What's your take if we added a random grouping button in HOH?

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

Not sure what you guys think but would most of you guys mind if there was a Random grouping button in the HOH? Just like the random arenas. The group probably won't be good like the organized teams out there but there's some people like me who doesn't really care about rank but would like to group up for a quick large scale pvp just for the hell of it. It's more interesting than 4 vs 4 arenas, you basically setup how you think you can best help the team and jump right in. I really hate to spam for like 30-60mins looking for groups just for one fight cause i'm not in a pvp guild, I mostly pve but do enjoy a good flogging in the arenas now and then. What do you guys think of that?

GraceAlone

GraceAlone

Krytan Explorer

Join Date: May 2005

Phoenix, AZ

Semper Reformanda [SeRe]

After reading the Index I found this, and I must /agree! I enjoy playing tombs from time to time, but having to spend a terrible amount of time to find a PuG is just insane. I'm all for a random grouping feature! Hopefully something like this will catch the devs attention and get coded

slasc

slasc

Academy Page

Join Date: May 2005

[MSSB] My Sister's Stinky Box

R/Mo

Agreed. I've never really put much effort into trying to find a group for Tombs, and that is the primary reason I haven't played it more than once or twice (my own guild is really way too small for Tombs and most in it are PvE)

However, I would love to be able to play it, and I hate trying to find a group that will actually accept people into it. People are very picky with their PvP groups when they choose them. I can appreciate that, but we need a random grouping button. Maybe even the ability to have a small group and then randomly join another group with your whole group.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

That will make the first round for an organized team insanly easy

it's just that this random team has really no chance 90% of the time... Only if the team is balanced there is a little chance to win the first round... Come on, most of the time the team will fail in the PvE round... Nearly no monk will use this random feature - because he knows he can get into a good group...

flyingbunnys

Ascalonian Squire

Join Date: Jul 2005

Chicken Coop [cc]

R/E

I think that this is a wonderful idea. I've only played the HoH heros once, and that was only because i got invited by a randomly chosen group of 2 warriors & 2 rangers and the rest were henches, one ranger (I was the other) droped out after the first round so we ended up having 5 henches, and well I have 2 fame now. Even the most mismatched groups can come together and win a couple times in the HoH. No one wants an r/e like me so I really don't even both with anything that requires me to find a team. Normally i just get henches and go on my own. My guild is also to small and i am the only level 20 with any elite skills and suff for now.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

Maybe make a seperate tournament for the random groups, and downgrade the reward a little bit, I think there was about something like this a while ago, but I didn't get to read it.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

This is really really dangerous, and you can't hope to expect to get very far when there's a strong possibility of getting a horrible team distribution based off the percentage of people who play x class, unless somehow, the system was designed to seed players into roughly balanced teams (IE, ones with a minimum of two monks, and hopefully almost certainly 3)

I can't say it would be for this. You'd likely be spending a lot of team being defeated, which would frustrate people.

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

Quote:
Originally Posted by Schorny
That will make the first round for an organized team insanly easy
it's just that this random team has really no chance 90% of the time... Only if the team is balanced there is a little chance to win the first round... Come on, most of the time the team will fail in the PvE round... Nearly no monk will use this random feature - because he knows he can get into a good group...
I wasn't expecting to take the HOH but hey at least i had fun trying with like minded others who don't want to waste 30 minutes just to enter a 15 minute fight. Monk or no monk i'll be having fun. At least we can give them a little more challange than 1 person with 4 henchies, depending on the random group you get but hey if i lose no biggie. And if i was serious on winning i'd join a pvp guild and work my butt off. But no time for that which is why i'd like a random grouping button. Some monks might actually try this to see how chaotic or fun this can get, who knows. But I hope it's not too hard to implement since it'll probably be the same grouping code features in the 4 vs 4 arenas. Which is good cause then Anet might just do it. Some might say to us to go do lion's arch arenas but it's no where as fun as 6 teams of 8 going all out. You never know we might end up fighting other 8 player random teams by chance since all everyone does in HOH is stand around, some might just get bored and press the pretty "random grouping" button!

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

I really hope that the random system would be 100% different than the Competition Arena, because i highly doubt that system is 100% random. I've been in at least 3 groups with all rangers. And with my N/W I've been in a group with 3 monks. One person left so we got a W/Mo, then he left and we got another monk. It was fun to crush people in Team Arenas with a random group.

Anyway, I hope they balance out the groups, or let you have some imput on group requirements. Such as less than 3 warriors, at least 2 monks, etc.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

No!!!! GOD NO!!!! PLEASE NO!!! That would ruin Hall of Heroes for many. having to form RANDOM parties to play and not playing with your own parties is monumentally wrong. I personally avoid the non team arenas plainly for this reason. because I want to play with people I can communicate with on Teamspeak, not with a bunch of random idiots. this will destroy PvP for me completely...

TheCrusader

Frost Gate Guardian

Join Date: Mar 2005

Kent,Washington

Dei Victorae [dV]

R/

You don't have to get into a random group....

