Skipping cutscenes should not use a consensus model
Adraeus
The consensus model (i.e., everyone must be in favor for some behavior for some action to take place) should not be applied to the skipping of cinematics. If a player wants to skip a cutscene, allow that player to skip and continue with the game, along with other players who also want to skip. Any player who does not skip the cinematic may then watch without infringing on the experience of the other players. The player who is still watching the cutscene while the other players are playing the game would have his/her character name in the Party dialog dimmed in a different color other than the standard gray. This player would also not appear in the game until playback of the cutscene is complete or the player skips the cinematic.
Sir Maddox
And then players would find themselves either:
A) Left behind by their party because they chose to watch the cut scene
B) Missing out in XP/Items because they chose to watch the cut scene
C) Having to wait for half the party watching the cut scene, anyway
D) Having to wait for cut-scene after effects to begin after the scene anyway, as in the Great Northern Wall mission.
I don't really see what the problem is here. If you REALLY dislike waiting the 3 minutes or less it takes to watch a cut scene, use Henchmen, or establish rules when picking up a PUG. Most of the time, if half the party wants to skip, then the other half will be "peer pressured" into it. This system is problematic and would not only fail to fix the "problem" but create more in the process.
Only near the end of the game do the cut scenes get longer and more tedious. It's part of the game. Let us lump it in that all inclusive category of negativitity we so fondly have named "Grind."
A) Left behind by their party because they chose to watch the cut scene
B) Missing out in XP/Items because they chose to watch the cut scene
C) Having to wait for half the party watching the cut scene, anyway
D) Having to wait for cut-scene after effects to begin after the scene anyway, as in the Great Northern Wall mission.
I don't really see what the problem is here. If you REALLY dislike waiting the 3 minutes or less it takes to watch a cut scene, use Henchmen, or establish rules when picking up a PUG. Most of the time, if half the party wants to skip, then the other half will be "peer pressured" into it. This system is problematic and would not only fail to fix the "problem" but create more in the process.
Only near the end of the game do the cut scenes get longer and more tedious. It's part of the game. Let us lump it in that all inclusive category of negativitity we so fondly have named "Grind."
Imp
But but.. I like the horrible voice acting!
telarin
If you ever noticed, if you see mobs attacking you in the cutscene, it happens in real time, i.e. you lose health from the attacks. the cutscenes are played out with your in game character acting, so if you decided to skip the cutscene and go off (if you can actually do it), other's watching to cutscene will see you running off in the movie. And if you happen to be the leader, who's gonna do all the pointing and talking. heh, i think programming wise it's not that easy to implement.
Rhunex
Why would you play an RPG if you do not want to view the lovely plot thickening cut scenes? And if you say something like "Well, I've seen it a hundred times...and it's gotten boring" then I should suggest you try out some golden oldies like Actraiser, FFI-X(because every other numbered FF sucks beyond belief) The 7th Sage, etc. Or if you don't have consoles THAT old...try Donkey Kong, Mario 64, etc...
Or you could play some of those newer "PS2" RPG's like Dark Cloud 1&2, Xenosaga(has over 24 hours of cutscenes though!) Shadow Hearts 1&Covenant(very nice character models in them )
Or you can just quit complaining all together that your RPG experience is slower than you would like, especially compared to something fast like an FPS...
Or you could play some of those newer "PS2" RPG's like Dark Cloud 1&2, Xenosaga(has over 24 hours of cutscenes though!) Shadow Hearts 1&Covenant(very nice character models in them )
Or you can just quit complaining all together that your RPG experience is slower than you would like, especially compared to something fast like an FPS...
Adraeus
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Originally Posted by Sir Maddox
A) Left behind by their party because they chose to watch the cut scene
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B) Missing out in XP/Items because they chose to watch the cut scene |
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C) Having to wait for half the party watching the cut scene, anyway |
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D) Having to wait for cut-scene after effects to begin after the scene anyway, as in the Great Northern Wall mission. |
By the way, setting party "rules", and even politely requesting that cinematics be skipped, rarely works because there's usually that one player who either a) genuinely likes the cinematics, b) is a newbie and feels obligated to watch the cinematic for the first time, or c) purposely doesn't skip the cinematic to be a jerk. Party "rules" cannot be enforced and, thus, do not ensure compliance. To use your "use henchmen" cop-out in a different way, hey, if you want to watch a cinematic, watch it on your own time!
