have a deep wound and be blinded for 1-9 seconds.

Learn From Your Mistakes-elite musket skill-(5 energy 10 second recharge 1 second activation)- Your next 6-4 muskets shots backfire. Then your next 3-6 shots cannot backfire, fail, be evaded or blocked, and deal +1-6 damage.

Other

Signet Of Moral-elite signet-(0 energy 4 activation time recharges when you gain a moral boost) Your team receives +3 moral bonus.

Punish Those Without Honor-elite skill-(5 energy 15 second recharge 3 second activate) – This skill deals 35 damage. If foe is not attacking or casting a spell that foe is knocked down for 3 seconds, if the foe is running away this skill does and additional 20 damage and the foe is knocked down for 1 additional second.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/7/06


Musketeer’s Honor

Stand By Me-*shout*-(5 energy 20 second recharge) – For 1-9 seconds, all allies in the area gain a 10% chance to evade attacks. Nearby allies gain a 15% chance to evade attacks. Adjacent allies gain a 20% to evade attacks.

Take Me Instead-skill-(10 energy 10 second recharge 7 second activation)- Target ally is revived with the same amount of health and energy as you have. After you successfully activate this skill you die but do not receive a death penalty.



Rapier Mastery

Slashing Salute- (10 energy 14 recharge)- Touch target foe for 1-12 damage. After you touch them you slash your foe for +1-21 damage.
*slashing salute would normally resemble a punch followed by your hand with the rapier in it slash your foe as you salute them, but for the sake of making it easy to animate I just made it touch, easier programming I guess *

Havoc Blade –(5 energy 12 second recharge)- Strike foe for +7-14 damage. If this skill hits your foe suffers from bleeding or weakness or deep wound or cripple or dazed for 1-4 seconds.


Defensive Maneuvers
Don’t Even Try It!-*shout*-(5 energy 25 recharge) – The next 1-4 attacks against you fail.

Evasion is Life-skill-(5 energy 20 recharge 2 second activation)- For 1-15 seconds, every time you evade an attack you gain 5-20 health.




Musket Mastery



Other

Power in Pride-skill(5 energy 10 second recharge 2 second activate) – When you activate this skill, if each member in your party is above 60% health, you maximum health is boosted by 100 for 14 seconds.

Dangerous Tension-skill-(5 energy 12 second recharge 3 second activation)- If you have a 2 or more dead party members, or all your party members have less than 30% health, living party members have 4 damage reduction and deal +4 damage.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

I'm not sure how many more updates will be made. It's not that i cannot think of new ideas... it's just i'm trying out a couple online games, one of which i used to play and has drawn me back, which is odd since my friends are have the same strange feeling. Anyway, i plan to play guildwars still, but i'm not sure how much other time just to think of ideas, a good time would be when i am doing a nasty afk type skill on the other game... where i would lose my mind if i watched the screen the whole time.

Anyway, this isn't good-bye by any means, just probably taking a break.

So good luck to you all, i wish you the best.


Your's truly,
Well so many names, so i'll go with critical vengeance, a character that will never be deleted.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Meh forget what i said... i'm sticking with guild wars :O! More skills updates.. well soon i have to start them up again, it takes a bit of a while because i made some in advance so i didn't have to think on the weekends much, and i used all the ones i thought of. So anyway i'm eh back sortof.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

OK I’m back! *yay*

7/10/06

Skill changes

Blind fury – now every 2 times you miss you lose 1 enchant. Reason is because certain balance issues with illusionary weapon.

Musketeer’s Honor

Arm your Countrymen!-elite shout-(10 energy 25 second recharge)- All human npcs in the area that are no hostile to you become your ally for 1-19 seconds and fight for you like henchmen. All human npcs in the area that are a foe become neutral for 1-9 seconds.
(basically this skill can be used in places like guild halls to make the enemy npcs not attack for a short period of time, although it may not work on the guild lord, if it normally would it shouldn’t. In pve this can be used in such places where peasants are, and they will fight for you for awhile)

Limited Stamina-*skill*(5 energy 20 recharge 2 second activate)- For 1-13 seconds you gain 1 energy when you hit a foe. When Limited Stamina ends you lose all energy.



Rapier Mastery

Hiding Slash-(5 energy 15 recharge)- Slash for and lose all energy. You regain that amount of energy +1-6 after 5 seconds.

Prototype Slash-(10 energy 20 second recharge) This skill has a +50-40% chance to fail. If this hits you deal +1-37 damage. If this fails you lose 10-5 energy and your next 2-1 hits do 0 damage.

