GW needs to fix pets.
Volomon
Ok obviously the Beast Mastery line out of all other has to be the least used. I think everyone can agree that everyone automatically accepts the fact that this is utterly a last idea and merely a novelty skill line.
Anet based on that fact alone should be working on why its barely used and start fixing that line.
Now normally I don't play pets at all but I just find it to be unique merely for the above fact. However its still hard to justify its use for any reason at all.
#1. Pet DP, its just retarded your pretty much killing the entire skill line by applying DP to pets. When your pet is using up multiple skill spots then dies in a few hits because of 60% DP, its really hard to justify its use.
#2 AI obviously all AI sucks in this game, pet AI is no different luckly theres not as much room for them to suck as there is henchmen. The MOBs are evened out by an increased amount of health or damage whereas hench and pets are not.
#3 Uses of Skill Slots needed to devote to pet. AKA Charm.
#4 Interruption, and the rez/heal interruption. How many times have you died from this alone?
I've been thinking, what about applying a unique extra slot for Charm, I seriously don't believe it should count as a skill slot, whats everyone else think a possiblity? That by itself would increase its probablity of usage or even removing the DP.
Anet based on that fact alone should be working on why its barely used and start fixing that line.
Now normally I don't play pets at all but I just find it to be unique merely for the above fact. However its still hard to justify its use for any reason at all.
#1. Pet DP, its just retarded your pretty much killing the entire skill line by applying DP to pets. When your pet is using up multiple skill spots then dies in a few hits because of 60% DP, its really hard to justify its use.
#2 AI obviously all AI sucks in this game, pet AI is no different luckly theres not as much room for them to suck as there is henchmen. The MOBs are evened out by an increased amount of health or damage whereas hench and pets are not.
#3 Uses of Skill Slots needed to devote to pet. AKA Charm.
#4 Interruption, and the rez/heal interruption. How many times have you died from this alone?
I've been thinking, what about applying a unique extra slot for Charm, I seriously don't believe it should count as a skill slot, whats everyone else think a possiblity? That by itself would increase its probablity of usage or even removing the DP.
Sagius Truthbarron
Quote:
Originally Posted by Volomon
#2 AI obviously all AI sucks in this game, pet AI is no different luckly theres not as much room for them to suck as there is henchmen. The MOBs are evened out by an increased amount of health or damage whereas hench and pets are not. |
You wouln't find better AI then this, really.
Volomon
What are you talking about the AI has shitty pathfinding, its attacks are based on what limited skills they are given, and they just attack anything you attack. As soon as you die their survivablity goes down by 50% unless your pass the Forge with the Prot Monk.
I mean the whole basis of beating the "Mirror Self" is by giving it skills it will kill itself using or at least thats how most people beat it.
The AI mobs are based on patrol points and simple placement. Its the most simplistic AI you could find.
Compare the complexity of a FPS AI to a MMO AI, MMO AI is turned down for a reason so theres very little info from server to client as possible.
Thats why theres no control for the pet like in most MMOs. Such as attack, passive, follow etc that you would find in most other games with "advanced AI".
For your information some games do have adaptive AI, they just switch AI scripts depending on your actions. Such as aggressive AI becoming defensive when they are running low on resources or health triggered by that factor.
Ohya and Dynamic Scripting, where they create their own ruleset based on encounters and develop the script on their own based on how well it worked.
I mean the whole basis of beating the "Mirror Self" is by giving it skills it will kill itself using or at least thats how most people beat it.
The AI mobs are based on patrol points and simple placement. Its the most simplistic AI you could find.
Compare the complexity of a FPS AI to a MMO AI, MMO AI is turned down for a reason so theres very little info from server to client as possible.
Thats why theres no control for the pet like in most MMOs. Such as attack, passive, follow etc that you would find in most other games with "advanced AI".
For your information some games do have adaptive AI, they just switch AI scripts depending on your actions. Such as aggressive AI becoming defensive when they are running low on resources or health triggered by that factor.
Ohya and Dynamic Scripting, where they create their own ruleset based on encounters and develop the script on their own based on how well it worked.
