Has HoH PvP died, or is it just me
Nigy
Is it just me (who own prophecies but not factions) or is the HoH PvP in Heroes Ascent much, much, ...lesser...in size than that of the glory days of Prophecies? Right now there are maybe 2 districs, but there used to be at least 8 or 9 or 10 HoH districts way back?
The Son Of Morgoth
Yeah it has seemed to have died from back there but i dont seem to be affected as every single time i try to HOH i can never get a group unless i go IWAY or like Fast Cast memser spike, sometimes my friends might call me for a special build but after we loose the first time everyone leaves and the group just breaks apart. Or the times i do get a good group who is dedicated and willing to the go the extra mile we meet a High ranked guild group who just goes Chuck Norris on us
RA/TA/GvG for me
*proud owner of only like 48 fame.
RA/TA/GvG for me
*proud owner of only like 48 fame.
J snukka
well if you think about it Faction offers Alliance Battles. And I'm sure that will attract alot of HoHers. So if Alliance battle have 2-3 districts themselves. That will be 4-6 districts in total when you combine Luxon and Kurzick together. So the 8 districts that HoH would have now is alot less since alot of players split to fight alliance battles. Hopefully I'm on point about this.
Nigy
Why? is it just that there are so many fewer ppl playing GW, or just less intrest in pvp?
J snukka
HoH has people from factions and GW going there. Alliance battles is a new pvp thing in Factions.
If you don't check out the guildwars website here is an article discussing Alliance battles. http://guildwar.com/competitive/arti...ncebattles.php
If you don't check out the guildwars website here is an article discussing Alliance battles. http://guildwar.com/competitive/arti...ncebattles.php
AnubisEight
Quote:
Originally Posted by Nigy
Why? is it just that there are so many fewer ppl playing GW, or just less intrest in pvp?
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Jetdoc
Quote:
Originally Posted by The Son Of Morgoth
*proud owner of only like 48 fame.
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Ghost Recon
Not that many people play Halls anymore because it is all FoTM builds and it is just repetitive and boring. GvG is so much better although that is starting to go the same way 2 words Triple Smite although i am 99.9% sure it will get nerfed.
Lihan
Often international districts are pretty full.
Goats17
Wee! 0 fame over here!
dbgtboy
you wanna see hoh dead? play at 2 am - 4 am, most games are 1 vs 1 hoh, a friend of mine played dual smite and made 200 fame in 1 run at those times and said the teams were a joke (he said henchways, paladins, and teams worse than henchways were playing).
cleric
the reason i dont HoH anymore is cause when i play its almost always Blood Spike, IWAY, or smites.
there is no more creativity in the game. ALl the people that used to play a lot are quiting and its left a vacuum of good players. Its all FOTM builds or IWAY. I die a little everytime i see Rank 9+ iway looking for warriors. THATS JUST SAD.
edit- owner of 2k+ fame
there is no more creativity in the game. ALl the people that used to play a lot are quiting and its left a vacuum of good players. Its all FOTM builds or IWAY. I die a little everytime i see Rank 9+ iway looking for warriors. THATS JUST SAD.
edit- owner of 2k+ fame
EternalTempest
Allaince Battles are very fun and you can join a group of 4 enter mission with out the sheer elitism that can be present in HoH.
And it's just fun over all being in a grand melee like it.
Also in factions the access to FOW/UW is HIDING IN PLAIN SITE. There is hardley anyone by the statues or shouting LFG FOW/UW. Combine that with the number of allainces that will ferry players to the elite missions.
And it's just fun over all being in a grand melee like it.
Also in factions the access to FOW/UW is HIDING IN PLAIN SITE. There is hardley anyone by the statues or shouting LFG FOW/UW. Combine that with the number of allainces that will ferry players to the elite missions.
Permasiel
Plus you can actually make your group in your guild hall now.
makosi
3, 2, 1 spike!
/yawn
Its so predictable and full of gimmicks and full of fame farmers. People google the FotM and that's what you're fighting all the time (IWAY-> b-spike -> -> dual smite)
not fun or interesting.
/yawn
Its so predictable and full of gimmicks and full of fame farmers. People google the FotM and that's what you're fighting all the time (IWAY-> b-spike -> -> dual smite)
not fun or interesting.