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Originally Posted by Rhunex
Why would you play an RPG if you do not want to view the lovely plot thickening cut scenes?
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none
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b) is a newbie and feels obligated to watch the cinematic for the first time |
Adraeus
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Originally Posted by none
If he's a newbie, and hasn't ever seen the cinematic, then there's absolutely no reason for others to complain or bitch around, although most people act like this is some kind of crime.
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In fact, everytime I'm in a mission and 1 or 2 didn't skip the cutscene, and others started complaining, I clearly state that it's absolutely okay for those that don't know them to watch them. |
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This is no majority - minority thing. |
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If you don't want to see cutscenes, then don't play missions. |
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If you are playing through the game with another character you want to progress, then you play the storyline, and the cutscenes are part of that. |
Schorny
Does Teamwork mean anything to you?
Sorry, the whole idea is just stupid.
Let me point it out:
You are so focused on yourself that you can't see the reason for the current system.
First of all: technically you act in the cutscenes, so, if the leader skips, whose going to act?
Second: You are punishing people for playing the game the way it is intended. You shall watch those cinematics. If you have watched it before - yeah, go and skip it - or just don't listen to it. You cannot play the mission on your own. If all but 1 guy will skip, this 1 guy will be left behind. That is a punishment.
What if you are the only one to skip: you can't do anything. So why not watch the movie? It really doesn't matter.
You also have to wait for the event to be triggered, so most of the time you will stand for a closed gate or something...
A team shall stay as a team - your proposal would split the team - that can't be good.
Sorry, the whole idea is just stupid.
Let me point it out:
You are so focused on yourself that you can't see the reason for the current system.
First of all: technically you act in the cutscenes, so, if the leader skips, whose going to act?
Second: You are punishing people for playing the game the way it is intended. You shall watch those cinematics. If you have watched it before - yeah, go and skip it - or just don't listen to it. You cannot play the mission on your own. If all but 1 guy will skip, this 1 guy will be left behind. That is a punishment.
What if you are the only one to skip: you can't do anything. So why not watch the movie? It really doesn't matter.
You also have to wait for the event to be triggered, so most of the time you will stand for a closed gate or something...
A team shall stay as a team - your proposal would split the team - that can't be good.
Ashley Twig
I like the cutscenes. I would just like to know who skipped, and who didn't.
Old Dood
I just wish we could "chat" while in the cutscene. I do not care if someone wants to see it for the first time. That is thier privilage. I just want to get out of the scene like many others have stated because we are getting hammered by left over monsters. Otherwise, I never bitch at anyone for wanting to stay in the cutscene to see it. It is a good time to take a break, light up a smoke, make a quick(I mean QUICK) rest room run.
Nothing worst then here someone gripe and complain after the cutscene on WHO DIDN'T CLICK SKIP?
Nothing worst then here someone gripe and complain after the cutscene on WHO DIDN'T CLICK SKIP?
Shamblemonkee
Er, the cutscenes progress the story and usually explain what is happening, or what is required of you. Hardly what I'd call an infringement on your time.
The only time you might skip them is if you're re-doing amission with a PUG i.e Thirsty River, and in that case you wouldn't want someone new to the mission skipping the CS and having no idea what to do and neither would you want the rest of the party ploughing on a teamamte down.
All you've presented after you're initial post is a lot of hot air and and egotistical me first me first whining in addition to derision of the ability to skip a cutscene if there is a majority vote to do it, by calling it poor design.
The only time you might skip them is if you're re-doing amission with a PUG i.e Thirsty River, and in that case you wouldn't want someone new to the mission skipping the CS and having no idea what to do and neither would you want the rest of the party ploughing on a teamamte down.
All you've presented after you're initial post is a lot of hot air and and egotistical me first me first whining in addition to derision of the ability to skip a cutscene if there is a majority vote to do it, by calling it poor design.
Azreal911
skipping cutscenes cause of majority would be a really dumb idea cause then you ruin it for the people who are playing it for the first time spent like 1 hr playing just to get the whole story line skipped and end up fighting something that they had no clue about or are teleported back to town already. Like is your experience totally ruined cause of those 3 minutes!?!? 3 minutes!?? if so then those people should try another hobby and practices the virtue of patience.
