Necro Underestimation

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

That's an opinion of yours Blackace, just because you can't choose when you'll get the energy boost doesn't mean it's useless. In fact I LIKE the fact that you don't choose when you get it, because then you don't have to waste skill bar slots that get you energy when you want it. And that's why I like it, it's my opinion, just like your statement "Even though SR will be a long term energy boost ... the use is nullified by when you get it," is an opinion. The use is nullified just because you get it sometimes while you have 20 energy and sometimes while you have 5 energy. From personal experience the only place SR is rather useless is in the arenas because battles there can take a while if you get locked between a few characters, but people won't be dieing around you. But in the tombs and in GvG, I've found it to be VERY useful, to the point that I was almost never, without a plentiful pool of mana to use. Just because you'd rather get energy with a skill when you want it, doesn't mean it's bad.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Blackace
Take into account Max energy and spell costs on your bar for the complete picture. Even though SR will be a long term energy boost over non Ether Renewal/Ether Prodigy Energy Storage the use is nullified by when you get it. In other terms it doesnt matter how much SR gives you in the first place if you cant control it effectively. It's the reason why Soul Reaping works so well with Putrid Explosion, you spend little energy for a vicious effect on a map where you are guaranteed to get a kill from that Energy spent which makes Soul Reaping's actual mechanic useful: You chain deaths for momentum like a snowball effect. The thing is, this only works with few skills in very few places in PvP so it gets tossed away. Blood and Curse necros get more benefit out of Energy Storage and Fast Casting as majority of their skills will get better on a front loaded energy boost and not on a conditional energy boost that has too many negatives to be worth it.

...<SNIP>...

The first equation for ES also assumes there is no Ether Prodigy or Ether Renewal being used since they both outdo Soul Reaping(even though EP is horrible)
Keep in mind that my last post was strictly a numeric analysis of Energy Storage vs. Soul Reaping as functions, nothing more, nothing less. I know other mana-generation skills are relevant in combat, but that's not what we're comparing here... we're only comparing ES vs SR.

Quote:
Originally Posted by Blackace
Yes it will, but the rate at which death rises will be what you care for. It's inevitable that in a given match people will die, but when they die and how many die after the first death is what matters. If someone dies when I'm at 25/60 energy thats great, but if they die when I'm at 60/60 what does it matter in the context of Soul Reaping since I've gained nothing.
Seriously, no caster should ever be sitting at full 60/60 during mid combat... if they are, then they definitely aren't casting fast enough, or have an insane mana recharge level


Quote:
Originally Posted by Blackace
One problem though, "Time -> infinity" hits a brick wall in Timed matches
And as said before it ignores Max Energy which skews the perception on how much energy you are really gaining.
Time will never hit infinity, but using "->" to denote this is common practice in calc 101.

Fair enough?

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by PieXags
In fact I LIKE the fact that you don't choose when you get it, because then you don't have to waste skill bar slots that get you energy when you want it.
Is it just me or does this not make a lick of sense?


Quote:
Originally Posted by PieXags
just like your statement "Even though SR will be a long term energy boost ... the use is nullified by when you get it," is an opinion.
Actually, no, that's a matter of fact. Energy that you get at some later time is less valuable than energy up front. Reliable energy is more valuable than unreliable energy. That's cold mathematics, statistics, and game theory. Trying to argue with this just makes you look foolish.

What we can debate is how much more energy Soul Reaping will give you, and if the magnitude of the energy it gives you makes up for the unreliability and often bad timing.


Quote:
Originally Posted by PieXags
From personal experience the only place SR is rather useless...
FFS. This debate was never about Soul Reaping being useless. It gives you energy at cost of attribute points. Of course that's useful. You're a blithering idiot if you make a primary Necromancer and don't put any points into Soul Reaping. The question is if Soul Reaping is as useful as *other primary attributes*. It's a question of if it's reliable enough energy to forgo other energy management solutions.

These threads would be so much less stupid if people stopped pretending that everything was some retarded black or white, godly or useless issue.

Peace,
-CxE

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Ensign
...<SNIP>...
Energy that you get at some later time is less valuable than energy up front. Reliable energy is more valuable than unreliable energy. That's cold mathematics, statistics, and game theory. Trying to argue with this just makes you look foolish.

