New Concept Class: The Musketeer
unholy guardian
well thanks for the kind words
photo shop is liek 600 bucks, but i found something for free and it has some cool stuff so instead of the chunky thing i made a better version, so instead of making more skills, although i have to finish posting the ones i have, i will make a concept for the skill icon.
So here is energy through unity with the new program
http://img61.imageshack.us/img61/140...ghunityme6.jpg
when you compare it with this
then you relize paint can be a pain for cool colors :\
photo shop is liek 600 bucks, but i found something for free and it has some cool stuff so instead of the chunky thing i made a better version, so instead of making more skills, although i have to finish posting the ones i have, i will make a concept for the skill icon.
So here is energy through unity with the new program
http://img61.imageshack.us/img61/140...ghunityme6.jpg
when you compare it with this
then you relize paint can be a pain for cool colors :\
unholy guardian
sweet, i have 5 skill icons done, although i don't have a color filter so they all look like if you were on drugs.. so many colors :P
fleshvirus
Wait a second, what year is Guild wars based on? So far ive not seen any guns
Rikimaru
Guild Wars isn't based on any timeline, I think the monsters and the fact that they have a unique timeline for the game inside the handbook should be a dead give-away, but many people seem to think the same thing you do.
unholy guardian
well i have 20 of the icons done, but i think i'll take a break for a good while. I read up on the 2 news classes, and it sound as if they might be, well not neccarcary better, but do enough that this class kinda could do. So i'll see what happens then
matishalin
GUNS!!!
GUNSS!!!
the end of guild wars is niogh
GUNSS!!!
the end of guild wars is niogh
ph0bolus
geez props to you..you really put a lot of thinking in this eh? well keep up the concept classes it was a fun reader
Raiin Maker
muskets/guns=bad for almost every MMORPG-/Notsigned
Cataclysm
ANet, please listen to him. He is now my God. Guns in a MMO are loooong overdue.
Edit: Maybe I didnt read it good enough but it seems you have 0 energy managment skills.
Edit: Maybe I didnt read it good enough but it seems you have 0 energy managment skills.
ShadowsRequiem
We're Untouchable!
now make this skills recharge like 10 seconds and its duration like 10 seconds and spam it in AB ALL FRICKIN DAY!!!!!!!
LMAO
sorry that just made me laugh so hard.
now make this skills recharge like 10 seconds and its duration like 10 seconds and spam it in AB ALL FRICKIN DAY!!!!!!!
LMAO
sorry that just made me laugh so hard.
BigTru
Quote:
Originally Posted by Raiin Maker
muskets/guns=bad for almost every MMORPG-/Notsigned
|
Granado Espada and Final Fantasy XI delivers it perfectly. Why don't you give examples before putting down people's ideas?
unholy guardian
Quote:
Originally Posted by Cataclysm
ANet, please listen to him. He is now my God. Guns in a MMO are loooong overdue.
Edit: Maybe I didnt read it good enough but it seems you have 0 energy managment skills. |
So Tired-skill- (5 energy 1 second activate 20 second recharge) – If you have above 30 energy you gain no energy. If you have 26-30 energy you gain 1-5 energy. If you have 21-25 energy you gain 1-6 energy and this skill takes an additional 1 second to activate. If you have 16-20 energy you gain 1-7 energy and this skill takes an additional 2 seconds to activate. If you have 11-15 energy you gain 1-8 energy and this skill takes an additional 3 seconds to activate. If you have 6-10 energy you gain 1-9 energy and this skill takes an additional 4 seconds to activate. If you have 1-5 energy you gain 1-13 energy and this skill takes an additional 5 seconds to activate.
Shining Honor-elite skill-(10 energy 20 second recharge 3 second activation)- Create a shining honor field in your area (size of a ward) For 2-9 seconds, allies in “shining honor” Gain 1-10 armor, +1 energy regeneration, and +1 health regeneration.
Musketeers Rejuvenation- skill- (5 energy 10 second recharge 4 second activation) - For 3-20 seconds you gain +1 pipe of energy regeneration
Energizing Blade (5 energy 10 second recharge) Strike foe for +4-20 damage, if you hit you and your foe both gain 5 energy.
Protecting Slash (5 energy 10 second recharge) Strike foe for +4-27 damage, if foe is in the area of an ally strike for +1-6 extra damage. If in the area of 2 allies this skill is instantly recharge. If in the area of 3 allies gain 5 energy.
