Hi im trying to build my ranger to run EVERYWHERE and my last frontier is Southern Shiverpeaks. I have almost made it to the second zone, CLICK, but that is as far as I ever get. See below for a list of my gear and skills my attributes are 20 in healing and 20 experties. This is the build i use to run everywhere else but now im stuck.
Skills
Escape
Dodge
Zojun's Haste
Whirling Defense
Heal Area
Healing Breeze
Watchful Spirit <cover>
Mending
Any suggestions or help in this matter would be great.
HELP - Drok Ranger Run Build.
Drithlan
Mistical miss
yes, try this build
R/W serpents quickness - charge -shields up! - balanced stance
use those skills in a row (like cast em all in 1 second) in that order before going into a wormy area or other area with knockdown. That way u get 3 charges , 2 shields up and 2 balanced stances in a row. And these skills:
Troll unguent (use whenever you are slowed, you won't get far then anyways)
storm chaser
dodge
healing signet (for quick heal ups when theres a group on your tail and you cant find a safe spot)
if you can't make it after 10 tries, give me a message: girl from the woods or weathered wayfarer
R/W serpents quickness - charge -shields up! - balanced stance
use those skills in a row (like cast em all in 1 second) in that order before going into a wormy area or other area with knockdown. That way u get 3 charges , 2 shields up and 2 balanced stances in a row. And these skills:
Troll unguent (use whenever you are slowed, you won't get far then anyways)
storm chaser
dodge
healing signet (for quick heal ups when theres a group on your tail and you cant find a safe spot)
if you can't make it after 10 tries, give me a message: girl from the woods or weathered wayfarer
Drithlan
Ill Give it a try got any pointers for War Camp to Citidel?
Mistical miss
thats immensely hard for a ranger, but doable
I have done it as R/A most effectively
use serpentsquickness into shadow form, heart of shadow for when shadow form runs off, and deaths charge right after your shadow form runs off for health boost, only do that if you are being chased, otherwise just heal up.
My friend can do it with a 6 second spellbreaker, bringing a +enchanting weapons is almost required.
It can also be done using mending, watchful spirit,holy veil,smite hex, dodge,escape,troll unguent,heal area. Using watchful spirit only at the tundra giants, when you dont need holy veil.
The R/W build can run to warcamp as well.
An alternative, but not quiet as quick build, is with serpents quickness and melandrus resilience, you will need a frostbound armor for it and it works like this, when ever u are slowed, serpents quickness into melandrus resilience, troll unguent and walk on, until you are almost past the groep, then dodge away.
A useful technique on siege ice golems: dodge their water tridents by walking side wards.
I have done it as R/A most effectively
use serpentsquickness into shadow form, heart of shadow for when shadow form runs off, and deaths charge right after your shadow form runs off for health boost, only do that if you are being chased, otherwise just heal up.
My friend can do it with a 6 second spellbreaker, bringing a +enchanting weapons is almost required.
It can also be done using mending, watchful spirit,holy veil,smite hex, dodge,escape,troll unguent,heal area. Using watchful spirit only at the tundra giants, when you dont need holy veil.
The R/W build can run to warcamp as well.
An alternative, but not quiet as quick build, is with serpents quickness and melandrus resilience, you will need a frostbound armor for it and it works like this, when ever u are slowed, serpents quickness into melandrus resilience, troll unguent and walk on, until you are almost past the groep, then dodge away.
A useful technique on siege ice golems: dodge their water tridents by walking side wards.