New Account Locks
Lost
Everywhere I go people are wanting to be rushed everywhere. This in itself is not a bad thing. But when people start asking to be taken to areas they have barely even heard of let alone know the location of, this is a problem. Players brand new to the game should not be able to rush.
For new accounts, lock the following areas until the specified mission is completed:
Ascalon Foothills locked until Nolani Academy is completed.
Lornar's Pass locked until Dragon's Lair is completed.
Majesty's Rest locked until Divinity Coast is completed.
Tears of the Fallen locked until Aurora Glade is completed.
Ice Floe locked until Iron Mines of Moladune is completed.
If any member of a party has not unlocked these areas, that area will be locked to all. Throw up boulders, piles of snow, whatever, just lock these areas.
I have no problem with people rushing. However I do have a problem with people brand new to the game wanting someone to rush them all the way through it without playing or learning anything in the meantime. We don't need more bad clueless players in the later missions.
Once an area has been unlocked, it will be unlocked for all current and future characters on that account so that in the future they can rush all they want. But for the first time through the game, please actually play it.
For new accounts, lock the following areas until the specified mission is completed:
Ascalon Foothills locked until Nolani Academy is completed.
Lornar's Pass locked until Dragon's Lair is completed.
Majesty's Rest locked until Divinity Coast is completed.
Tears of the Fallen locked until Aurora Glade is completed.
Ice Floe locked until Iron Mines of Moladune is completed.
If any member of a party has not unlocked these areas, that area will be locked to all. Throw up boulders, piles of snow, whatever, just lock these areas.
I have no problem with people rushing. However I do have a problem with people brand new to the game wanting someone to rush them all the way through it without playing or learning anything in the meantime. We don't need more bad clueless players in the later missions.
Once an area has been unlocked, it will be unlocked for all current and future characters on that account so that in the future they can rush all they want. But for the first time through the game, please actually play it.
Merc E Nary
i agree, i see no problem with people who have beat the game already being rushed, but i get pissed when i see a level 14 in droknars asking where to go next
Kelly
Yes i also find that annoying that people are tempting others to TOTALY go void of the story line! It just makes no sense, going straight from Rurik dieng to helping the Shining Blade of whom youve never even heard of. Some people i talked to didnt even KNOW they werent supposed to go those wrong ways. I know feel sorry for all those that missed out on the storyline and are now very confused in their game
Edge Martinez
Quote:
Originally Posted by Kelly
I know feel sorry for all those that missed out on the storyline and are now very confused in their game
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... and are now very confused in their game.
thaumaturge
This is good.
Kelly
yeh good point, it does move a little too fast.... ok WAY too fast... but it'd still be more confusing for those that missed it.
RTSFirebat
Quote:
Originally Posted by thaumaturge
This is good.
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I really do like this idea, it makes no sense to have completely new people running about in missions they don't following understand.
Take for example I was doing Alora Glade understand when someone in local chat asked... who are White Mantal? After messaging him ask what he meant, seems a mate of his rushed his character there, and he hasn't done ANY of the missions at all... bless he was only lvl10!
I told him to return to Ascalon and head for the Northern Wall to begin the mission there to follow the story line.
An hour later I got a message from him saying thanks, he was at Piken's Square doing quests...
This idea is a would be a great implementation, that should be in place for at least the next expansion since it seems stupid for people to have no clue where they are, or what they are doing!
Quote:
Originally Posted by Kelly
yeh good point, it does move a little too fast.... ok WAY too fast... but it'd still be more confusing for those that missed it.
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Back on topic.... implement this! And all will be well.
Omega_2005
This is by far the best idea in the full game.
I mean, come on! who'd want to help a level 3 get to Thunderhead keep, because he/she/it cannot be arsed to complete the storyline at least ONCE?
To further improve it, if people complete areas and missions, or towns, it should be UNLOCKED for other characters on that account to use, BUT restrict it until all of the mission on that area is complete for that character (This'll make it impossible for level 3s to enter Yak's Bend or King's Watch until ALL of those missions are complete for that character in Ascalon, as an example)
I mean, come on! who'd want to help a level 3 get to Thunderhead keep, because he/she/it cannot be arsed to complete the storyline at least ONCE?