Musket Energy Charge-skill(5 energy 8 second recharge 2 second activation)- If this skill hits you gain 10 energy, but the foe you hit gains 5 energy.
Hiding Slash-(5 energy 15 second recharge)- Slash foe and lose all energy. You regain that amount of energy +1-6 after 5 seconds.
had a couple more i never posted after i took a break from the class
unholy guardian
Quote:
Originally Posted by ShadowsRequiem
We're Untouchable!
now make this skills recharge like 10 seconds and its duration like 10 seconds and spam it in AB ALL FRICKIN DAY!!!!!!! LMAO sorry that just made me laugh so hard. |
actionjack
Quote:
Originally Posted by BigTru
How many MMORPGs have you played that were made by a good company and ruined soley by there being guns in it?
Granado Espada and Final Fantasy XI delivers it perfectly. Why don't you give examples before putting down people's ideas? |
unholy guardian
Quote:
Originally Posted by actionjack
I wanna play GE... is it out on US or in english yet?
|
i don't think so, all the sites i got when i googled it came up in various languages that my computer cannnot tell what the heck they are, and it knows english lol.
BigTru
Nope. Beta in Japan, and I believe there's a beta in Korea, too. Don't think it's coming to North America. Pretty sure it's going to Europe, though... Unfortunately P2P for around 13.6 euros for 30 days.
It's pretty good, though I only played it for a few weeks.
It's pretty good, though I only played it for a few weeks.
unholy guardian
>_> sigh i just relized how close this profession really is to a paragon type thing. O well, dervish ftw.
Kendar Muert
Wouldnt the signet of morale be spammable do to the morale recharge it gives itself?
unholy guardian
I don't think so.. at least, you activate the effect and then it starts to recharge, isn't that how skills work?
Kendar Muert
Well, if you get a morale boost as your using a rez sig it will be instantly recharged sometimes.
floppinghog
if guns ever appear in guild wars, gg, guns FTL.
they dont belong
they dont belong
BrotherGilburt
You put alot of thought in this, but no. I don't think guns should ever be added to Guildwars.
/notsigned
Brother Gilburt
/notsigned
Brother Gilburt
BhaalSpawn
Well to be honest I must give this character a 50/50
1. The idea of musketeer is wonderful they are the second most notable historic warriors in the world today(next to the samurai of course).
2. I grew up watching the 3 musketeers(Disney movie I think it's better than Iron Mask overall - leonardo dicaprio is a bad actor :P) and would love to play a Musketeer character.
3. Yes it is true that hand guns are a bit out of guild wars current progression. In China black powder was found by archiologists in somewhere around 800 B.c(possibly later), though cannons were not put in to use until 225 AD in the mid 6 Dynasties period and handguns were not found to be any older than 500 AD that's 275 years difference at best and even then they were little better than small metal things that blow your own hands off.
4. Such a character may have trouble blending into the guild wars universe.
Picture this: a Musketeer up against a great big wurm; what's he going to do?
stab it.. nope rapiers are too light for that. Shoot him... Ya right might as well throw pebbles at it. Furthermore what type of role do you see this character playing in PvP.
5. Of course there is one obvious answer to your problems is staring you right in the face... Magic. Guild Wars is a land that has pulled the stooper out on that whole magic thing so why not use that to your advantage. Run the musket as a sort of "magic rifle" maybe, playing off the fire magic attribute (with it's own skill set). That way the character would fit in to the more fantasy genre created by guild wars. That and I've been looking for better ways to incorperate magic into melee (W/E doesn't work and E/W keeps getting laughed at in pve).
6. I love the way you intend to play off stances the way a mesmer plays off hexes, simply genius. Using exhaustion as an attack is also well thought out and quiet detrimental to casters. However, I must admit some of you skills are rather unbalanced (bonus damage, bleeding, deep wound and blind all in the same shot), impossible to do without surgery(carpel tunnel) or just plain suicidal (go out with a bang).
*still haven't managed to read through all of the skills yet
7. Minor points of interest:
- In the later part of their service to France musketeers had a chose between rapiers or foils (pretty much a big aluminium needle with a hilt, think Zorro)
- Do you have a rune design yet?
Meh I had more, but I grow tired of typing I'll post this for now and finish the rest later.
1. The idea of musketeer is wonderful they are the second most notable historic warriors in the world today(next to the samurai of course).
2. I grew up watching the 3 musketeers(Disney movie I think it's better than Iron Mask overall - leonardo dicaprio is a bad actor :P) and would love to play a Musketeer character.
