Class Sterotypes

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Quote:
Originally Posted by Zinger314
I stereotype against W/Mos (who aren't runners). Why?

Almost every W/Mo I've played with has NO CLUE.

They either cast Mending on themselves (+6 HP/sec, woohoo) and/or spam Sever Artery/Gash and/or have no defensive skills whatsoever

I rarely meet W/Mo with skills like Gladiator's Defense or Purge Conditions. Just an FDS and no hope.

Also, I'm sure everyone knows that W/Mo tend to be the ones who call people "n00bs" and explicit insults. It's true.

As long as people follow their role, and follow it well, I'm happy.




Other classes, I'm...slightly more tolerant about in PvE. If I see a Nuker using Fire Storm, for example, it won't end pretty.
No no no mostly its everyone else I get saying Noob Wammo, I actually think that mending is one of the best defensive skills, +3 hp regen constant whats wrong with that plus with healing breeze? +9 hp regen sounds like a good defense to me...alas yes getting rid of conditions is a must for warrior/monks. However you lot should never stereotype ever one example when I had to sit back and laugh was during one of the end missions and I was in a team with a W/me and a W/E everyone was saying how my W/mo was a noob yet both would everytime run into the wrong group and nearly get us killed, whilst I had to try to help to get the whole team to the end of the mission eventually, not on my own of course but with hardly any help from the warriors constantly calling me a noob whilst im going the right way

And going on to people wanting to be smite monks...well all this bull of how missions are easy with out monks is utter crap you need at least one protector and healer monk to do the end missions (I did it with hench). You wanna play smite monk go to Random Arena or play with hench or with friends some of us actually need to do missions and to win, no need to be selfish.

ok essay done

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by TheLordOfBlah
i had a Mo/E in a group for Borlis Pass the other day. I was a nuker. They werent healing, instead they were using all elementalist spells... Well what the hell thats exactly what I was doing, dont invite a nuker if you're going to nuke. If you're going to use all skills from your secondary, might as well go primary. Also if a group says LF healer, and youre a Mo/E NUKER, well, im expectin you to heal so of course im going to kick you.

If you're making a N/R with a bow... might as well make a R/w.e so you dont confuse people. Same goes for anything else... unless it requires the primary attribute. PvE isnt PvP. You cant reroll to that primary at a whim. If you changed primaries by deleting and making a new one you would lose time and money.

Edit: I'm adding something, if you arent what the leader wants then you have no right to complain, they made the group its their choice what gets in or not. Some groups dont like to be guinea pigs for your experimental builds. Leaders can stereotype if they want. Every w/mo that gets into my group must read their skillbars. If it has the standard noob wammo skills, they find out what the shape of italy is. And it has probably been said before, if you dont want people to discriminate against you, start your own group. But when you do you have to let everyone that wants in in the group or else you are doing what you dislike.

Lando Griffen

Lion's Arch Merchant

Join Date: Feb 2006

I don't know what everyone else posted, but I would rather a character play a role that it's suited to play. I had a monk on my team who was using skills like suffering (15 energy for maybe 2 degen on the enemy). If you want to throw necro curses at the enemy, make a necro, or at least use a class that is complimentary (divine favor is in no way useful to someone casting hexes). He wasn't the worst monk I had seen, but he certainly would have done better putting his attributes do something monk-related. That's just one example where being "creative" isn't helpful. I'd encourage people to have fun, but choose something that's gonna fit your play style. If you don't like healing people then you'd be much better off not creating a monk...If you don't like being on the front lines, then by all means, make something other than a warrior. Definately feel free to be creative, but as for me, I like teams that I know will be effective. The idea that different types of players shouldn't fulfill different rolls in a particular aspect of the game is absurd in my opinion. That's why there are separate classes, and that's why there are enough classes for you to choose one that fits your style.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Tien ak
No no no mostly its everyone else I get saying Noob Wammo, I actually think that mending is one of the best defensive skills, +3 hp regen constant whats wrong with that plus with healing breeze? +9 hp regen sounds like a good defense to me...alas yes getting rid of conditions is a must for warrior/monks. However you lot should never stereotype ever one example when I had to sit back and laugh was during one of the end missions and I was in a team with a W/me and a W/E everyone was saying how my W/mo was a noob yet both would everytime run into the wrong group and nearly get us killed, whilst I had to try to help to get the whole team to the end of the mission eventually, not on my own of course but with hardly any help from the warriors constantly calling me a noob whilst im going the right way That's half a Warrior's Energy, which could be used for Defensive stances.