To further improve it, if people complete areas and missions, or towns, it should be UNLOCKED for other characters on that account to use, BUT restrict it until all of the mission on that area is complete for that character (This'll make it impossible for level 3s to enter Yak's Bend or King's Watch until ALL of those missions are complete for that character in Ascalon, as an example)
Kelly
Thanks RTS and the weirdest ive sen in game... hmm... well ive seen a level 6 at Augury Rock attempting to ascend. That was just sad
Omega_2005
yes it is Kelly... If only mine and Lost(the founder of this thread)'s post was used by ANet to improve gaming there... hey, maybe it'll curb the noobs off the game altogether!
momo2oo2
In which way can it hurt you? I mean, if there was a problem I would mind. If not, why bother? If people want to miss all the good in PvE, let them do.
If they know they are skipping the missions, then let them screw their own whole experience
If they know they are skipping the missions, then let them screw their own whole experience
RTSFirebat
Quote:
Originally Posted by Kelly
Thanks RTS and the weirdest ive sen in game... hmm... well ive seen a level 6 at Augury Rock attempting to ascend. That was just sad
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Quote:
Originally Posted by momo2oo2
In which way can it hurt you? I mean, if there was a problem I would mind. If not, why bother? If people want to miss all the good in PvE, let them do.
If they know they are skipping the missions, then let them screw their own whole experience |
momo2oo2
If you mean there should be a system to avoid (or guide) unaware newbies to the "right" path, then I agree.
But if they skip the missions on purpose, let them, they are (or should) be smart enough to know they are playing a story-based game in PvE. At least, if you read the manual you are told part of that story already, even without installing the game!
But if they skip the missions on purpose, let them, they are (or should) be smart enough to know they are playing a story-based game in PvE. At least, if you read the manual you are told part of that story already, even without installing the game!
Altair
Quote:
Originally Posted by RTSFirebat
Yep... and the funny thing is that no one at that level could possibly beat their Mirror Self... you need to be at least lvl15+ to take that damn thing on.
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About the thread idea, I am against it. Because it doesn't hurt anyone if I'am level 3 at Droknar. It's my problem if I can't find a group because of my level...
The only problem I see is about pvp in the low level arenas with the 1.5k armor. But this can easily solved by putting a level requirement on these armors.
Lost
It's not the character level I care about, it's the experience of the player. New players who skip the game lack the knowhow to be an effective member of a party. I don't want clueless players in my groups on the later missions. I don't want to have to hand out questionaires to make sure everyone in the party knows how to play the game before we enter the mission.
Omega_2005
Lost, I completely agree with you
momo2oo2
Well, since ascension now doesn't gives you lvl20 anymore, try not to pick lets say, anyone who has less than level 17 or so in the desert. Being less than that could probably mean they have rushed.
Pharalon
What about those that don't want to do the missions? A friend an I traversed the entire northern half of the map and the southern shiverpeaks without doing a single mission. It was by far the most fun and challenging experience I've had in Guild Wars' PvE to date. The game already puts enough artifical restritions on explorers without introducing more.
Aniewiel
Lost,
While I wholeheartedly agree with you, ANet can't control anyone's experience. If someone spends $50 on this game and opts not to do any quests and rushes the game, that is their perrogative.
Most rushers are people who have finished the game with at least one character and don't want to have to play through the game again (though I'm sure they missed a lot of stuff) to unlock their skills. Hopefully a completely new player to GW won't want the "rushes" offered, nor will they have the cash to pay for it.
While I wholeheartedly agree with you, ANet can't control anyone's experience. If someone spends $50 on this game and opts not to do any quests and rushes the game, that is their perrogative.
Most rushers are people who have finished the game with at least one character and don't want to have to play through the game again (though I'm sure they missed a lot of stuff) to unlock their skills. Hopefully a completely new player to GW won't want the "rushes" offered, nor will they have the cash to pay for it.
Mithie
The storyline isn't anything special and confused the crap out of me. I wouldn't recommend rushing to the forge without playing through the storyline, but then I honestly wouldn't recommend tracking the storyline to all but the worst of my enemies.
Jaythen Tyradel
agreed with OT.
However, since some have brought up points about non-linear game play, how about this as a simple solution:
When a charcter leaves a town or enters a new area outside of the normal mission directions, maybe there should be a promt informing them that it may be best for them to be such a lvl before entering this area or that they could skip some of the long walks by doing mission X (nolain, frost gate, the Wilds).
New people are informed at least and experinced players can ignore.
However, since some have brought up points about non-linear game play, how about this as a simple solution:
When a charcter leaves a town or enters a new area outside of the normal mission directions, maybe there should be a promt informing them that it may be best for them to be such a lvl before entering this area or that they could skip some of the long walks by doing mission X (nolain, frost gate, the Wilds).
New people are informed at least and experinced players can ignore.
