Erm 60hp shield

xb0vv

Wilds Pathfinder

Join Date: Aug 2005

Heard a rumour around about a shield that gives 30hp twice, its green.
Saw a rich friend searching for it in keineng centre, he said he had seen it in a trade window and was very convinced. This person dosent lie alot so, any1 know anything?

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

yes there is... now if i could remember where that guildwiki link went to...

I dont remember it being a shield tho...

Kitty

Kitty

Academy Page

Join Date: Sep 2005

Germany

EI

N/Me

there is no green shield with 2*30 HP. Only one with 60Hp while hexed, but I doubt you mean that one. I'm pretty sure only staffs can have that kind of mod.

db0y

db0y

Frost Gate Guardian

Join Date: Aug 2005

Noobs 4 Lyfe

http://gw.gamewikis.org/wiki/The_Shadows_Hold

Ira Blinks

Banned

Join Date: Feb 2006

the link is broken

Nexium

Krytan Explorer

Join Date: Mar 2006

This might sound Weird but those shield's that have 60+hp while hexed and -3dmg while hexed,does that -3 cut down on degen's like Conjur phantasm?
i havent had a chance yet to try it out... but i think the asnwear is plain and simpel ''No''

Kitty

Kitty

Academy Page

Join Date: Sep 2005

Germany

EI

N/Me

is it one of those Coke items? Cause I never heard of it.

EDIT:
Quote:
Originally Posted by Nexium
This might sound Weird but those shield's that have 60+hp while hexed and -3dmg while hexed,does that -3 cut down on degen's like Conjur phantasm?
i havent had a chance yet to try it out... but i think the asnwear is plain and simpel ''No''
No, it doesn't work with degen, it just reduces your damage, while there is a hex on you.

themickman

Krytan Explorer

Join Date: Dec 2005

W/Mo

yeah, i cant get onto alot of the dragon fest links on wiki right now

smork

Pre-Searing Cadet

Join Date: Jun 2006

Mo/

Quote:
Originally Posted by db0y
And what was the point of linking that? Unless shields now have sundering mods its completely unrelated.

Death Snapper

Lion's Arch Merchant

Join Date: Jan 2006

Canada - Toronto

The Little Nutters (PWN)

so this shield is basically like a armor 16 (req9) health +30, health +30 shield?

whats the skin like?

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

If I'm right, nobody has confirmed the Shadows Hold axe yet, it's just a rumor, and the link, before it got broken/taken down for innacuracy had no picture of the AXE (not shield). And it definitely didn't have 2*+30health on it either.

J3mo

J3mo

Lion's Arch Merchant

Join Date: Feb 2006

NL

Please contact the Administrator if your date of birth has changed.

Mo/

Might be a Hoax

The Last Cruzader

The Last Cruzader

Lion's Arch Merchant

Join Date: Feb 2006

Who Kicked Down Our [Door]

W/A

Yes I smell another "Terror Sheild".

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Guildwiki has technical issues, that is why the link was unreachable shortly ago.

As for the Shadow Hold article, there has been no confirmation whatsoever that this information is genuine. No proof has been shown so far. The article was created by an anonymous editor with no contribution history, so scepticism is justifiable.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

If you search in wiki for shadows:

Signet of Shadows (778 bytes)
2: {{Signet of Shadows}}
Riposting Shadows (330 bytes)
3: ...s a return attack. If this attack hits, Riposting Shadows is renewed.
Adept of Shadows (458 bytes)
2: {{BeastInfo | name = Adept of Shadows
3: | image = [[Image:Adept of Shadows.jpg|128px]]
Adept of Shadows/Collector (636 bytes)
1: ==== [[Adept of Shadows]] ====
A/Rt The Art of Shadows (4135 bytes)
Shadows hold (284 bytes)
1: {{delete|see [[The Shadows Hold]]}}
6: The Shadows Hold is a new green drop from the captian Ruijiyo...
The Shadows Hold (165 bytes)
7: The Shadows Hold is a new green drop from the captian Ruijiyo...

Hmm abit screwed... anyway, there are 7 hits, last 2 (6&7) are links to this shield. Link 7 is same as above.. and not working. Link 6 is not working either. There were some more rumors about new greens dropped during the mission. But since noone can post real proof about it, we can consider it a hoax.