Defensive Maneuvers

Back Handed Defense –stance-(5 energy 20 second recharge)- For 1-21 seconds, the next 1-4 attacks against you do double damage. After the attacks are done you are healed double of what damage you took.

Dangerous Assumption-stance-(5 energy 15 second recharge)- For 1-8 seconds if you are hit the next 1-6 seconds you take ¼ less damage. If you are not hit during that time (the 1-8 seconds) you take ¼ more damage for the next 9-4 seconds.


Musket Mastery

Musket Melee-attack skill-(5 energy 20 recharge)- Attack for foe 3-25 damage, this skill has a 70-50% chance of setting off a backfire on you and if it does you take 20 damage.

Ariel Assault-(10 energy 15 recharge)- Fire 2-4 shots into the air. These shots take an additional 3 seconds to hit the target but have an increased 20-40% chance to hit. These shots deal +1-6 damage but hit foes adjacent to the target foe for +1-2 damage.

Other

Signet of Sheer Honor-( 3 second activate 90 second recharge)- For 7 seconds your team has a 40% chance to block attacks, and when they are hit they take 4 less damage.

And Stay Down!-shout- For 20 seconds, the next time you knock down a foe they are knocked down for an additional 2 seconds.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/11/06


Skill changes

none today

Musketeer’s Honor

Courage To Fight-stance-(10 energy 20 second recharge) – For 1-17 seconds, while you are in combat you receive +1-3 health regeneration, but while you are not in combat you receive 3-1 health degeneration.

Armor Means Nothing!-shout-(10 energy 15 recharge)- All nearby foes lose 10 armor for 1-8 seconds.



Rapier Mastery

Teamwork Powered Strike-(5 energy 2 second activation 17 second recharge)- For each party member your team has you strike for +1-5 additional damage if you hit.

Antagonizing Blade –(5 energy 3 second recharge)- If this hits, you deal +1-5 energy damage for each strike of adrenaline the foe has. This attack gives your foe +1-3 strikes of adrenaline if it hits.

Defensive Maneuvers

Clockwork Defense –stance- (5 energy 20 second recharge) – For 1-25 seconds, the next 12 attacks against you miss, but after this skill ends you cannot attack for the same duration as this skill was active.

Elude Projectiles –stance-(10 energy 30 second recharge)- For 1-12 seconds, your movement when you are only moving side to side is increased by 50%.


Musket Mastery

Head Shot –(5 energy 14 second recharge) If this hits It deals +4-7 damage and causes the foe to be blind for 1-6 seconds.

Precision Shot –(5 energy 2 second activation 9 second recharge) – If this skill hits you deal +4-34 damage.


Other

Simply Fearless –skill-(5 energy 10 second recharge ½ second activate)- You are knocked down for 7 seconds. When you get up you move 40% faster for 8 seconds and do double damage for 4 seconds,

Danger is Near –skill-(5 energy 15 second recharge 2 second activate) – If there are enemies in your aggravation circle when you activate this skill, for 30 seconds if you lose more than half your health, you and your team moves 33% faster for 6 seconds.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

alright... well at the moment i couldn't think of skills to write up... still working, i don't have writing block, just the burden of like a whole freaken neighborhood that isn't even near me that hates my guts for something i didn't do...

So i worked on a skill button thing... for energy through unity, i know it sucks, but this time it isn't because i suck at everything, it's because i have paint and i am not a very good user of paint like i have seen in the fan art forum..

either way it's a start for ideas.. although if i had photoshop it could have looked better... anyway i'll stop rambling because my grammer probably sucks too

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/12/06


Skill changes
-Not a skill, but I did update musketeer’s honor, the primary, to better explain what it really does.

-Buffed “Take Me Instead” under musketeer’s honor to a 4 second activate due to it’s severe drawbacks. Also updated it description a bit.

-updated “form a wall” and “the great wall of china” under defensive maneuvers to better explain their effect.

-updated “I Shall Hold Them Off!” under defensive maneuvers to correctly say it is a shout.

-Nerfed “Head Shot” in musket mastery to do no additional damage due to the fact the other condition inflicting musket skills do.

-Updated “Dangerous Tension” to actually have a period of duration. The skill lasts now 12 seconds if you meet the proper requirement once activated.

Musketeer’s Honor

Heed My Word-skill-(5 energy 30 second recharge 1 second activate)- For 1- 16 seconds, all allies under the effect of your shouts move 15% slower, but the shouts last 15% longer.