3. Yes it is true that hand guns are a bit out of guild wars current progression. In China black powder was found by archiologists in somewhere around 800 B.c(possibly later), though cannons were not put in to use until 225 AD in the mid 6 Dynasties period and handguns were not found to be any older than 500 AD that's 275 years difference at best and even then they were little better than small metal things that blow your own hands off.
4. Such a character may have trouble blending into the guild wars universe.
Picture this: a Musketeer up against a great big wurm; what's he going to do?
stab it.. nope rapiers are too light for that. Shoot him... Ya right might as well throw pebbles at it. Furthermore what type of role do you see this character playing in PvP.
5. Of course there is one obvious answer to your problems is staring you right in the face... Magic. Guild Wars is a land that has pulled the stooper out on that whole magic thing so why not use that to your advantage. Run the musket as a sort of "magic rifle" maybe, playing off the fire magic attribute (with it's own skill set). That way the character would fit in to the more fantasy genre created by guild wars. That and I've been looking for better ways to incorperate magic into melee (W/E doesn't work and E/W keeps getting laughed at in pve).
6. I love the way you intend to play off stances the way a mesmer plays off hexes, simply genius. Using exhaustion as an attack is also well thought out and quiet detrimental to casters. However, I must admit some of you skills are rather unbalanced (bonus damage, bleeding, deep wound and blind all in the same shot), impossible to do without surgery(carpel tunnel) or just plain suicidal (go out with a bang).
*still haven't managed to read through all of the skills yet
7. Minor points of interest:
- In the later part of their service to France musketeers had a chose between rapiers or foils (pretty much a big aluminium needle with a hilt, think Zorro)
- Do you have a rune design yet?
Meh I had more, but I grow tired of typing I'll post this for now and finish the rest later.
unholy guardian
rune design... er no sorry
one thing though is did you read over the "backfire" the muskets can do, it kinda hurts the musketeer and it's an added balance
I did have a couple more skills, thing was though they were kinda pileling up and it seems i made even more than what normally would be, so eh yeah :P
couple things
1 true
2
3 true again
4 Assassin's and their little daggers :\
5 hmm magic guns be nice lol
6 some are just cool names, like the paragon has. Others simply have certain abilities that makes the musket useful
7 foils are cool too.
i hope you enjoyed it a lot
one thing though is did you read over the "backfire" the muskets can do, it kinda hurts the musketeer and it's an added balance
I did have a couple more skills, thing was though they were kinda pileling up and it seems i made even more than what normally would be, so eh yeah :P
couple things
1 true
2
3 true again
4 Assassin's and their little daggers :\
5 hmm magic guns be nice lol
6 some are just cool names, like the paragon has. Others simply have certain abilities that makes the musket useful
7 foils are cool too.
i hope you enjoyed it a lot
ogami_ito
OK. I didn't read through everything. Not too interested in ALL the details. But I like this alot. I have some ideas though:
First, a general comment:
The theme of the chapter can be like Pirates! Or something like that. Swashbuckling action.
Rapier skill should be “Fencing”, or possibly “Blade Combat”. The idea being that multiple weapons besides “Rapiers” should fit the bill. Rapiers are court weapons. They are useless on the battlefield. They are OK against some armored opponents because they are so fast, but they are fragile. They are great against non-armored opponents wielding larger slower weapons. Rapiers are really a personal defense weapon developed in a time when guns>armor. Sabers, on the other hand, are real battlefield weapons. Come to think of it, in the world of GW, magic > armor, so light bladed weapons should become more common. My point is, this category can have sabers, rapiers, epees, etc.
I also think that instead of calling it Defensive skills, you can call it Swashbuckling. The idea is that this is where your “bag of tricks” is.
In game-terms, I think a more interesting idea would be to make Fencing weapons one-handed, and they get certain skill-synergies when used with specific off-hand weapons, and certain skill options when nothing is carried in the off-hand. For example:
Saber: Damage = 12-18. speed = 1.3sec. If no weapon in off-hand, has 20% sundering
You can have 2 types of off-hand items: cross-bows (or pistols) and blades. Each have not many passive attributes. Carrying a cross-bow enables certain devastating, but high-recharge times ranged combat skills. Carrying a blade enables more counter-attack skills. ***carrying a blade is Florentine fighting-style***
I think there should be some skills taken from fencing.
