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Originally Posted by Jigs
again as the developer stated, the game was designed as a skill based game, that's why there is only 20levels so players wont have to grind and burn time to achieve the goal of getting into the level limit. if attaining the fissure armor can only be achieve by players who play 15 hours a day, the goal for armor hunt became more of a time based and not skill.
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I think you're misunderstanding what the developers say. They mean this is a skill based game in which you don't have to play 15 hours a day
to be competitive. And that much is true - you can get a character to level 20 pretty easily, and from then on you have no inherent disadvantage to someone who has played more time than you (as opposed to a typical level grind game, where most people aren't supposed to reach the level cap, and therefore, each extra hour that you play makes your character more powerful bit by bit, almost endlessly).
They don't mean that this is a skill based game in which you don't have to play 15 hours a day
to get every possible item in the game... because that'd make no sense - getting Fissure Armor is not meant as a reward for skill, that's why it doesn't give you any advantages over other players.
Fissure Armor is meant as a gold sink for people who
do play 15 hours a day and wish to have something to show for this. They
need something to show for this - since, unlike in other games, they're not getting more powerful than everyone else just because they play 15 hours a day.
So, what happens if they make FoW armor obtainable by the casual player, via "skill" instead of "play time"? Hardcore players will neither be more powerful nor look any different than everyone else. There'll be nothing in the game that
requires playing 15 hours a day, so these people will get bored because there's nothing left for them to pursue and quit.
This might be a competitive game aimed at casual players, but there's no reason ANet wouldn't want to reward hardcore players
if they can do that without making the game any less competitive... how do they do that? Well, give hardcore players rewards that just look different, but don't actually give them any advantage. Fissure armor has a very important purpose in this game.