...<SNIP>...
What we can debate is how much more energy Soul Reaping will give you, and if the magnitude of the energy it gives you makes up for the unreliability and often bad timing.
This I completely agree with. Yes, SR can provide some pretty devastating chain kills, but don't count on it happening consistently.

Quote:
Originally Posted by Ensign
FFS. This debate was never about Soul Reaping being useless. It gives you energy at cost of attribute points. Of course that's useful. You're a blithering idiot if you make a primary Necromancer and don't put any points into Soul Reaping. The question is if Soul Reaping is as useful as *other primary attributes*. It's a question of if it's reliable enough energy to forgo other energy management solutions.

These threads would be so much less stupid if people stopped pretending that everything was some retarded black or white, godly or useless issue.

Peace,
-CxE
Yep, this thread took a wrong tangent.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Quote:
Originally Posted by Saerden
We really need an "iQ only + approved" forum...
Atleast a forum that bans all fanboys, idiots and smacktards. Then we can seriously discuss topics without sifting through a lot of dumb posts, misinformation and blind fanboyism.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

another pro argu:

Necro skills are high in costs and most have a short charge time, some even cost your health,
so sour necro is either low on energy in general OR it can decide any time to go low on energy while damaging a lot.

If annything dies next to you and you are full of energy something is wrong with you!!
This is why the soul reaping energy gain is really worth it.

Crispie

Crispie

Frost Gate Guardian

Join Date: Feb 2005

Michigan

Lords of the Dead

Mo/

I just dont like to see Necro primarys in Arena. Most of the time, the other proffessions Primary Attribute is better when there is only 8 players total in the arena. But yes, Necros kick major butt, esp with Soul Reaping in tombs.

Lonk

Lonk

Frost Gate Guardian

Join Date: Jun 2005

Gwonline Guild [GWO]

N/R

I'm not sure how all of you are playing your necros, but my minion necro primary loved soul reaping, I consider soul reaping to be a great attribute, that shines the most as a minion necro in the 8v8v8v8v8v8 match in tombs. And yes, the community does seem to underestimate necros, rangers, and mesmers from my experiances, both in pvp and pve.

My roleplay characters for example are ranger, necro, and mesmer primaries, yet it takes me a very long time to ever get a pickup group anywhere I go because people think these classes are nearly useless, they only want monks, nukers, and tanks.

I believe the problem is either these people had a few bad experiances with subpar necro players, or tried to be one and realized it's just not their style.
Same thing happened in the Diablo 2 days, tons of people considered necros to be completely useless.

kirkmping

Frost Gate Guardian

Join Date: Jun 2005

Brothers of the Blood

W/N

Necro's can be very nice if you build them correctly. In PvE my party (consisting of me a warrior and henchmen) died probably once every 1/2 an hour. With my minion master, I didnt get a single full party death in a week. The minions are half a dozen walking meat shields that draw attacks away from party members, and they are disposable! If they start dropping theres ventaras sacrafice and just can just use another corpse. Throw on deathly nova and use taste of death and see your enemies drop. The 10+1 in soul reaping will leave you with infinate energy. For those fleshy mobs theres rotting flesh and I used a nuker ele secondary so I could cast my meteor shower and still have full energy. Bottom line, death necro is essential in your PvE group. Try one next time.

ShadowWrath

Academy Page

Join Date: May 2005

Xion Nights [XN]

Quote:
Originally Posted by kirkmping
Necro's can be very nice if you build them correctly. In PvE my party (consisting of me a warrior and henchmen) died probably once every 1/2 an hour. With my minion master, I didnt get a single full party death in a week. The minions are half a dozen walking meat shields that draw attacks away from party members, and they are disposable! If they start dropping theres ventaras sacrafice and just can just use another corpse. Throw on deathly nova and use taste of death and see your enemies drop. The 10+1 in soul reaping will leave you with infinate energy. For those fleshy mobs theres rotting flesh and I used a nuker ele secondary so I could cast my meteor shower and still have full energy. Bottom line, death necro is essential in your PvE group. Try one next time.
I always try to bring a Necro primary with me for just this reason.