What's the point? It's all WTS WTS WTS!

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I just spent two weeks collecting as many 15-28 bows as i could find and fitting them with the best upgrades that i could get my hands on.

I set out many hours ago, with the intention of selling these bows (16 bows in total). I don't "need" the money, i just want to get rid of them for a fair price for the time i have spent on them.

Selling them is easy right? Wrong! Wherever i go, nobody seems interested.

After reading so many threads regarding the trading system and how it sucks, i must now agree.

Something seriously needs to be done to overhaul the trade system. Someone somewhere wants my bows. The top players probably won't buy them because they aren't >50% and the newer players won't buy them because they are too busy tryng to sell 3 iron ingots so they can afford their first set of armour.

Lions arch is a joke. I couldn't even see my own trade message in that sea of crap.

Does anybody have a clue with regard to the trade system? I mean does anyone have inside knowledge about ArenaNets plans for the future for the trade system?
Have they spoken of it or do they see no problem with it?

I can either leave my character full of these bows and hope for an auction system or i can make the merchant think Christmas has come early!

I'm on the verge of turning the trade channel off forever.

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

it IS terrible isnt it!

unfortunately I am not an insider. and even more unfortuntate is the amount of programming and reprogramming required to change a chat channel into a full fledged trading system.

because thats all it is, a chat channel, its no different to the ALL channel (other than color). I mean, what WAS Anet thinking? surely they would have foreseen that traders would end up gathering in one place, and knowing the maximum numbers of players in one area, SURELY they would have realised the little scrolling text would become a mess.

but, obviously not, because there it is, a chat channel being passed of a trading system.

its also something I cant see them changing any time soon at all (chapter 2 perhaps? there going to get paid for that one)

Shandoo Bilari

Shandoo Bilari

Academy Page

Join Date: May 2005

NoVa

Dark Brotherhood

Mo/

Turn it off, give items to guild members or new players, vendor the rest, save those 2 Valium for the weekend.

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

well i can only find one reason to your problem, people get so annoyed by all the people spamming WTS everywhere they turn off all the chat.. which leaves poor you with very little people to hear what you have to offer... and even if you do have someone reading the trade section it will be gone with in seconds to other waves of "WTS TEH BEsT SWORD U HAV EVR SEEB!!1N" "OMG FDS 13-22 rare!" and other such deals.. it is the sad truth that LA is one of the nices looking places, with the worst comunity of all time

have you concidered advertizing in the sell forums or in other outposts?

TheTim

TheTim

Ascalonian Squire

Join Date: Jul 2005

Ontario

H Two O

W/E

I agree. The trading in guild wars can be very tedious. I would say since you have a wack load of bows your best bet is to type out something like "WTS - TONS OF GOOD BOWS... come to storage to see.". I did that with hammers seemed to work pretty well, got rid of 3 of my 7 in about 10-15 minutes.

Post it, wait for like 20 seconds, then move to the next district. I hate districts 1 & 2 of AC and LA, way too much stuff going on in the trade window. I have much more luck in the districts above that.

None-the-less, trading is somewhat tedious. It takes a while sometimes. You just have to hope you find a spot where someone is actually looking for something you are selling. Or watch for people saying WTB that's a lot quicker too.

ANet really need to make up a better trading system. Like a general spot where you can list what you want to sell and the price. And everyone can go to it and search for what they are looking for and buy the cheapest one they find that suits them.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I'm not sure the trade forum would be worth my time ultimate. My bows are mostly while hexed or <50%. I do have a nice 4:1 vampiric halfmoon but oh well...to the merchant i go.
At least he buys stuff.

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

Quote:
Originally Posted by TheTim
...And everyone can go to it and search for what they are looking for and buy the cheapest one they find that suits them.
this would help more than just trading, it would FORCE price wars between players. before selling you would search on same items, and price the same/cheaper than the others. bye bye rediculous prices

for gods sake ANET, IMPLEMENT THIS TYPE OF TRADE SYSTEM

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Exactly paladin. Don't they read these posts?

If they have it planned...great. If not...why not?

Sorena Mascar

Frost Gate Guardian

Join Date: Jul 2005

none

R/E

I have no problem selling anything.

What I usually do is try to only sell 4-5 things at once.

I go to Ascalon (Lions Arch is too filled and no one buys there)
I jsut keep switching districts in Ascalon and doing a WTS while I am looking for WTB post.

I can usually sell 12 things within an hour (Of course that a lot of time to sell 12 things)

I have been able to but low and sell high and make over 400k so far.