Mormegil
Mmmm, no. Try to face a grp of shadow warriors/monks/mesmers in the fissure of woe. The monk heals when needed, the mesmer interrupts your skills constantly OR sucks out your mana, while the warrior(s) will beat the crap out of you.
Frankly, they're more intelligent than the average player.
A human grp composed by the same classes will probably result in the monk casting useless healing breezes, thus running out of mana fast; the mesmer would cast some spell here and there only to end running away like a retarded from a warrior eager to deal Final Thrust on her; the warrior would attack another warrior to prove he's cool and mighty, wasting his dps on a heavy armored and constantly healed enemy and getting raped to death by casters some seconds later.
Oh and talking about beastmastery, of course there's a way to make your pet more effective. Just read ATTENTIVELY all the skills you have that can increase your pet's dmg/rate of attacks and pump the attribute up.
Frankly, they're more intelligent than the average player.
A human grp composed by the same classes will probably result in the monk casting useless healing breezes, thus running out of mana fast; the mesmer would cast some spell here and there only to end running away like a retarded from a warrior eager to deal Final Thrust on her; the warrior would attack another warrior to prove he's cool and mighty, wasting his dps on a heavy armored and constantly healed enemy and getting raped to death by casters some seconds later.
Oh and talking about beastmastery, of course there's a way to make your pet more effective. Just read ATTENTIVELY all the skills you have that can increase your pet's dmg/rate of attacks and pump the attribute up.
mamluk
The AI is ok in this game, enough that I find it enjoyable, but to claim that it is the most advanced today is laughable.
For exanoke, most of the time the AI will follow me in a direct line, which is great when I don't want to aggro anything, but I keep noticing that they will bunch up sometimes, making their aggro radius touch some mobs that I had avoided. Very annoying. Better AI would fix that.
For exanoke, most of the time the AI will follow me in a direct line, which is great when I don't want to aggro anything, but I keep noticing that they will bunch up sometimes, making their aggro radius touch some mobs that I had avoided. Very annoying. Better AI would fix that.
Drakron
Well its true, enemies mesmer dont use skills on my warrior they use on my elementarist ... they do a fine job of disable my characters as they can.
Another thing I found is they always go after spellcasters first, with my elementarist I was usually attacked first and with my warrior they simply run past me and go after the monk.
Another thing I found is they always go after spellcasters first, with my elementarist I was usually attacked first and with my warrior they simply run past me and go after the monk.
Aniewiel
The thing that I dislike the most about pets has been adequately documented by others: The fact that to "bring" your pet takes 1/4 of your skill bar. That's too much. I can see having one slot taken, but 2 is too many.
That said, IF they increased the skill belt to 10 slots, I could live with it.
That said, IF they increased the skill belt to 10 slots, I could live with it.
Mumblyfish
Quote:
Originally Posted by Volomon
Ok obviously the Beast Mastery line out of all other has to be the least used. I think everyone can agree that everyone automatically accepts the fact that this is utterly a last idea and merely a novelty skill line.
|
Quote:
Originally Posted by Volomon
#1. Pet DP, its just retarded your pretty much killing the entire skill line by applying DP to pets. When your pet is using up multiple skill spots then dies in a few hits because of 60% DP, its really hard to justify its use.
|
Quote:
Originally Posted by Volomon
#2 AI obviously all AI sucks in this game, pet AI is no different luckly theres not as much room for them to suck as there is henchmen. The MOBs are evened out by an increased amount of health or damage whereas hench and pets are not.
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Quote:
Originally Posted by Volomon
#3 Uses of Skill Slots needed to devote to pet.
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Aniewiel
MF, You shouldn't have to use TWO slots just to bring the pet!
Mumblyfish
...Why not? I manage just fine making a PvP tamer with the skill requirement.
Aniewiel
I think it would be more fair to have one skill required to bring it, opening up an extra slot for a pet attack skill or a pet heal skill. It shouldn't be an automatic that two are required. That way, if the person schlepping a pet along, opts NOT to bring the pet res skill, they're SOoL.
