-------In relation to pve---------
I think a major problem in guild wars is that people become so reliant on sticking to a particular build (example the wammo, a warrior with monk skills)that they forget to even try to mix skills and come up with new creative builds to tackle pve environments.
These people are becoming so reliant on these builds they chose to even neglect people that play something different.
Even going as far as not letting a assassin or mesmer into their group and sticking to the simple set up.
The most common classes being accepted into teams usually are the warrio, elem, monk and mm which are necro that focuse on minions.
And even within these groups people are expected to play a certain role.
I Know Anet have brought in some quests such as the captain missions which forced people to think outside the cookie cutter and this is a good sign.
Hopefully with future instalments Anet will give some of the lesser roles in pve more uses and make people start thinking more about experimenting with builds and teaming with other professions.
Start thinking about mobs in quests and start making the mobs use skills that damage and work effectively against certain classes. Because with many of the enemy mobs there really isn’t much thinking involved and the same formulas are being seen over and over again.
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