19 Apr 2005 at 02:05 - 10
the purpose of this is to do a solo run and kill as many mantle and priests as you can in limited time for looting purposes.
no other build that i can think of can kill the mantle as fast as this.
if you "herd" a group of 6-9 mantle and start the combo, in less than 20 seconds they all will be dead if you did the sequence right.
your standard war/monk can also solo, but he has to pick them off one by one, thus taking alot of time to gather your loot.
these runes along with plenty of other loot were all found in less than 4 hours of back to back riverside runes. after i found the superior runes of vigor, my quest was over and i could remake my pvp chars. also unlocked many hilts, grips, bow strings, ect for the pvp chars. as you can see, this build has its strengths and its weaknesses as all builds, but looking at the loot and how fast you can get it, the strengths greatly outweight the weaknesses.
also, i noticed that when you solo, the drops are more frequent, as i did a few runes with parties, i found that the drops didnt drop on a 9/10 ratio like they did in solo, the bigger the party, the lesser the ratio of drops from mantle or undead. best droppers are hill giants, zealots, mantle, preists, and those execalaber guys. witch all of them this build can kill.
Quote:
Also, how good is your character against Zealots/Justicars being backed up by Abbots/Priests?
you dont let the preists back the mantle and its alot easier, all you do is herd the mantle away from the healers, as seen in the original screenie, check the map.
19 Apr 2005 at 11:33 - 11
I might use it actually but I will still try to use it in a party cuz if it completely sucks there I won't.
But I don't completely understand the Assumed part. I'm kinda new to the game so I was wondering what does:
4(76) as an example mean?
19 Apr 2005 at 13:41 - 12
Ok, hang on , I wanna see if I understand correctly. First of all, on any spell that talks about affecting an ally, that ally can be yourself? If so, then you cast Zealots Fire and Shield of Judgement on yourself, and then basically add equal amounts of the other spices?
19 Apr 2005 at 14:49 - 13
I was not aware that you could cast "ALLY" spells on yourself ? Could someone please verify this?
19 Apr 2005 at 15:44 - 14
Yes, you can cast "Ally" spells on yourself. The ones you cannot cast on yourself are worded as "Target OTHER ally."
Cool build, definately thinking outside the box and it may be something I will look into.
-Virt
19 Apr 2005 at 22:30 - 15
Yeah. I mean, pratically blowing yourself up WITHOUT dying!
20 Apr 2005 at 00:11 - 16
Cronos you talkin bout the attributes?
think he means hes assuming u have +2 to tactics and 4(75) is not possible
its the lvl ur skill is at and how many points to get there
4 is like 4(10) i think
lvl 4 10 points to get it
20 Apr 2005 at 00:34 - 17
Quote:
Assumed items:
+2 to Tactics
Attributes: (cost)
Strength: 0 (0)
Tactics: 5+2 (15)
Healing Prayers: 8 (37)
Protection Prayers: 9 (48)
Smiting Prayers: 12 (97)
Total attribute points used: 197/200
ya the assumed item(s) is a captins helm of tatics + i slapped in a minor rune of tactics in that helm for a grand total of +2
i also carry another helm for when i want to actually use my sword skills and i also have a shiled for that also. it just sux that i have to re-earn the refund points to do a switch over in my attribute points
20 Apr 2005 at 00:47 - 18
That looks soo sweet. Im gonna be using that build, when i get to a high level. and thats a pretty sweet screenshot.
20 Apr 2005 at 01:16 - 19
It does look very interesting to try out. It makes use of a couple of skills that in many other situations would be overlooked and envisioned as useless. I wonder what other kind of builds could be made that are as creative as this.
20 Apr 2005 at 01:42 - 20
I like the idea. I will probably use it in the game!
Thanks for the help on that attribute thing. What's that helm called anyway?
20 Apr 2005 at 03:01 - 21
Quote:
if you "herd" a group of 6-9 mantle and start the combo, in less than 20 seconds they all will be dead if you did the sequence right.
What is the right sequence, if I may ask?
20 Apr 2005 at 03:07 - 22
Quote:
Originally Posted by killer7
What is the right sequence, if I may ask?
well, for the sequence, you will need a full energy bar.
start off by casting either zealots fire or healing breeze.
make your second cast the one that you didnt do from the above.
3rd cast is shield of judgement.,
then just spam your other skills as soon and fast as you can and this includes repeating healing breeze since it has a very low recharge time.
repeating the skills over and over is not for your health, its for your maximum damage output with zealots fire. but i have chosing healing skills or should i say, damage modifiers to help keep you alive.
shielding hands is uber with this build, it makes all the regular attacks by the mantle = zero damage to you. and "watch yourself" also lowers the damage from their attack skills.
so spam away all the skills you can before shield of judgement ends, and by the time it ends, all your foes should be dead with their loot lying right next to them.
20 Apr 2005 at 03:53 - 23
I can't get past how it wouldn't be better just to use a Mo/W for this. The energy boost is just much better. Of course the lack of numbers on Balthazars Spirit makes it kind of a gray area, but the AL doesn't matter that with all the healing and boosts.