Volomon
Ok apparently people can't figure out the reason the Mesmer AI mobs or any Mob for that matter are capable of doing their jobs is because they probably only have 3-4 powers, not only do they have a 1 out of 4 chance of casting the right spell, but the recharge times keep them from casting the wrong spell over and over.
Thats not AI thats just limiting the amount they can screw up. Simply put they just limit what they can do so they can't screw up. Thats why you'll never see any mobs with more than one class of power. Plus they give them more mana and life to compensate for their lack of AI, that way even if they cast a lame spell they still have plenty of mana to screw up on.
I mean do you hear what your saying the monks heal when they need to heal, thats cause thats all the powers they have. For instance they can't figure out whos most important to heal or have a priority, a human player would probably choose to heal himself that why he could stay alive and heal everyone else after aggro is off of him, or heal lowest health player to highest.
NPC doesn't have a priority it just heals who ever has damage which is why henchmen run out of mana healing everything thats hurt even when out of a fight. Their priority sucks so bad they end up getting themselves killed even mobs. They don't know when to rez, aka rezing in the middle of a fight, which is why you don't see rez on very many mobs and if they do have it they are pretty dedicated to it.
I just came back to say that I thought Sagius Truthbarron might have just been sarcastic, but then again after reading these posts maybe people really believe the AI is good.
Ya all those PVP build on all the forums, hmm, maybe your right.
When has Swordsmanship or Marksmanship required a slot just to hold the weapon? Not to mention the 8 second interupt. Or if you carry the healing rez pet skill, your pretty much interupted again.
Thats not AI thats just limiting the amount they can screw up. Simply put they just limit what they can do so they can't screw up. Thats why you'll never see any mobs with more than one class of power. Plus they give them more mana and life to compensate for their lack of AI, that way even if they cast a lame spell they still have plenty of mana to screw up on.
I mean do you hear what your saying the monks heal when they need to heal, thats cause thats all the powers they have. For instance they can't figure out whos most important to heal or have a priority, a human player would probably choose to heal himself that why he could stay alive and heal everyone else after aggro is off of him, or heal lowest health player to highest.
NPC doesn't have a priority it just heals who ever has damage which is why henchmen run out of mana healing everything thats hurt even when out of a fight. Their priority sucks so bad they end up getting themselves killed even mobs. They don't know when to rez, aka rezing in the middle of a fight, which is why you don't see rez on very many mobs and if they do have it they are pretty dedicated to it.
I just came back to say that I thought Sagius Truthbarron might have just been sarcastic, but then again after reading these posts maybe people really believe the AI is good.
Quote:
Least used? Perhaps so. I don't think that means anything, in real terms. Least popular doesn't mean least useful. Many of us don't consider Beast Mastery to be a novelty skill line. It has a full range of solid skills that cover even more ground than the other Ranger weapon line, Marksmanship. |
Quote:
Beast Mastery is a weapon line. Your pet is your weapon, probably in lieu of your bow. Well, bollocks, I need to use most of my skill bar on Marksmanship skills if I want to be an archer? Bah! Just as swordsmen need to specialise, so do tamers. The pet is wonderfully balanced (though woefully underused), you just haven't tried to work it into a build yet. |
Mumblyfish
But then you're giving tamers one more skill slot to play with, and I reckon it's a bit too late to rebalance tamers accordingly. As someone who dabbles with Beast Mastery myself, I wouldn't want that.
Mumblyfish
Quote:
Originally Posted by Volomon
Ya all those PVP build on all the forums, hmm, maybe your right.
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Quote:
Originally Posted by Volomon
When has Swordsmanship or Marksmanship required a slot just to hold the weapon?
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Quote:
Originally Posted by Volomon
Not to mention the 8 second interupt. Or if you carry the healing rez pet skill, your pretty much interupted again.