Talesin Darkbriar
Quote:
Originally Posted by Lost
However I do have a problem with people brand new to the game wanting someone to rush them all the way through it without playing or learning anything in the meantime. We don't need more bad clueless players in the later missions.
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And now, thanks to the greed of so many, we have a large core of unskilled, arrogant, clueless players in the high end game.
You can thank yourselves for this self inflicted tragedy.
CharSol
The only reason i would get rushed anywhere is to save myself resources and money on buying several sets of armour when i can just get the best and then go back to where i was questing. Appart from the problem in the arenas with high armour i dont see a problem in PVE with low level chars in high level places, its not like anyone in the right mind would take a level 10 character on the ascention missions with them.
I think a level restriction on armour would be the best idea but preferably AFTER i get my droknars armour for my mesmer :P
I think a level restriction on armour would be the best idea but preferably AFTER i get my droknars armour for my mesmer :P
Gardavil
/signed by a noob that started in June and who has not yet finished the Ashes quest in DL.
I understand that there are those players that only do PvP, but all players should still be required to go thru the missions/storyline all the way to Ascension at least once (Ascension also meaning attaining at least level 15 or higher as I understand it)......after that, rush to the end, open the skills, head for Arenas or HoH.
and I realize that I may or may not be entitled to an opinion on this subject, As a noob..... I do agree with your premise, Lost.
I understand that there are those players that only do PvP, but all players should still be required to go thru the missions/storyline all the way to Ascension at least once (Ascension also meaning attaining at least level 15 or higher as I understand it)......after that, rush to the end, open the skills, head for Arenas or HoH.
and I realize that I may or may not be entitled to an opinion on this subject, As a noob..... I do agree with your premise, Lost.
Darksci
I see nothing wrong with it.
If a character chooses to be rushed, then we know hes been rushed.
For example, if I saw a lvl 18 (let alone lvl 10) in Thunderhead keep, then i know he's not accended, hence i'll never ever let him into the party.
Its up to you whether you get your party screwed up if you choose some lower levels. For the later missions after accension, i except no one except lvl 20s.
If a character chooses to be rushed, then we know hes been rushed.
For example, if I saw a lvl 18 (let alone lvl 10) in Thunderhead keep, then i know he's not accended, hence i'll never ever let him into the party.
Its up to you whether you get your party screwed up if you choose some lower levels. For the later missions after accension, i except no one except lvl 20s.
Damon Windwalker
The only problem is that rushing has become an epidemic. I can accept that some people (especially PvP players) don't want to do the missions and such - and I can respect that (even if I can't understand it).
But when it takes a few hours in the Desert to find a party of qualified (ie: level 17 or higher) pl;ayers who want to actually journey to the next town instead of getting run....it starts messing it up for those of us who do want to play the game.
Of course - if so few of us remain who want to actually play the game, maybe we're doing it wrong...
But when it takes a few hours in the Desert to find a party of qualified (ie: level 17 or higher) pl;ayers who want to actually journey to the next town instead of getting run....it starts messing it up for those of us who do want to play the game.
Of course - if so few of us remain who want to actually play the game, maybe we're doing it wrong...
Eder
Quote:
Originally Posted by Aniewiel
ANet can't control anyone's experience. If someone spends $50 on this game and opts not to do any quests and rushes the game, that is their perrogative.
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Suggesting that getting rid of rushers increases your odds of getting better groups later in the game is simply naive. Just take a look at UW/FoW.... they've restricted that to ascended players, do you see less idiots in UW/FoW groups now? No, you see less lvl 4 people asking for a party - but you'd have to be an idiot to invite these, anyway.
Restricting the ways people are allowed to play the game won't reduce the amount of ascended, lvl 20, 100s-of-play-hours idiots.
It'll just give people new places to rush to. They'll still get to the desert at lvl 8 if they want to, and you can still blame them for screwing up your group if you really have to.
Jaythen Tyradel
Quote:
Originally Posted by Eder
Agreed. I could see ANet taking action against rushers if they were really a considerable issue that's ruining everyone else's experience... but they're not. They're just something people like to bitch about in the "OMG OUR MONK SUCKS!!!1" sense... meaning it doesn't actually have to be true at all for you to find 50 idiots willing to swear that it was the one determining factor in why they died at Thirsty River for the Nth time.