20 Apr 2005 at 04:21 - 24
Quote:
Originally Posted by walder
I can't get past how it wouldn't be better just to use a Mo/W for this. The energy boost is just much better. Of course the lack of numbers on Balthazars Spirit makes it kind of a gray area, but the AL doesn't matter that with all the healing and boosts.
actually yes it does.
the Physical Armor for a monk can be as much as 40 less than a wariror. thats a huge damage intake difference.
i dont think a monk could take on more than 6 mantle like this, where as the warrior can take on as many as 15 and still survive.
i think we all know first hand how bad it hurts when you got 60 AL and are gettin pounded by melee attacks.
20 Apr 2005 at 04:32 - 25
protective spirit?
20 Apr 2005 at 04:40 - 26
Quote:
Originally Posted by tektonik
protective spirit?
Exactly what I was thinking, plus a spammed Guardian might help also.
20 Apr 2005 at 05:06 - 27
Why not use Warrior skills to fight them.. that way you can take advantage of the runes and weapons.
You can farm a lot faster with a warrior too because you can sprint pass insignificant locations and go straight for the zealots, hill giants.
20 Apr 2005 at 06:07 - 28
blah simple post cause I feel lazy
Mo/x
x Smite
x Protection
x Healing
Skills
Zealots fire
Balthazar's Spirit
Healing Breeze
Reversal of Fortune
Shielding Hands
Retribution
x
x
Balthazar's Spirit -> Retribution agros x ammount of melee goodness. Prot Spirit -> Shielding hands -> Healing breeze ->Spam Reversal FTW
rince repeat?
PS: I dont care if it works if you think this is worth while good for you Ill go farm something better.
20 Apr 2005 at 13:20 - 29
ty superj24 for the inspiration
its basically the same build with smiteing/protection at the same lev and healing only at 6 and tactics at 8, same skills as his list, but i wasnt sure if it would work as well. coments? suggestions? and jsut wondering what type of armor were you useing? im thinking of useing gladiators armor for the energy buffs, or is ascalon better for the reduces damage?
Class: Warrior / Monk
Assumed items:
+2 to Tactics
Attributes: (cost)
Strength: 0 (0)
Tactics: 6+2 (21)
Healing Prayers: 6 (21)
Protection Prayers: 11 (77)
Smiting Prayers: 11 (77)
Total attribute points used: 196/200
Skills:
1) Zealot's Fire - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 34 fire damage.
2) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
3) Shield of Judgment (elite) - (15,1,45) For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 38 damage. This is an elite skill.
4) Shielding Hands - (5,3/4,25) For 10 seconds, damage received by target ally is reduced by 14.
5) "Watch Yourself!" - (4a,0,0) Party members near you gain +20 armor for 8 seconds.
6) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
7) Reversal of Fortune - (5,1/4,2) The next time target ally would take damage, that ally gains that amount of health instead, maximum 63.
8) Mending - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
20 Apr 2005 at 20:18 - 30
So, this biuld is only good for the end game? Can you start off and progress into this? I mean with no points into any weapon spec, would you not do alot of dmg with your weapon at the beginning?
Or is it best to get just up to the higher levels, then switch to something like this?
20 Apr 2005 at 21:09 - 31
Quote:
Originally Posted by tektonik
protective spirit?
this skill woudl be a total waste.
since i never took more than 36 dmg from their best skill, its a total waste.
10% of my max health at the time was like 53+ so id only benifit from this skill if i was taking huge damage.
now this skill would be great if you used superior runes and used them on a very low lvl character.
20 Apr 2005 at 21:42 - 32
Looking at your SS you took 41 quite a bit and with out SS you would have taken more than 48 plus the fact pro spirit was being used to defend how a Mo/X could do this better.
20 Apr 2005 at 21:50 - 33
@Tek
Reversal of Fortune is pretty trashy without the Divine Favor bonus.
20 Apr 2005 at 21:55 - 34
Quote:
Originally Posted by tektonik
Looking at your SS you took 41 quite a bit
Isnt the 41 dmg shield of Judgement doin dmg to the guys who are attakin him?
20 Apr 2005 at 21:59 - 35
Quote:
Originally Posted by Scaphism
@Tek
Reversal of Fortune is pretty trashy without the Divine Favor bonus.
Eh like I said its a first shot and I really dont care much for it :-/ I made it up in 10 seconds there are bound to be holes. I think the real point is why bother doing this?
20 Apr 2005 at 22:31 - 36
Quote:
Originally Posted by tektonik
Looking at your SS you took 41 quite a bit and with out SS you would have taken more than 48 plus the fact pro spirit was being used to defend how a Mo/X could do this better.
in that screenie, the damage i was taking is was displayed in red, the damage i was dealing is displayed in yellow
peace.
24 Apr 2005 at 14:30 - 37
Hi there,
In your suicide monk build. Is that a build you started from scratch, or did you get up in level first before switching to it?
The reason I ask is with no weapon skill early on, was it difficult to kill things?
Im thinking of tryng your build, and just wanting to know the above.
Thanks.
24 Apr 2005 at 14:41 - 38
There's a PM feature on the forums.
24 Apr 2005 at 14:51 - 39
Quote:
Originally Posted by Nash
There's a PM feature on the forums.
True, but I can post aswell If i want to. Maybe others have some insight aswell.
24 Apr 2005 at 15:27 - 40
and maybe others are interested in the answer, as well.
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