My guildie friend and I decided to do Hell's Precipice because we needed to do it (I was monk, he was tank), so we got a pug group to do it. We start off fine, clear the first couple of groups... then our other monk dies and decides to leave. The rest of the group decided to continue, because I was sure I could heal them all. Right after this, we get to the warrior boss, kill him, then one of the warriors decides to leave. We now have 6 people, but we decided to continue on. Then right after the warrior boss we get to the Necro boss, kill him, the necros cap, then one of them leaves (we was N/W and he was trying to tank @_@). Now we are down to 5 people, two tanks, and ele (who went afk after this, she only needed bonus for the protector titleh so she leeched it off us), and an SS necro. The one tank tells us it is now impossible, and soon after says he has to "go." So now we are really down to a tank a monk and an SS necro. We decide to carry on, despite the odds. We slowly kill away the groups at the portals, go get the bonus, do the bonus, then kill the portal wraiths. At this point I am suprised how well we are doing, no one is dying at all. We get to Rurik and somehow only manage to pull his group and kill them off slowly with my guildie tanking and using eviscerate and executioners axe, the SS using SS and spinal shivers, and me healing them both. Now comes to the part where we get to fight the Lich. It has been a while since I did this mission, so I couldn't remember how hard he was exactly. I figured him to take little damage, do lots of damage, and take a long time to kill. Instead, he takes a crap load of damage, does very little damage, and dies quickly. We beat it with 3 people for most of the mission. This made me think, "How sad is the PvE if the last mission in the game can be beaten with a random pug of 3 people?" The Lich reminded me of Shiro, except Shiro dies even faster. A good group can kill him in like 30 seconds. Seriously, these are the bosses of both games, and both are this easy to kill? I honestly think they need a buff, along with PvE in general. PvE only becomes a little bit challenging at Thunderhead Keep and afterward. Every mission before then is easily henched. IMO the only decent PvE in the game is The Deep or Urgoz Warren, and it seems that groups are getting much more efficient at those too. I know the game is mostly about PvP, but they could at least spice up the PvE a little bit to make it interesting. I enjoy a challenge more than I enjoy slaughtering easy monsters all the time, and I know more people feel the same.
Just thought I'd share this... I do have screenshots for proof if anyone doesn't believe, but I doubt this is even that amazing...
R



and its fun
to go urgoz with pug.... i dunno - cap all elites in factions with only henchy....