New Account Locks
Iceciro
Lock em up - This is a Role-Playing Game, and the role is that of your roup, who travel from Ascalon to the Ring of Fire, and your character devolops the storyline through missions. Rushing contributes 100% to the newbness of the game.
Iceciro
Lock em up - This is a Role-Playing Game, and the role is that of your roup, who travel from Ascalon to the Ring of Fire, and your character devolops the storyline through missions. Rushing contributes at least 25% to the newbness of the game in later levels. You shouldn't be allowed to set FOOT in the Forge without being lv20.
Imp
I agree also, being rushed isn't bad, but being rushed when you are new is just stupid.
/signed
/signed
the bloodthirst
Quote:
Originally Posted by Pharalon
What about those that don't want to do the missions? A friend an I traversed the entire northern half of the map and the southern shiverpeaks without doing a single mission. It was by far the most fun and challenging experience I've had in Guild Wars' PvE to date. The game already puts enough artifical restritions on explorers without introducing more.
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/SIGNED
Wyked
*snickers* Here's my opinion - This game is far from a true RP game. You cannot ask for locks on areas when you can start as a lvl 20 with a working build for pvp. Its simple: for those of you that want RP - do it, dont invite the misplaced low lvl - dont be in a group rushing them... but don't knock the people who bought this game "Guild Wars" (guilds fighting other guilds) who want to pvp with skills and dont care to "experience all there is to offer". I have many friends who bought this game to pvp in this type of environment (yes there might be better rpg pvp out there but this is free and a lot of fun). They did not want to go through and rp the whole game.
Also note: the creators added faction... why? for PVP... this game is definately definately not for the PVE aspect - yes its fun and gives more to do... but honestly who didnt beat this game in 2 weeks =/...
When it comes down to it - i agree it could mess it up for someone who gets rushed through a good portion of the game... or wait why would they be wanting a rush if they wanted to experience the game? Oh that's right because all those n00bs who want to rp focus on farming to save up 15k to rush them through the game... feh
people need something to whine about i suppose~
honestly tho... think about it... it really shouldnt effect you that much... irritate you maybe... but worthy of going on 3 pages of a thread =/
...last thing
if you manage to devise a set of skills to beat your dopple at lvl 10 and under give them props.. dont bash em... i know some of you had trouble at lvl 20 :P
Also note: the creators added faction... why? for PVP... this game is definately definately not for the PVE aspect - yes its fun and gives more to do... but honestly who didnt beat this game in 2 weeks =/...
When it comes down to it - i agree it could mess it up for someone who gets rushed through a good portion of the game... or wait why would they be wanting a rush if they wanted to experience the game? Oh that's right because all those n00bs who want to rp focus on farming to save up 15k to rush them through the game... feh
people need something to whine about i suppose~
honestly tho... think about it... it really shouldnt effect you that much... irritate you maybe... but worthy of going on 3 pages of a thread =/
...last thing
if you manage to devise a set of skills to beat your dopple at lvl 10 and under give them props.. dont bash em... i know some of you had trouble at lvl 20 :P
Lost
Looking back at some comments I see several people who didn't read my initial post. Restrictions would only be for the first time players. After that people can rush all they want. I am not against rushing and I myself rush all the time.
entropy
I dont agree with people saying that u cna't be rushed u Must do the missions. I would probably quit if that happened. Even though i have unlocked basically everytown with my other chars without rushing. I mean Rpg's arent meant to be so linear especially this one. You do this then that rinse and repeat. Thats why you dont have to complete certain quests and many other things. Or even do any quests at all if you so feel like. If its their first character at droks they wont have enough money for armor neways unless their guildies lend them some. So what with the people with leet skills in ascalon. If u are more skilled u will still win its not that difficult. Many skills go through armor neways. My friend farms lvl 24's with his lvl 9 necro in talus chute but thats his choice if he wants to. Its not that hard to figure out who doesnt have any skills or has just been rushed if its their first character. Just talk and see how people respond. If its their second and third characters then well they will probably know what to do. When i form a group i'll take whoever is there and I still complete most missions. Granted i wont take like 4 lvl 10;s in Iron mines but i'll take 1 neway to help them out. Its not that big of a deal. In many groups people quit neway so a lvl 10 isnt really gonna matter much its just like 1 dead player. And i like the challenge. Hell i woulve liked to ascend at lvl 3... just for the hell of it and then go back and complete the missions.
GW Insomniac
Quote:
Originally Posted by Lost
Looking back at some comments I see several people who didn't read my initial post. Restrictions would only be for the first time players. After that people can rush all they want. I am not against rushing and I myself rush all the time.