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Kiiron
I have to agree with the skill requirement problem. It seems kind of silly to have to carry around both Charm and Comfort to be able to deal damage consistently. Sure, every weapon line requires skills, but at least those skills -do- something. You have to carry around Charm just to have your pet with you, and the skill doesn't do anything once you've already tamed an animal. Maybe if they combined Charm and Comfort into one skill? Having to spend 1/4 of your skills just to keep your pet around to do damage seems like too much of a sacrifice most of the time
edit: fixed typo
edit: fixed typo
Aniewiel
Once tamed, the animal companion should automatically come with you. Once in a battle situation, the ranger should have the option to "unsummon" their pet, thereby eliminating the need to carry Charm.
Volomon
Quote:
When has either brought another body to the playing field? It's just one of the cons of the attribute, every single one has them. It's got pros in spades, just like the rest. |
This thing has more cons than any other skill line.
Lets put it this way if Beast Mastery is the equivilent of any other weapon skill line then you would see alot of people with just Beast Mastery as an attack skill or at least that would be plausible.
Quote:
Just another one of the cons. I never really notice it, myself, as the only time the pet dies my team's as good as lost, or I'm dead. |
I know I do. I know 90% or higher ignore pets since pets can't use skills without their master, most people go for the master of the pet.
Pets have more cons than pros, simple as that. It needs to be fixed.
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I mean who here hasn't seen a Newbie attack a pet in say the Ascalon Arena and just thought to themselves, dumbass when there were other people of more importance.
On the flipside who here has been in a group where the Monk won't heal their pet? Why cause the monk knows that pets worthless, and he'll get DP so fast that it's just pointless.
I know there are some Ranger/Monks who devote themselves to their pets as an exception to the keep alive rule but come on not everyone should have to have this class in order for the skill line to work.
UsagiNoSenshi
Novelty line?! ok i'm going to have my strider come sit on your head. There are quite a few of us who play an all beatmastery build, and it is NOT a novelty, it's a serious build like any other thank you very much. And as for thr AI on pets, have you ever riden a horse? They are suposed to be tame and listen to you, but 40% of the time they don't. You can't expect a pet to be as smart as a human player. (sometimes they are smarter then some noob players though XP)
I'm sick of all you people bitchin about pet builds, if you don't like it don't play it and leave it alone! I've said it a millin times and i'll say it again, it's not the pets that suck, it's the people who don't understand how to use them... And there have been a ton of threads on this do a search!
I'm sick of all you people bitchin about pet builds, if you don't like it don't play it and leave it alone! I've said it a millin times and i'll say it again, it's not the pets that suck, it's the people who don't understand how to use them... And there have been a ton of threads on this do a search!
Caelus The Fallen
I've always thought it would be more sensible if any pet skill, not just Charm, allowed you to bring your pet along.
drowningfish999
I think pets are fine the way they are, people just can't notice the difference pets make. No one ever attacks pets in PvP, unless theres nothing else to do. Obviously this is a mistake if the tamer knows what hes doing. A pet can easily move to the back and mess up a spellcaster since almost no one will pay any attention to him. The only thing I want to be changed about pets is allowing you to see how much damage they do.
Mercury Angel
Points about the AI are correct though.
Pet AI is no better than any other, really. You know of that trick involving corners wherein the squishy party members the monsters want to get to are placed on the side of a wall so that the AI will choose a path that involves wrapping around the wall, and then having a tank stand there in the way at the corner?
The pets have a similar problem. If the area looks like this:
=====================
---------------------------
---------------------------
----------------Ally---------
Pet---- Player---/\\/--Target
----------------Enemy------
----------------------------
----------------------------
=====================
And you want to hit the target, you'll go around if necessary, or attack through the ally and enemy standing in front of you. Your pet will walk into the ally and enemy and stand there stupidly trying to get to the target but unable to. Since it won't go around, your only option will be to attack the enemy that isn't your target so that the pet will be doing SOMETHING.
I noticed that in the arena in a few battles. It didn't happen too often, but when it did, it was very frustrating. As with henchmen, it can be difficult to get them to move away once they're stuck in a certain position trying to get to a target.
I don't recall getting DP anymore from pet deaths. I thought the 8 seconds downtime was the replacement for that?
As for the power of the skills and abilities, and the beast mastery branch in general, I for one don't mind them.
