New class ideas! Post your own

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

Well it seems many people are intrigued by the idea of new class and character builds.

I would love to see classes that break away from the normal ideas of character builds.

Its hard to conjure a character class and still make him as equally balanced as the others.

So heres mine.

-Engineer-

This character would have skills like old fashioned proximity mines and ranged propelled weapons. couldnt go too much into detail with this.

-Jester-

This guy could have an array of different armors based on different types of jesters, such as harlequin armor, which could give resistance against weakness. He would have skills that would alter the targets ability to play. Skills like, when cast, gives the targets screen that drunk off ale effect and makes them unable to attack for certain amount of time.

another skill could be "compass confusion" where the targets walking controls switch around at random for a period of 10 secs. Those all seem PVP i know, but I have others.

One could make opponants deal damage to allies. Another could make opponants sit down randomly, I call it "dizzy"

I think the Jester build has plenty of possibilities.


______________________________



So I know plenty of you have ideas, feel free to post them

suzumebachi

Frost Gate Guardian

Join Date: May 2005

New Mexico

Mas Chingon [VATO]

R/N

-Crusader-

Similar to a warrior. This guy doesn't have real heavy armor, but he can attack quick as most of his primary skills would be based on stances. His primary weapons could be Maces, Lances, or Pole-arms. He could also have certain enchantments that help out team-mates within a certain area. Another possibility for a similar type of class would be a Samurai. Same basic premise, only instead of maces etc, he uses two handed swords or staffs.

-Summoner-

This character summons elementals or golems to fight for him. He has some damage redirection and reduction skills as well to help maintain his minions.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

-Duel Weilding Assassin-

This characer would have no shield, would move 10% faster than other builds, and would duel weild two different one handed weapons. The balance to this is, each weapon would do 45% less dmg. But combined thats still 110% weapon dmg. So its like a weapon and then some. Lower armor AI than warriors. Skill would include evasive techniques, where the player would be given health or energy for each successful dodge or evade while under the spell.

Axle_Fieshe

Banned

Join Date: May 2005

Mo/W

Quote:
Originally Posted by suzumebachi

-Summoner-

This character summons elementals or golems to fight for him. He has some damage redirection and reduction skills as well to help maintain his minions.
i like that idea. i love minions, but it's hard to get that many.

suzumebachi

Frost Gate Guardian

Join Date: May 2005

New Mexico

Mas Chingon [VATO]

R/N

Quote:
Originally Posted by Nizzim
-Duel Weilding Assassin-

This characer would have no shield, would move 10% faster than other builds, and would duel weild two different one handed weapons. The balance to this is, each weapon would do 45% less dmg. But combined thats still 110% weapon dmg. So its like a weapon and then some. Lower armor AI than warriors. Skill would include evasive techniques, where the player would be given health or energy for each successful dodge or evade while under the spell.
the 10% faster thing would be way too strong. and probably 80% of these boards (including myself) are vehemently opposed to dual wielding. :/

still open to the idea itself though i suppose if it could truly be balanced.

viet

viet

Frost Gate Guardian

Join Date: May 2005

cali, usa

The Samurai Demons

Mo/W

assasins dont need dual wield

Pashet

Pashet

Frost Gate Guardian

Join Date: May 2005

Illinois

House Nightshade

R/Mo

I love the Jester and Summoner ideas.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Summoning would be better for monks and maybe elmentalists should get elemental summons.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

Duel weilding wouldnt have much of an advantage, but youd be able to put like an axe and a sword, itd be pretty cool

Alexandrite

Alexandrite

Ascalonian Squire

Join Date: Jun 2005

Heroes of Order

N/Me

i would love to see a dual-wield class in GW
lots of damage, but lots of danger to the character as well.. and the skimpy armour the designers keep making might even be appropriate for it because the armour would need to be light, to allow them to move and attack swiftly. no shield, would leave them vulnerable. i think that fine line would be exciting to walk.

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

I think Final Fantasy Tactics has some good ideas:

Mime:

Some kind of a whole set of skills to completely mime bosses. I know this can be bad sometimes, so give him some mesmer-like skills too xD.

Lancer:

Melee from the distance, his weapons are spears, he can use elementals within the melee attacks (in a limited way, not doing the same amount as eles of course)

Thief!:

Fast attacks with knives, steal gold, exp, skill points, weapons/artifacts or something from the inventory (since armor is personalized its pointless to steal this, and could piss a lot of FoW armor owners ). Make the chance very low or this could end being a getto...

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

exactly.

That balance between damage giving and taking

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

i think thiefs/assassins/rogues would be far to strong. they blend skill from ranger and warrior class, yet they can still pick a second profesion. so i object to them.

and i like summons, but its basically just taken from the idea of a rangers pet and a necros ability to summon a unlimited amount of minions

edit: engineer=ranger with traps

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

Quote:
Originally Posted by carnivore
i think thiefs/assassins/rogues would be far to strong. they blend skill from ranger and warrior class, yet they can still pick a second profesion. so i object to them.

and i like summons, but its basically just taken from the idea of a rangers pet and a necros ability to summon a unlimited amount of minions

edit: engineer=ranger with traps
Yeah i know the engineer idea just came to me with little to no thought.


