Slowed Level Progression

nrvllrgrs

Academy Page

Join Date: Jul 2006

Keepers of Lore [LORE]

Me/R

After playing Prophecies and Factions, I must say that I far prefer the slow level progression in Prophecies than that of Factions. Each level in Prophecies gave me a sense of accomplishment and even more when I attained level 20. In Factions, level 20 is merely a placement in order to move the story, which I can understand and, at times, respect. It allows Factions characters to more or less immediately play with Prophecies characters, but it removes another challenge of the game.

I know it probably far too late to slow level progression for Chapter 3 (Nightfall). But I do request it for future installments. Am I alone on this?

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

level progress in phopheies is not slow! Get run till you are accended, that whole process probably took 4-5 hours or so. There are few record of lv 3 to lv20.

But that aside, I would say not to ask dev for slow progression, as it is just a gimmic for making player play more necessary hours. (I remember when I first play, there is a part that is just ginding, and I think to my self, not level grind again....) Instead, ask for more contents, more things to do, and more fun, that would make you forget you are even leveling.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

I think this topic has been covered a lot before, but since I didnt leave my input on those ill do it here.
Yes the level progression is sped up in factions. They did that on purpose i believe to get you into the higher end areas quicker, and focus on more PVP and high level gaming. I personally don't like it and I would rather play prophecies 100 times for every time i play factions, Factions feels very rushed out. They definitally need to slow it down in nightfall and accually let us enjoy that our uber leet wammo of doom hit level 10.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Prophecies lvling from 1 to 20 = 5 hours

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

Thats just power leveling, hes talking about playing the game the way its intended :-\

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Prophecies lvling is nice as it is ..

u can either play the thing normally AND rush the whole game if u want to ...

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

I think GW is more about skill than leveling. I mean no one wants to spend weeks leveling like most with most RPGs. Personally the fact that I don't have to worry about wasting time leveling constantly gives me time to enjoy the wider aspects of the game.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

I think prophecies was done correctly as witchblade pointed out. You dont have to sit there through the entire game 5 ro 6 times over, you can get right to the fun parts. The story line always stays the same each time you do it, so why do it so much. Anet should bring back running and power leveling...I dont want to play factions on my other two toons because of how long and tedious it takes with little to no reward and a lackluster storyline

AndrewAtHome

Frost Gate Guardian

Join Date: May 2006

Leeds, UK

Trinity Of The Ascended [ToA]

R/

The problem is that slower level progression means that the game is tougher for newbies. Whilst hardcore players might enjoy the achievement of hitting the highest level, it excludes more casual players from doing things only lvl 20's should do, namely PvP. This is probably similar to the game dev's perspective. The problem is, it's hard to please everyone. Personally, I do think that something in between would be a decent compromise, or maybe it's time to increase the level cap so that well established players have something to do in the next chapter... there's so many different resolutions to the levelling system.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

I agree andrew, however the rushing to level 20 in factions makes it less fun, you still need some resembalence of skill to do most PVP anyway so rushing someone into the harder parts with only a crash course in PVE doesnt seem like the brightest idea to me.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I'd like the progression to level 20 take a long time...

AndrewAtHome

Frost Gate Guardian

Join Date: May 2006

Leeds, UK

Trinity Of The Ascended [ToA]

R/

I agree with you too, I think PvE has been dumbed down a bit too much towards the casual player and that the quality of new players could suffer as a result. People need to spend lots of time learning their profession inside out and it just can't be done on a small island. Consequently the game seems to be a bit too easy and as mentioned many times before it doesn't take must skill to complete Factions, and defeating Shiro is far too easy. If Kuunavang had been the final boss I would be much more pleased, as newbies pug's simply don't know about interrupts and will die pretty fast from Kuunavang's awesome attacks.

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

Quote:
Originally Posted by AndrewAtHome
The problem is that slower level progression means that the game is tougher for newbies. Whilst hardcore players might enjoy the achievement of hitting the highest level, it excludes more casual players from doing things only lvl 20's should do, namely PvP. This is probably similar to the game dev's perspective. The problem is, it's hard to please everyone. Personally, I do think that something in between would be a decent compromise, or maybe it's time to increase the level cap so that well established players have something to do in the next chapter... there's so many different resolutions to the levelling system.
Prophecies was my 1st MMORPG; I didn't look at the "slower" level progression as making the game tougher; it gave me a chance to learn how to use my skills. When you're forced to do quests/missions just a few skills, you're forced to do some thinking/strategizing ( in other words, pulling a "Leeroy" meant dying REAL fast--lol). Later on, as the better skills became available, your skill with your character(s) also got better (at least, I felt it did for me). My warrior got to Level 20 during the desert missions, and I felt a pretty good sense of accomplishment with that.
With my second character (a monk) I got to Level 20 during the Jungle missions (The Wilds, Bloodstone, etc.) I knew a LOT more with that second character.
I kind of feel that the fast level progression in Factions hurts the new player, in a sense. People may come off the island at Level 20, but I wonder (this is for the people who have purchased Factions only) if they have a good sense of what they're doing, and what's going on. The slow approach, IMO, would benefit a lot of people....