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As there were no 'account locks' in place when you first made your character - why would you consider imposing/suggesting a similar scheme for others?... unless you feel 'cheated' in some way for the fact that you had to work/play hard to get where you are when all you had to do was stand around Beacon's Perch 'flashing' your plat about until a suitable runner showed up.
I,for one,wouldn't like the idea of having to play through each mission - to unlock the next - as it would severely ruin my own GW experience as a fighter/explorer type.
Any account locking idea would effectively close off areas of the map making exploring the game nigh on impossible...unless you were to follow a more linear path...sound like fun? - not in my book it doesn't.
If some people want to rush through their game...let them - it is their game after all.
They'll be losing out more in the long run than if A.Net were to include the 'locking' system that you've suggested.
neoteo
let them rush , when i got the game , i was in a fire of fun ... the great northen wall ... after a while ... beacons pearch ... and then .. im not sure where .. someone took me to fishersman heaven ... i had no idea it was a short cut , or that there was a mission sequence ... i notice its was hard as hell to stay alive in that areas ... so i get to the desert lvl 18 or 19 ... everything is cool , until i arrive at thirsty river ...
people saying , dont take lo level , bla bla bla
that pissed me of a litle , so i went back , looking for what i have missed , and find some missions , towns , skills , lots of game , made me happy ..
now when im helping someone or i just feel like doing missions or quests , i take the lowest level possible ...
at first i hate people that run others for money , but know i get the point ...
people dont mind paying , runers dont mind running , its fun , and if people pay , even better.
my first char is E/W ... im starting a W/Mo .. i want to be a runner also , not really for the money , not to rush others to the end of the game ( there is no end ) ... really for the fun of it ...
sometimes i go to mines for infuzion runs , just for fun , im fully infuzed long time ago.
its hard to find a good party in the desert , you will see it will be harder and harder
its not hard in the desert , it was easy before , the game starts about there ...
normaly i say the game starts after hells percipice ... but thats me , the desert is a good starting point , cose you have a quest that requeres 3 missions , and the missions are for the first time realy hard , require tecnique and not just pacience.
people saying , dont take lo level , bla bla bla
that pissed me of a litle , so i went back , looking for what i have missed , and find some missions , towns , skills , lots of game , made me happy ..
now when im helping someone or i just feel like doing missions or quests , i take the lowest level possible ...
at first i hate people that run others for money , but know i get the point ...
people dont mind paying , runers dont mind running , its fun , and if people pay , even better.
my first char is E/W ... im starting a W/Mo .. i want to be a runner also , not really for the money , not to rush others to the end of the game ( there is no end ) ... really for the fun of it ...
sometimes i go to mines for infuzion runs , just for fun , im fully infuzed long time ago.
its hard to find a good party in the desert , you will see it will be harder and harder
its not hard in the desert , it was easy before , the game starts about there ...
normaly i say the game starts after hells percipice ... but thats me , the desert is a good starting point , cose you have a quest that requeres 3 missions , and the missions are for the first time realy hard , require tecnique and not just pacience.
PieXags
I'm up for it, sounds like a good idea to me. I hate it when I get some guy asking what "infused" is because he didn't go through the missions, and especially when they keep asking what mursaat are. Once you go through the missions once, fine, skip to places, but until then---NO.
Euronymous
OMg who cares???? really dose it affect u no .. CRY MORE CAREBEARS!!!!
super dooper
I have no idea why the new players choose to be rushed, but.. I don't like the idea of area locks. Back in one of the betas I got to Traveler's Vale through exploration and it was, well, neat. (had no idea where we were going, but we wanted to see the snowy area on the map, and we went through hell to get there)
(Instead of level restrictions on the armors, maybe just not let them in the arenas if they're wearing an armor with a certain armor rating?)
(Instead of level restrictions on the armors, maybe just not let them in the arenas if they're wearing an armor with a certain armor rating?)
PieXags
Quote:
Originally Posted by Euronymous
OMg who cares???? really dose it affect u no .. CRY MORE CAREBEARS!!!!
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Actually it does affect me when new people get rushed to places like Droknars because they see it's available when they don't know otherwise, it affects me everyday when I have to put up with more and more new players joining missions later in the game asking questions and acting like idiots because they don't know what's going on.
Feli
Quote:
Originally Posted by Euronymous
OMg who cares???? really dose it affect u no .. CRY MORE CAREBEARS!!!!
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Or to speak in your words
"OMG!!!111one!!! Meh jus1 0wnz0ri1zed u!!"
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The starting idea sounds nice. The problem is not people who want to go there themselves. I dunno why... but... people in Beacons Perch who are there the first time often feel confused on where to go. I heard several people complain that Lornars Pass would be by far too hard. I looked up their level and they were like level 14-16 and tried that way.