Valor Consuming Mists-stance-(5 energy 20 second recharge) For 1-16 seconds you have 4-2 health degeneration. While attacking foes they have the remaining degeneration you don’t have.
(like at 16 musketeers honor.. or it might be less I didn’t figure out the higher level yet, just 1-12. Anyway, I would assume you would have 1 health degeneration and since 4-1 = 3, the foes you attack would have 3 degeneration.




Rapier Mastery

Blunt Force Trauma –(5 energy 19 recharge) – If this attack hits, you deal +4-9 damage and your foe is interrupted, and your next attack knocks down your foe for 1 seconds.

A Slash Fit for a Peasant-(5 energy 17 recharge)- This attacks deals +5-12 damage, if your target has a deepwound they are knocked down for 1 second.

Defensive Maneuvers

Who needs a Shield?-shout-(5 energy 20 second recharge)- For 1-6 seconds you counter attack all melee ranged physical attacks.

Touch Me and Die!-shout-(10 energy 25 second recharge)- If a foe uses a touch type skill against you in the next 1-9 seconds, your attacks for the next 1-9 seconds cannot be blocked or evaded and hit for +1-4 damage.

Musket Mastery

Carpel Tunnel-elite musket attack-(10 energy 17 recharge)- If this attack hits all your foes “touch” skills are disabled for 1-8 seconds.

Shatter Finger Shot-(5 energy 8 second recharge)- If this hits, one randomly chosen touch skill of your foe is disabled for 1-4 seconds.


Other

Gather Honor-skill-(5 energy 40 recharge 3 second activate)- For each ally in the area you gain 2 energy.

You can’t fool me twice!-shout-(10 energy 20 second recharge)- For 18 seconds if you are hit with a skill, you cannot be affected by the same skill during the duration of this shout.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

FIRST OFF - I love the idea, the balancing, the effort. It's amazing. It's about time we had another melee class in here to balance things out.

For those of you who decided that gunpowder doesn't exist in GW yet - What do you think the fireworks are made out of? Gunpowder was around a very long time ago. Furthermore, it would make sense that there would be a place that symbolizes "higher technology" somewhere in the game. I'd imagine if Ascalon hadn't been obliterated by the Charr, they'd have at least primitive guns and more advanced technology than they currently do.
Also, I think the look and feel of the character fits well into the game, and would make for interesting tactics.
/signed

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

thanks TGgold, to tell you the truth a lot of the fireworks are made out of bees though :\ which is weird but yeah, gunpowder is everywhere in prohecies.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/13/06


Skill changes

I changed most base damage of musket and rapier skills so you are not useless as a level 1, even though you still are pretty bad anyway. Also I changed pretty much all skills at the lower levels so you don’t hit for only +1 damage, or the thing lasts like only 1 second. Also it helps so you don’t fill a bar full of the “other” skills because they seem better at lower levels.

Musketeer’s Honor

Hold it Together!-shout-(5 energy 30 second recharge) – For 1-11 seconds, allies in the area cannot be affected by more than 2 conditions at any one time.

Our Friendship Does Not End Here!-shout-(5 energy 30 second recharge)- For 1-6 seconds, allies in the area cannot receive fatal hits, but those under 20% health when this ends are left with 1 health point.




Rapier Mastery

Death From Above-(5 energy 10 second recharge)- This attack fails if you are attacking a knocked down foe. If this hits you deal +1-23 damage, and if your foe is using a skill it is interrupted. If they are casting a spell you knock them down for 1 second.

Death From Below-(5 energy 15 second recharge)- This skill fails if the foe is under the effects of a movement increase. Slash foe for +1-15 damage and knock your foe down for 1 second and for 1-9 seconds your foe cannot gain the effects of a movement increase and cripple slows your foe down by an additional 15%.



Defensive Maneuvers

Back Up!-shout-(5 energy 20 second recharge)-For 1-9 seconds all allies in the area move _% faster backward (whatever is equal to moving 25% faster forward when you are moving backward, I don’t know if it’s 50% or like 75%)


So Light On Their Feet-stance-(10 energy 30 second recharge) For 1-10 seconds, instead of attacking your foes you touch them, knocking them down for 1 second.


Musket Mastery

Ally Saving Shot-(5 energy 6 second recharge ¼ second activation)- If you hit a foe who is attacking an ally with less than 20% health you deal +1-22 damage and knock that foe down for 3 seconds. If you do not hit a foe doing this skill does 10-5 less damage than normal.