Sorena Mascar

Lorelei

Frost Gate Guardian

Join Date: Apr 2005

Somewhere unexpected

Suggestion: allow a Market area where interested parties meet.

At the moment, although you are same area in game, you are only on 1 server. I play odd hours, so when I was on, there isn't much going on. But I don't want people to flood the local channel with sell messages either.

Best would be allowing sellers to setup stalls and show their wares without having to say "WTS" this and that. Of course, you could still do the solicitation, but it would be like in the market. The stalls would be visible to all servers. I realize it is impossible to do, but that's the best.

Second best would be having a Market District. People want to sell something, go there. People want to buy something, go there. People don't want to be bothered, play it somewhere else. The Market would be like International District, so that I could buy rare items from American players too.

Then we could have sellers put up their asking price too. I found it ridiculous that people said WTS, and I asked how much the asking price, they didn't want to tell. Then I offered a price, they get offended. Sellers must state your price, or at least price range.

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

I think they know that this is what we want, I mean this is about the 100th time I've read a trade-system related thread, I think the problem is that its such a HUGE job.

if they have it in the works, I'd say it'd be apart of the next chapter, and they have said nothing because it would piss people off to know that they have to wait for like 1 year before it becomes apart of the game.

I'd really like to see some fan-site-friday people grow some balls and ask decent questions, you know, questions that we players REALLY want to get answered.
but of course 90% of the answers in said Fan-site-fridays dodge the topic almost entirely. I get the distint feeling I'm reading statements from polititians when I read the answers in those (I dont know about the rest of the world, but here in australia the polititians can give an answer over half an hour and not touch the topic at hand!)

Wint Aru

Wint Aru

Pre-Searing Cadet

Join Date: Jul 2005

R/N

I'd be interested depending on the price (read: if I have enough cash)

TheTim

TheTim

Ascalonian Squire

Join Date: Jul 2005

Ontario

H Two O

W/E

The trading system could be cleaned up alot with little work if the community designated certain districts for certain purposes.

Ie:
Lions Arch District 5 is for people selling Bows and Bow related items.
Lions Arch District 4 is for people selling Axes and axe upgrades.

If we had a defined district for each type of weaponry it would make the trade system much more useful. Then if you wanted to sell bows or bow related items you know to go to LA dist 5. If you wanted to buy an axe you know to go to LA dist 4. I'm sure there would be a lot of WTS still ripping through the trade window but at least its all relative to what you are actually looking for.

Dax

Wilds Pathfinder

Join Date: May 2005

**cough Auction House

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

thats a good method that doesnt involve "the man".

now if only it were possible to have this sortof thing passed on to all players...

I swear the later it gets, the wierder my posts are getting

Imorthorn

Ascalonian Squire

Join Date: May 2005

UK

We Are The Samuria Pizza Cats

A/R

Quote:
Originally Posted by Lorelei

Best would be allowing sellers to setup stalls and show their wares without having to say "WTS" this and that. Of course, you could still do the solicitation, but it would be like in the market. The stalls would be visible to all servers. I realize it is impossible to do, but that's the best.

.
I beleave another online game called ROSE-online lets you do this, so hopefully it is not to hard to implement and Anet, will add this feature to Guild wars

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

What's wrong with trading your wares on tactful, compact websites like this one? Guarrenteed better results.

DiAnna

Ascalonian Squire

Join Date: Jul 2005

People who need your bows cannot afford them. My characters are struggling to earn enough gold to keep themselves in I.D. and Salvage kits. With more than 100 hours of playtime, my entire GW bank account is about 12p. Spread between three characters.

I agree that trying to sell items is a tedious exercise in frustration, and think an auction house or merchant area might be helpful. But the bottom line is that the early "rich" players already have all the stuff they could ever want, along with hundreds of thousands of platinum in the bank, and the post-patch folks who would drool over any max dmg bow haven't got two gp's to rub together. All the auctions in the world won't help if there isn't enough cash spread around the community so that people can afford to buy.

Just my happy little thoughts on the matter!

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

Quote:
Originally Posted by Imorthorn
I beleave another online game called ROSE-online lets you do this, so hopefully it is not to hard to implement and Anet, will add this feature to Guild wars
I'd say you havent played ROSE, as AWE inspiring as the stalls-to-the-horizon was, it was lagged the crap out of the game.

in ROSE, upon finishing the newbie area, and entering the real world, you greated with a sea of speach bubbles, as you move off the platform you realise those speach bubbles are actually above litle stalls.
even turning off the auto-speech-bubble-thingy didnt help much, because you still had a see of stalls as far as you could see.

that, and 90% of them were people who had the game running in the background while they did other things.

the trade itself still needs to be as it is, but the advertisement needs to be server wide. searchable. and your trade only stays available while your online.
if you DO go afk, and someone messages you about your trade, there going to move on if you dont reply. so AFK sellers wouldnt do to well.

thats the one thing I like about the system in this game, you KNOW the person is there, because they cant sell something without being there.