Sir Maddox
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If a player chooses not to skip a cutscene, they inherently chose not to play the game for the time they continue watching the cutscene. For that time, it seems fair to me for that player to "miss out" on experience and items while they were technically AFK. |
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It is not "absolutely okay" for anyone to infringe on the gaming experience of other players. |
So you're telling me, that it's "Fair" for them to miss out, because you feel your gaming experience is infringed upon..by them wanting to watch a cut scene. So, you take away 'their' gaming experience, for the sake of yours.
It's contradictory. If you really have such an issue, do it with Henchmen. Otherwise, this isn't a viable solution.
And in the end, "Technically AFK" would mean they got up and left the computer. Somebody watching a cut scene is anything but AFK. To say they are AFK is an uninformed err.
Sir Maddox
A solution I could think of? Seperate districts between those that have done the Mission and those that haven't. Those that have done the Mission, seeing as they've ALL had a chance to watch, won't have any cutscenes, and those that haven't, will continue on as is. Might also help balance out parties, and quell rushing of lowbies. This way, you'd only have to watch, at max, 4 times, unless you delete/remake.
Shamblemonkee
Sir Maddox's suggestion is the most fair so far but I feel even that is not a good change. It would further split already divided districts in the European World.
I think this is making a mountain out of a molehill and not even worth discussing anymore
I think this is making a mountain out of a molehill and not even worth discussing anymore
Xue Yi Liang
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Originally Posted by Schorny
Does Teamwork mean anything to you?
Sorry, the whole idea is just stupid. Let me point it out: You are so focused on yourself that you can't see the reason for the current system. First of all: technically you act in the cutscenes, so, if the leader skips, whose going to act? Second: You are punishing people for playing the game the way it is intended. You shall watch those cinematics. If you have watched it before - yeah, go and skip it - or just don't listen to it. You cannot play the mission on your own. If all but 1 guy will skip, this 1 guy will be left behind. That is a punishment. What if you are the only one to skip: you can't do anything. So why not watch the movie? It really doesn't matter. You also have to wait for the event to be triggered, so most of the time you will stand for a closed gate or something... A team shall stay as a team - your proposal would split the team - that can't be good. |
A player who thinks it's no big deal to move ahead without regard for one or more teammates reminds me of the type of player who charges enemies even when the plan was to pull them or who will attack even if monks are still "recharging" (and still gripe about not being healed/rezzed). Remember Leeroy Jenkins?
I'm not saying you're like that fella, Adreus. I'm just saying teamwork is an important part of the experience - even if it means sitting through one cutscene just to wait for the "newbie." I mean, if it's a problem then don't party with "newbies." It's not unusual to ask people if they've done the mission before.
bobrath
If its really that important to you to have the cinematics skipped... then organize a group that agrees to skip them. State at the start, "we're skipping all movies, dont join if you're going to make us watch."
If you decide to join a random group for a mission, then just like you may have to deal with that uber noob warrior aggroing everything - well you may have to deal with someone that likes watching cinematics.
If you decide to join a random group for a mission, then just like you may have to deal with that uber noob warrior aggroing everything - well you may have to deal with someone that likes watching cinematics.
Eder
I agree with bobrath. If the cutscenes really bother you that much, make sure everyone in your group agrees to skip them before starting the mission.
Making it not be a consensus model would be a bad idea. If someday, perhaps after another 25 tries, I beat Thunderhead Keep, I wouldn't want Ill N O O B Ill and his 6 clanmates to prevent me from watching the cutscene.
The majority may not care what's happening to the storyline, but I do - and I paid for those cutscenes.
Making it not be a consensus model would be a bad idea. If someday, perhaps after another 25 tries, I beat Thunderhead Keep, I wouldn't want Ill N O O B Ill and his 6 clanmates to prevent me from watching the cutscene.
The majority may not care what's happening to the storyline, but I do - and I paid for those cutscenes.
baalzamonbarnes
This thread is stupid. Just because someone is new to the game and wants to watch the cutscenes, you want to penalize them?
If you don't want to watch the cutscenes, then play with henches, or people you know have done the missions already. Stop whining.
If you don't want to watch the cutscenes, then play with henches, or people you know have done the missions already. Stop whining.
