Now, in all my suggestions I will try to have some emphasis on "what is the purpose" of having xyz vs. doing something because its cool, example, "I should have my own house in an outpost", then the question is "And what purpose does that serve?".
So, here I go.....
I've been a guild leader for 3 weeks for a fast growing guild. I find that many love PVE and aren't good or don't care for PvP, but, realize PVE has its limits eventually....so, the following will focus on extending PVE. The game is called "Guild Wars", but the only war is the actual physical fight of one guild vs. the next. The other war, the bigger one, is, which guild is the most popular, wise, friendly, courageous and adventurous... all leading to a score of SUCCESS.
NEW GUILD LADDER
A separate Guild Ladder focused on PVE
This would include a system that gives new ratings to the guild leader, and to all players. These ratings are the core focus of those playing PVE since XP of course has its limits. And, these ratings are the core focus and purpose for those in a guild without its majority playing PvP.
A-Counters for
1. "qty of elite skills captured per member of guild"
2. "qty of boss's killed (1 kill per boss) per guild member"
3. "qty of runes/upgrades unlocked per guild member"
4. "qty of missions/bonus completed, with extra points for bonus per guild member"
5. "qty of ascended players per guild"
6. "qty of quests completed per guild member"
7. "qty of ascended profession combinations and derivatives of this kind of counter"
8. "percentage of maps explored and cleared per guild member"
9. "qty of deaths per member....yes, some incentive to NOT die"
B - Algorithms for (to prevent spamming the score in some way with the above counters)
1. "members amount of time spent questing with guild members"
2. "members amount of time spent questing with non members who become members"
3. "amount of time a member has been in the guild"
4. "percentage of party size that includes guild members and frequency of that"
5. "a check for all of the above counters where those events take place during the members active guild" vs. bringing those counters to the guild from another guild)
C - Outcome (what gets displayed to end users)
1. Trophy Room in the Guild Hall (shows each boss killed as a trophy, and which are left, which are the current target/mission selected by leaders/officers)
2. Adventurers Room (shows scroll or scribe on the wall of a listing of the NPC's which gave quests and that they have been completed)
3. Missions Room (similar to adventures room, but obviously with emphasis on missions/bonus's)
4. Members Room (shows a plaque with members/officers name and current mug shot) also shows ratings/scores for the various stated algorithms
5. As the mentioned rooms fill up, points are achived, those points can be exchanged for customization of the guild hall.... gold trim, custom banners, room upgrades ect. Anything that currently exists can be improved some how and as well things can be added as long as they don't effect the outcome of gvg battles (but they should still be visible in gvg).
6. In the Trophy Room, Adventures Room, Missions Room
Subcounters to visually display the outcome of the already stated algorithms. Such as a teamwork rating that uses the stated algorithms to show the teamwork score/points.
D - A couple of things that need to happen to support this...
1. More quests would be nice, and dynamic as well, based off what answers you gave the NPC's, somewhat like what NWN did (of course GW Chars don't have those attributes)
2. Ability to allow non members to tour the hall for a specific amount of time to see rooms and status of the guild
3. Lore, more of it....much more obscure and odd quests that tie into eachother over long periods of time, like Gwen. Make it really worth spending 2 hours to get to a place that has no outposts to take a brake at.
Obviously I can get much more granular than this.......but hey, I don't work for ArenaNet, and I need to actually get back to work before I get fired!
PS: These suggestions are of course for a major version release vs a patch...but...I think it could all be done with a patch as well, given enough time.
PSS: One small thing that can be done now, separate from this entire post....allow me to see current quests completed!
Marc Miles (Kirkland Wa)
InGame (Selden Meliorate)
Guild "Consort Of Simpatico Carnage" CoSC
http://www.guilduniverse.com/cosc/
S