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

The selling system is soo bad i just usually junk everything to the merchant or ask around in my guild if anyone wants them without charge. it's just not worth my while and since i dont' have any interest in the 15K armor, running out of money isn't much of a problem at all. I mainly use items that i find on quests which is much cheaper and pretty damn good already.

asdar

Krytan Explorer

Join Date: May 2005

I hate trading so I'm hoping they leave things just like they are.

I'm able to get money for everything I want or go and get what I want for myself so I'm not in need of any fix, especially one that either leaves me with a lack of items or forces me to trade. I never want to buy or sell anything from a real person ever.

If you look at traders in general what they're usually looking for is a shortcut to getting gold and items. That time has to come from somewhere and where it comes from is the people buying. I'm really hoping they don't add anything in the game that forces me to be a lion's arch sitting non-adventurer's short cut.

Sometimes they just want to get rid of things they no longer have a use for and I'm not saying that everyone is out to get me. Just that I like it exactly the way it is and hope they leave everything alone.

My trade channel is permanently turned off. Now if we could just get the traders to stay on that channel.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

a friend and I talked about this briefly...and the only conclusion we came to was an market place outpost. You the seller go to the outpost and place your items with one of the "vendors"...depending on the type of item. You then set the price you are willing to take for the item and leave. The vendor keeps record of your item and your price as well as your name and online status(name is not viewable to the buyer). The buyer either buys the weapon/item for the price you have set it at OR he sends you an anonymous whisper with an offer. You can either accept or reject the offer from wherever you are in the game. Once your items have been sold you return to the marketplace...walk up to the vendor and withdraw your funds(leaving behind a marginal fee for the vendors services).

we have now accomplished the following:

Simplified Trade
Cleaned up the towns/outposts chat areas
Eliminated the need for you to waste hours selling stuff
Created a SOLID Gold Sink.

audioaxes

Jungle Guide

Join Date: May 2005

they should have ragnorak style sale system: set up your own mini shop like a merchant with a few headline captions over your head, set to predefined costs and you can go afk and come back with a few items sold without having to deal with all the hussling

Ba Ne

Ba Ne

Frost Gate Guardian

Join Date: Jun 2005

Michigan

W/Mo

Here are just a few ideas that should probably be considered temporary fixes:
  • Split the trade channel into separate WTB and WTS channels
  • Drag and drop an item into the text input box creating a link so interested players could click the name of the item and see it's stats
  • Separate each person's message with a blank line
  • Use two colors for the trade channel and alternate them with each message
  • Cache the messages as they come in and broadcast them in the order received one at a time, one message per second

Wacoede

Pre-Searing Cadet

Join Date: May 2005

UK (play US thou)

Allied Combat Team [ACT]

R/W

Quote:
Originally Posted by Algren Cole
a friend and I talked about this briefly...and the only conclusion we came to was an market place outpost. You the seller go to the outpost and place your items with one of the "vendors"...depending on the type of item. You then set the price you are willing to take for the item and leave. The vendor keeps record of your item and your price as well as your name and online status(name is not viewable to the buyer). The buyer either buys the weapon/item for the price you have set it at OR he sends you an anonymous whisper with an offer. You can either accept or reject the offer from wherever you are in the game. Once your items have been sold you return to the marketplace...walk up to the vendor and withdraw your funds(leaving behind a marginal fee for the vendors services).

we have now accomplished the following:

Simplified Trade
Cleaned up the towns/outposts chat areas
Eliminated the need for you to waste hours selling stuff
Created a SOLID Gold Sink.
I personally like this idea with the provision its international (or at least an option to advertise internationly) so items can be traded across the world plus it allows you to get back to playing the game

I played SWG before GW and they had a simlar system setup called the bazaar this was a great idea for starters as you could search the entire galaxy for what you wanted it suffered from its problems due to the player run econemy and player crafting (sooo much C***) but then you also had player run vendors which is where the good stuff was held and until recently you had to visit each of these to find prices and items, now you can search all vendors at the bazaar, aswell as the bazaar itself

Tuon

Frost Gate Guardian

Join Date: Mar 2005

I bought lots of stuff that nobody cares about. Arenanet please fix the trading system

Stev0

Stev0

Lion's Arch Merchant

Join Date: Apr 2005

Halifax, NS, Canada

Quote:
Originally Posted by Tactical-Dillusions
Exactly paladin. Don't they read these posts?

