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Originally Posted by Mithie
1. Warriors can shut down any other class JUST as easily.
2. Conditions/hexes can be removed by a competent supporting team member.
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1. Sympathetic Visage and Soothing Images say different. With those two spells I can shutdown your ability to gain aderaline. Faintheartedness and Shadow of Fear will slow your attack rate down, making it almost impossible to do any real damage.
2. Your monk is always the first person to be attacked. There is no doubt about that so don't think you'll get an immediate heal.
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Originally Posted by Sniper22
To get rid of weakness or blindness, many necro and monk skills can get rid of conditions.
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Monks can remove conditions that are applied directly or indirectly. Necromancers can only remove direct conditions. So if you get blinded as a warrior, the only person who can help you is the monk, if he isn't being taken. I can tell by the sound of some of these post that some of you guys have never been in a real fight with a coordinated team. A coordinated team will go after your monk first.
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Originally Posted by Sniper22
To get rid of stances use wild blow (i think).
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Wild Blow is useless. Not that it can't get rid of stances, it just that Wild Blow takes away the one thing that makes a warrior useful and that's aderaline. If you use WB, all your aderaline is good, which the move incredible stupid. Secondly, most people who stances are rangers and they only use it to run faster or plant a trap at your feet. You won't know someone is using a stance until after the first two attacks are dodged or blocked.
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Originally Posted by Sniper22
To get rid of enchants use strip enchantment or many other choices.
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Strip Enchantment kills you are force to remove multiple enchantments. Descrecate Enchantment is better since it does damage to your enemy and not yourself. Finally, Mesmer enchantment removers take so long recharge that a spellcaster will have already reapply that enchantment.
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Originally Posted by Sniper22
For ward of melee just use skills that can't be evaded, rigor mortis helps too.
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Rigor Mortis takes two seconds to be cast and any Ranger or Mesmer will tell you that a spell that take more than 1 second to cast is going to get interrupted. Even if you do land the spell, it takes an extra 12 seconds to use it again. The only real skills that can't be evaded by a warrior are Warrior's cunning, Wild Blow, Seeking Blade and pure strike, but PS and Seeking Blade are energy based so they can't keep it up all day. Wild Blow doesn't end spells and Warrior's Cunning takes 60 seconds to recharge to be used again.
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Originally Posted by Sniper22
Kill the casters by dazing them with skullcrack and interrupt all their skills.
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You use premade builds don't you?