(Damage + Healing) < No Damage

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Greedy Gus
Henchies don't discriminate. amen.

imo its henchies FTW...PUGS to unreliable, im never in a guild long enough to do things with them so henchies have been my best/worst friends in GW

yea im tired of the standard BS

team leader:MM?
me: nope
<booted> thats the normal factions answer to not being MM

Fow group leader: SS+blood ritual
me: blood ritual is pointless
<booted> yes BR is not needed, agrue if you will but im right

the list goes on..i accept certain builds are needed in certain situations but does every fissure group need to be the same old boring cookie cutter build..? no

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

There are a lot of opinions here, but not too many people have talked about what can be done about it. How about we make a sticky, and whoever is open minded enough to PuG with someone having fun can put their name on it. That way.. need help with a mission? Choose someone random and add them to your friends list!

I know I'd be honored to help a mesmer trying to make his/her way though PvE, or any other not-so-common/experimental builds.


Does this sound like a good idea to anyone else?

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

Quote:
Originally Posted by makosi
I've been playing Random Arenas for a while with my own (non-googled) build and I'm amazed at how many people have rage-quitted because they didn't understand it. Just because you're not a wammo, boon-prot, migraine or touch-ranger doesn't mean you're ineffective. People are scared of different things because its out of their comfort zones. Looking at the bigger picture of human nature, that's why we have racism, homophobia etc. I've had that happened to me a couple of times when i've played a e/r who specialised in cripling and binding (crippled + 50% slowment isnt fun ) instead of a fire nuker using energising winds. But the guy who did ragequit was a mending wammo.

I'm all for experimental builds, why i run GWFreaks for hours a time making builds for PvP and PvE, testing them in GW and finding how to improve it.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

I guess i sterotype, but from experience

If i am doing a mission, that none of my chars need, i will go on my monk why? I dont trust other monks. I have GvG'ed and done HA enough to know what works, when to use what spell in what condition have i have a very deep build. My one monk usually outheals, out preforms and has higher energy management then the other monk. i dont ask for builds, but i just hate stupid people. seeing a monk cast healing breeze when the ally has only taking 20dmg is a waste of 10 energy. (although id never bring breeze anyways) use the spells for what they are made for.

And i also never let a w/mo in my group....running is the exception. you can hate me for that, but sorry....ill pay 20k to any w/mo that isnt a moron. and this bid has still be on the table for some time now. i also dont like seeing w/mo in groups since it dosnt take much knowledge of the game/skills. I will always pick a W/N or W/E over a W/mo...

another thing, why are there so many w/mo morons running around with healing hands and farming builds in alliance battle?

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

Quote:
Originally Posted by Death3D

And i also never let a w/mo in my group....running is the exception. you can hate me for that, but sorry....ill pay 20k to any w/mo that isnt a moron. and this bid has still be on the table for some time now. i also dont like seeing w/mo in groups since it dosnt take much knowledge of the game/skills. I will always pick a W/N or W/E over a W/mo...

another thing, why are there so many w/mo morons running around with healing hands and farming builds in alliance battle? Sure, alot of W/mo's are pretty nooby, but as a warrior, i have unlocked all the other secondarys in the prophecies compaign. Doesnt mean i like to use the other things, but i prefer to use a /mo secondary because of skills such as cyclone axe, use that with live vicarously and vigorous spirit, you've got a good self heal, meaning your main monk can concentrate on something else. Also vigorous spirit has a quick recharge, and costing 5 energy a cast, it can be a good cover enchantment. Which is what warriors in PvE are all about, taking the damage and maintaning themselves through it.