/sign

Rasp

Academy Page

Join Date: May 2005

Quote:
Originally Posted by =HT=Ingram
No!!!! GOD NO!!!! PLEASE NO!!! That would ruin Hall of Heroes for many. having to form RANDOM parties to play and not playing with your own parties is monumentally wrong. I personally avoid the non team arenas plainly for this reason. because I want to play with people I can communicate with on Teamspeak, not with a bunch of random idiots. this will destroy PvP for me completely...
D R A M A

If you personally avoid the non team arenas, then you can avoid using the random grouping feature. Easy, isn't it?


This would be a great feature for the 'casual gamer'.

Mariodood

Ascalonian Squire

Join Date: Apr 2005

I've got a better idea, make a new arena that's like Tombs except random teams only!

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Quote:
Originally Posted by Mariodood
I've got a better idea, make a new arena that's like Tombs except random teams only!
i think that is the consensus



/sign



i also hate waiting 30+ minutes, more if we have to get everyone on TS or Vent, just to get slaughtered by 2 korea teams versus my american team

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

Quote:
Originally Posted by Mariodood
I've got a better idea, make a new arena that's like Tombs except random teams only!
if we had a random team only arena for Tombs then we'll never be able to fight the best of the best. i prefer it in the same as everyone else cause there might not be that many people that want random but some, i don't want this to end up like the arena's in the international districts. It's more fun when you fight the big boys and by chance you win, then the sigil would be that much sweeter.

As for the people hating to join random groups, you aren't forced to press that random group button you can still join your guild and give us a challenge.

Malchiel

Frost Gate Guardian

Join Date: May 2005

I want this. Fighting the best of the best? You might be surprised.

flyingbunnys

Ascalonian Squire

Join Date: Jul 2005

Chicken Coop [cc]

R/E

I've been on lots of random teams that have crushed teams in the teams arena (after 10 wins in random). One croup i had went for 28 before dieing. Random formed teams don't always suck, plus the goast on the stairs should weed out most the really badly formed teams.

Forboding Angel

Frost Gate Guardian

Join Date: May 2005

Signed, I have been thinking on this idea in the past week.

Yeah, random teams will prolly most likely get owned, however, even I (Who is in a mojorly pvp guild) would use this feature simply because it would be quick and easy.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Signed

Having an option to form a team or enter mission button to get in on a random team would be fun if you can't get into a party.

I've waited a long time (not an air spike mage) to get in and the pugs I do usually get in are pretty much straglers that also have troulbe and it's pretty much random pug group. Random teams over an organized team may get killed off quickly but at least I don't wait 30 min to get killed off . No anet may not consider it because with lot more random teams means organized teams will get a lot more faction points but that in itself may motivated to form your own non-random team.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

/Enthusiastically Signed!!

No one will ever take my W/R on a Tombs team, even thought I have TS/Vent, and I feel like I'm missing out on a significant portion of the game. I would love a "random tournament". The arenas really get boring after a while, and this idea would really incourage me to PvP a lot more. Plus it would encourage a lot of other casual players to get involved, and isn't Guild Wars supposed to be about accessibility?

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

Totally agreed. I am a casual PvPer and I suffer the pain of random PUG. Yes I am in a good PvP guild. However sometimes I want to play tomb but they may be doing other things. So most of the time I just get to PUG even I got a good guild.

There are always people agrue this would destroy team work. However everyone can still choose between arranged team and random team. This would keep those serious players unaffected while keeping the casual players happy.

Arena.net have to implement this. If they don't then arena.net is too conservative. I believe the one who disagree might just never experienced the pain of random PUGs. They appeared to be : "I don't use that feature anyway, so I don't want you to use it". It just make me sick.

For the random group building feature. I got a few suggestions:
Everyone can click 'enter mission' even if they only have one or two members. However, they will be randomly merged up with others who also didn't have full team.

For example If my party list only have 4 players. When I click enter mission, my team will merge with other teams. Which may be 4 independent players, or 2 teams of 2 players, or another team of 4 players.

So a group leader can just grab 2 Monks then click enter mission, it will form a full group with at least 2 monks!
Also lets say if I have 2 other friends who want to play with me. We 3 can still play the tomb efficently.

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

ps: If they just formed a very imbalanced poor team, they will be crushed out by those enterance sprits anyway. So they can just start again without wasting a lot of time.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

I can see two things happening with this:

#1) The random groups will have no prayer and no one will use the button because they get massacred.

or

#2) The button will become popular and random teams actually have a shot in the first few rounds because they will end up facing other random teams quite often. However the organized teams will rapidly rise to the top and trounce the random teams. The random teams will usually never make it past a few rounds.

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

As mentioned on other threads, random teams would be helped greatly if their was a quick way to see the skill bar and attributes of the other team members. In this way, even a random team can formulate at least a bit of strategy.

Devts-Waver

Devts-Waver

Frost Gate Guardian

Join Date: Jun 2005

USA, GA

Forgotten Legends

W/Mo

/signed

Brilliant idea!