Rage Fueled Blast-(10 energy 6 second recharge)- If this hits it deals +1-34 damage. If you are under attack, or are suffering from a condition you deal +2-7 extra damage.

Other

Image of a Thug-skill-(5 energy 10 second recharge 1 second activate)- For 15 seconds you deal +8 damage, but have 10 less armor.

Image of a Protector-skill(5 energy 10 second recharge 1 second activate) – For 15 seconds you deal 8 less damage, but have 10 extra armor.

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by unholy guardian
Cleanse Yourselves- skill (5 energy 2 second activate 13 second recharge) – All allies in the area are cured of poison and disease.

Lungs of Steel –stance-(5 energy 30 second recharge) – for 10-30 seconds, your shouts last 5-20% longer.

Cheer’s (5 energy 20 recharge 2 second activate) – skill- for 5-25 seconds your team gains double moral boost, but also double death penalty.

Into Battle!-*shout* (5 energy 13 second recharge)- For 3-7 seconds allies move 30% faster and have a 30% chance to evade attacks until they attack.

Standing Ovation-skill- (5 energy 15 second recharge 1 second activate) If your team has killed a foe in the last 2-8 seconds your entire team is Immune to knockdowns for 2-6 seconds.

Rapier mastery- all Rapier attacks are skills unless stated otherwise

Unhand thou - (5 energy 8 recharge) Strike foe for + 4-22 damage. If that foe is attacking an ally *not you* that foe is knocked down for 1-2 seconds..

Neck Bane Slash- (5 energy 5 recharge) Strike foe for +5-10 damage, if you hit you cause the enemy to bleed for 1-14 seconds.

Energizing Blade (5 energy 10 recharge) Strike foe for +4-20 damage, if you hit you and your foe both gain 5 energy.

Low Area Slash- (5 energy 4 recharge) Strike foe for +5-10 damage, if it hits you cripples the target for 1-8 seconds.

Seven Angled Slash Elite (15 energy 5 recharge) – Strike foe 7 times, each strike doing 10-5% less damage than the previous slash. This hits at an attack rate of 50% faster than normal slashes.

Interrupting Jab (5 energy 5 second recharge ½ second activate) Interrupt current foes action, if it was a skill it is disabled for 5 seconds, if it is a spell target foe is dazed for 1-3 seconds. If you interrupt a spell this skill takes an additional 4-2 seconds to recharge.

Protecting Slash (5 energy 10 second recharge) Strike foe for +4-27 damage, if foe is in the area of an ally strike for +1-6 extra damage. If in the area of 2 allies this skill is instantly recharge. If in the area of 3 allies gain 5 energy.

Eye Ache Slash- (5 energy 10 second recharge) – Strike foe for +5-10 damage, if this hits, the foe is blinded for 1-4 seconds.

Team Boon Slash –(10 energy 12 recharge) If this hits, each member of your team is healed for 4-30 health.

Lung Puncture – elite rapier skill-(5 energy 16 recharge)- If this hits you deal +6-12 damage, and you foe suffers exhaustion for 1-10 seconds reducing their maximum energy by 10.
I read through the skills and while I thought everything was impeccable (except the muskets, still not feeling them), these skills made me want to play a Musketeer. Any profession with skills named Lung Puncture, Seven Angled Slash, Unhand Thou, and Standing Ovation needs to be implemented, no questions asked.

Frigging Lung Puncture. I love it. ^_^

/signed with understood balancing issues

Cid

Cid

Academy Page

Join Date: Jul 2006

R/

I like it, and I dont think the musket is too bad an idea. Honestly.

/signed

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

lol thanks you 2, i did like making lung puncture :P

Balance is kinda hard to do, but i think so far i'm actually doing a pretty decent at it.

Well i'm off to look at more suggestions, and work on more skills

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/14/06


Skill changes

None today, I was thinking for a bit to change the primary ability for a while. I really though found nothing too wrong with it, simply because it cannot be a super powerful thing all in itself. Simply because the reason to choose primary Musketeer would be for the skills in musketeers honor. Sure a ranger could be used to lower the cost of energy but at what cost? You have less armor AND you lose out on probably the most useful skills a Musketeer has to offer as a whole. Really the extra damage benefit is enough in my mind, Musketeer’s honor the attribute is like a diamond ring in a velvet box. Sure the box is nice, but what you really want is the ring!