In PvP, however, i like to play as a shock warrior/Barbs + MoP w/n, because in PvP the role of a warrior has reversed to be a killing machine, not to tank there because no-one realy targets a warrior who doesnt take damage. In PvP a w/mo, imo is a bad idea. You should be confident in your monk enough to heal you, not to heal yourself. You should concentrate on killing. If however, you were a smiting w/mo, (wouldnt know how it would work (atm)) you could do "some" damage, and be classed as a tank so no-one would attack you.

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

Quote:
Originally Posted by Death3D

And i also never let a w/mo in my group....running is the exception. you can hate me for that, but sorry....ill pay 20k to any w/mo that isnt a moron. and this bid has still be on the table for some time now. i also dont like seeing w/mo in groups since it dosnt take much knowledge of the game/skills. I will always pick a W/N or W/E over a W/mo...

another thing, why are there so many w/mo morons running around with healing hands and farming builds in alliance battle? Sure, alot of W/mo's are pretty nooby, but as a warrior, i have unlocked all the other secondarys in the prophecies compaign. Doesnt mean i like to use the other things, but i prefer to use a /mo secondary because of skills such as cyclone axe, use that with live vicarously and vigorous spirit, you've got a good self heal, meaning your main monk can concentrate on something else. Also vigorous spirit has a quick recharge, and costing 5 energy a cast, it can be a good cover enchantment. Which is what warriors in PvE are all about, taking the damage and maintaning themselves through it.

In PvP, however, i like to play as a shock warrior/Barbs + MoP w/n, because in PvP the role of a warrior has reversed to be a killing machine, not to tank there because no-one realy targets a warrior who doesnt take damage. In PvP a w/mo, imo is a bad idea. You should be confident in your monk enough to heal you, not to heal yourself. You should concentrate on killing. If however, you were a smiting w/mo, (wouldnt know how it would work (atm)) you could do "some" damage, and be classed as a tank so no-one would attack you.

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by ElinoraNeSangre
This sums up my feeling.

I don't care if people want minion masters - they can want what they want, it's their group. But *not all Necros are minion masters* nor do they necessarily want to be. Don't blind invite people then get annoyed when they're not what you were looking for.
I agree. I play a BiP/Protection necro a lot in high level PvE areas because I happen to find that being pure support is fun. I know for certain that at the Closer to the Stars mission I personally saved the team several times. However, if you're playing a nonstandard build (there's very few N/Mo's who aren't MM in Factions as far as I can tell) you have to tell your leader so he knows what's going on.

Quote:
Myself, I like groups that don't try to fit a template - I've had a lot more fun with a lighthearted group who is here to have fun than a group who is going to chew other people out for how they cast their spells. Yeah, I agree as well. When I'm leader, I don't really care where my nuking comes from as long as it works well, be it a smiter monk or some weirder combination. I just need to know who's doing what so that the team's skills synergize.

Quote:
ps-and I always welcome Mesmers in a group. Mesmers are awesome. I liked them before I made one, but now that I know how much they do I absolutely love to have one on my teams if possible.

Clerihew

Clerihew

Frost Gate Guardian

Join Date: Jul 2006

At the bar

Dragons of Ice and Flame [Ice]

Mo/

I like to experiment with builds from time to time or take in my own version of a team build that I believe works just as well as the standard. I have been blasted so many times at the beginning of a run in Tombs for taking Blood is Power with my necro and using that for constant monk regen and keeping order of pain on most of the time.

I really hate taking abuse!

Usually though, people have to eat their words when we reach the end with low or no dps because the healing was so constant. I wish people would be more open-mined about things that are working rather than hurling abuse because they don't see a skill they usually do. If it isn't working then I guess that's another matter.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Okay, I just read the beginning of this thread and scanned through the rest.

I just have a few things to say:

1) Anyone who discriminates/single minded about professions (ie: Mesmers are useless, Assassins are just death waiting to happen, etc.) should be avoided by all

2) Anyone who says they were discriminated against because of their choice on how they play their profession (ie: Smiting Monks, Channel Ritualists, Inspiring Mesmers, Warring Rangers, etc.) should look at the mission at hand, and what the group consists of. If you see 7 warriors and you are the only monk, what on Earth do you think you should do? Most likely is leave.

