I like the fact that there's a pass between beacons and droknars. I dislike the fact that a single person can run through it unharmed with the right skills. I'd prefer it was a ultra tough way for several highish unascended players to get to droknars.
I wish the zoning mechanism would be changed so that you need all of the members of the party to be nearby before it would allow the party to zone. And dead party members merely get booted. But that would probably cause many other problems. So, in the meantime, huzzah for the pass! Boo for the runners! :P
As for the economy problem, think about it in the long term - say the game in the earlier days was more generous than the developers planned for their game. What should ANet do?
1. Leave things as it is, in its "unintended" state. It's "fair", in that later players get as much stuff as earlier players, and everyone wallows in stuff and nothing matters much anymore.
2. Clamp down really hard so that it's much harder to amass large amounts of money or stuff, and try to put in ways to dissipate the money that's in possession of earlier players. Then, when most people are poor again, readjust the rewards so that they are at the intended level - good enough to be rewarding, hard enough to be special.
3. Throw their hands up and change GW into a goldless controlled economy. CyberCommunism FTW! :P
R