Musketeer’s Honor

Give Up!-shout-(10 energy 20 recharge)-If any foes in the area have less than 40% health they deal 20% less damage for 1-12 seconds.
Fierce Fighting-stance-(5 energy 25 second recharge)- For 10-30 seconds your attacks cannot be evaded, but you have 20-10 less armor and receive +10-5 damage when you are hit from attacks.




Rapier Mastery

Lacerate Fingers-(5 energy 7 second recharge ¼ second activate)- This skill hits for +1-10 damage and if you hit a foe using a touch skill it is interrupted and disabled for 1-7 seconds.

Slash Wrists-elite rapier skill-(10 energy 10 second recharge ¼ second activate)-This skill hits for +1-12 damage. If you hit a foe using a touch skill it is interrupted and all foes touch skills are disabled for 8 seconds.

Defensive Maneuvers

Frontline Defense-stance-(5 energy 20 recharge)-If you are wielding a rapier, for the next 1-21 seconds you have 1-20% chance of blocking attacks, and if and when you do your counterstrike does +1-5 extra damage.
Backline Defense-stance-(5 energy 20 recharge)- If you are wielding a musket, for the next 1-21 seconds you have a 1-20% chance of blocking attacks, and if and when you do your counterstrike causes your foe to be blinded for 1-2 seconds.


Musket Mastery

4 Shot Salute-(5 energy 5 second recharge)- If an ally has died within the last 1-11 seconds you shoot 4 shots. If an ally has not died you shoot 1 shot. The shots you shoot deal +1-8 damage.

Golden Shot-(5 energy 5 second recharge)- This skill has half range, but cannot be blocked or evaded, if it were to be it hits for +1-8 damage. This skill hits for +1-34 damage.

Other

Go Out With A Bang-(5 energy 20 second recharge ½ second activate)- If you have less than 30% health left you lose the rest of your health and all foes in the area take 100 damage and are set on fire for 4 seconds. If you have greater that 30% health this skill does nothing.

Avoid Conflicts-stance-(5 energy 30 second recharge)- For 5 seconds all attacks against you fail. This stance ends if you attack.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/15/06


Skill changes
none today

Musketeer’s Honor

Fight With Honor!-shout-(10 energy 10 second recharge)- All foes in the area casting hexes in the are interrupted and allies who are under the effect of a hex have a 1-3 second reduction to all hexes on them.

Don’t Lose Stride!-shout-(15 energy 35 second recharge)- All allies in the area gain a 33% movement increase for 1-18 seconds, unless any of those allies stop, if one stops all other allies under the effect of this shout return to normal speed.





Rapier Mastery
Shock and Awe Slash-elite rapier skill-(10 energy 15 second recharge)- Slash your foe twice, each slash hits for +2-9 damage. The first slash interrupts your foe, and the second dazes them for 1-5 seconds.

Rampaging Slash-(5 energy 14 second recharge)- If there are any foes in the area, you run at a 60% movement increase to one random foe. If there are no foes in the area this skill fails and you are knocked down. If you manage to hit a foe in the area you deal +3-8 damage and your foe is crippled for 2-4 seconds.


Defensive Maneuvers

Slash Arrows-stance-(5 energy 20 second recharge)- For 1-16 seconds, if you have a rapier equipped, you have a 60% chance to “slash” arrows that would hit you or adjacent allies. When you do, the arrow has a 30-55% damage reduction to them.

Tergiversate Hammers-(5 energy 20 second recharge)- For 1-13 seconds, you have a 10-50% chance to evade hammer attacks, when you are hit with a hammer attack though you receive 15% more damage.



Musket Mastery

Long Range Jolt-(10 energy 10 second recharge)- This skill hits for +4-10 damage and has the range of a longbow. This skill has a 20% chance to miss.

Stare Down This Barrel-(5 energy 11 second recharge)- If you are adjacent to your foe you deal +5-31 damage and blind your foe for 2-5 seconds and you daze your foe for 1-2 seconds.


Other

Friends Again-skill-(10 energy 20 second recharge) – All allies in the area gain 10 energy except you.

Fire Of Our Souls Unite-skill-(5 energy 15 second recharge)- If you have 3 or more allies in the area upon activation, those allies attack for +5% damage for 10 seconds.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

Wow, you might have posted more skills now than the class would start with if it was implemented.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

:\ eh well all i can say is if it ever was implemented they could take the best ones... cause this thing probably will end up with a billion skills by the time summer vacation ends

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/16/06


Skill changes

none today.