After pointing them to the Deldrimor Bowl they are like "wtf, didn't see that exit".
However if you're lost in beacons perch and ask about the way you have a guarantee on getting a runner who tells you to get run. But speaking about clueless people... i've seen a warrior in Hells Precipice ask about Attribute Points and what they meant and what the heck Signet of Capture was used for...
Killion
This idea is bollucks, does a rushed player interfere with your gameplay? Nope.
Does it have to make sense that a lv 18 is on a spot he isn't "supposed" to be yet? No it doesn't.
Since your gameplay isnt interfered stop complaining.
Does it have to make sense that a lv 18 is on a spot he isn't "supposed" to be yet? No it doesn't.
Since your gameplay isnt interfered stop complaining.
Killion
Quote:
Originally Posted by PieXags
Actually it does affect me when new people get rushed to places like Droknars because they see it's available when they don't know otherwise, it affects me everyday when I have to put up with more and more new players joining missions later in the game asking questions and acting like idiots because they don't know what's going on.
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PieXags
Quote:
Originally Posted by Killion
Ooohhh geuss what. Press N then type their little 'newbish idiotic names' into that little box called Ignore.
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bobrath
This is a great idea. The only characters it will affect is the very first one you create and play with. Once you've "unlocked" an area it will be available to all. Just like skills, runes, and upgrades.
Some of the folks in this thread seem to think that I care about a rushed player and how he affects my game... Its easy enough to avoid them most of the time. All I want is for no one in my group in Droknars asking "hey, what does it mean when an item is blue?"
Course then there are folks like one I met last night. A level 13 in Augury Rock. I (20 R/Mo) invited him to my Thirsty River run, saw he was a 13 W/Mo and promptly dropped him from the group. For the next couple hours, I received a ton of whispers composed mainly of: "You judgemental *******", "I can out last you easy!", "My armor is way better then yours." I finally responded and said I didn't group with rushed characters. Best line ever, "pfft whatever noobcakes". I mean how do you respond to elegant debating like that?
The OPs idea wouldn't put a halt to folks like the above 13 W/Mo but it sure would go a long way to improving the general game knowledge as you progress through the game. Heck you rushers should be all for this. Suddenly instead of having only the Droknar's run available to you, the OPs idea creates multiple locations that will be great rush selling points AND still leaves the ability to rush second chars to Droknars.
Some of the folks in this thread seem to think that I care about a rushed player and how he affects my game... Its easy enough to avoid them most of the time. All I want is for no one in my group in Droknars asking "hey, what does it mean when an item is blue?"
Course then there are folks like one I met last night. A level 13 in Augury Rock. I (20 R/Mo) invited him to my Thirsty River run, saw he was a 13 W/Mo and promptly dropped him from the group. For the next couple hours, I received a ton of whispers composed mainly of: "You judgemental *******", "I can out last you easy!", "My armor is way better then yours." I finally responded and said I didn't group with rushed characters. Best line ever, "pfft whatever noobcakes". I mean how do you respond to elegant debating like that?
The OPs idea wouldn't put a halt to folks like the above 13 W/Mo but it sure would go a long way to improving the general game knowledge as you progress through the game. Heck you rushers should be all for this. Suddenly instead of having only the Droknar's run available to you, the OPs idea creates multiple locations that will be great rush selling points AND still leaves the ability to rush second chars to Droknars.
Eder
Quote:
Originally Posted by bobrath
Suddenly instead of having only the Droknar's run available to you, the OPs idea creates multiple locations that will be great rush selling points AND still leaves the ability to rush second chars to Droknars.
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This idea proposes to restrict the way everyone is allowed to play the game so that some people have to - here's a shocker - merely pay more than they do now to get rushed to places.
How does this stop someone that who has no knowledge of the game and wants to be rushed from being rushed?
(As an aside, I'm not sure what made you automatically think that a level 13 in Thirsty River was a rusher, or someone with "less knowledge of the game". Getting to the desert at lvl 13 isn't some incredible feat that requires superhuman skill. The guy turned out to be a jackass, but even that still doesn't mean that he got rushed there or that he would die before you. )
entropy
Well with my 3rd char a R/Mo I wasn;t rushed really at all. Though 1 mission someone was offering to run for free and i was like sure. I got to the desert at 15 99% there and it took me forever to find a group for Thirsty river. But i beat it on my first try with no monks either and not even all lvl 20's
And i totally agree with euronymous So what if they dont know the storyline dont party with them if you dont want to. I'll take them and still beat the mission its not that hard. STOP TRYING TO MAKE THE GAME SO LINEAR! Who cares if people dont want to do things a certain way stop trying to force them. Its not a dictatorship about where you must go. go anywhere and everywhere at w/e lvl you so feel like. If they pay to get run they pay. God its everyones game so stop trying to force what you feel is right on everyone.