If they have it planned...great. If not...why not?
They could sure shut alot of us up by releasing some kind of true statement like.

'We are currently reviewing the non-functional trade process'

This way even if they do nothing it gives some kind of hope. It's not like people are asking for minute by minute updates of what percentage of code has been written off or how much coffee the art department is sceduled to have.

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

from my limited experiences with GW, this game doesn't have a lot room for trading. it's not like people can't get their own max weapons. I've only reached level 20 this past weekend, and reached the desert area cities and I've already gotten a few close to max dmg weapons of various types.

good weapons are not hard to get, plus the facts that you stated, it's only normal to see selling weapons is not as hot as many may like.

it's all about material trading, i feel.

Quote:
Originally Posted by Tactical-Dillusions
I just spent two weeks collecting as many 15-28 bows as i could find and fitting them with the best upgrades that i could get my hands on.

I set out many hours ago, with the intention of selling these bows (16 bows in total). I don't "need" the money, i just want to get rid of them for a fair price for the time i have spent on them.

Selling them is easy right? Wrong! Wherever i go, nobody seems interested.

After reading so many threads regarding the trading system and how it sucks, i must now agree.

Something seriously needs to be done to overhaul the trade system. Someone somewhere wants my bows. The top players probably won't buy them because they aren't >50% and the newer players won't buy them because they are too busy tryng to sell 3 iron ingots so they can afford their first set of armour.

Lions arch is a joke. I couldn't even see my own trade message in that sea of crap.

Does anybody have a clue with regard to the trade system? I mean does anyone have inside knowledge about ArenaNets plans for the future for the trade system?
Have they spoken of it or do they see no problem with it?

I can either leave my character full of these bows and hope for an auction system or i can make the merchant think Christmas has come early!

I'm on the verge of turning the trade channel off forever.

Divinus

Divinus

Academy Page

Join Date: May 2005

Mississippi

Quote:
Originally Posted by Wacoede
I personally like this idea with the provision its international (or at least an option to advertise internationly) so items can be traded across the world plus it allows you to get back to playing the game

I played SWG before GW and they had a simlar system setup called the bazaar this was a great idea for starters as you could search the entire galaxy for what you wanted it suffered from its problems due to the player run econemy and player crafting (sooo much C***) but then you also had player run vendors which is where the good stuff was held and until recently you had to visit each of these to find prices and items, now you can search all vendors at the bazaar, aswell as the bazaar itself
Oh I loved that bazaar SOO much. If they could just implement something like that here...

On the other hand if that was too tedious to do, they could make a small town or area if you will, each with a bow guy, sword, etc... and make it so that when you're within a certain radius you can hear the "sell spam" for those standing by the bow guy. It could be the same for all of the sellers. This way you don't get overlapping chats and each person can go run to the bow guy if they want to grab a bow, or the sword guy, etc... It's not the best way, but for a temporary solution I don't see how it'd be that difficult to implement.

Vorlin

Academy Page

Join Date: Jun 2005

Here's something I thought of that wouldn't require any new code from anet (just a handful of new areas): have a town called Merchantville (or whatever). When you enter that town you'll see 6 zones that lead to 6 outposts that surround Merchantville, each outpost dedicated to one class. If you wanted Ranger gear, you head to Merchantville then enter the Ranger outpost. Anyone there is guaranteed to be buying or selling Ranger items.

You can stick Merchantville into one of the existing map zones (one of the zones near Ascalon City so pretty much everyone has access to it very early in the post-searing game), so the only graphic design needed is for Merchantville and the 6 outposts. No new game code is needed.

This isn't perfect by any means, but it's the easiest to implement system I could think of that would allow buyer/seller to ensure that each was in the right place.

Nad

Frost Gate Guardian

Join Date: May 2005

Anyone can find a crappy bow and put crappy mods (they got of some other crappy bow) on it. Learn that the color gold doesnt automatically make the item valuable. Most gold items are crap and should be salvaged for near perfect upgrades (if they have em) or sold to npcs.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

I hope ANet is reading these trade complaint threads, because something needs to be implemented to fix it. Like many of the other posters here, I've given up on trying to sell things. Now I just hand stuff off to guildmates who can make better use of them. Of all the options to fix the trade system, I think some kind of central auction outpost would work best. Just drop your item off with a time period and a minimum price and wait. The auction house could keep a "commision" fee so it could function as a nominal gold sink as well. I don't know if that would help to keep inflation under control, but it would certainly work better than dwarven ale. :P

