Character models that evolve slightly with level.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Perhaps it's too much work to impliment - but this is a suggestion forum after all.

As a character advances experience levels (or at specific levels) the model might evolve subtley (e.g. warriors get slightly more muscular, monks get slightly bolder posture etc.). Experienced and battle-worn player characters would appear somewhat more majestic - it'd be a nice perk. Level 1 players might have slightly more slope to their shoulders.

Similarly, completing a very difficult quest or region (e.g. all of Fissure of Woe) can grant a character some mark of distinction on their armor or a tattoo somewhere.

In a game where people are willing to pay 60k (Marhan's or Granite Citadel) or 600k (Fissure of Woe) for unique armor that's, in practical terms, identical to 1.5k Droknar's Armor - unique visual "badges" could serve as a strong incentive to aspire to difficult achievements.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

That would indeed be awesome...

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Unfortunately, this would encourage grinding to get cooler looking, and people would brag about how 1337 they look.

kleps

Wilds Pathfinder

Join Date: Jun 2005

W/Mo

thats a good idea. even giving us the option of "appearance" points to customize ourselves as we evolve through the game. its purely aesthetics although everyone can make themselves stand out from one another.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by arnansnow
Unfortunately, this would encourage grinding to get cooler looking, and people would brag about how 1337 they look.
grinding?

Guild Powder

Academy Page

Join Date: Jul 2005

Quote:
Originally Posted by arnansnow
Unfortunately, this would encourage grinding to get cooler looking, and people would brag about how 1337 they look.
why do you care so much about people bragging. its really annoying.

why cant we have ANYTHING that differs us from others.

and btw no one brags. its just in your mind

Talesin Darkbriar

Talesin Darkbriar

Krytan Explorer

Join Date: Jun 2005

California - irrigated desert...

The Myrmidon

E/N

Xue thats a really cool concept.
I don't believe the GW engine has the graphics potential to handle that however.
EQ2 has a state of the art, "our technology is beyond your mortal comprehension" rendering engine and I'll be the first to say I was vastly underwhelmed.

Methinks this an idea that will see light in the next couple of years to come however!

Talesin

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Quote:
Originally Posted by Talesin Darkbriar
Methinks this an idea that will see light in the next couple of years to come however!

Wasn't there a game not long ago where your character's appearance changed over time based on whether they were doing good deeds or bad? Some console game?

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Quote:
Originally Posted by Guild Powder
why do you care so much about people bragging. its really annoying.

why cant we have ANYTHING that differs us from others.

and btw no one brags. its just in your mind
I never said I didn't like the idea.

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Damon Windwalker
Wasn't there a game not long ago where your character's appearance changed over time based on whether they were doing good deeds or bad? Some console game?
SW:KotOR (1 and 2, same engine) and Fable.

KotOR is simply a head texture change, Fable is more complicated since characters did grown body muscles but Fable only had a character choise.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Quote:
Originally Posted by Drakron

KotOR is simply a head texture change, Fable is more complicated since characters did grown body muscles but Fable only had a character choise.
Fable was the one I was thinking... thanks...

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

This is a great idea, maybe add battle scars as times go on for wars. Not sure how you would handle Ele or Necro. This would be an great addtion, the higher lvl you get the more you've grown. I would add maybe a special glow to ascended chracters to donate the ascenion similiar but diffrent from the collector's edition glow on the characters.

There would be no grinding since it apply to your normal leveling up.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Yeah - I thought of battle-scars, too. I think that would be terrific.

Nairo

Academy Page

Join Date: Jun 2005

Roses of the Moonlight Sigil [RoMS]

R/P

Hmm... Sounds nice. And in case there would be UBER 1337 talk going about, why not make an "appearance" cap at 20? The changes would stop when you reached your fullest potential.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

As long as the changes aren't too big. I don't want my ranger walking around looking like a Hulk or something. For warriors maybe thats ok, but the problem is some classes might have sterotypical appearences some people won't agree with. If they could find a way around this, I would love it.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

More brainstorming here:
Here's another idea along the same lines - armor/clothing and equipment that show visual wear with use. It won't affect the stats but some people may prefer to look battle-worn and weathered when they emerge from the desert after fighting off giant wurms. Maybe they'd prefer to maintain that look throughout the game.

For 5gp they can get themselves cleaned up in any town and their armor/weapons polished to look new.

For 50gp in a major city they can have their equipment cleaned and polished to sparkle! Of course it won't last forever, but a player might want to ceremoniously look their best for GvG battle, for instance.
It's also a way for rich players to flash their wealth if they so choose - In that sense it's not unlike people paying to dye their armor all black - except that a sparkle has to be maintained.