Helll is for Heroes

Helll is for Heroes

Lion's Arch Merchant

Join Date: Dec 2005

True Cinema

W/

if this exists, then they'll probably make a -4(while stanced/enchanted) shield too.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by The Last Cruzader
Yes I smell another "Terror Sheild".
/was about to post the same comment

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

Would make sense, anyone who owns a HoD axe will be watching closely i imagine.

ID_Roto

ID_Roto

Ascalonian Squire

Join Date: Jun 2006

If there is, ANET probably did one of two things :
1) Make it back to normal.
2) Or if it is real and no one has any real proof, and just let this mystery continue.

Anyway, this will make people go in and look for these things.

-Edit- Spelling

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

What does it matter? Its far less effective than -2 dmg. After 15 attacks you would have reduced 30 dmg. You could take more attacks than that withing in 30 seconds.

Life increase is only good vs spike and does nothing in the long haul of a match.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by twicky_kid
What does it matter? Its far less effective than -2 dmg. After 15 attacks you would have reduced 30 dmg. You could take more attacks than that withing in 30 seconds.

Life increase is only good vs spike and does nothing in the long haul of a match.
The same can be said about +5 armour mods vs +30 fortitude mods. And which one is more popular, even at top end GvG?

Gafgarion

Frost Gate Guardian

Join Date: Sep 2005

Brazil

Scars Meadows [SMS]

W/

Sometimes you don't last long enough to survive 15 attacks. That +30 hp buffer sometimes makes the difference between being left with 1 hp and right after that saved by a monk, or becoming ham on the floor.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Hey Guys! I just got a Terror Shield drop from one the Dryders!

:\

ChrOnic_Seizures

ChrOnic_Seizures

Academy Page

Join Date: Nov 2005

Demon Soldiers Elite

Mo/

http://gw.gamewikis.org/wiki/Terror_Shield Hoax

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

It was a joke.

Did you not see my primative sarcastic emote face?

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

Just gotta post this one more time...

ID_Roto

ID_Roto

Ascalonian Squire

Join Date: Jun 2006

Quote:
Originally Posted by Doomlord_Slayermann
Just gotta post this one more time...

That is so funny, did you make that yourself?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by -Loki-
The same can be said about +5 armour mods vs +30 fortitude mods. And which one is more popular, even at top end GvG?
Depends on base armor. High base armor needs +hp. Low base armor needs +5 armor.

Wars are the only ones that use sheilds. Candy shields are used for the 10 armor while lowering energy but that's about the only exception.

Its only a 15 hp boost without the -2 dmg reduction. It takes less than 15 hits to equal the value of the 60 hp. The 15 hits was the equivilant example. 8 hits would exceed the 15 hp boost. I'll stick with the good ol 45/2.

Even if it did exist no one would use it (anyone with some mathmatical sense that is). Like the -5/20% when it came out it was all the craze and everyone wanted it. Shortly everyone back to the 45/-2 because it was simply better.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by twicky_kid
Depends on base armor. High base armor needs +hp. Low base armor needs +5 armor.

Wars are the only ones that use sheilds. Candy shields are used for the 10 armor while lowering energy but that's about the only exception.

Its only a 15 hp boost without the -2 dmg reduction. It takes less than 15 hits to equal the value of the 60 hp. The 15 hits was the equivilant example. 8 hits would exceed the 15 hp boost. I'll stick with the good ol 45/2.

Even if it did exist no one would use it (anyone with some mathmatical sense that is). Like the -5/20% when it came out it was all the craze and everyone wanted it. Shortly everyone back to the 45/-2 because it was simply better.
a +60 will be usefull for many reason.

example

Infuser.

having +90(60 from shield 30 from weapon) will obtain you

More hp. to resist when you get spiked.

More hp healed for infuse.

plus remeber many damage source completely ignore armor...

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by lishi
a +60 will be usefull for many reason.

example

Infuser.

having +90(60 from shield 30 from weapon) will obtain you

More hp. to resist when you get spiked.

More hp healed for infuse.

plus remeber many damage source completely ignore armor...
Infuse health only truely heals 100-125 hp. You still have to heal the monk aftwards. Its to prevent spiking. If you don't cast it in the split second the target is dead. Doesn't matter how much it heals for. Its a fast healing spell that diverts majority of the dmg to another target.

Smite, Shadow and degen are the only sources that ignore armor. Everything else gets reduced.

+90 compared to +75. Still only a 15hp difference. That's not going to save you from a spike. The speed of your monk's heals is what's going to save you.