Pet AI is no better than any other, really. You know of that trick involving corners wherein the squishy party members the monsters want to get to are placed on the side of a wall so that the AI will choose a path that involves wrapping around the wall, and then having a tank stand there in the way at the corner?
The pets have a similar problem. If the area looks like this:
=====================
---------------------------
---------------------------
----------------Ally---------
Pet---- Player---/\\/--Target
----------------Enemy------
----------------------------
----------------------------
=====================
And you want to hit the target, you'll go around if necessary, or attack through the ally and enemy standing in front of you. Your pet will walk into the ally and enemy and stand there stupidly trying to get to the target but unable to. Since it won't go around, your only option will be to attack the enemy that isn't your target so that the pet will be doing SOMETHING.
I noticed that in the arena in a few battles. It didn't happen too often, but when it did, it was very frustrating. As with henchmen, it can be difficult to get them to move away once they're stuck in a certain position trying to get to a target.
I don't recall getting DP anymore from pet deaths. I thought the 8 seconds downtime was the replacement for that?
As for the power of the skills and abilities, and the beast mastery branch in general, I for one don't mind them.
telarin
I think they should change such that your pet will follow you whenever you have pet skills equipped in your skill slot. It makes sense this way since the pets skills require a pet to work. This would get around problem of having to carry charm animal around all the time.
Black Raine
They should make it so pets stand right in behind you, not at the edge of your aggro screen. It makes pathing easier, and won't attract aggro as well in pve, and will make using the pet for attacking slightly easier because it will be able to jump right into battle with you.
The only real problem with pets are that they are unwieldy because all players can do is choose an attack target and choose the skills.
The only real problem with pets are that they are unwieldy because all players can do is choose an attack target and choose the skills.
Big Fat Duck
here's a fix: stop trying to make beastmastery work
IT SUCKS
IT SUCKS
UsagiNoSenshi
Quote:
Originally Posted by Black Raine
They should make it so pets stand right in behind you, not at the edge of your aggro screen. It makes pathing easier, and won't attract aggro as well in pve, and will make using the pet for attacking slightly easier because it will be able to jump right into battle with you.
The only real problem with pets are that they are unwieldy because all players can do is choose an attack target and choose the skills. |
Quote:
Originally Posted by Big Fat Duck
here's a fix: stop trying to make beastmastery work
IT SUCKS |
Ollj
A problem with pets is that you need to know how necros work to like pets.
Another is that even the best AI is not as good in PvP, so how to ballance that? its just not possible.
Pets still have an important role in this game and they are usefull in the team arena.
Another is that even the best AI is not as good in PvP, so how to ballance that? its just not possible.
Pets still have an important role in this game and they are usefull in the team arena.
Nessaja
-Pets have horrible AI
-Pets don't understand the concept of pulling
-Having pets is a fulltime job, while the rewards are lesser then with other classes.
Just face it, seriously, you have to attack a target to make the pet attack a target, casting spells doesnt even workk. Unlike henchmen who attack targets when spells are cast. They can't figur out things like attacking the nearest enemy when the first is dead, even henchmen can do that. The skills have a huge delay on them. You need 2/8 skillshots just to use a pet, he isnt effective at all with just 2 skills. If you bring more you need another to make him atleast decent (speed increase). The damage of the pets is a lot lower then bow/weapon attacks. The skills arent anything spectacular either.
Seriously, I know it's fun to play with builds that arent used a lot, but when something is broken it needs to be fixed. Don't come with "there are ways around it". Just because you can swim across a river doesnt mean there isnt a need for a bridge.
-Pets don't understand the concept of pulling
-Having pets is a fulltime job, while the rewards are lesser then with other classes.
Just face it, seriously, you have to attack a target to make the pet attack a target, casting spells doesnt even workk. Unlike henchmen who attack targets when spells are cast. They can't figur out things like attacking the nearest enemy when the first is dead, even henchmen can do that. The skills have a huge delay on them. You need 2/8 skillshots just to use a pet, he isnt effective at all with just 2 skills. If you bring more you need another to make him atleast decent (speed increase). The damage of the pets is a lot lower then bow/weapon attacks. The skills arent anything spectacular either.