Fencing Skills (unless noted, all the below require a Fencing weapon in main hand)
“Point In-Line Thrust”: (5e, 1sec cast, 10sec recharge) Cannot have an off-hand weapon for this skill. Target attacking foe is struck with a critical hit and is interrupted. If this attack is blocked or evaded, player is off-balance and takes 2X damage for 4…2 seconds. (This is extending the point of your weapon into an on-coming attack…usually a charging attack. If the point gets “knocked out of line,” the fencer is left wide open for attack)
Reprise (5e, 4r) If this attacked is blocked, you make two more attacks
Invitation (5e, 5r) Cannot carry off-hand weapon for this skill. If you block target opponent’s next attack, You gain 5-8 energy and attack the opponent once
Balestra Lunge (15e, 10r) This attack deals +5-30 damage and for 2 you seconds move 50% faster. . If this attack fails to hit, player is off-balance and takes 2X damage for 4…2 seconds.
Wrist Slash: (10e, 8r) Fencing Attack. Must hold a blade in off-hand. If this attack hits, attacking opponent cannot attack for 4 seconds.
Throat Slash ( 10e, 15r) Fencing Attack. Must hold a blade in off-hand. If this attack hits, target is hit in the head location. This attack has 40% armor penetration.
Deadly Riposte (exactly same as warrior skill, but requires a blade in off-hand)
First, a general comment:
The theme of the chapter can be like Pirates! Or something like that. Swashbuckling action.
Rapier skill should be “Fencing”, or possibly “Blade Combat”. The idea being that multiple weapons besides “Rapiers” should fit the bill. Rapiers are court weapons. They are useless on the battlefield. They are OK against some armored opponents because they are so fast, but they are fragile. They are great against non-armored opponents wielding larger slower weapons. Rapiers are really a personal defense weapon developed in a time when guns>armor. Sabers, on the other hand, are real battlefield weapons. Come to think of it, in the world of GW, magic > armor, so light bladed weapons should become more common. My point is, this category can have sabers, rapiers, epees, etc.
I also think that instead of calling it Defensive skills, you can call it Swashbuckling. The idea is that this is where your “bag of tricks” is.
In game-terms, I think a more interesting idea would be to make Fencing weapons one-handed, and they get certain skill-synergies when used with specific off-hand weapons, and certain skill options when nothing is carried in the off-hand. For example:
Saber: Damage = 12-18. speed = 1.3sec. If no weapon in off-hand, has 20% sundering
You can have 2 types of off-hand items: cross-bows (or pistols) and blades. Each have not many passive attributes. Carrying a cross-bow enables certain devastating, but high-recharge times ranged combat skills. Carrying a blade enables more counter-attack skills. ***carrying a blade is Florentine fighting-style***
I think there should be some skills taken from fencing.
Fencing Skills (unless noted, all the below require a Fencing weapon in main hand)
“Point In-Line Thrust”: (5e, 1sec cast, 10sec recharge) Cannot have an off-hand weapon for this skill. Target attacking foe is struck with a critical hit and is interrupted. If this attack is blocked or evaded, player is off-balance and takes 2X damage for 4…2 seconds. (This is extending the point of your weapon into an on-coming attack…usually a charging attack. If the point gets “knocked out of line,” the fencer is left wide open for attack)
Reprise (5e, 4r) If this attacked is blocked, you make two more attacks
Invitation (5e, 5r) Cannot carry off-hand weapon for this skill. If you block target opponent’s next attack, You gain 5-8 energy and attack the opponent once
Balestra Lunge (15e, 10r) This attack deals +5-30 damage and for 2 you seconds move 50% faster. . If this attack fails to hit, player is off-balance and takes 2X damage for 4…2 seconds.
Wrist Slash: (10e, 8r) Fencing Attack. Must hold a blade in off-hand. If this attack hits, attacking opponent cannot attack for 4 seconds.
Throat Slash ( 10e, 15r) Fencing Attack. Must hold a blade in off-hand. If this attack hits, target is hit in the head location. This attack has 40% armor penetration.
Deadly Riposte (exactly same as warrior skill, but requires a blade in off-hand)
unholy guardian
Well i think actionjack already has a fencing class, this was just a different idea. Probably failed from the start due to guns, although not making sense if it was a crossbow probably would have been liked a bit more than a gun.
I like your ideas, but they seem kinda complicated... i bet a lot of bugs could arise from that :\
Nice ideas but it seems the offhand weapons may never exist, off hands just always seem like a sheild or thing to give energy for a caster.