Plommon

Plommon

Lion's Arch Merchant

Join Date: Jul 2005

Sweden

Shiverpeaks Wolves

N/Mo

great idea ! that would give all the poor necros a chance to show their greatness

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I would be tempted to go to HoH.

Why throughout the game are we practically forced to use pickups or henchmen to complete quests and missions but when we get to the "end game" we must have X set of skills and be part of a specifically built team?

Sorry pal, i'm kicking you because you don't have X and you don't like using Y.

We spend the whole game perfecting and using great strategies against a massive variety of monsters and bosses. Yet in the HoH which is full of people more stupid than Stefan, we must totally change our perfected builds (or even class!!) or not get invited.
Granted that HoH is different in some respects to PvE but we should at least have the option of using our favourite PvE build.

On a sidenote, my opinion has litlle value because i am purely a PvE player
but consider me in favor of this proposal anyway

I agree.

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

/signed

Quote:
Originally Posted by Sereng Amaranth
i also hate waiting 30+ minutes, more if we have to get everyone on TS or Vent, just to get slaughtered by 2 korea teams versus my american team
So true.

Sure, random teams would suck and get slaughtered in the PvE round or in the first PvP round 95% of the time... so what?

It'd be an easy, quick way for casual players to check out what battles larger than 4v4 are like... and it doesn't hurt hardcore Tombs players because they would still be able to organize their own groups.

If anything, it'd make life easier for those teams, because they might run into 3 all-warrior random groups in the first 4-way PvP map or something.

mpa

Ascalonian Squire

Join Date: Jun 2005

I agree completely.

This feature would be very handy for those of us in RP / PvE guild . Being in a Europe server, PvE Guild Wars means waiting for about a week before we get favor and then play for two hours while PvP means going to Tomb then maybe wait one hour before getting into a PUG and then getting slaughtered in 5 mins.

Getting massacred by a real team doesnt matter as long as you dont have to wait ages just to get into the game.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

I Agree with this idea.

/signed

leoam

Ascalonian Squire

Join Date: Mar 2005

One of the most agravating problems with guild wars is putting a party together. Its a very long and grueling process, epecially when building a team for tombs. It fails to deliver on the being able to enter the game and start having fun right away. There is nothing wrong with carefull planning and putting a good build together, but it's difficult to put together a quick pickup team and take it for a run. Many people just don't like being leader because it can be quite an involved process to put together a team, so they just become joiners. It's even more difficult and time consuming to find a team if your not one of the poplular classes depending on what the current build fad is. Also, chat has become nothing more than a place to spam your tag line when looking for a party. It would be nice if local chat was actually filled with coversation. Another big time waster is having to jump around to each district to find one with enough people to put a party together, and everyone wants to be in district 1 so it's always full.

[Solution]:
A party formation window with 3 panes in it. In one pane a leader can choose the primary and/or secondary class of all 8 players that he wants or simply designate "any profession". In another pane there will be a list of currently forming groups with a short description line. In this pane you can filter the groups by whatever class you are or want. And in the last pane you can see the details of the group you clicked on. This party formation window should include all districts of the current location you are in, or maby have the option to search all parties forming in all districts. After the mission or quest has been started, all the panes can be hidden except the party list. You could further expand this to have some predefined team templates to make it very simple for anyone even new people to start a party, and also to better automate the process of putting a party together. You might also want to hide all panes but the party list when the player joins a group to avoid team jumping. It would also be nice if a leader could redesignate who the leader of the party is.

medikamen

medikamen

Academy Page

Join Date: Jul 2005

Lyon, FRANCE

Mo/Me

/signed it would sure save a shit load of time, everytime i give up and go UW/FoW

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

Definitely.

/signed

It wouldnt force ppl who enjoy partying with guildmates or specific ppl, and it sure will assist (us) nonhardcore-pvpers to get into it.

-cheers.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

/signed with a +

I think there should be a bonus for winning with a random group team. Those who use the option should get perhaps 20% more faction and fame (rounded up to the nearest whole). This would encourage random groups and it would also be a nice reward since winning with a random group would be quite tough.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

/signed

Mesmers and necros have hell gettin in. I suggest to add that "rank 5" (erm...) necro, and i get kicked for "stupidity". lol.

lishi

Forge Runner

Join Date: Jul 2005

not signet

because

The free fame point party will grow.

The people wich leave becouse dont like party will run the fun to everone

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

/signed

i want to play HoH as soon as I get there and not wait for 20-30 minutes just standing there waiting to be invited or to be accepted in a group.

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

Heh one random team vs one well planed team = a real challange

/agree for one reason, its nearly impossible to find a group without team speak...

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

i would definitely agree /signed but hopefully if it happened they would make sure u have at least 2-3 monks dont wanna go without any monks then ur screwed

Iere

Frost Gate Guardian

Join Date: Sep 2005

Midnights Revenge [MiRe]

Mo/Me

/signed.

'cause it might get me a group + bitching about the fact that I'm a bait!monk, not a real one. (shh).