AndrewAtHome

Frost Gate Guardian

Join Date: May 2006

Leeds, UK

Trinity Of The Ascended [ToA]

R/

The level progression really bugs me, and I feel I should clear up that I'm not anti-slow-levelling and as Kern rightly says it gives you a good opportunity to develop strategy, so when quoting me don't assume I like fast levelling. I forsee Nightfall being similar to Factions, as unless they take much notice of opinions from sites such as this, they will continue to make chapters which are too quick and easy. I would love Chapter 3 to be hard, and slow, in low level areas so I have a good chance to learn the new professions. Only time will tell how this game will play out...

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

The problem with nightfall is, they have to adapt the higher levels into the same missions without screwing the story line. If we all had level 20 characters in the start or prophecies, would fort ranik have been an accomplishment(not that it was) so the tricky part ofr anet is to blend the two, or now three campeigns together as to not hurt the story line...If i make any sense..

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

/notsigned

Want slow level progression? Don't do any quests and only kill things that are 4-5 levels below you.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

Quote:
Originally Posted by Winterclaw
/notsigned

Want slow level progression? Don't do any quests and only kill things that are 4-5 levels below you.
Because THAT is good reasoning...
The topic is more or less, does the quick level progression in factions make the player quality worse, and hurt the storyline of factions compared to the Prophecies....



This has basically been a conversation going back and forth between a couple people..hah

AndrewAtHome

Frost Gate Guardian

Join Date: May 2006

Leeds, UK

Trinity Of The Ascended [ToA]

R/

Yes that is one major reason why Factions rushes players to lvl 20, so that by the time they reach Vizunah both local and foreign quarter teams are nearly equal. Maybe inserting prophecies characters into Factions further on would've been better, and then having a longer storyline to compensate - there's lots of map left so why not have a few more missions?

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

I rather had a starting area, like pre-searing, that you could just skip, if you don't like grinding, if you do, you are automatically Level 20.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Leveling up in Factions is relatively slow, it's not as if you immediately start at level 20, you have to work for several hours and the way Factions is set up, it meshes nicely.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I'd rather have no levels at all. Start the game with max attributes.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

you only *really* had to level to 15 in GW:P anyway. Ascending ftw. Doing all the skill quests and some of the missions on my Necro led me to the desert to ascend at about that level. /shrug

Meh, the leveling isn't a huge concern of mine, just as long as they include skill quests. The training quests in Factions were helpful too, so put both of those in C3 and its gg.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

The point I think really is, GWF was a standalone game and as such should have as much for newer people to learn the game as GWP did...meh..

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

/NOTSIGNED TO THE MAX (sry if I overdid that)

I just dont like pointless lvling,

In most games when you reach the max lvl the game ends.

But in Guild Wars when you reach the max lvl the game begins.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

leveling is a gimmic, a way to extend game play time with out really offering much.

Sure it give lots satisfaction and sense of achieveing goals, but making it longer than it needed to be, is just asking for more time to waste.

I think one of the "original" goal of GW is the hope that you won't concern yourself with leveling, and certainly not power level grind like in other game. You would play the game, follow the plot line, and before long, if you do all the linear missions and such, you would be reaching max with out too much 2nd effort.

You could try to find a good suggestion about giving player more satisfaction when you level over lv 20, beside just earning one skill points. But would not recomand many any suggestion about increasing level caps or something that would result in player elitism. I think such thing is needed, and really help the game.. but what would it be? I have no answer, else I would be suggesting it.

ArTy

ArTy

Lion's Arch Merchant

Join Date: May 2006

Australia

Overclockers Australia [OCAU]

Leveling my new War to 20 playing normally gave me a satisfying sense of accomplishment. Something that Factions characters will probably not experience.

People could always get power-levelled if they have already been through the game 20 times with as many characters

/signed though it wont make a difference to anything

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Quote:
Originally Posted by actionjack
level progress in phopheies is not slow! Get run till you are accended, that whole process probably took 4-5 hours or so. There are few record of lv 3 to lv20.

But that aside, I would say not to ask dev for slow progression, as it is just a gimmic for making player play more necessary hours. (I remember when I first play, there is a part that is just ginding, and I think to my self, not level grind again....) Instead, ask for more contents, more things to do, and more fun, that would make you forget you are even leveling.
I doubt the OP meant it was slow after getting runs and skipping the game like a damn n00b.