And i totally agree with euronymous So what if they dont know the storyline dont party with them if you dont want to. I'll take them and still beat the mission its not that hard. STOP TRYING TO MAKE THE GAME SO LINEAR! Who cares if people dont want to do things a certain way stop trying to force them. Its not a dictatorship about where you must go. go anywhere and everywhere at w/e lvl you so feel like. If they pay to get run they pay. God its everyones game so stop trying to force what you feel is right on everyone.
JoDiamonds
As far as I can tell, there's very little if any damage done by new players rushing. If some people are geniunely confused about which way they are "supposed" to go, then the designers should make it clearer through text or other methods.
I don't see this as an issue Arena Net should pay any attention to.
As a small aside, I have two accounts. I wouldn't want things locked up for my second account. This isn't an important reason, though.
I don't see this as an issue Arena Net should pay any attention to.
As a small aside, I have two accounts. I wouldn't want things locked up for my second account. This isn't an important reason, though.
plouyd
I always thoguth this game was made for people who want an EASY game(20 level cap?) but I dont think its fair that complete noobs can be in droknars without even having an ascended character. I have two characters that are rushed there but also two characters that I've beaten the game with. I think you should only be able to be rushed once you complete the game with atleast one character, because re-doing the missions is REALLY repetative .. especially with those idiots who "thought you could kill that fish in the water by the drakes" so he sat there the whole time while we all died.
i also think if you have the money to do it you should be able to. but ya..they should just leave the running as it is because not EVERYONE enjoys the same thing you do.. also not everyone complains when they get jealous of a level 15 with drok that has no idea what to do if anything.. it helps you. they make good tanks =)
i also think if you have the money to do it you should be able to. but ya..they should just leave the running as it is because not EVERYONE enjoys the same thing you do.. also not everyone complains when they get jealous of a level 15 with drok that has no idea what to do if anything.. it helps you. they make good tanks =)
johnnylange
Quote:
Originally Posted by Talesin Darkbriar
And now, thanks to the greed of so many, we have a large core of unskilled, arrogant, clueless players in the high end game.
You can thank yourselves for this self inflicted tragedy. |
bobrath
Quote:
Originally Posted by Eder
So, by making someone have to pay for a run to Yak's Bend before he can pay for a run to Beacon's Perch and then for another run to Droknar's, you "go a long way to improving the general game knowledge as you progress through the game"?
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Quote:
Originally Posted by Eder
This idea proposes to restrict the way everyone is allowed to play the game so that some people have to - here's a shocker - merely pay more than they do now to get rushed to places.
How does this stop someone that who has no knowledge of the game and wants to be rushed from being rushed? |
I do understand what you are saying, but I view it from a couple points of view.
1) The person that wants to experience the story, but then having seen it doesn't want to waste time with later characters. The kind of person that gets uptight when folks don't skip cutscenes. They'll be totally ok with the OP's idea as it won't affect them in the least.
2) The person that wants to get to the "good stuff" right away and then go back to run through the lower level areas with better skills and eq. They probably won't like that their first char has to go slow, but will still be able get to those later points with a bit more gold/time. After the first char tho... they're right where they are today and they seem pretty happy with it.
3) The person that hates to be forced into anything and wants to wander wherever the wind blows... For their first char on an account, they will have to follow some requirements, but after that its all open.
Sure, someone buying a new account will have the hassle of unlocking areas, but I personally view that as acceptable "pain" for the freedom of four more accounts.
I whole idea of unlocking later areas really harks back to the way hardcore characters in D2 were first rolled out. In order to create a hardcore character you had to beat the game first with a softcore char on your account. There was a whole industry for rushing your first softie and my guild would often provide the service to one another when we brought on a new member or new account. It was nice because it meant that in general a hardcore player had at least put a little effort into getting there. You didn't have total noobcakes running around. Yes, as the game matured there were more and more, but the precedent had been set and the HC community was always a bit more mature. Now Blizz has opened up HC to anyone by removing the softcore completion requirement. The HC community did get some more bad apples, but it resolves itself pretty quickly (thanks in part to the nature of hardcore of course).
Quote:
Originally Posted by Eder
(As an aside, I'm not sure what made you automatically think that a level 13 in Thirsty River was a rusher, or someone with "less knowledge of the game". Getting to the desert at lvl 13 isn't some incredible feat that requires superhuman skill. The guy turned out to be a jackass, but even that still doesn't mean that he got rushed there or that he would die before you. )
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johnnylange
This is really a wasteful topic about silly ranting. Who cares if there are those who want to be rushed! It's gone on in D2 for years...