Suggesting that getting rid of rushers increases your odds of getting better groups later in the game is simply naive. Just take a look at UW/FoW.... they've restricted that to ascended players, do you see less idiots in UW/FoW groups now? No, you see less lvl 4 people asking for a party - but you'd have to be an idiot to invite these, anyway. Restricting the ways people are allowed to play the game won't reduce the amount of ascended, lvl 20, 100s-of-play-hours idiots. It'll just give people new places to rush to. They'll still get to the desert at lvl 8 if they want to, and you can still blame them for screwing up your group if you really have to. |
Dame&Beast
I too have a great problem with *rushing*....Takes away the whole point of the game....Patience is a virtue many lack
Snuk the Great
I realy dont care if people wanna rush (Rushed my 3th character as well, though I kind of did the story backwards now :P). Its their 45 euros, not mine. Though I do know that it is possible for someone to be a verry low level, get rushed to the verry best armor and then play in the first arenas and be unbeatable. I already know one that has done this and that I do find a pitty. So they should dissable that (required lvl for armor or something).
Algren Cole
Quote:
Originally Posted by RTSFirebat
Yep... and the funny thing is that no one at that level could possibly beat their Mirror Self... you need to be at least lvl15+ to take that damn thing on.
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the doppleganger(which isn't your mirror self)...can be taken at any level as long as you haev the proper build. I've heard of MANY MANY people beating their doppleganger at level 6 or 7 or 8...i've even talked to a guy that beat his at lvl3.
Dan Mega
/not signed
GW claims this game is open ended. If I was forced to follow a specific storyline and follow a set path without being able to skip around as I please, I'll just go play a side scrolling action game. In fact, I would no longer be playing the game if this idea was implemented.
Instead, enforce weapon restrictions. Create armor restrictions.
GW claims this game is open ended. If I was forced to follow a specific storyline and follow a set path without being able to skip around as I please, I'll just go play a side scrolling action game. In fact, I would no longer be playing the game if this idea was implemented.
Instead, enforce weapon restrictions. Create armor restrictions.
Old Dood
Where are you going to draw the line? So if you can't rush then should we HAVE to beat every mission in order too? People that don't do the Bonus while doing the Mission for the first time are they cheating too?
Come on. There is an Old Saying that my Dad taught me: "You run your Railroad and I'll run mine..." Leave others alone to do what they consider fun in this game.
Come on. There is an Old Saying that my Dad taught me: "You run your Railroad and I'll run mine..." Leave others alone to do what they consider fun in this game.
xxhell
im playing my first time throught, doing story in order but if i make another charector im getting him rushed
EtrnalXellotath
I also feel that if somebody wants to rush, let them do so. It isnt our responsibility as a human being to ensure that they do the storyline in order. Why would we want that control over other players? Furthermore, if they want to rush, just let them, and dont let them into your party if they seem clueless. Its not that hard to tell.
Numa Pompilius
I feel people can screw up their gaming experience any way they want, BUT it should be somehow made clear to first time players that grabbing a rusher and suddenly finding yourself in Draknors isn't how the game is supposed to be played.
I'm sorry if it'd cut into someones livelihood, and I don't know if restrictions is the right way to do it, but newbies really need to know that when you do missions or quests you're supposed to actually be alive and actually fight monsters, and that the missions and quests is the actual game, not some sort of tutorial to skip through. They need to know that rushing their first character simply is pointless.
I'm sorry if it'd cut into someones livelihood, and I don't know if restrictions is the right way to do it, but newbies really need to know that when you do missions or quests you're supposed to actually be alive and actually fight monsters, and that the missions and quests is the actual game, not some sort of tutorial to skip through. They need to know that rushing their first character simply is pointless.
rwt2006
It is a very good Idea, I totally agree with the idea and the logic behind it, keeps balance in lower lvl areas so that it doesn't get over done with higher lvl items that don't appear until later on
Kane Blackstar
i totaly agree with locking of area's for younger leveled players untill they unlock it. to me, it gives a nice twist to the game!
BrandonIT
I would rather just see weapons and armor (especially) level-locked.
TheGreatBoo
The only problems I have with rushing are that level tens rely on droknars armor and elite skills instead of skill in ascalon arena, and the fact that noobs want to get rushed everywhere on their first character. I have been playing since world preview and the betas, and I still do the missions. Granted, I don't mission everywhere, and I have the map explored from ascalon to the wilds on all two out of three of my characters, but I don't run everywhere. (I didn't how to phrase that last sentence to read like a non-brag. I'm sure many people have the entire map explored. Please accept it as an example, not a brag. haha) I do some missions, and run some places, but at the end of the game, I have all missions and quests done. I see no point in rushing through pre-searing so you can get into ascalon to get someone to run you to droknars. Yay, you just blew 20k to get someone to rush you to a place you'll get to if you're patient. And for what, so you can beat people the same level as you in the ascalon arena? You only get like 4 faction. 4 faction for 20k?