I have to agree on this, there is a bit of strategy involved with leveling (moreso while they had attribute refund points). You need to deal with available skillpoints etc. With factions, you start on an island with your 15 atribute point quests which as easy as hell compared to prophecies ones and 4000xp quests. As soon as you get off, theres a skill trainer with like every skill except 5 or something. That takes away the challenge of getting skills.

A lot of the challenge was taken away in factions and that is one of my major dissapointments.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

/not signed

lvl in faction is just right... i HATED dwelling around jungle doing a quest working measy 500 exp and i had to spam "LFG" for 24 hrs before that...

Dark Dragon

Dark Dragon

Frost Gate Guardian

Join Date: Jul 2006

RTD

E/

I don't mind how fast or slow the lvling is but i would want more time to feel how a character class plays with GWP i really felt i knew how my charater plays and how to use her to the maximum effect but with GWF i hit lvl 20 and had most skillsand still didn't know how to use that character.

if they did slow down the lvling it coul dpossibly bring up the quality of players maybe.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Across The Battle
The problem with nightfall is, they have to adapt the higher levels into the same missions without screwing the story line. If we all had level 20 characters in the start or prophecies, would fort ranik have been an accomplishment(not that it was) so the tricky part ofr anet is to blend the two, or now three campeigns together as to not hurt the story line...If i make any sense..
QFT. Factions has no level progression because so many of us brought our level 20s over. It would kinda suck if 70% of the game was for low levels.

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

exactly. what would i do with my 4 level 20 characters? how boring would it be to be doing missions in say northern shiverpeak equivalent areas for lvl 20's?

its a skill game not a leveling game. it was never a challenge to lvl my characters in prophecies, it just took time, as long as i was playing the game as intended.

Symbol

Jungle Guide

Join Date: Aug 2005

Since when does slower levelling lead to better players?

Dark Dragon

Dark Dragon

Frost Gate Guardian

Join Date: Jul 2006

RTD

E/

When players level at a slower rate hopfully, im notat al sure about this, they would theroretically have more time to be creative and try new things rather than hit lvl 20 with the one build that got them there and stick with it.

I think it might also get rid of some the i'm lvl20 that means im the best attitude, some people don't seem to understand that skills are more important than levels in this game, i seem to be seeing more in factions than i see in GWP

not to sure, but thats what my views are.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by actionjack
level progress in phopheies is not slow! Get run till you are accended, that whole process probably took 4-5 hours or so. There are few record of lv 3 to lv20.
How the hell would a low-level character beat the desert missions? I mean, Elona can be run, but the other two require fighting...

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Hyper Cutter
How the hell would a low-level character beat the desert missions? I mean, Elona can be run, but the other two require fighting...
I dunno how they do it, but I saw a level 5 monk in Dragon's Lair the other day.

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Hyper Cutter
How the hell would a low-level character beat the desert missions? I mean, Elona can be run, but the other two require fighting...
U can ask friends to help u. I ended up doing missions for a soon-to-be Survivor (yah, its a *very* interesting way to get that title, abuse the crap of ur friends and hide in the corners :/).

that explains it tho

Ge4ce

Ascalonian Squire

Join Date: Jun 2006

D Class

Mo/

Want to level slow?
Do Prophecies.

Want to level fast?
Do Factions.

Isn't GW a pvp based game? I'd rather pvp on lvl 20 with full attributes and nice skills+elites...then half way the game with lvl 15 and almost no elites.

See Factions as a "Online Massive Fast Leveling Character Playing Game"
or something..

Dark Dragon

Dark Dragon

Frost Gate Guardian

Join Date: Jul 2006

RTD

E/

Quote:
Originally Posted by Ge4ce
Want to level slow?
Do Prophecies.

Want to level fast?
Do Factions.
if you read the OP then you would have know this was for peoples opinions on future chapters wherethere they would prefer slow leveling or fast leveling, not to do with current games.

Wacky

Lion's Arch Merchant

Join Date: Feb 2006

Trans Tasman Alliance [TTA]

Me/

I really really really like the fast leveling of Factions. Even in Prophecies with my first character I felt that after levelling from 1-10 really quickly, levels 11-20 just dragged on and overstayed their welcome.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by xiao1985
/not signed

lvl in faction is just right... i HATED dwelling around jungle doing a quest working measy 500 exp and i had to spam "LFG" for 24 hrs before that...
I did like that. never had to spam lgf for 24 hrs.
I agree with the general opinion here, but they could have made Factions bigger, with more time and quests to level more slowly, just as in Prophecies. It was after all a stand alone that cost as much as Prophecies. Should have had the same amount of content. Chapters would have been bigger, more gameplay for your money, but then again, they need to make money cuz theres no monthly fee, so I can understand Anet.