15 hp is negible otherwise people would be using the +hp armor. Use it if you want but numbers don't lie. You can prevent more dmg than that 15hp in just a few seconds into the battle. GvGs easily go to vod most of the time. Over the course of a battle the -2 will prevent more dmg than they 15 hp.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Doomlord_Slayermann
Just gotta post this one more time...

And again we tell you it woulda been much funnier if you said "terror" instead of awesome.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

^^ Its still freakin funny

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

I agree with Kijik. Awesome > Terror : )

zakaria

zakaria

Lion's Arch Merchant

Join Date: Jan 2006

Can Gaile confirm about this shield existance ?if there is shield like this its price will spike more than you can imagine..and everyone will search for it.

xb0vv

Wilds Pathfinder

Join Date: Aug 2005

Like i said the guy was 100% sure he saw it, so ill try to ask him mroe questions ingame.

Ecomancer

Ecomancer

Frost Gate Guardian

Join Date: Dec 2005

I don't think there is such a shield. As it is, warriors with full berserkers armor and a +30HP shield and +30HP weapon can get up to 625HP I believe. Now, add another + 30 and it becomes too godly. 655HP on a warrior with best armor...

zaza

zaza

Frost Gate Guardian

Join Date: Jan 2006

Tiger Tail

N/R

As far as i know the only weapon that has the 2*30hp is the fleshweaver.

Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Join Date: Jul 2005

Chicago IL

Dark Phoenix Risin [DPR]

W/P

Quote:
Originally Posted by Ecomancer
I don't think there is such a shield. As it is, warriors with full berserkers armor and a +30HP shield and +30HP weapon can get up to 625HP I believe. Now, add another + 30 and it becomes too godly. 655HP on a warrior with best armor...
655 is godly? Try Endure/Defy Pain.

Havelock

Academy Page

Join Date: Feb 2006

Quote:
Originally Posted by zaza
As far as i know the only weapon that has the 2*30hp is the fleshweaver.
The Scar Eater, The Darkwish, Woe Spreader, Amadis' Air Staff, Koosun's Fire Staff, Ssyn's Staff, Bazzr's Staff and Ritual Lord's Staff have it too. And maybe I've missed some, but all of these are staves.

And you can of course mod your own staff with +30 Hale and Fortitude mods.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by twicky_kid
Infuse health only truely heals 100-125 hp. You still have to heal the monk aftwards. Its to prevent spiking. If you don't cast it in the split second the target is dead. Doesn't matter how much it heals for. Its a fast healing spell that diverts majority of the dmg to another target.

Smite, Shadow and degen are the only sources that ignore armor. Everything else gets reduced.

+90 compared to +75. Still only a 15hp difference. That's not going to save you from a spike. The speed of your monk's heals is what's going to save you.

15 hp is negible otherwise people would be using the +hp armor. Use it if you want but numbers don't lie. You can prevent more dmg than that 15hp in just a few seconds into the battle. GvGs easily go to vod most of the time. Over the course of a battle the -2 will prevent more dmg than they 15 hp.


First, having high HP for infuser and infusing target helps. Most spikes, even high end ones are not perfect. They are usually in 2-3 "stages."(as in some in time, one not quite in time and one is off). Look at EW's spike, they where consistently 2 stages. IGN lag, Vent lag and just the human factor.
With less HP, you give yourself and the infuser less time.

I am unsure where you get 100-125, but a typical infuse is 200-300 hp.
Yes you must heal the monk, but that having a high HP allows for secondary infuse (sB/RI anyone) to buy you more time. Look at Prot Boon - RoF cast. This cannot save you from a pure spike even though it can heal for as much as 200+ with no HP penalty. Infuse is a unconditional direct heal. Speed is only HALF of the equation.

With spike, it does not matter if you go to VoD. The kills is not overtime. Reducing the damage for 1000 HP in 30 minutes is not going to help if they successfully spike you down anyway every 20 seconds. Being saved for 10 hp during a spike with a potential damage of 500-800 is a non factor. The +30 does.

Yes -2 helps but -2 does not help against degen or hard spikes. It works well for pressure builds.

Third, when DP'd, +30 helps more than -2 dmg does.

Even on high end GvG +30 health is popular.

Fourth, it call comes down to your build and situation. Some would benefit from more HP and some more armor. The mods are intentionally created to be close to each other in benefit. There is no absolute between which is better.