But meh, its tougher to think of these than expected

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Quote:
Originally Posted by carnivore
i think thiefs/assassins/rogues would be far to strong. they blend skill from ranger and warrior class, yet they can still pick a second profesion. so i object to them.

and i like summons, but its basically just taken from the idea of a rangers pet and a necros ability to summon a unlimited amount of minions

edit: engineer=ranger with traps
So I said to make the chance to steal very low, lets say 2% with gold (in amounts of 50g) and exp (in amounts of 20xp) and 1% for weapons. If you have a VERY valuable weapon and you face a thief, you better unequip it

That said, you wont be able to steal from inventory of course

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

so i suggest just a new skill that steals. but lowering it to 2-1% makes it a stupid waste of a skill slot in my opinion.

midnyte13

midnyte13

Frost Gate Guardian

Join Date: May 2005

W/E

Nephelhim:

a race of half human-half demons. i would be a lil difficult to come up with an entire set of skills but I would say they would be inherantly magickal and therefore should beging with a higher rate of energy.

Their magick would be dark or chaotic magick with the ability to possess foes to work on his/her behalf for a limited amount of time.

would be able to conjure minor demons.

would be able to teleport to just outside the area of effect to avoid large numbers of enemies.

would be allowed to use only swords as a main weapon.

.....the right people ( or I, if I had more time ) could come up with alot to do with a class like this.

silverstein

Ascalonian Squire

Join Date: Jul 2005

TeamHoax

W/Mo

I think some sort of theif or rogue type character that has a primary attribute to make his aggro circle a little smaller each point into it, or a skill that minimizes the aggro for a short while with a long recharge time to even it out a bit, but I know that would make it a lot easier to do droknar or any other run and chest farming, and Anet wouldn't like anymore of that. I still hate getting aggroe'd by any lvl monster though when I'm just trying to walk anywhere.

Commodore_Mcawesome

Lion's Arch Merchant

Join Date: Jul 2005

Dignity Glory Strength [DGS]

Quote:
Originally Posted by silverstein
I think some sort of theif or rogue type character that has a primary attribute to make his aggro circle a little smaller each point into it, or a skill that minimizes the aggro for a short while with a long recharge time to even it out a bit, but I know that would make it a lot easier to do droknar or any other run and chest farming, and Anet wouldn't like anymore of that. I still hate getting aggroe'd by any lvl monster though when I'm just trying to walk anywhere.
That's a very interesting idea. I'm not sure about the viability of it (as you said), but it's certainly creative.

Laetitia of Yenemi

Krytan Explorer

Join Date: Jul 2005

R/Me

how bout creating the opposite side of the coin. How bout creating the game from the Charr perspective ... same basic character classes, with missions countering the humans missions ... but eventually leading to the same place.

A thief character would be kewl but kinda against what GW is trying to do which is stop the stupidity that (sometimes) comes with MUDs is the fights over nothing. If a thief steals from you and you catch him you should be able to fight him, and you can't do that in cities, alot of programming there.

The summoner sounds good and while it might make more sense to split between monk and ele it would provide a whole character class with completely different abilities.

How about a demonic class that allows something close to possession or charm person.

Subsets of the current classes such as crusader or paladin in PVE instead of just PVP would make it a little more interesting.

Creation of new weapons would be nice. there should be two handed swords/axes and one handed hammers to round it off. Crossbows would be AWESOME! You could also make very small second hand weapons such as daggers, that are kinda a cross between weapons and focus items, not giving the full ability of either, but a little bit of both, second attack at -**% damage but also a bonus to energy or energy regen or something of the sort. A spear would be hard to do, as well as throwing hammers, but would be kewl.

Laetitia of Yenemi

Krytan Explorer

Join Date: Jul 2005

R/Me

Quote:
Originally Posted by silverstein
I still hate getting aggroe'd by any lvl monster though when I'm just trying to walk anywhere.
Thats a good point, if we run from monsters 5+ levels or so above us (sometimes) why shouldn't they run from us except in large groups.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

Quote:
Originally Posted by Laetitia of Yenemi
how bout creating the opposite side of the coin. How bout creating the game from the Charr perspective ... same basic character classes, with missions countering the humans missions ... but eventually leading to the same place.

A thief character would be kewl but kinda against what GW is trying to do which is stop the stupidity that (sometimes) comes with MUDs is the fights over nothing. If a thief steals from you and you catch him you should be able to fight him, and you can't do that in cities, alot of programming there.

The summoner sounds good and while it might make more sense to split between monk and ele it would provide a whole character class with completely different abilities.

