update: suicide monk

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

ok, before i begin, here is a screenie to gaze apon.




its not a monk, i changed it to a warior.

here is the spread...

Class: Warrior / Monk

Assumed items:
+2 to Tactics

Attributes: (cost)
Strength: 0 (0)
Tactics: 5+2 (15)
Healing Prayers: 8 (37)
Protection Prayers: 9 (48)
Smiting Prayers: 12 (97)

Total attribute points used: 197/200

gear i used, lvl 7 tatics required shiled with +18 health mod 13AL
sword with +5AL


Skills:
1) Zealot's Fire (availability) - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 37 fire damage.
2) Shielding Hands (availability) - (5,34,25) For 10 seconds, damage received by target ally is reduced by 12.
3) "Watch Yourself!" (availability) - (4a,0,0) Party members near you gain +20 armor for 8 seconds.
4) Reversal of Fortune (availability) - (5,14,2) The next time target ally would take damage, that ally gains that amount of health instead, maximum 54.
5) Shield of Judgment (availability) (elite) - (15,1,45) For 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 damage. This is an elite skill.
6) Healing Breeze (availability) - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
7) Mending (availability) - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
8) Balthazar's Spirit (availability) - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.

i expiremented with a few skills in this build to see what worked best, and this was the skill line-up that really made it easy to tank up to 12-15 mantle all at the same time. it was totally amazing. Shield of Judgment is a great skill to bring in this mission along with zealots fire.

Cronos

Cronos

Academy Page

Join Date: Mar 2005

gods

W/R

Looks like a pretty good build in my opinion. I would have wanted to switch up a Resurrection Spell in there.

And you got to lvl 20 in BWEs???Holy SHIT!

I like the idea though.

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by Cronos
Looks like a pretty good build in my opinion. I would have wanted to switch up a Resurrection Spell in there.

And you got to lvl 20 in BWEs???Holy SHIT!

I like the idea though. hehe thx, but wy a resurrection skill? this is to be able to solo riverside for the great loot.

Cronos

Cronos

Academy Page

Join Date: Mar 2005

gods

W/R

Oh its for solo. Now I get it.

But solo is so boring..

I might use it tho. I'll compare it with the Pirate King build, which needs a party or it will die.

Green_Lantern

Green_Lantern

Frost Gate Guardian

Join Date: Apr 2005

Looks awesome, any other char combo that can solo like this? definately looks worth a shot...

Elythor

Lion's Arch Merchant

Join Date: Mar 2005

Elysium Protectorate [EP]

I'm just wondering how you are keeping up with the energy requirement? Is Balthazar's Spirit good enought for you to keep chaining spells?

Also, how good is your character against Zealots/Justicars being backed up by Abbots/Priests?

Cronos

Cronos

Academy Page

Join Date: Mar 2005

gods

W/R

Yeah theres a flaw. But without the Warrior Primary it wouldn't have any good armor.

Green_Lantern

Green_Lantern

Frost Gate Guardian

Join Date: Apr 2005

soloing might not be a whole lot of fun, but running a treasure hunter supplying your other chars that do co-op is a good idea

Cronos

Cronos

Academy Page

Join Date: Mar 2005

gods

W/R

Eh I probably will just go with a Ranger/Mesmer build or a standard Warrior/Monk build.

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

the purpose of this is to do a solo run and kill as many mantle and priests as you can in limited time for looting purposes.

no other build that i can think of can kill the mantle as fast as this.

if you "herd" a group of 6-9 mantle and start the combo, in less than 20 seconds they all will be dead if you did the sequence right.

your standard war/monk can also solo, but he has to pick them off one by one, thus taking alot of time to gather your loot.

these runes along with plenty of other loot were all found in less than 4 hours of back to back riverside runes. after i found the superior runes of vigor, my quest was over and i could remake my pvp chars. also unlocked many hilts, grips, bow strings, ect for the pvp chars. as you can see, this build has its strengths and its weaknesses as all builds, but looking at the loot and how fast you can get it, the strengths greatly outweight the weaknesses.

also, i noticed that when you solo, the drops are more frequent, as i did a few runes with parties, i found that the drops didnt drop on a 9/10 ratio like they did in solo, the bigger the party, the lesser the ratio of drops from mantle or undead. best droppers are hill giants, zealots, mantle, preists, and those execalaber guys. witch all of them this build can kill.


Quote:
Also, how good is your character against Zealots/Justicars being backed up by Abbots/Priests? you dont let the preists back the mantle and its alot easier, all you do is herd the mantle away from the healers, as seen in the original screenie, check the map.

Cronos

Cronos

Academy Page

Join Date: Mar 2005

gods

W/R

I might use it actually but I will still try to use it in a party cuz if it completely sucks there I won't.