3) Don't say that Henchies don't discriminate. They do, just not against anyone in the party. The do disciminate against those who are not in the party or at least no in the top 8. Mhenlo and Master Togo will not be healed by Henchies, nor will a henchie heal a Villager. Which means if they must survive, you or your party must heal them, Henchies won't. And that is discrimination.

4) In PvP, PvE, and GvG, people have a right to play as they wish, but they must also remember, they are there to win as a team (even if you solo, you are a team of 1). Everyone must play together to accomplish their goal, regardless of how you feel about change. So don't say, I'm too lazy to change from smiting to healing, or I am a great Channeller. If the team needs healing, or protection, or damage dealer, people should change their stats to better their team. If you are Necro with nothing but curses (but no SS), and the group believes a MM would benefit more, please change (unless you don't have any MM skills). Teams will wait for you to change your stats if you tell them you'll adjust your character to better benefit the team.

GW is about evolution and team play. No profession should be pigeon hold to one profession. If you see the reverse, many monks, ritualist and elementalists, but almost 0 warriors and rangers, what would happen if the warrior says, I don't want to tank, I just want to cast protection spells instead. I think the group would say, change, we have enough monks, we need a warrior. So everyone one should co-operate for the good of the group.

Zazoo

Zazoo

Academy Page

Join Date: May 2005

Johannesburg

Boere Mag

W/Mo

Quote:
Originally Posted by Death3D
you can hate me for that, but sorry....ill pay 20k to any w/mo that isnt a moron. and this bid has still be on the table for some time now. Ill take you up on that. I could do with 20K.

Liu

Academy Page

Join Date: Jun 2006

My W/A uses Caltrops.

Sue me. Works well enough for me.


Also, everyone is like sheep these days, always following the 'Fotm', you wait, there may be a build that relies heavily on assassins, then everyone will be praising them like their the best thing since GW itself. It's quite annoying.

Zazoo

Zazoo

Academy Page

Join Date: May 2005

Johannesburg

Boere Mag

W/Mo

I play the "odd" builds.

One of my first was a N/R with a Pet and Minions.
(Everyone expected Necros to be Mana batteries and use well of blood at that stage)

I got the same attitude that the current "odd" builds get now.
Yet if you go into factions now EVERYONE is looking for Minion Masters.

TopGun

TopGun

Krytan Explorer

Join Date: May 2005

Necromancers = Goths
Ritualists = Hippies
Mesmers = Gays
Warriors = Jocks
Assassains = Gymnasts
Monks = Holy kids that never loose their virginity
Elementalits = Very bangable preppy girls

You want stereotypes? There you go.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Thom
12)Remember that you are in a party at the pleasure of the group leader. Ah ... no, we(?) are playing a game, also for our own pleasure. This selfish and egoistic attitude you display in that last point is what screws up coop-missions for everybody.

Remember it is a game, intended to give pleasure, it might be wise not to go overboard on setting goals and achieving and all that sort of crap that we're dealing with every day.

Warcheif_Jonval

Warcheif_Jonval

Academy Page

Join Date: Mar 2006

Defending the gates of the Ascalon Settlement

E/Me

But hes right Amy. You dont have to be in that leaders party if he/she doesnt want you there. he controlls that option. (and the reverse can be said if they want you.)

But no matter how egotistical that statement is, its true. I have minimal obligation to you when I invite you to my party, and you have minimal obligation to my party when you accept the invite.
Either way you put it, you dont need to be with me :P

Maria stormshield

Maria stormshield

Ascalonian Squire

Join Date: Mar 2006

Check your 6

Independent Order of Cruel Law [iOcL]

W/Me

Quote:
Originally Posted by TopGun
Necromancers = Goths
Ritualists = Hippies
Mesmers = Gays
Warriors = Jocks
Assassains = Gymnasts
Monks = Holy kids that never loose their virginity
Elementalits = Very bangable preppy girls

You want stereotypes? There you go. Rits are not hippies, rangers are imo.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Lordhelmos
Lately theres been a huge problem with the community thinking that classes are gears towards SPECIFIC roles that are set in stone.
It is Factions, where pc's get powerleveled to level 20 by the game and people no longer have time to try out skills and develop skillsets (or builds) for themselves. But they have to perform, or at least they think so, and thus they resort to what is safe, cookiecutter builds, and expect you to do the same thing.

