I just wanted to let all of you know that I read through this thread, and I understand what you're saying. It's a very difficult missions, really, to make a game that appeals, in equal measure, to those who play PvP only, PvE only, and a mix of the two. I believe that most of you do grasp the difficulty of the mission. And I think that most of you also know that we're working on this very hard, and we absolutely will not short one side of the equation in favour of the other.
We have a team who is working on all sorts of things. They may address Point A one day, and Point B another. But please know that we hear the concerns, and in fact we were discussing them just a few days ago. The challenge that I see, as a player and an admitted "cool item collector" type of player (when I'm PvEing) is that we do not intend to have overpowering items in the game. We aren't going to hand off hammers with 160 damage, or spells that kill everything within a 5 mile radius. PvE players might think "Why not? What does it hurt?" but Guild Wars is unique, and it is intended to appeal to, and be pleasurable for, both PvE and PvP players, and neither operates in a vacuum. Trust me, my PvE characters want the Bow of Burning with +1 gazillion fire damage, but getting that just isn't going to happen.
The bottom line is we're listening and we will address your concerns. I can't promise we'll address every concern with precisely the solution or suggestion that you've offered, but it's great of you to share your thoughts and always know that we consider this a high priority and an important goal.
Link: http://www.guild-hall.net/forum/show...7&page=3&pp=25
Hope this helps