Seriously, I know it's fun to play with builds that arent used a lot, but when something is broken it needs to be fixed. Don't come with "there are ways around it". Just because you can swim across a river doesnt mean there isnt a need for a bridge.
UsagiNoSenshi
It's not ways around it's knowing how to play the build. It's been said a million times, you can't half ass this build, all or nothing. And it's really only meant for rangers, not casters, not warriors.
Ilya Khan
I run a beastmaster and I challenge anyone right now to a duel with my bear. Winner gets 1k . The pets aren't the problem, its you. Be creative and you will realize that having a pet is 10x nicer than having a tank.
StarGatherer
I agree that charm is a waste of a skill slot.Once i charm an animal it is my pet.why do i have to take up a skill slot for a skill i wont use again unless i want to charm another pet.I would prefer to have a pet attack skill there.I mean my pet is my pal isnt it.My dog follows me whether i give him milkbones or not.Basically, the way it is now.For a ranger to have a pet he has to give up a skill slot for an animal that dies as fast sometimes as a necros summoned and necros dont lose a slot for that.And if i really like my pet i bring the comfort animal along thats two slots...if i want a pet attack i lose three.once the animal is charmed it should stay with you without charm in place.then you can add bestial pounce..woot
Silmor
I like the suggestion of letting the pet follow whenever you have pet skills along (not simply beast mastery skills), but I definitely don't think automatically including the pet with a ranger is a good idea. There are many situations where you simply don't want a pet along (for instance when pulling with a bow) so it should remain optional.
Also, this thread should be in the Sardelac Sanatorium (suggestions).
Also, this thread should be in the Sardelac Sanatorium (suggestions).
Volomon
Look the only people who are defending pets are the ones who use it for PvP I agree that they do work well for PvP but the only reason what so ever that they are good for PvP is because for the average player they can't conceive why anyone would want to put points into it, hence the pets ignored.
That is a lame ass reason for winning or using something, just because everyone ignores it.
You are talking about something that is traditionally PvE, however they tend to be so poor of a weapon for PvE you don't see many people use them. The reason they are used in PVP at all is because even with the limited AI they should be capable of attacking things, and the fact that everyone ignores them.
If I as a warrior could get everyone to ignore me with a skill I would use it, the same holds true for the pet in pvp.
On the flip side if pets did start to become a threat people would be busting up pets and everyone would need to be a R/Mo just to have BM work. For instance if you used a spider pet then obviously its probably going to get some attention.
I'm not saying it needs alot of tweaking but they could do a little to help it out such as give it more armor, health, or something.
Edit:
Apparently they have almost 1k life at level 11, so I guess Anet realizes they suck but they still need to do more. When I rez them with the 230 life at rez its only 1/4 the bar.
That is a lame ass reason for winning or using something, just because everyone ignores it.
You are talking about something that is traditionally PvE, however they tend to be so poor of a weapon for PvE you don't see many people use them. The reason they are used in PVP at all is because even with the limited AI they should be capable of attacking things, and the fact that everyone ignores them.
If I as a warrior could get everyone to ignore me with a skill I would use it, the same holds true for the pet in pvp.
On the flip side if pets did start to become a threat people would be busting up pets and everyone would need to be a R/Mo just to have BM work. For instance if you used a spider pet then obviously its probably going to get some attention.
I'm not saying it needs alot of tweaking but they could do a little to help it out such as give it more armor, health, or something.
Edit:
Apparently they have almost 1k life at level 11, so I guess Anet realizes they suck but they still need to do more. When I rez them with the 230 life at rez its only 1/4 the bar.
Silmor
Volomon, get your experiences and facts straight first. Pets don't have massive health bars like that, at level 20 they have 480 health and 60 armour, the basic equivalent of a caster-type. Pets are better in PvE than in PvP - in PvP they're ignored for a simple reason, being that they can't pose any threat whatsoever to a coordinated team. In PvE you can at least have some hope of a monster attacking your pet.
Why, so your weaker teammates get killed while you survive? The reason why you're being ignored is because you're not enough of a threat, whereas a monk or elementalist is.