Quote:
Originally Posted by Warcheif_Jonval
But hes right Amy. You dont have to be in that leaders party if he/she doesnt want you there. he controlls that option. (and the reverse can be said if they want you.) That is about the only thing he really controls. There are 8 people in that party, who are all playing the game, doing a mission. Assuming you have somehow the right to pursue your own pleasure at the cost of those other 7, is asocial.
Anyway, the moment you've entered the mission you're in the same position as everyone in your group.

Quote:
But no matter how egotistical that statement is, its true. I have minimal obligation to you when I invite you to my party, and you have minimal obligation to my party when you accept the invite.
Either way you put it, you dont need to be with me :P So, I just quit the party if I find out I don't like you, because I have minimal obligation to you? That is what you are saying. I assume it also is what you do.

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by Amy Awien
It is Factions, where pc's get powerleveled to level 20 by the game and people no longer have time to try out skills and develop skillsets (or builds) for themselves. But they have to perform, or at least they think so, and thus they resort to what is safe, cookiecutter builds, and expect you to do the same thing.
They expect you to do what works. They know that certain builds work really, really well, and it's hardly unfair for them to expect you to use the most powerful one for any given instance. Sure, you can play your secondary or whatever, but will you ever be as effective as a primary class? No, you won't. Sure, you can absolutely refuse to take SS and just go with some other elite, but will you do as much damage? No, you won't.

Quote:
That is about the only thing he really controls. There are 8 people in that party, who are all playing the game, doing a mission. Assuming you have somehow the right to pursue your own pleasure at the cost of those other 7, is asocial.
Anyway, the moment you've entered the mission you're in the same position as everyone in your group. That's assuming that doing your own thing is a good thing for the team. If I'm in charge, I'd ask what your setup is, and if it didn't seem like it would help the party and you refused to change it, sure I'd boot you. I'm just not interested in losing an hour+ long mission, because that's a significant part of my free time to have essentially wasted (I know, weird that someone wants to get through missions without doing them 50 times). Assuming that you have the right to play an ineffective/less effective build that blows everyone else's time is 'asocial'.
Might even be considered selfish.

Quote:
So, I just quit the party if I find out I don't like you, because I have minimal obligation to you? That is what you are saying. I assume it also is what you do. Not at all - you simply leave while in town if you don't want to do what the leader wants you to. Quite simple. I never leave parties once I am with them outside, but I am quite mercenary while in town. And you're right - while there, I don't have any obligation to a party.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Samuel Dravis
They expect you to do what works. They know that certain builds work really, really well, and it's hardly unfair for them to expect you to use the most powerful one for any given instance.
I know best what works for me, what fits my playstyle and what is the 'most powerfull'. If the team (or you as team leader) wants me to fullfill a specific task, that is fine, I'll adapt my build, gladly, I can do that, on the fly.

In fact, I prefer it when it is stated upfront what is expected of me, but don't just tell me to run this or that exact build.

Quote:
Sure, you can play your secondary or whatever, but will you ever be as effective as a primary class? No, you won't. Sure, you can absolutely refuse to take SS and just go with some other elite, but will you do as much damage? No, you won't.


Quote: ...Assuming that you have the right to play an ineffective/less effective build that blows everyone else's time is 'asocial'.
Might even be considered selfish. You've completely missed that which I responded to and that is his statement that I, and the rest of the team, would be there for his pleasure. Well, sorry, I am not, I am plaing this game for my amusement as much as that of others.
Forming a group is not about fullfilling your needs alone, if all you are concerned about is your pleasure then yes, you are asocial.

