Quote:
Originally Posted by Slimcea
Continuity is a pretty stupid argument, given that the game/storyline itself shows no continuity. You've killed off the White Mantles' Inner Council, masscared Justiciar Habilon, wiped countless Murssat. Yet you pretty much can journey back to Lion's Arch, walk around unmolested, do trading. Or by the time you reach Crystal Desert, we're told that the Shining Blade has been eliminated! Go back to Henge of Denravi, and they're all still there fine. Quite obviousy, no continuity of that sort.
As for linearism, it pretty much is linear. Save for Magumma Jungle, the path is fixed. Ascalon -> Northern Shiverpeaks -> Kryta -> Magumma ->Crystal Desert -> Southern Shiverpeaks -> Ring of Fire. By that argument, I should be able to travel from Ascalon into Southern Shiverpeaks directly, or from Southern Shiverpeaks to Crystal Desert. If ANet wants to make a signal that running is NOT good, closing off would do no harm per se. Simply make a rockfall at Dreadnought's Drift and Snake Dance, blocking the journey through. You could explore all the way up to either side, but the access would be a no go. Heck, they could even open it up in one of the expansions... |
so I concede...you are correct....Lornars Pass was put there for the intended purpose of running low-level characters to end-game armor.