But I don't completely understand the Assumed part. I'm kinda new to the game so I was wondering what does:

4(76) as an example mean?

PawnBoy

PawnBoy

Academy Page

Join Date: Feb 2005

Canada, Ontario

Team Backspace

N/R

Ok, hang on , I wanna see if I understand correctly. First of all, on any spell that talks about affecting an ally, that ally can be yourself? If so, then you cast Zealots Fire and Shield of Judgement on yourself, and then basically add equal amounts of the other spices?

Zarconis

Zarconis

Frost Gate Guardian

Join Date: Mar 2005

Atlanta,GA

I was not aware that you could cast "ALLY" spells on yourself ? Could someone please verify this?

Virtuoso

Virtuoso

Krytan Explorer

Join Date: Mar 2005

Yes, you can cast "Ally" spells on yourself. The ones you cannot cast on yourself are worded as "Target OTHER ally."

Cool build, definately thinking outside the box and it may be something I will look into.

-Virt

Cronos

Cronos

Academy Page

Join Date: Mar 2005

gods

W/R

Yeah. I mean, pratically blowing yourself up WITHOUT dying!

Scavenger

Ascalonian Squire

Join Date: Apr 2005

Cronos you talkin bout the attributes?

think he means hes assuming u have +2 to tactics and 4(75) is not possible

its the lvl ur skill is at and how many points to get there

4 is like 4(10) i think

lvl 4 10 points to get it

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Assumed items:
+2 to Tactics

Attributes: (cost)
Strength: 0 (0)
Tactics: 5+2 (15)
Healing Prayers: 8 (37)
Protection Prayers: 9 (48)
Smiting Prayers: 12 (97)

Total attribute points used: 197/200 ya the assumed item(s) is a captins helm of tatics + i slapped in a minor rune of tactics in that helm for a grand total of +2

i also carry another helm for when i want to actually use my sword skills and i also have a shiled for that also. it just sux that i have to re-earn the refund points to do a switch over in my attribute points

ScottishLegend

ScottishLegend

Frost Gate Guardian

Join Date: Apr 2005

ArchAngels Of Death

W/Mo

That looks soo sweet. Im gonna be using that build, when i get to a high level. and thats a pretty sweet screenshot.

PawnBoy

PawnBoy

Academy Page

Join Date: Feb 2005

Canada, Ontario

Team Backspace

N/R

It does look very interesting to try out. It makes use of a couple of skills that in many other situations would be overlooked and envisioned as useless. I wonder what other kind of builds could be made that are as creative as this.

Cronos

Cronos

Academy Page

Join Date: Mar 2005

gods

W/R

I like the idea. I will probably use it in the game!

Thanks for the help on that attribute thing. What's that helm called anyway?

killer7

Ascalonian Squire

Join Date: Mar 2005

Quote:
if you "herd" a group of 6-9 mantle and start the combo, in less than 20 seconds they all will be dead if you did the sequence right. What is the right sequence, if I may ask?

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by killer7
What is the right sequence, if I may ask? well, for the sequence, you will need a full energy bar.

start off by casting either zealots fire or healing breeze.

make your second cast the one that you didnt do from the above.

3rd cast is shield of judgement.,
then just spam your other skills as soon and fast as you can and this includes repeating healing breeze since it has a very low recharge time.

repeating the skills over and over is not for your health, its for your maximum damage output with zealots fire. but i have chosing healing skills or should i say, damage modifiers to help keep you alive.
shielding hands is uber with this build, it makes all the regular attacks by the mantle = zero damage to you. and "watch yourself" also lowers the damage from their attack skills.

so spam away all the skills you can before shield of judgement ends, and by the time it ends, all your foes should be dead with their loot lying right next to them.

walder

walder

Elite Guru

Join Date: Feb 2005

I can't get past how it wouldn't be better just to use a Mo/W for this. The energy boost is just much better. Of course the lack of numbers on Balthazars Spirit makes it kind of a gray area, but the AL doesn't matter that with all the healing and boosts.

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by walder
I can't get past how it wouldn't be better just to use a Mo/W for this. The energy boost is just much better. Of course the lack of numbers on Balthazars Spirit makes it kind of a gray area, but the AL doesn't matter that with all the healing and boosts. actually yes it does.

the Physical Armor for a monk can be as much as 40 less than a wariror. thats a huge damage intake difference.

i dont think a monk could take on more than 6 mantle like this, where as the warrior can take on as many as 15 and still survive.

i think we all know first hand how bad it hurts when you got 60 AL and are gettin pounded by melee attacks.

tektonik

Lion's Arch Merchant

Join Date: Apr 2005

protective spirit?

Bladen Skull

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by tektonik
protective spirit? Exactly what I was thinking, plus a spammed Guardian might help also.