Damon Windwalker
A lot of people are playing the game for the story. Forcing someone to miss the cutscene is forcing them to miss a good part of the story.
Sure - it sucks to see the same cutscene you've seen a dozen times because 1 person hasn't seen it. But you can wait for 2 damn minutes. You're not losing anything - but if you force them to miss it - the are losing something...
Sure - it sucks to see the same cutscene you've seen a dozen times because 1 person hasn't seen it. But you can wait for 2 damn minutes. You're not losing anything - but if you force them to miss it - the are losing something...
Loviatar
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Originally Posted by Adraeus
If the player is a newbie and hasn't ever seen the cinematic, then the other players who have seen the cinematic and don't want to see it again should be able to continue their experience without being halted to wait for some newbie to catch up.
...and I completely disagree. It is not "absolutely okay" for anyone to infringe on the gaming experience of other players. . |
total hypocrite to say you can ruin the other players game experience just because he wants to see a part of the game you deem unnecessary
you infringe on other peoples gaming experience with no thought of others at all
rwt2006
Reason why it is the way it is is so everyone starts out at the same time so you either all miss it and do whats next or you all watch it and do whats next, if not others would leave maybe 1 person who does want to watch it behind
noblepaladin
Most cutscenes take less than 1 minute except the one at the end of the mission which can take up to 3 minutes. They should allow the last one to be skipped by individuals and they would instantly be transported to the next town where they can salvage/sell/shop/talk etc and the rest of the people didn't skip should be grayed out like they are loading. The 30 second scene in the middle really shouldn't bother you that much if you have any patience at all.
Eder
Nice suggestion, that sounds reasonable to me. I don't see a problem with people skipping just the last cutscene of each mission individually.
Gedscho
i keep up a lot of enchants through some pve missions, since it helps out the team a lot. its easy for me to do, and basically, when there are no necro or mesmer mobs with the right (or for me: wrong) skills, then i can have a VEEEEEERY relaxed playing experience. i stand back, watch the fight, and give everyone an easy time by reducing damage. i can have a good view of the fight, which is fun, and i can watch for mistakes, possibilities to improve and for targets of opportunity
i sure hope they dont plan to put more enchant breaking mobs in the game....
k, why is this on topic?
BECAUSE those *#!$ยง (cry of frustration) cutscenes (which i basically like)
drain my mana, people. AND THIS GETS ME MAD.
when i dont skip, my mana is gone. when i skip, no time expired, and my mana is still there.
stupid....
so: either calculate energy over the time of the cutscene and apply it, even if skipped or just
freeze health and energy during the cutscenes....
that way a party wont die from mobs attacking in the video
and my energy wont die from my toon being too stupid to do what he is supposed to, even during cutscenes. clicking that energy signet, that is.
i sure hope they dont plan to put more enchant breaking mobs in the game....
k, why is this on topic?
BECAUSE those *#!$ยง (cry of frustration) cutscenes (which i basically like)
drain my mana, people. AND THIS GETS ME MAD.
when i dont skip, my mana is gone. when i skip, no time expired, and my mana is still there.
stupid....
so: either calculate energy over the time of the cutscene and apply it, even if skipped or just
freeze health and energy during the cutscenes....
that way a party wont die from mobs attacking in the video
and my energy wont die from my toon being too stupid to do what he is supposed to, even during cutscenes. clicking that energy signet, that is.
Adraeus
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Originally Posted by Schorny
Does Teamwork mean anything to you?
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Originally Posted by Shamblemonkee
All you've presented after you're initial post is a lot of hot air and and egotistical me first me first whining in addition to derision of the ability to skip a cutscene if there is a majority vote to do it, by calling it poor design.
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Originally Posted by Loviatar
you must have gotten an A+ in your self esteam grade.
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Originally Posted by Sir Maddox
So you're telling me, that it's "Fair" for them to miss out, because you feel your gaming experience is infringed upon..by them wanting to watch a cut scene. So, you take away 'their' gaming experience, for the sake of yours.
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Originally Posted by bobrath
If its really that important to you to have the cinematics skipped... then organize a group that agrees to skip them. State at the start, "we're skipping all movies, dont join if you're going to make us watch."
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Originally Posted by Eder
If the cutscenes really bother you that much, make sure everyone in your group agrees to skip them before starting the mission. ... Making it not be a consensus model would be a bad idea.