Night Daftshadow

Night Daftshadow

Banned

Join Date: May 2005

In the forest

Hidden Shadows

R/Mo

just lower your prices and you'll find buyers. dont try to be greedy selling an item more than it's worth. if you become greedy, you'll find it hard and fraustrating selling stuff. for example i've seen some sellers trying to sell fiery, icy, ebon, shocking bow strings for 1K-1.5K. you gotta be kidding me! another time i've seen some people trying to sell regular max dmg weapons like axes, swords, staffs, and etc at 2K-5K.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Night Daftshadow
just lower your prices and you'll find buyers. dont try to be greedy selling an item more than it's worth. if you become greedy, you'll find it hard and fraustrating selling stuff. for example i've seen some sellers trying to sell fiery, icy, ebon, shocking bow strings for 1K-1.5K. you gotta be kidding me! another time i've seen some people trying to sell regular max dmg weapons like axes, swords, staffs, and etc at 2K-5K.
clean max dmg rare weapons....eternal bows or chaos axes etc etc etc...I can see being worth 2K-5K....otherwise 800g tops.

the more items you sell the more money you make
selling an item cheap moves that item quicker
moving more items makes more money

seems logical to me

Wa$d

Wa$d

Lion's Arch Merchant

Join Date: May 2005

W/Mo

As i have said many times......auction house would solve all this

Corbin

Academy Page

Join Date: Jul 2005

Seraphic Legion

R/E

an auction house would be great, simply selling by chat is ruining everything people are selling on the chat channel too which pisses me off if im tryng to acutally speak to someone, i dont care how uber leet your 6-9 rare ascalon bow is. what we need is an organized system that sortrs everthing and lets buyers and sellers communicate what they want and what they want to get rid of without having the being blinded by someone spamming the same WTS message over and over

Wa$d

Wa$d

Lion's Arch Merchant

Join Date: May 2005

W/Mo

Quote:
an auction house would be great, simply selling by chat is ruining everything people are selling on the chat channel too which pisses me off if im tryng to acutally speak to someone, i dont care how uber leet your 6-9 rare ascalon bow is. what we need is an organized system that sortrs everthing and lets buyers and sellers communicate what they want and what they want to get rid of without having the being blinded by someone spamming the same WTS message over and over
This is my thoughts in writing, if Anet would just accept that WoW has a good system adn us it, then we wouldn;t see "UlTRA RaRe StarTer 2-3 RoD 20k UBER GOOD DEAL!!!!!"

Akshara

Akshara

Krytan Explorer

Join Date: May 2005

Quote:
another time i've seen some people trying to sell regular max dmg weapons like axes, swords, staffs, and etc at 2K-5K.
I remember that there was a time in the month or so after release that anything with max dmg stats was generally considered to be a 2k minimum. If someone offered to sell one for 1k or less, it was an amazing deal. If I offered 1k or less for a clean max dmg axe, I'd get laughed at.

Personally, I kinda agreed with that pricing because it kept lower level players in the early areas of the game from easily obtaining a weapon that is arguably unbalanced for the earlier areas of the game, especially for players with little questing experience. If a player could afford to spend 2k on a weapon then they were either an experienced player that had done at least some amount of adventuring, one who had obtained a reasonable amount of gold through playing at least one character on their account, or a new player willing to make a sacrifice in other areas (armor, dye, etc) to obtain that weapon.

Nowadays it's almost impossible to sell a max dmg anything for more than 1k unless it has uber godly mods preinstalled on it. If it's a clean weapon with no mods, good luck getting more than 500g for it. It's a shame really... when they were priced higher, a max dmg weapon or idol meant something - it was a goal to attain, and exciting to find. Now it seems like normal max items are considered "below average" and not worth selling.

Midnight Slayer

Ascalonian Squire

Join Date: May 2005

This WTS and WTB style of trading is killing me. I agree with the idea of an auction house and dont know why ANET hasnt made this a first priority. Little afk trade shops like in ragnarok would also work. Just please do something.

Aka

Aka

Academy Page

Join Date: May 2005

I like how streamlined the game is. If adding an auction house would affect the game performance in any way (and I can't imagine that it wouldn't) I'm against it.

Anet isn't interested in crafting and commerce, and they want people to unlock componants by playing the game, not at the market. I think as a community we are used to a more fully realized game world, and GW is not like that. It also loads fast, plays fast, doesn't crash much, and is very good ride for the money.

And trade sucks. Best solution I've seen suggested is the permanent trade zones in LA, organized by class or item for sale, labled in the interface and always open. And they should add better money drops in the pre-ascended areas.