I like your ideas, but they seem kinda complicated... i bet a lot of bugs could arise from that :\
Nice ideas but it seems the offhand weapons may never exist, off hands just always seem like a sheild or thing to give energy for a caster.
ogami_ito
I didn't see action jack. I dont think its complicated. Almost every skill in the game checks to see what is held in the hands. So no bugs there. the only issue is if passive non-skill abilities can be added depending on off-hand. I don't see a reason why that would be difficult.
master koa
Rename it the "Shouteskeer" and you have a champion.
Anyways,
/signed
Anyways,
/signed
leon fire storm
sry guns dont belong in guild wars i mean common its kinda a medevil game
unholy guardian
to tell you the truth the fan art for factions look like the city is actually one giant robot :s, i should have just made it a big giant crossbow instead of a musket, but i doubt ill change it now >->
ogami_ito
I think that the technology level of the Kurziks and Canthans would be high enough to produce guns. I mean, the Kurziks can make organic mechs. The Canthans have a massive, skyrise city. And they all have fireworks. So guns would *fit* in the world. On the other hand, who needs guns when you have magic-users going around with a lot more powerfull abilities?
In any event, guns are not needed. The idea for the class is a Musketeer, and the defining characteristic of that is not guns, but light-armored swashbucling sword-play and "all for one and one for all". You can adopt parts of the Musketeers' world and mix it with some Carabian pirates type stuff very eaislly...and still have all that exist in a pre-technological (or maybe post technological) setting.
In any event, guns are not needed. The idea for the class is a Musketeer, and the defining characteristic of that is not guns, but light-armored swashbucling sword-play and "all for one and one for all". You can adopt parts of the Musketeers' world and mix it with some Carabian pirates type stuff very eaislly...and still have all that exist in a pre-technological (or maybe post technological) setting.
actionjack
Quote:
Originally Posted by ogami_ito
I didn't see action jack. I dont think its complicated. Almost every skill in the game checks to see what is held in the hands. So no bugs there. the only issue is if passive non-skill abilities can be added depending on off-hand. I don't see a reason why that would be difficult.
|
Sleeper Service
lol pirates. Bing the musketeers out for the Revolutionary France chapter! (there is an invasion of sentinent cheese making all the pesants go crazy and start eating all the frogs so the wise exiled Lions Arch Tree Frog* asks you to help)
*hes actually the King who was transformed by a evil demonic grape in revenge for having fermented his followers to make w(h)ine.
edit* for sure they can make muskets in GW...mobile turtle cannon altillery sounds a lot harder to do.
*hes actually the King who was transformed by a evil demonic grape in revenge for having fermented his followers to make w(h)ine.
edit* for sure they can make muskets in GW...mobile turtle cannon altillery sounds a lot harder to do.
unholy guardian
Quote:
Originally Posted by Sleeper Service
lol pirates. Bing the musketeers out for the Revolutionary France chapter! (there is an invasion of sentinent cheese making all the pesants go crazy and start eating all the frogs so the wise exiled Lions Arch Tree Frog* asks you to help)
*hes actually the King who was transformed by a evil demonic grape in revenge for having fermented his followers to make w(h)ine. edit* for sure they can make muskets in GW...mobile turtle cannon altillery sounds a lot harder to do. |
that's true... giant cannon turtles. Besides you could always call it dwarfen enchanted gun powder stolen from the stone summit if you wanted some advanced tie in somewhere
jimmyboveto
this would be soooooo cool, u know wat would be even cooler? if he could have laser rifle and light sabre(just like luke) w00t, that would be awesome, lol.
unholy guardian
Quote:
Originally Posted by jimmyboveto
this would be soooooo cool, u know wat would be even cooler? if he could have laser rifle and light sabre(just like luke) w00t, that would be awesome, lol.
|
err my hope is that your are sarcastic, except for the part of you thinking it is cool of course lol
Knight Othin Of War
i don't like the idea, i prefer the game to have a medieval feel to it.
/NOT Signed
/NOT Signed
Knight of Balthazer
the idea of noobs running around yelling: YES!!!!1! i gots a gun BOOM!
makes me laugh....
but srry guildwars and guns = no
makes me laugh....
but srry guildwars and guns = no
Sli Ander
Guns would certainly fit, imo, because of the artillery and whatnot. it would show that the GW world is actually moving forward, not stuck in a certain level of technology.