Thom
Alliance battle maps are more interesting than HA. It is quicker to get a group together and the battles are more diverse. HA needs a face lift to allow for more diversity in strategy. Straight up 8v8 and altar holding simply isn't interesting. I enjoyed the 8v8v8v8v8v8 map despite the fact that it often turned into a waiting game, the battles were insane.
eternal pho
Yeah I loved those days where it was 8vs8vs8vs8vs8.
ubermancer
Quote:
Originally Posted by eternal pho
Yeah I loved those days where it was 8vs8vs8vs8vs8.
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*picks up his hammer* Wheres my Judge's Insight!?
Borack The Black
This is my post: HoH is only for people who have been playing HoH for the past year. Anyone new doesn't have a chance to experience that part of the game unless you get in a HoH only guild. I know i'm ranting a bit, but myself being a new pvper I really just wish I had a chance to experience HoH like it was meant to be.
Oh well Alliance battle FTW
Oh well Alliance battle FTW
floplag
frankly i think its the arrogance of the hardcore PvPer thats lead to this and it isnt likely to get better
not all, but sooo many of the full time players there wont talk to anyone without rank they think we should have..even though rank is meaningless anymore
the new player has no shot to get into most groups .. even many casual PvPers with some rank/fame have issues
youve excluded the rest of us for so long..what did you expect ?
alliance battles dont suffer from this, and there is no shortage of players there
im one of many that has wanted to try to take part in PvP only to be shut out or called a noob... and now, for that crowd to complain of lack or players is ironic to the highest levels
i hate to say i told you so .... but
not all, but sooo many of the full time players there wont talk to anyone without rank they think we should have..even though rank is meaningless anymore
the new player has no shot to get into most groups .. even many casual PvPers with some rank/fame have issues
youve excluded the rest of us for so long..what did you expect ?
alliance battles dont suffer from this, and there is no shortage of players there
im one of many that has wanted to try to take part in PvP only to be shut out or called a noob... and now, for that crowd to complain of lack or players is ironic to the highest levels
i hate to say i told you so .... but
Opeth11
Quote:
Originally Posted by Goats17
Wee! 0 fame over here!
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The reason that there is less and less players is because of the release of Factions and Alliance battles. Honestly, how many people are still around in Prophecies? Not many.
Another possible reason is that the HoHers have all quit the game. There is just so much PvP you can play before finding it stale, same with most any game.
Lexar
Don't forget with better technology they can put more people in a single district as they used to be able to. So it doesn't work very well to compare the amount of districts right now to what it was 12 months ago.
RuPee
Quote:
Originally Posted by cleric
the reason i dont HoH anymore is cause when i play its almost always Blood Spike, IWAY, or smites.
there is no more creativity in the game. ALl the people that used to play a lot are quiting and its left a vacuum of good players. Its all FOTM builds or IWAY. I die a little everytime i see Rank 9+ iway looking for warriors. THATS JUST SAD. |
yesitsrob
I'd actually go as far to say that I think PvE is more interesting than HA right now, go pve, go
Vermilion Okeanos
I enjoyed HoH alot more when guild wars just came out.
Really glad I got my rank 3 before any kind of FotM got in. Once it did, I quit HoH practically rest of my GW time... although I do pop in once in like... 6 months? to play a little, and be remind of why I hate HoH.
NR -> Smite -> IWAY -> @#$#^ -> $#^#%^ -> @#%!#% -> #$^#%& -> 34624 -> 43636 -> 346356
You get the idea... FotM destroyed HoH in my opinion.
Really glad I got my rank 3 before any kind of FotM got in. Once it did, I quit HoH practically rest of my GW time... although I do pop in once in like... 6 months? to play a little, and be remind of why I hate HoH.
NR -> Smite -> IWAY -> @#$#^ -> $#^#%^ -> @#%!#% -> #$^#%& -> 34624 -> 43636 -> 346356
You get the idea... FotM destroyed HoH in my opinion.
Kijik Oni Hanryuu
Woot 7 fame for me ZOMG 8 more for rank one whoop dee freaking doo, once sins get used in HA tho I will be like rank 9, I am teh owning sin (yes I sounded dumb on purpose) But really Abs>HA so that's yer answer.