CaptainGuru

Frost Gate Guardian

Join Date: Jul 2005

Mop bucket

W/Me

Quote:
Originally Posted by Xue Yi Liang
Perhaps it's too much work to impliment - but this is a suggestion forum after all.

As a character advances experience levels (or at specific levels) the model might evolve subtley (e.g. warriors get slightly more muscular, monks get slightly bolder posture etc.). Experienced and battle-worn player characters would appear somewhat more majestic - it'd be a nice perk. Level 1 players might have slightly more slope to their shoulders.

Similarly, completing a very difficult quest or region (e.g. all of Fissure of Woe) can grant a character some mark of distinction on their armor or a tattoo somewhere.

In a game where people are willing to pay 60k (Marhan's or Granite Citadel) or 600k (Fissure of Woe) for unique armor that's, in practical terms, identical to 1.5k Droknar's Armor - unique visual "badges" could serve as a strong incentive to aspire to difficult achievements.
*Cough* GauntletLegends*Cough, Ahem*

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

Quote:
Originally Posted by CaptainGuru
*Cough* GauntletLegends*Cough, Ahem*
What are you trying to say with this post. Someone's already said it is in other games. At least commment about it so it actually adds to the discussion.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I was just thinking about this the other day, but instead base it on your attribute points. If I have 16 points in Fire Magic, then I'm going to have a lot more "fireness" than the dude that only has 13 points in it. Since I'm a Fire/Blood/Soul-Reaping Necro/Ele, I'd have maybe a bloody scarred body from all my sacrificing skills and maybe a flame aura surrounding me...for some reason I think DBZ here and going Super Saiyan...maybe then my hands would grow little mouths on them to resemble the soul reaping.

I'm not sure, but this sounded a lot cooler when I was thinking it and not typing it...

Oh, and I didn't think of how this would change anyone else but my character, so go think for yourselves!

But yeah...I really didn't think much about this except for Necros and Eles...

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

That'd be awesome, I want to look really wicked with loads of battle marks and all sorts of stuff like that 'eh?

Just a shame I doubt it'll ever happen, don't think they'd be able to do it really.

Izzy Izumi

Frost Gate Guardian

Join Date: Jun 2005

R/N

It'd make sense to do something like this, if only because Post Searing takes place 2 years after Ascalon burns. And you look exactly the same!

Hell, in Fable, I'm like....65.

It'd be nice to age (just a little) and to "brag" about what we've done. Hell, if our pets "evolve"...why can't we?

CaptainGuru

Frost Gate Guardian

Join Date: Jul 2005

Mop bucket

W/Me

Quote:
Originally Posted by drowningfish999
What are you trying to say with this post. Someone's already said it is in other games. At least commment about it so it actually adds to the discussion.
*Innocent look*

I was coughing. I don't know what you are talking about.

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

I'd like to see a more free form variation on this idea. Say you can change you characters appearance after ascending. Or afterwards, if you pay one of the following: 5 skillpoints. 5000 faction. 50k gold.

The kicker is, by completing various objectives, (do a 10 win streak in team arenas! complete FoW! Ascend a Monk primary! etc), you unlock various new cosmetic additions that you can add to your character.

New hairstyles, body shapes, faces, skin/hair colors, armor appearance modifiers (like "shiny" or "weathered", skin appearance modifiers like facial scars, eye patches, glowy eyes, body scars etc.)

That way you can evolve your characters appearance, have a visible proof that you've done something, and be able to choose what you want your character to look like, all in one

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by Rieselle
I'd like to see a more free form variation on this idea. Say you can change you characters appearance after ascending. Or afterwards, if you pay one of the following: 5 skillpoints. 5000 faction. 50k gold.

The kicker is, by completing various objectives, (do a 10 win streak in team arenas! complete FoW! Ascend a Monk primary! etc), you unlock various new cosmetic additions that you can add to your character.

New hairstyles, body shapes, faces, skin/hair colors, armor appearance modifiers (like "shiny" or "weathered", skin appearance modifiers like facial scars, eye patches, glowy eyes, body scars etc.)

That way you can evolve your characters appearance, have a visible proof that you've done something, and be able to choose what you want your character to look like, all in one
Hmm.
I donno.
Unlockable hairstyle options and faces feels dangerously close to "Barbie Makeover for PC" territory.
Just my opinion. But the principal remains -

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I think the evolution thing is a great idea, but I"d prefer to see characters that evolve with time as opposed to level.

captain cool

Pre-Searing Cadet

Join Date: Jul 2005

Quote:
Originally Posted by Xue Yi Liang
grinding?
grinding is leveling up purely for the sake of leveling up... for example, theres no point, but you do it anyways just to say your a higher level

hahman14

Ascalonian Squire

Join Date: Jul 2005

The Dark Faith

R/N

Quote:
Originally Posted by DrSLUGFly
I think the evolution thing is a great idea, but I"d prefer to see characters that evolve with time as opposed to level.
Well, it is better to have it done by level rather than time because that way you don't have people leaving their game on to have themselves age automatically. Also, if you are a level 20, then people could at least hint to you being level 20 by the way you look, rather than you looking really muscular because you are stupid enough to not know that there is a post seering and you have been in preseering since release ( I have seen some, I swear ).