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Originally Posted by baalzamonbarnes
Just because someone is new to the game and wants to watch the cutscenes, you want to penalize them?
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Originally Posted by Damon Windwalker
You're not losing anything...
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Originally Posted by Loviatar
total hypocrite to say you can ruin the other players game experience just because he wants to see a part of the game you deem unnecessary
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Originally Posted by noblepaladin
Most cutscenes take less than 1 minute except the one at the end of the mission which can take up to 3 minutes. They should allow the last one to be skipped by individuals and they would instantly be transported to the next town where they can salvage/sell/shop/talk etc and the rest of the people didn't skip should be grayed out like they are loading. The 30 second scene in the middle really shouldn't bother you that much if you have any patience at all.
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MonkE
To the OP - Ah come on, you're acting as if this is tantamount to getting teeth pulled
There are actually people out there who haven't seen the story yet and would like to, you can't really fault 'em on that. And here's a suggestion: get up, walked around, grab a drink, take a piss, stretch, and relaaax during the cutscenes. Not trying to tell you what to do, just something I do so frustration doesn't accumulate. And anyone who knows me can tell you a pissed wasp has more patience than I do.
Yeah, all your suggestions are viable but sound like tedious or a lot programming/changes would have to be done while Anet has better things to tend to at the moment, I think.
I think being able to chat during cutscenes doesn't sound difficult to do and would be a great, not make it as tedious for people
And to all you "thanks for NOT SKIPPING" gripers... :P
There are actually people out there who haven't seen the story yet and would like to, you can't really fault 'em on that. And here's a suggestion: get up, walked around, grab a drink, take a piss, stretch, and relaaax during the cutscenes. Not trying to tell you what to do, just something I do so frustration doesn't accumulate. And anyone who knows me can tell you a pissed wasp has more patience than I do.
Yeah, all your suggestions are viable but sound like tedious or a lot programming/changes would have to be done while Anet has better things to tend to at the moment, I think.
I think being able to chat during cutscenes doesn't sound difficult to do and would be a great, not make it as tedious for people
And to all you "thanks for NOT SKIPPING" gripers... :P
EmperorTippy
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Originally Posted by Adraeus
...and you must have received an F- for your spelling grade. Honestly now, do you want to discuss the issue of skipping cinematics ? Or me? I'm irrelevant in this topic. Discuss the topic, not me.
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Adraeus
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Originally Posted by EmperorTippy
Just curious why do you tell others how to spell when you are using a word clearly unrelated to the topic being discussed? Click the hyperlink for the definition of cinematics. The word you wanted is cinemas. At least Lovatar used a word that was only 1 letter off. Yours was entirely off topic.
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The term is correctly and appropriately used. Now, stay on topic, please.
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Originally Posted by MonkE
Yeah, all your suggestions are viable but sound like tedious or a lot programming/changes would have to be done while Anet has better things to tend to at the moment, I think.
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silvertemplar
I personally think Anet screwed up here. This is how it SHOULD have been done:
1. Cutscenes at END or BEGINNING of missions, not mid-mission-straight-out-of-combat. (Ideally BEGIN/END = when you arrive at outpost/city where it will not affect your team )
2. Cutscenes should be available to view OUTSIDE of missions once you unlocked them. [i can absolutely not believe this concept did not cross their minds...]
3. Cutscenes should NOT affect your characters while you have no control over them [if i had a gold coin for everytime someone in the party was dead after a cutscene...]
4. Cutscenes should not disable your chat console, this is the ideal time, no make that PERFECT time, to plan ahead [worst case, you chat with your guild about how much your team sucks].
The vote-sytem is very flawed. The team might not yell at me and be considerate, the fact remains, majority of the team wanted to do something else..
Think about it, WHY is such a message displayed in the first place??? Surely if you've seen it before you are going to skip, if you haven't then you are going to view it. So someone, amuse me, why is there a line on top telling me whether other people wants to watch the scene or not... It is plain and simple : To inform YOU whether it's appropriate to watch the scene or not, no other reason.
I mean WTF does it tell you when it says "7 out of 8 people wants to skip this cinematic" . Use the words "TEAM WORK" and "MAJORITY RULE" in your answer. Surely this is detrimental to all new players combined with experienced players....