Zui
Quote:
Originally Posted by Thom
HA needs a face lift to allow for more diversity in strategy. Straight up 8v8 and altar holding simply isn't interesting.
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Quote:
Originally Posted by yesitsrob
I'd actually go as far to say that I think PvE is more interesting than HA right now, go pve, go
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Kijik Oni Hanryuu
why do I see so many people saying "idle in marhans grotto" I am really outta the loop here.
Navaros
Tombs did indeed die.
In my view the main reason for this is the lack of worthwhile rewards for playing in Tombs. Alliance Battles can net you gold, Tombs can't. Alliance Battles are very popular and Tombs are not. Not a coincidence, I say.
Plus it often takes 3+ hours to assemble 8 good players onto a team in Tombs, after which they may lose 3 rounds in and disband. That's one of the main reasons why people do FOTM - because it beats waiting for 3 hours for 8 good players to get a real build going, which even when they do is no guarantee of success anyhow.
All this in my view means Tombs should have the best rewards in the game, as opposed to no decent rewards as it currently stands (other than up to the tiger emote, which almost everyone who wanted one already got it months ago).
In my view the main reason for this is the lack of worthwhile rewards for playing in Tombs. Alliance Battles can net you gold, Tombs can't. Alliance Battles are very popular and Tombs are not. Not a coincidence, I say.
Plus it often takes 3+ hours to assemble 8 good players onto a team in Tombs, after which they may lose 3 rounds in and disband. That's one of the main reasons why people do FOTM - because it beats waiting for 3 hours for 8 good players to get a real build going, which even when they do is no guarantee of success anyhow.
All this in my view means Tombs should have the best rewards in the game, as opposed to no decent rewards as it currently stands (other than up to the tiger emote, which almost everyone who wanted one already got it months ago).
bele
Ok lets see from the point of view of a proud 1 fame owner
1.- you cannot get in a group, or have lost 2-3 hours to get in one
2.- Unless you play certain builds you loose and have to begin all the loop again.
3.- The very good PvP-ers don't play it or just for a short while and get to their "business" (GvG)
4.- The middle-bad players cannot get in groups.
5.- If your'e good enough and win you get a sigil. Quite impossible btw.
6.- Since Alliance battles gives more rewards, it's more direct and fun (questionable) they are taking off all the players that were fed up of that system
Is that correct?
1.- you cannot get in a group, or have lost 2-3 hours to get in one
2.- Unless you play certain builds you loose and have to begin all the loop again.
3.- The very good PvP-ers don't play it or just for a short while and get to their "business" (GvG)
4.- The middle-bad players cannot get in groups.
5.- If your'e good enough and win you get a sigil. Quite impossible btw.
6.- Since Alliance battles gives more rewards, it's more direct and fun (questionable) they are taking off all the players that were fed up of that system
Is that correct?
Greedy Gus
I motion to replace tombs with dragon arena
Lykan
Maybe the same amount of people are playing but districts are empty becasue everyone is Grab 8 and go iwaying.
spend an hour on burial for 2 fame max?
gimme a break :/
better as it is now
maybe putting broken tower back to 3way would be fun tho
Quote:
Originally Posted by eternal pho
Yeah I loved those days where it was 8vs8vs8vs8vs8.
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gimme a break :/
better as it is now
maybe putting broken tower back to 3way would be fun tho
Minus Sign
People go where the money is.
AB earns Faction, which can be used to help your guild (and get an title, the new anyman emote) or to redeem for ambers and jades for 15k "swleet" armors skins if you don't just trade out and sell for plat. Thats right; PvP can make you money
It's easier to get into these groups since most of them are guild (since you need to be in one to get in there in the first place) or random PuG (a few FotM team builds, but most of them are just random groups) and not once have I seen rank elitism. The later is a big plus for part-time PvPers.
EDIT: Why be subtle.
In fact, the only place where rank outweighs titles is HA. Go back in there, flash two or three or "Kind of a Big Thing" titles and see how many groups accept you. Now flash that in any mission or town and see the response.