Why would they need to become an R/Mo? If you have a Mo/- on your team, that monk can heal the pet just fine. I think you're misunderstanding some basic concepts in this game.
If any buffing of pets would occur, I'd say the pet skills could use love. Right now a pet skill works in pretty much the same way as a regular attack skill: added damage for one hit, and possibly an effect along with it. But controlling that attack is much more difficult - there's an annoying delay between issuing the call and the attack actually being executed, pets will frequently get stuck, and pets have severe trouble keeping up with a moving opponent. Landing a pet attack should hurt sufficiently, then.
Quote:
If I as a warrior could get everyone to ignore me with a skill I would use it, the same holds true for the pet in pvp. |
Quote:
On the flip side if pets did start to become a threat people would be busting up pets and everyone would need to be a R/Mo just to have BM work. For instance if you used a spider pet then obviously its probably going to get some attention. |
If any buffing of pets would occur, I'd say the pet skills could use love. Right now a pet skill works in pretty much the same way as a regular attack skill: added damage for one hit, and possibly an effect along with it. But controlling that attack is much more difficult - there's an annoying delay between issuing the call and the attack actually being executed, pets will frequently get stuck, and pets have severe trouble keeping up with a moving opponent. Landing a pet attack should hurt sufficiently, then.
Xue Yi Liang
Was the title of this thread an intentional pun?
i.e. ". . . needs to fix pets"
LOL
i.e. ". . . needs to fix pets"
LOL
Xonic
Guildwars' AI is pretty good, and definitly good enough to serve the purpose. From the short 3 weeks or so, I often find it is easier to go through some quests with henchmen than with real players. At least the henchmens will stick with me and do what they are suppose to be doing. no running off, no afk, no "so and so has left the game", and afk myself whenever I want.
one thing I find in comman, real players and henchmen, is some casters tend to think they are tanks and charge into the pack of mobs and get beaten into puple in .5 second flat. only difference is, henchmen don't talk sh*t to me when they die because of this (I am a monk).
I guess what I am saying is,
good players > henchmen > bad players
so henchmen performance is right in place.
one thing I find in comman, real players and henchmen, is some casters tend to think they are tanks and charge into the pack of mobs and get beaten into puple in .5 second flat. only difference is, henchmen don't talk sh*t to me when they die because of this (I am a monk).
I guess what I am saying is,
good players > henchmen > bad players
so henchmen performance is right in place.
Algren Cole
Quote:
Originally Posted by Sagius Truthbarron
What? This must be your first game. The AI in this game is the most advanced today. The mapping is perfect. Of course AI will be stupid, they don't really think (IE, Artificial Intelligence), they can't adapt to the way people think (Atleast not very well), of course.
You wouln't find better AI then this, really. |
silvertemplar
What i would like to see is requiring x points in beastmastery to have a pet level of y with you. Simple as that. No Charm Skill filling up spellslot, just the appropriate beastmastery points. I think too many people bring along a pet just because they can and then points out how useful they are, overshadowing the beastmaster specialists concerns.
Iras K
Quote:
Originally Posted by Mumblyfish
Just another one of the cons. I never really notice it, myself, as the only time the pet dies my team's as good as lost, or I'm dead.
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BTW, As I monk I've found myself casting more heal on the pet than average player.
Why? because the pet is indeed a very worthy ally. And you think one skill slot is a pain when you got a tank receiving damage at voluptuous quatities while your other team mates show up their skills? Hmmmm, bad ranger bad ranger.
If you gonna take a pet, use it. Because the Best Mastery line is indeed usefull component of the ranger build. If you gonna stick to the mark+wild ranger, then congratulations for being mediocre (Not in the bad and misunderstood sense of the word, but in it's real meaning of "average").
If you read well the Best Mastery skills, you'll notice that all of the skills complement another of the ranger skill threads and some are even more usefull in some situations than ranger skills itself.
Iras K
Or it's just hard to understand for the not worthies ;-)
Big Fat Duck
pets are a liability, especially for monks to keep them alive