Now ok don’t kill me, I know what your going to say “Rurik and Togo were in one chapter, something, something FLAME!” I just am just making some skills that seems cool. I know some of the stuff is elemental damage, and a warrior type thing usually doesn’t, but all I can say is Togo was a pretty powerful ritualist, and he still is… as long as you go back before the… eh accident.  Besides everything can’t just be, slash your opponent and cut their head off

Musketeer’s Honor

Honor Of Rurik-stance-(5 energy 20 second recharge)- For 1-25 seconds all allies in the area with you have +1-2 health regeneration and their attacks have a +5-14% chance of hitting a critical hit.

Solemn Virtue Of Master Togo-(5 energy 20 second recharge) – For 1-25 seconds all allies in the area with you all protected by the spirit of master togo and receive 1-3 damage reduction and a 5-16% chance to evade attacks.



Rapier Mastery

Slash Of Ascalon-(5 energy 8 second recharge)- If you hit your foe, you deal +3-21 damage. If you are under the effect of “Honor Of Rurik” you deal +4-14 damage and this attack cannot be blocked or evaded.

Electrification Of Shing Jea-(5 energy 8 second recharge)- If you hit your foe, you deal +5-33 lightning damage. If you are under the effect of “Solemn Virtue Of Master Togo” you deal +4-20 additional lightning damage.


Defensive Maneuvers

Rurik’s Defensive Stance-stance-(5 energy 15 second recharge)- For 1-17 seconds, you receive 30% less damage from physical attacks. Elemental damage deals 15% more damage to you though.

Togo’s Channeling Communion-stance-(5 energy 15 second recharge)- For 1-17 seconds, you receive 30% less damage from elemental spells and attacks. Physical damage deals 15% more damage to you though.

Musket Mastery

Deldimor Steel Shot-(5 energy 13 second recharge)- This attacks flies through the air 2x times faster and hits for +5-29 damage.

Electrifying Power Shot-(10 energy 13 second recharge)- This attack hits for +6-37 lightning damage, the next time the foe is hit for cold damage the foe is shocked and interrupted.

Other

Rurik’s Spirit Lives On!-shout-(5 energy 12 second recharge)- For 10 seconds all allies in the area have a 30% chance of hitting a critical attack and deal +5 damage, but when they do hit a critical attack the shout effect on them ends.

Master Togo’s Spirit is Forever!-shout-(5 energy 12 second recharge) For 10 seconds all allies in the area cannot suffer extra damage from critical attacks, and receive 2 damage reduction, but if they are hit with any other elemental damage but lightning, this shout effect ends on them.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

That is alot of skills.....

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

I Think it's more important to improve the skills you have, rather than adding new ones all the time.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

if i improve them anymore i think they might end up overpowered... cause even though it seems i spit out skills, really i'll just come back from running or lifting weights and think of them. Really it's not like i rush the skills, it's why i try to have a bit more than a days worth at a time, so if something doesn't really satisfie me i can change things up.
If it would make everyone happy, i suppose i could do some more balances, and\or make the thread a bit more user friendly. I don't know, i just find myself thinking of skills pretty easly, some of which are quite original, and some simply just because they are neccarcary.

Besides, even though it's your cc's, if you want if you message me maybe i could help give you some ideas for skills that you could rework, or just use. Even though i know you 2 personally don't seem to have that problem with all the great cc's i have seen you two make. Still i got nothing better to do for awhile, since it is summer in all :P PLus it seems no one wants to give me a summer job besides my dad who makes me do some various outdoor labor lol.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Quote:
Originally Posted by unholy guardian
if i improve them anymore i think they might end up overpowered... cause even though it seems i spit out skills, really i'll just come back from running or lifting weights and think of them. Really it's not like i rush the skills, it's why i try to have a bit more than a days worth at a time, so if something doesn't really satisfie me i can change things up.
If it would make everyone happy, i suppose i could do some more balances, and\or make the thread a bit more user friendly. I don't know, i just find myself thinking of skills pretty easly, some of which are quite original, and some simply just because they are neccarcary.

Besides, even though it's your cc's, if you want if you message me maybe i could help give you some ideas for skills that you could rework, or just use. Even though i know you 2 personally don't seem to have that problem with all the great cc's i have seen you two make. Still i got nothing better to do for awhile, since it is summer in all :P PLus it seems no one wants to give me a summer job besides my dad who makes me do some various outdoor labor lol.
Well, you can always try your hand on a new concept class.. add more to your list. (or pratice MS paint..... ) But what ever make you happy, be sure to enjoy your summer.