A large part of why HoH may be sinking like a lead boat (I wouldn't know, I don't go there any more) is because not only is new blood looked down on, it is scoffed at by the HA community at large. A few helpful members might still be kicking around, but I doubt it.
When I left, if people didn't have the rank they "needed" to play, no groups would let them. If the same holds true now, with new sources of PvP available to the massess, then there is no wonder players have left HA and spamming for groups, whisper/begging to be let in, to go elsewhere where they can play when they want.
To be blunt: we don't need you, and now we know it.
AB earns Faction, which can be used to help your guild (and get an title, the new anyman emote) or to redeem for ambers and jades for 15k "swleet" armors skins if you don't just trade out and sell for plat. Thats right; PvP can make you money
It's easier to get into these groups since most of them are guild (since you need to be in one to get in there in the first place) or random PuG (a few FotM team builds, but most of them are just random groups) and not once have I seen rank elitism. The later is a big plus for part-time PvPers.
EDIT: Why be subtle.
In fact, the only place where rank outweighs titles is HA. Go back in there, flash two or three or "Kind of a Big Thing" titles and see how many groups accept you. Now flash that in any mission or town and see the response.
A large part of why HoH may be sinking like a lead boat (I wouldn't know, I don't go there any more) is because not only is new blood looked down on, it is scoffed at by the HA community at large. A few helpful members might still be kicking around, but I doubt it.
When I left, if people didn't have the rank they "needed" to play, no groups would let them. If the same holds true now, with new sources of PvP available to the massess, then there is no wonder players have left HA and spamming for groups, whisper/begging to be let in, to go elsewhere where they can play when they want.
To be blunt: we don't need you, and now we know it.
crunch666
Quote:
Originally Posted by Greedy Gus
I motion to replace tombs with dragon arena
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BigTru
HoH died quite some time ago.
GvG (and PvP in general) is now dying because of imbalanced builds. It used to be that you beat your opponents by outsmarting them, adapting to their build mid-battle, learning and exploiting their weaknesses midbattle. Now, more than ever, the battle has already ended before the gates even open. It's all about who is running the right (more imbalanced, in most cases) build.
Remember when there was none of this "interupt soul barbs or die" crap?
GvG (and PvP in general) is now dying because of imbalanced builds. It used to be that you beat your opponents by outsmarting them, adapting to their build mid-battle, learning and exploiting their weaknesses midbattle. Now, more than ever, the battle has already ended before the gates even open. It's all about who is running the right (more imbalanced, in most cases) build.
Remember when there was none of this "interupt soul barbs or die" crap?
zakaria
Also alot of ppl went to RA and TA for gladiator title..which i see is more difficult than farming fame with FoTM in HA.
??Ripskin
I personally think people are more intrested in GvG since they 'should' rank their guild higher. That way they can be entered into the next championship.
l Alucard l
Quote:
Originally Posted by Navaros
Tombs did indeed die.
In my view the main reason for this is the lack of worthwhile rewards for playing in Tombs. Alliance Battles can net you gold, Tombs can't. Alliance Battles are very popular and Tombs are not. Not a coincidence, I say. Plus it often takes 3+ hours to assemble 8 good players onto a team in Tombs, after which they may lose 3 rounds in and disband. That's one of the main reasons why people do FOTM - because it beats waiting for 3 hours for 8 good players to get a real build going, which even when they do is no guarantee of success anyhow. All this in my view means Tombs should have the best rewards in the game, as opposed to no decent rewards as it currently stands (other than up to the tiger emote, which almost everyone who wanted one already got it months ago). |
Tombs has netted me a pretty good sum of money i'd say (crystallines, sigils, perfect weapons etc..)
I think tombs died pretty much of IWAY...
Some people spent all their guild wars career trying to get r6/9 then some iway come in and get r9 in a month.
All other fotm builds have been nerfed and yet IWAY gets super powered (ooa/rituals)
idk bunch of BS if you ask me
Chooby
GvG just is too superior to HA.
HA can be fun on occasion, as is trying new builds. HA can be an alternate to smurfing or unrated battling to test a build, sure it doesn't give a good example, but its fun while it lasts
HA can be fun on occasion, as is trying new builds. HA can be an alternate to smurfing or unrated battling to test a build, sure it doesn't give a good example, but its fun while it lasts
Isaac Lunoa
I got ranked months and months ago... I was always near the "normal" rank to get in groups. I had fun, played creative builds. IWAY existed, but wasn't as popular as it soon became.