Quote:
Not at all - you simply leave while in town if you don't want to do what the leader wants you to. Quite simple. I never leave parties once I am with them outside, but I am quite mercenary while in town. And you're right - while there, I don't have any obligation to a party. I don't normally quit from a mission, unless it is agreed upon, I tend to stick around against all odds. At least the loot gets better with fewer partymembers to share it with :P

But I must point out that what I said is the logical result of what was stated by Warcheif_Jonval:
Quote:
I have minimal obligation to you when I invite you to my party, and you have minimal obligation to my party when you accept the invite. It tells me he doesn't care one bit. Loyalty goes both ways, if he does not feel 'obliged' towards his party and fellowplayers, he can not expect them, or me, to feel obliged, nor does he, btw, that is what he says.

edit: fixed the name

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by Amy Awien
I know best what works for me, what fits my playstyle and what is the 'most powerfull'. If the team (or you as team leader) wants me to fullfill a specific task, that is fine, I'll adapt my build, gladly, I can do that, on the fly.

In fact, I prefer it when it is stated upfront what is expected of me, but don't just tell me to run this or that exact build.
That's fine with me. I usually only tell people what exact build to use if it's quite clear they have no idea what to expect/do (ie, people that ask me what arcane echo is used for when they advertised themselves as SS etc). Otherwise, I'd just say a generalized "healer", "protector", or "nuker"
- I don't really care what they bring as long as they know what they're doing and they're fulfilling the role that I need them for. For the nuker slot I've brought smite monks before, it's just that I need to know what they are doing.

Quote:
You've completely missed that which I responded to and that is his statement that I, and the rest of the team, would be there for his pleasure. Well, sorry, I am not, I am plaing this game for my amusement as much as that of others.
Forming a group is not about fullfilling your needs alone, if all you are concerned about is your pleasure then yes, you are asocial. I agree. However, doing something like joining a group to do a mission means that you want to complete the mission. The entire party wants to complete the mission, or has at least agreed to do so. That makes it the objective, which means that it is in the interests of everyone to modify their builds to make it happen. Generally people making parties know what they're doing and have been through the mission a couple of times at least. Myself, I like having someone who knows what they're doing in charge and can tell other people what works best. It makes it much more fun because it fulfills the objective and we all get to advance. Personally I think that AFK'ers in the faction missions are much more asocial than people wanting someone to change their builds to fit a mission profile.

Quote:
But I must point out that what I said is the logical result of what was stated by Lordhelmos and to which I responded:
It tells me he doesn't care one bit. Loyalty goes both ways, if he does not feel 'obliged' towards his party and fellowplayers, he can not expect them, or me, to feel obliged, nor does he, btw, that is what he says. I feel obliged to party members only when I am actually outside of town doing something with them. Inside town, who cares? Just pick up another ranger. I don't expect anyone to stay in my party nor will I get angry about it when someone leaves in town. People join/stay in parties in town because that's what they WANT to do, not because they feel compelled (which would not be exactly fun, anyway). If you leave outside, however, I will get annoyed, because you agreed to come with the party and see it to the end when the leader invited you. If you don't stay, you just used everyone else for your own ends and that is definitely asocial.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Feeling obliged only when out of town is good enough for me. Your point of view does however differ from that of Warcheif_Jonval and Thom.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

I was annoyed the other day when I got a blind invite on my R/Rt in the war camp. I accepted, having said in global chat that I was barrage or interrupts. the first thing the leader said was "you BP?"

When I said tat I normally bring spirits instead of a pet, I got kicked. No discussion, no asking anythig about the build, simply kicked. I went on to take SF with henchies, getting 3 green drops along the way, and laughing to myself the entire time.