1. Cutscenes at END or BEGINNING of missions, not mid-mission-straight-out-of-combat. (Ideally BEGIN/END = when you arrive at outpost/city where it will not affect your team )
2. Cutscenes should be available to view OUTSIDE of missions once you unlocked them. [i can absolutely not believe this concept did not cross their minds...]
3. Cutscenes should NOT affect your characters while you have no control over them [if i had a gold coin for everytime someone in the party was dead after a cutscene...]
4. Cutscenes should not disable your chat console, this is the ideal time, no make that PERFECT time, to plan ahead [worst case, you chat with your guild about how much your team sucks].
The vote-sytem is very flawed. The team might not yell at me and be considerate, the fact remains, majority of the team wanted to do something else..
Think about it, WHY is such a message displayed in the first place??? Surely if you've seen it before you are going to skip, if you haven't then you are going to view it. So someone, amuse me, why is there a line on top telling me whether other people wants to watch the scene or not... It is plain and simple : To inform YOU whether it's appropriate to watch the scene or not, no other reason.
I mean WTF does it tell you when it says "7 out of 8 people wants to skip this cinematic" . Use the words "TEAM WORK" and "MAJORITY RULE" in your answer. Surely this is detrimental to all new players combined with experienced players....
Shaquira
@Silvertemplar
1. I don't agree. For a PVE experience it adds a lot of depth to the way you go through the missions.
2. Agree. Mostly because it also solves another problem i get to later
3. Agree. However if you character is attacked during the cinematic you will see / hear it happen. This forces you to skip if you want to live though
4. I don't find it that limiting. Most off the time you will have ample time to discuss thinga inside missions. There is only a few occasions where time taken to do the mission matters. I play a lot with henchman and have dinner inside missions and quests ;-)
To your last point ... majority rules? I DO NOT AGREE
I just got the game and on my first time through the game i WANT to see the cinematics. However if point 2 would be implemented i could watch them later and go with the group.
Shaquira Lowlands
1. I don't agree. For a PVE experience it adds a lot of depth to the way you go through the missions.
2. Agree. Mostly because it also solves another problem i get to later
3. Agree. However if you character is attacked during the cinematic you will see / hear it happen. This forces you to skip if you want to live though
4. I don't find it that limiting. Most off the time you will have ample time to discuss thinga inside missions. There is only a few occasions where time taken to do the mission matters. I play a lot with henchman and have dinner inside missions and quests ;-)
To your last point ... majority rules? I DO NOT AGREE
I just got the game and on my first time through the game i WANT to see the cinematics. However if point 2 would be implemented i could watch them later and go with the group.
Shaquira Lowlands
Adraeus
RE: silvertemplar
Thanks for mentioning the unlocking and replay of cinematics issue. If cinematics needed to be unlocked in order to be replayed, that would add another element to the game specifically targeting those entertained by the development Guild Wars story. Some cinematics could be hidden throughout the game and only play under certain conditions. This would give the storyrunners something to do after completing the game beyond Ascension. In addition, this could also serve as a method of transforming the static and rather dry fable into a dynamic environment in which players may develop their characters; that is, with new cinematics implemented into the game every now and then.
Thanks for mentioning the unlocking and replay of cinematics issue. If cinematics needed to be unlocked in order to be replayed, that would add another element to the game specifically targeting those entertained by the development Guild Wars story. Some cinematics could be hidden throughout the game and only play under certain conditions. This would give the storyrunners something to do after completing the game beyond Ascension. In addition, this could also serve as a method of transforming the static and rather dry fable into a dynamic environment in which players may develop their characters; that is, with new cinematics implemented into the game every now and then.
silvertemplar
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1. I don't agree. For a PVE experience it adds a lot of depth to the way you go through the missions. |
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3. Agree. However if you character is attacked during the cinematic you will see / hear it happen. This forces you to skip if you want to live though |
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4. I don't find it that limiting. Most off the time you will have ample time to discuss thinga inside missions. There is only a few occasions where time taken to do the mission matters. I play a lot with henchman and have dinner inside missions and quests ;-) |
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To your last point ... majority rules? I DO NOT AGREE I just got the game and on my first time through the game i WANT to see the cinematics. However if point 2 would be implemented i could watch them later and go with the group. |
Personally? I feel obligated to move on if 7/8 of the team wants to skip, even if i haven't seen the movie....so indirectly i feel pressured based on the "vote" being displayed...not exactly what i want in a cutscene.