I haven't played HA seriously in eight months. Why? IWAY, really. No, it was not overpowered. Almost nobody who ran it understood how to play it or why/how it worked. It was a powerful build, yes, but easily countered. I stopped because literally 80%+ of opposing teams were IWAY. We beat them, yes. But is it really fun to face the same thing that often? It wasn't for me.
I decided to take a break and GvG. I fell in love with it - there was no real FotM build. I GvGed every day, getting better and better and loving the strategical quality that Tombs never really provided as well. But alas, all good things must end, and GvG got FotM as well.
Gale warrior split, followed by dual e-denial, GvG began to lose its excitement. Yet again, strategies could be employed to defeat these builds, but it just isn't fun. I decided to check back in HA... To find IWAY still prominent and accompanied by another FotM holding build, Blood Spike. I took a break to try out PvE, something I had not touched for months.
PvE just provides a special quality for me that PvP simply can not give - a complete lack of cookie cutter builds and an open space for creativity. I know how many people complain about how you need a cookie cutter build to farm, but really, you don't. Cookie cutter builds are just all you see because people are too damn lazy to make their own build. I would say the same about PvP, but really, everything that works has been done... And... If you don't have 8 players willing to run your build, it's gg for you.
I grew to like GvG again, as the FotM builds faded and it was once again free. But with the release of Factions, there are too many FotM builds. SB spike? Triple smite? Dual smite? (I would say touch rangers, but Diversion or snares just own them too easily. The other builds are also easy to counter with heavy enchant/hex counters, but whatever... Touch rangers aren't ruining the fun of the game as these team builds are.) Alliance battles just aren't fun for me... While they aren't filled with cookie cutters, they are filled with... Just awful players. I see at least 3 premade builds per team per AB. The rest of the players just have no strategical ability, unfortunately. You generally make a guild team of four, but why? The other two teams are almost always terrible.
Now? I'm waiting for these FotM GvG builds to die out. I think I'm done with HA. For now, it's either PvE or no more GW for me.
I haven't played HA seriously in eight months. Why? IWAY, really. No, it was not overpowered. Almost nobody who ran it understood how to play it or why/how it worked. It was a powerful build, yes, but easily countered. I stopped because literally 80%+ of opposing teams were IWAY. We beat them, yes. But is it really fun to face the same thing that often? It wasn't for me.
I decided to take a break and GvG. I fell in love with it - there was no real FotM build. I GvGed every day, getting better and better and loving the strategical quality that Tombs never really provided as well. But alas, all good things must end, and GvG got FotM as well.
Gale warrior split, followed by dual e-denial, GvG began to lose its excitement. Yet again, strategies could be employed to defeat these builds, but it just isn't fun. I decided to check back in HA... To find IWAY still prominent and accompanied by another FotM holding build, Blood Spike. I took a break to try out PvE, something I had not touched for months.
PvE just provides a special quality for me that PvP simply can not give - a complete lack of cookie cutter builds and an open space for creativity. I know how many people complain about how you need a cookie cutter build to farm, but really, you don't. Cookie cutter builds are just all you see because people are too damn lazy to make their own build. I would say the same about PvP, but really, everything that works has been done... And... If you don't have 8 players willing to run your build, it's gg for you.
I grew to like GvG again, as the FotM builds faded and it was once again free. But with the release of Factions, there are too many FotM builds. SB spike? Triple smite? Dual smite? (I would say touch rangers, but Diversion or snares just own them too easily. The other builds are also easy to counter with heavy enchant/hex counters, but whatever... Touch rangers aren't ruining the fun of the game as these team builds are.) Alliance battles just aren't fun for me... While they aren't filled with cookie cutters, they are filled with... Just awful players. I see at least 3 premade builds per team per AB. The rest of the players just have no strategical ability, unfortunately. You generally make a guild team of four, but why? The other two teams are almost always terrible.
Now? I'm waiting for these FotM GvG builds to die out. I think I'm done with HA. For now, it's either PvE or no more GW for me.