Just because a build is a bit odd, doesn't make it inferior. I'd rather have a group of people who came up with and play their own builds, and play them well through practice, than a group that all got their builds from a website and no experience using them, any day. It's the PLAYER who makes the difference, not the build.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

That is annoying, there should have been some talk possible. B/P is a team build and some rangers do take spirits, and a pet. If it was a B/P team, which I somehow doubt, they might have really wanted a pet from you, but just kicking you for giving your normal build is rude.

zeracore

zeracore

Ascalonian Squire

Join Date: Jul 2006

The Clan Of The Dunklee

Quote:
Originally Posted by Orinn
Just because a build is a bit odd, doesn't make it inferior. I'd rather have a group of people who came up with and play their own builds, and play them well through practice, than a group that all got their builds from a website and no experience using them, any day. It's the PLAYER who makes the difference, not the build. i have and odd build for a w/mo and the Elite is healing burst
rite now people call me noob all the time but 99 times out of a 100 i out serve theme exspecialy in pvp i have been experimenting with my build for 9 months now and it is really coming in to it own sen the relies of factions
and even with out and elite skill i can out survive most thing i meat on the batil Field
my build was derive for having to deal with no monk in the party and has no defense Satanist all my deafens come from monk healing prayers
.
it is odd but it works for me

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Welcome to Random Arenas scenario.
Lack of res sigs.
Monk doing a metoer shower.
Warrior with traps.
AND of all Crit Barrager, I have no idea people can play or call that a build.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by fiery
AND of all Crit Barrager, I have no idea people can play or call that a build.
The Critical Barrager is in the Tested Builds section on GW-Wiki, I suppose that means it is playable. It doesn't mean that just anyone can actually use it efficiently.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by TopGun
Necromancers = Goths
Ritualists = Hippies
Mesmers = Gays
Warriors = Jocks
Assassains = Gymnasts
Monks = Holy kids that never loose their virginity
Elementalits = Very bangable preppy girls

You want stereotypes? There you go. Ritualists = Hippies Broken down from acid
Rangers = Freaky kid that has all the spiders and snakes and insects

K U J A

Lion's Arch Merchant

Join Date: Mar 2006

Montreal

Lords Lonely Lovers

Mo/Me

First of all, for all of you that are saying that when a group kicked you because of your build and you went and accomplished something with henchies, have you ever stopped and thought that maybe it wasn't you but the henchies doing everything??

I'm in Greece atm playing gw on my sis' laptop. IT LAGS ALOT. On my monk i wanted to go cap a skill in the shiverpeaks, so i took some henchies, normally i take everything xept the ranger/mesmer henchie. While on my way to where the boss was, we got attacked by big groups. I didnt do sh*t, no attacking no healing (just getting to where i was supposed to go) because of the lag, but still no1 died because the henchies did their job, healing+dealing alot of dmg. When you take henchies, it isn't your build that prevails, it's theirs.

If you want to win, you have to use a winning build, not some bullshit n/r barrageway. People wont take you in their groups because they dont want you to waste their time and chances of winning.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by K U J A
First of all, for all of you that are saying that when a group kicked you because of your build and you went and accomplished something with henchies, have you ever stopped and thought that maybe it wasn't you but the henchies doing everything??
I assure you, without your lead the henchies will accomplish nothing. :P

They can hold their own though, when attacked. Think of them as a varied, 7 man monster group. I imagine such a group would normally be big enough to warrant some special attention from your group rather then just marching over them.

Well, maybe it's the henchies, so I suppose it would be best to take henchies. Most PuG's will however tend to kick you for even suggesting to fill up the group with some of them.


Quote:
If you want to win, you have to use a winning build, not some bullshit n/r barrageway. People wont take you in their groups because they dont want you to waste their time and chances of winning. A build will not win and will not help a team to win, you need player skill.

I've done a mission like the Iron Mines several times, to get new pieces of armor infused. Most PuG's that fail this mission fail not because of bad builds, but bad decisions and poor communication. One player wants to run, he runs, and then he dies. Then the next. And another one. Now the remaining group is either without tanks, or left to disorganized and spread out to make it. While if you take this mission calmly, it is a walk in the park, including bonus and even with henchies.
It is not (just) the build - I prefer the term skillset - but how you use it within the team.