In other words they don't have to put that line on top, could've left it at the skip button only. If all skip, movie ends, no reason to see how many actually wants to skip, is that sentence suppose to change my mind about watching the movie?
You are either a first-timer or not, there's nothing to vote about, unless you generally believe the scenes suck and have no interest in them.
=HT=Ingram
Oh and the reason you are quickly Dying, is cause you go and run to the guy to get to the cut scene instead of PLAYING the game and fighting to clear the area before starting it. Only a MORON would expect to run into a huge crowd to rush the cut-scene and expect to be safe for the plot. Try actually PLAYING the game instead of running everywhere... thats not playing, thats running like a chicken with its head cut off, and using everyone else as meat shields.
Queen_Obadhaie
I personaly think that they should implement a chat function to the Cut-Scenes. Dont get me wrong though, I really enjoy the cutscenes... alot of time went into them so the plot would thicken.
silvertemplar
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Thanks for mentioning the unlocking and replay of cinematics issue. If cinematics needed to be unlocked in order to be replayed, that would add another element to the game specifically targeting those entertained by the development Guild Wars story. Some cinematics could be hidden throughout the game and only play under certain conditions. This would give the storyrunners something to do after completing the game beyond Ascension. In addition, this could also serve as a method of transforming the static and rather dry fable into a dynamic environment in which players may develop their characters; that is, with new cinematics implemented into the game every now and then. |
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Only a MORON would expect to run into a huge crowd to rush the cut-scene and expect to be safe for the plot. Try actually PLAYING the game instead of running everywhere... thats not playing, thats running like a chicken with its head cut off, and using everyone else as meat shields. |
Adraeus
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Originally Posted by Queen_Obadhaie
...a lot of time went into [the cutscenes].
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Damon Windwalker
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Originally Posted by Adraeus
Life exists outside Guild Wars. For those of us that work for a living, there are limits on available time for playing video games. The time wasted on a formerly viewed cinematic is time wasted from the amount of time available to play video games. Moreover, players should not be forced into experiences contrary to the purpose of entertainment. The experiences of players who don't find re-runs entertaining suffer due to a deficiency of functionality. |
Yes, some of us work for a living. Some of us also, in addition to working full-time also go to school full time. Some of us, in addition to working and going to school full time are also raising a family. Soem of us, in addition to working and going to school full-time and raising a family are also involved in an active physical ffitness program that has us at the gym for a few hours per night 3 or more nights per week. Don't talk to me about limited time to play.
Your self-importance doesn't impress me. You are no more important than any other player in the game - they paid for it, just like you did. If they want to watch the cutscenes, that's their right, and you have no say in hindering them from getting their full money's owrth out of the game.
What's 2 minutes? 2 minutes is nothing at all.
MonkE
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Originally Posted by Adraeus
One could say the same thing about any and all suggestions. There's nothing wrong with voicing your opinion about what you like and dislike about a game, and how you think the game can be improved. Leave the programming feasibility analyses to the game programmers. Let's just come up with ideas without worrying what the almighty developers will think. |
Ok, after getting by this self-importance-screw-everyone-else attitude you have going here.. It does seem like you're penalizing someone who wanted to watch the cutscenes by not being able to get xp/items/etc from drops if say they were still watching the cutscene.
Basically it shouldn't be a choice between items/xp and watching the cutscenes.
Besides that, it's ridiculous to run off without one of your team members. It really turns it to a "every man for himself" situation and that doesn't usually work, and newbies would be peer-pressured into skipping, thus not getting the storyline (assuming they cared in the first place).
Plus I can see situations cropping where a true newbie does skip, and finds him/herself back in the map, runs off to kill/die unnecessarily.. not good at all.
I suppose you could argue well WHAT ABOUT ME WAH I DUN WANNA WATCH IT - so don't. If it reeeally bothers you that much, don't go with a pug, go with friends or guildies and have an understanding that, we've all seen this, so we can all skip it going.
Now, being able to chat during cutscnes (make use of those black bars), even maybe open up your inventory to sift through your items thusfar is a little more balanced
As for the odd jerk that never skips....well there are just people like that.