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

Why not use Warrior skills to fight them.. that way you can take advantage of the runes and weapons.

You can farm a lot faster with a warrior too because you can sprint pass insignificant locations and go straight for the zealots, hill giants.

tektonik

Lion's Arch Merchant

Join Date: Apr 2005

blah simple post cause I feel lazy

Mo/x

x Smite
x Protection
x Healing

Skills
Zealots fire
Balthazar's Spirit
Healing Breeze
Reversal of Fortune
Shielding Hands
Retribution
x
x

Balthazar's Spirit -> Retribution agros x ammount of melee goodness. Prot Spirit -> Shielding hands -> Healing breeze ->Spam Reversal FTW

rince repeat?

PS: I dont care if it works if you think this is worth while good for you Ill go farm something better.

static deathbringer

static deathbringer

Krytan Explorer

Join Date: Feb 2005

Ft Lauderdale florida, its hot here :(

The Harpers

W/Mo

ty superj24 for the inspiration

its basically the same build with smiteing/protection at the same lev and healing only at 6 and tactics at 8, same skills as his list, but i wasnt sure if it would work as well. coments? suggestions? and jsut wondering what type of armor were you useing? im thinking of useing gladiators armor for the energy buffs, or is ascalon better for the reduces damage?


Class: Warrior / Monk

Assumed items:
+2 to Tactics

Attributes: (cost)
Strength: 0 (0)
Tactics: 6+2 (21)
Healing Prayers: 6 (21)
Protection Prayers: 11 (77)
Smiting Prayers: 11 (77)

Total attribute points used: 196/200


Skills:
1) Zealot's Fire - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 34 fire damage.
2) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
3) Shield of Judgment (elite) - (15,1,45) For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 38 damage. This is an elite skill.
4) Shielding Hands - (5,3/4,25) For 10 seconds, damage received by target ally is reduced by 14.
5) "Watch Yourself!" - (4a,0,0) Party members near you gain +20 armor for 8 seconds.
6) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
7) Reversal of Fortune - (5,1/4,2) The next time target ally would take damage, that ally gains that amount of health instead, maximum 63.
8) Mending - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.

Rizzen Khalazar

Rizzen Khalazar

Krytan Explorer

Join Date: Apr 2005

Salt Lake City

So, this biuld is only good for the end game? Can you start off and progress into this? I mean with no points into any weapon spec, would you not do alot of dmg with your weapon at the beginning?

Or is it best to get just up to the higher levels, then switch to something like this?

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by tektonik
protective spirit? this skill woudl be a total waste.

since i never took more than 36 dmg from their best skill, its a total waste.

10% of my max health at the time was like 53+ so id only benifit from this skill if i was taking huge damage.

now this skill would be great if you used superior runes and used them on a very low lvl character.

tektonik

Lion's Arch Merchant

Join Date: Apr 2005

Looking at your SS you took 41 quite a bit and with out SS you would have taken more than 48 plus the fact pro spirit was being used to defend how a Mo/X could do this better.

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

@Tek
Reversal of Fortune is pretty trashy without the Divine Favor bonus.

ScottishLegend

ScottishLegend

Frost Gate Guardian

Join Date: Apr 2005

ArchAngels Of Death

W/Mo

Quote:
Originally Posted by tektonik
Looking at your SS you took 41 quite a bit Isnt the 41 dmg shield of Judgement doin dmg to the guys who are attakin him?

tektonik

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Scaphism
@Tek
Reversal of Fortune is pretty trashy without the Divine Favor bonus. Eh like I said its a first shot and I really dont care much for it :-/ I made it up in 10 seconds there are bound to be holes. I think the real point is why bother doing this?

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by tektonik
Looking at your SS you took 41 quite a bit and with out SS you would have taken more than 48 plus the fact pro spirit was being used to defend how a Mo/X could do this better.
in that screenie, the damage i was taking is was displayed in red, the damage i was dealing is displayed in yellow

peace.

Rizzen Khalazar

Rizzen Khalazar

Krytan Explorer

Join Date: Apr 2005

Salt Lake City

Hi there,

In your suicide monk build. Is that a build you started from scratch, or did you get up in level first before switching to it?

The reason I ask is with no weapon skill early on, was it difficult to kill things?

Im thinking of tryng your build, and just wanting to know the above.

Thanks.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

There's a PM feature on the forums.

Rizzen Khalazar

Rizzen Khalazar

Krytan Explorer

Join Date: Apr 2005

Salt Lake City

Quote:
Originally Posted by Nash
There's a PM feature on the forums. True, but I can post aswell If i want to. Maybe others have some insight aswell.

Green_Lantern

Green_Lantern

Frost Gate Guardian

Join Date: Apr 2005

and maybe others are interested in the answer, as well.