Edit: I am no expert on builds but I thought barrageway was another word for Barrage/Pet which is a team build and would thus be an excellent example of the individual adapting to the team.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

The Critical Barrager exists because of how godawful most assassins are in PvE. Giving them a bow and hiding them in the back with Barrage is often the strongest thing you can do with them. That is unless you have a minion master, then the assassin's regular supply of corpses can be put to good use to help the team.

Peace,
-CxE

Master Fuhon

Master Fuhon

Lion's Arch Merchant

Join Date: May 2006

It's always fun to read uptight theres-only-one-way-to-do-things people debate with more creative minds. I like a group with only a fire nuker and minion master for damage. You could then have a heal and a protect monk for support. The fifth character would have to be a speed rezzer, to continually resurrect the last three, which would be the worst random builds you could imagine. Just throw protect and heal spells on anyone at any time to make them into a tank, even minions sometimes, and the sucky builds can be a constant source of new corpses. I don't understand why people want these builds abolished from the game. Let everyone play.

Quote:
Originally Posted by Lando Griffen
I don't know what everyone else posted, but I would rather a character play a role that it's suited to play. I had a monk on my team who was using skills like suffering (15 energy for maybe 2 degen on the enemy). If you want to throw necro curses at the enemy, make a necro, or at least use a class that is complimentary (divine favor is in no way useful to someone casting hexes).
Monk is a class to play if you're in the mood to play the skill bar everyone else is going to dictate to you (full heal/protect). That's why when I want to have fun I'll go Mo/Me with Inspired Hex. I could have given you a heart attack yesterday using Lightning Surge (nice exhaustion) for knockdowns and Phantom Pain to kill enemies with Deep Wound.

Quote:
Originally Posted by Ensign
That is unless you have a minion master, then the assassin's regular supply of corpses can be put to good use to help the team. Insert any random build into the place of the assassin in this statement. Without a minion master you actually need a plan.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

If random.assassin didn't die 10x more than any other potential party member I would agree. The ability of an assassin to drop dead is legendary though, it is only natural to bring corpse exploitation skills with one in your group.

Peace,
-CxE

Master Fuhon

Master Fuhon

Lion's Arch Merchant

Join Date: May 2006

Can't argue with that Ensign. The assassin seems like it can only work for fighting mobile balanced groups with soft targets positioned in a backline defense. That leaves about one build possible for being an assassin (AoD) although Return works pretty nice. Recall was too energy heavy for me.

The other builds involve just walking/running right into combat like a warrior would. That's when you would get a nice Prophecies style beat down... getting swarmed by hordes of melee, having your self protection enchants shattered by groups of mesmers, elementalist spiked, etc.


To go along with the original topic, I tried out an E/Rt dual attuned fire build with Generous Was Tsungai and Soothing Memories in a factions Temple Mission PUG... missed masters by 36 seconds. Aggro control wasn't there, so the old renewal/echo nuker would have gotten worse results. But the 36 seconds could have been the difference between me running my dual recharge gear instead of carrying urns, since I was the sole nuker.

On the other hand, I held aggro for a moment with my superior self heals and survived a 3 afflicted warrior frenzy attack while casting and managed to cast at least two 70 point heals on characters that would have died. I guarantee Aura of Restoration wouldn't have done this, because the group almost wiped at that point.

Other causes for missing by 36 seconds...minion master died at one point from fighting up close, and we had to recreate the army. At another point the minions body blocked a ghost.

art of war

art of war

Ascalonian Squire

Join Date: Nov 2005

maryland

way of the phoenix

A/W

yeah it kind of angers me that people discrimnate against me when im playing my sin or my ritualist. but if you cant find a random grp go with guild mates cause they know how you play and there easier to get along with. and also my sin doesnt drop like fly.

K U J A

Lion's Arch Merchant

Join Date: Mar 2006

Montreal

Lords Lonely Lovers

Mo/Me

Quote:
Originally Posted by Amy Awien



A build will not win and will not help a team to win, you need player skill.

It is not (just) the build - I prefer the term skillset - but how you use it within the team.
Alright, sorry, i counted the build after skill. Once you have the skill, you can't run some random build. You need something that's proven to have worked as a team.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

You lost me here, what are you trying to say?