As good as an idea as this is, there is only one reason that the Devs will not implement this. That reason is that it is too easy to get to level 20 which is and forever will be the max( the Devs said it themselves ). So it would be a waste of time and effort for the Devs to do this. Even if the cap is increased in expansions, then that will mean that they have to come up with ways for your character to change without becoming a virtual Hulk(tm).

On another note, I am all for more customizing of my character as I have run into my twin more times than intended (my game parents were ******). We could have barbers or salons or even tattoo places. I don't think that most of these things should be unlocked as you want to make as many people look as unique as possible( The Fissure armor is for the most elite and unique of course).

P.S. I did agree with the post asking you to use the search feature. Reason for that being is that the Devs are most likely going to read a thread with 1000 posts rather than find 100 threads with 10 posts about the same topic.

Kaldor Meshekal

Kaldor Meshekal

Frost Gate Guardian

Join Date: Apr 2005

England

Rt/N

I agree that we need more customisation for our characters, as we advance, or after ascending. I think, also, more Dye options for armours, maybe making it so you can dye it with two different colours? Like the 'trim' and the 'rest of it'. I really want black armour with a silver trim for my Ele...but no, i'm stuck with grey with a white trim...still looks cool, but it's just not the other one.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by hahman14
I did agree with the post asking you to use the search feature. Reason for that being is that the Devs are most likely going to read a thread with 1000 posts rather than find 100 threads with 10 posts about the same topic.
For the record, I agree with your agreement about the post asking me to use the search feature.

Talesin Darkbriar

Talesin Darkbriar

Krytan Explorer

Join Date: Jun 2005

California - irrigated desert...

The Myrmidon

E/N

I think Xues idea is interesting and I'd be all for it, but the Guild Wars graphic engine doesn't possess the technology to gradually age or scar our characters at the moment.
What could be done as an expansion is simply an optional "reskin" of your existing character, which could allow for aging and battle marks.

Realize not everyone will want this. Some people want to look like supermodels with perfectly coiffed hair, even after walking out or a rain of fire. Unrealistic of course, but it is a fantasy game after all. Likewise, those espousing an elvish look will not wnt any aging effects whatsoever.

My 2 cp.

Talesin

Yunalesca

Yunalesca

Ascalonian Squire

Join Date: Jul 2005

michigan

Shinra Faction

Mo/Me

You want warriors to get even MORE muscular?

They are already hideously big enough! lol

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by Yunalesca
You want warriors to get even MORE muscular?

They are already hideously big enough! lol
Lol.
Correction - I think they should start out looking a little wimpier and level up to their current "hideously big" size. Maybe they start out like Chuck Norris before they turn into Schwarzeneggar. The way it is now is that everyone's a muscleman.

Pippy Bloodstocking

Academy Page

Join Date: Jul 2005

At the very least, give some mark of distinction for having ascended. It's supposed to be a big deal, and you slog through hell and high-water (and awful PUGs, too) to do it. And you look absolutely the same afterwards. Or maybe when you get infused armor, it looks spiffier (without my being too subjective, of course).

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

puberty in GW?
Discuss.

Pippy Bloodstocking

Academy Page

Join Date: Jul 2005

Puberty? What, are our characters going to have squeaky voices and cramps every two levels? Yeah. That'd be fun.

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

Pleeeeeeeeeeeease whatever, just dont make hair dyeable.
ill die when i see all those green and pinkheaded freaks like in UO.
"I am so special i can afford to dye my hair....." and nobody tells him he looks like a toilet brush full of strawberry icecream.

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

Yeah maybe this is a good plan. I want it to make it possible for every character to be one of a kind. Unique. And I think that will be done as much as possible in the future. So I am patient.

Oh yeah Gedscho. If people want green hair, let them have green hair, that doesn't mean you have to too. I am against people who disagree with others and then take away what the other want. Don't be that selfish

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

lol dont tell me about tolerance when i enter a city and get my eyes broken :P

no, its okay, sure, youre right.

but i hate it when everybody runs around and looks like a lightbulb from the late sixties.

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

I dislike it too :P. Though I dont stop em, I just simpely dont care :P.

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

yya it would be pretty sweet