On topic: A very well balanced class(though I didn't read all the skills). Its sorta like the city boy version of a ranger, something to fill the gap between rangers and warriors. And to whoever it was that said a rapier couldn't block a big broadsword: of course not. It would break the sword probably. But thats why they parry more than the block, it doesn't take as much brute strength.
On topic: A very well balanced class(though I didn't read all the skills). Its sorta like the city boy version of a ranger, something to fill the gap between rangers and warriors. And to whoever it was that said a rapier couldn't block a big broadsword: of course not. It would break the sword probably. But thats why they parry more than the block, it doesn't take as much brute strength.
BhaalSpawn
I said I'd finish my post and I aim to keep that promise.
So lets see how high I can count shall we.
8. Assassins would most likely climb the worm (as only ninja can), drop down it's throat cut it up from the inside and shadow step out. However the way some assassins are played the character would most likely get stuck on the teeth, but that's neither here nor there.
9. Though not put as elquently as some would like the Knight makes a valid point. I can already see visions of some what less than mature characters running around yelling: "Woot look at me I got a BOOMSTICK", this I fear would overall damage the outlook on the character; which nobody wants to have happen.(Evil Dead was such a bad movie)
10. Crossbows, I overlooked this in my last post partly due to time periods and the fact that I just got through a translation of Carl Maria von Weber's 1821 opera The Free Shooter and was enchanted by the idea of the Magic Bullet. (surpisingly random reference) Overall the crossbow is roughly what you are after slower than a bow, shorter range, but more damage. That, and it's the first technological step on the path of the gun, coming after the bow.
Use of such a weapon would reduce the effects of guns on guild wars and still relate the desired effect, the real major problem is the musket in Musketeer.
11. Well put as always Sli, which leads to the interesting idea of creating skills that base off of a new parry mode of deflection. Almost like a bonus counter attack or weak point attack to make it more worthwile to attack with the sword (rapier, foil, sabre, etc.) than the gun/bolt launcher. Drawing more on the essance of the Musketeer as the honor bound swordsman than the gun toting, trigger happy lunatics.
12. Possiblities for rune symbol
-Three sword salute (froms a triangle)
-The Fleur De Li (if the french would let us borrow it that is)
-Whatever you want (because it's your character)
13. We can all see how much work you put into this character, which is outstanding. For this I applaud you and your effort in doing something I cannot, bravo. I hope your build, or at least a version of it, gets utalized in an up and coming guild wars addition.
14. Because I didn't want to end this post with 13. (that would be unlucky)
Now I am tired and must sleep, and will continue to check for updates on this character, thank you.
So lets see how high I can count shall we.
8. Assassins would most likely climb the worm (as only ninja can), drop down it's throat cut it up from the inside and shadow step out. However the way some assassins are played the character would most likely get stuck on the teeth, but that's neither here nor there.
Quote:
Originally Posted by Knight of Balthazer
the idea of noobs running around yelling: YES!!!!1! i gots a gun BOOM!
makes me laugh.... but srry guildwars and guns = no |
10. Crossbows, I overlooked this in my last post partly due to time periods and the fact that I just got through a translation of Carl Maria von Weber's 1821 opera The Free Shooter and was enchanted by the idea of the Magic Bullet. (surpisingly random reference) Overall the crossbow is roughly what you are after slower than a bow, shorter range, but more damage. That, and it's the first technological step on the path of the gun, coming after the bow.
Use of such a weapon would reduce the effects of guns on guild wars and still relate the desired effect, the real major problem is the musket in Musketeer.
Quote:
Originally Posted by Sli Ander
Guns would certainly fit, imo, because of the artillery and whatnot. it would show that the GW world is actually moving forward, not stuck in a certain level of technology.
On topic: A very well balanced class(though I didn't read all the skills). Its sorta like the city boy version of a ranger, something to fill the gap between rangers and warriors. And to whoever it was that said a rapier couldn't block a big broadsword: of course not. It would break the sword probably. But thats why they parry more than the block, it doesn't take as much brute strength. |
12. Possiblities for rune symbol
-Three sword salute (froms a triangle)
-The Fleur De Li (if the french would let us borrow it that is)
-Whatever you want (because it's your character)
13. We can all see how much work you put into this character, which is outstanding. For this I applaud you and your effort in doing something I cannot, bravo. I hope your build, or at least a version of it, gets utalized in an up and coming guild wars addition.
14. Because I didn't want to end this post with 13. (that would be unlucky)
Now I am tired and must sleep, and will continue to check for updates on this character, thank you.