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Originally Posted by draxynnic
I seem to remember Gaile stating that GW will not be introducing handguns (although it is worth noting that cannons have already been introduced, mounted on Siege Turtles). It's actually a common concept in fantasy to shy away from handguns even if other technology matches or even exceeds that which was contemporary to early handguns (around the 1400s in the West, with cannons showing up around the 1300s).
And while it's cliche, it's not entirely unreasonable for this to be the case. One of the large driving forces for developing handguns is that they were effective at penetrating armour without requiring much training to use. With full training, however, the longbow was often superior to early handguns - and the ability of a ranger in Guild Wars to apply various preparations and use special bow attacks to improve their efficiency may further reduce the impetus to develop them, and that's without even considering factors like the presence of magic. Basically, in the wider scheme of things, there may just not be that much impetus to develop a handgun - if you're going to put the effort in to train someone to level 20 they'll probably be better with a bow, and any squads of less-trained arquebusiers anyone tries to deploy will probably evaporate the first time an Elementalist can be bothered to throw a Rodgort's in their direction. Certainly, anyone seeking to become a hero will probably prefer a bow - remember, the Musketeers were set in a time when the gun had already been firmly estabolished.
Having said that about guns, to make a naming suggestion: Consider renaming rapier mastery to 'Fencing'. Also, as another comment on nomenclature - I think you're saying 'undead' where you mean 'living' ("We must go on!", for instance).
EDIT Oh, and as another comment: If handguns are to be introduced, than to be realistic they should have a lower rate of fire than bows. If anyone's read Sharpe, there was a scene in which he defined a good soldier as one who "could fire eight shots a minute in wet weather" - I can't remember the exact number, but it's certainly less than you'd get with even a hornbow.
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Well muskets have the rate of fire as a hornbow *which i must go fix because i though longbow was longest* but lengh of a short bow.
The rapier master... eh isn't quite fencing as the fencing cecept classes have done, so i think it will stay unless a lot of people feel that way.
About the we must go on, it implies your teamates are dead, so you must keep on fighting, which is why you get the bonus per dead person. Some skills help if your team is alive and healthy while others keep those not dead fighting on.
Well super slow fireing although realistic, may not fit well if put in. You must relize in this land of magic and fantasy too, that things are as they could be in real life.
Anyway, thanks for the comments, glad to hear them whether praising the idea, hating it, or just talking about it.
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Added "other" skills to the list of skills, currently working on more, but i have 1! lol