How about a demonic class that allows something close to possession or charm person.

Subsets of the current classes such as crusader or paladin in PVE instead of just PVP would make it a little more interesting.

Creation of new weapons would be nice. there should be two handed swords/axes and one handed hammers to round it off. Crossbows would be AWESOME! You could also make very small second hand weapons such as daggers, that are kinda a cross between weapons and focus items, not giving the full ability of either, but a little bit of both, second attack at -**% damage but also a bonus to energy or energy regen or something of the sort. A spear would be hard to do, as well as throwing hammers, but would be kewl.

exactly, I think the way to make it cool would be to have like 12 on 12 battles where different classes would be neccessary to win

Excer

Frost Gate Guardian

Join Date: Jul 2005

W/Me

i actually dont think there can be another class without overlap. i think Anet did a great job in making the 6 proffesions, covering everything necessary.

corpse manipulation=death magic
controlling opponents=prot pray, mesmer lines
stealth=wilderness survival, expertise, tactics
melee from a distant= its like an oxymoron
mime skills=echo, archane echo, etc...

everything else stated is definately amusing and fun, but prolly useless in combat. the only thing i can possibly see is mime, since there isnt much you can copy opponents' skills, but i dont think there would be an entire class for that-just some new mesmer skills

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

I think jester is unique is cool, It be a great pvp tool

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by suzumebachi
-Summoner-

This character summons elementals or golems to fight for him. He has some damage redirection and reduction skills as well to help maintain his minions.
This is pretty much like what we have now...necro class.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Swordsman/swordsmaster

Another melee, more in line with the fencers of lore (and today) than with the brute broadsword type. Speed, precision are greater than strength; riposting (parry with counter attack) can be a great skill (block a melee attack and riposte for +x damage). Edged light weapons can be used for critical precision hits (throat shot, lung shot)

Stances would benefit them... 'Wall of Steel' for example, blade moving in rapid defense (watch some Olympians, you'll see what I mean...), Lunge (extend from standing position, lunge into enemy for extra effect/ damage)...

Armor would be lighter, to allow for greater speed, than say a warrior...

This could be built upon.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by MSecorsky
Swordsman/swordsmaster

Another melee, more in line with the fencers of lore (and today) than with the brute broadsword type. Speed, precision are greater than strength; riposting (parry with counter attack) can be a great skill (block a melee attack and riposte for +x damage). Edged light weapons can be used for critical precision hits (throat shot, lung shot)

Stances would benefit them... 'Wall of Steel' for example, blade moving in rapid defense (watch some Olympians, you'll see what I mean...), Lunge (extend from standing position, lunge into enemy for extra effect/ damage)...

Armor would be lighter, to allow for greater speed, than say a warrior...

This could be built upon.
I would have to say that this sounds like a better idea for future Warrior skills instead of a entire new class.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by johnnylange
I would have to say that this sounds like a better idea for future Warrior skills instead of a entire new class.
I would tend to respectfully disagree, for example Strength is the primary attribute for a warrior, where this class would be more akin to Precision for increasing damage, critical hits, etc. The Lunge, if you're familiar with fencing, is a very speedy straight line attack at specific targets, more inclined to pierce the heart than to crush the skull. Adrenaline would be worthless... fencing, for example, is often called Physical Chess, and intelligence can be far greater an asset than aggression (although it has it's place). Besides, smaller, lighter weapons lend themselves to a parry/riposte as opposed to a hammer or axe. Feint, another possible skill, can freeze your opponent while you attack elsewhere.

It could be fun, and would definitely be unique.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

what have you engaurde

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Nizzim
what have you engaurde
I smell a stance coming on...

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

i like the jester idea and making someone "drunk" for 5 seconds. But everything else is just "wanna wanna wanna"

heist23

Journeyman

Join Date: Jul 2005

R/Mo

that drunk idea made my day.....

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Quote:
Originally Posted by carnivore
so i suggest just a new skill that steals. but lowering it to 2-1% makes it a stupid waste of a skill slot in my opinion.
Hmm its not a skill, the stealing of gil or exp is inherent to the attack, so thats not THAT low... And for bigger prices, like swords or artifacts yes, make it a skill, great vs Mantles. But it can be a problem in PvP...
Thiefs wield daggers and knifes, deals low damage but very fast (faster than any weapon available now)

Quote:
Originally Posted by Excer
melee from a distant= its like an oxymoron
With distance I meant 2 meters or so. The tank can be aggroing the mobs and you are a *bit* away not being hurt but attacking fast with the spear combined with an elemental dmg. In a FFTactics fashion, the Lancer could jump from big distance (same as ele spells, just a bit more of the aggro circle) and make a big amount of dmg (200% of a normal attack for example). The downside: It takes long to jump and fall. Make it 5 or 6 seconds. And some adrenaline too.

The summoner idea is great too in FFTactics: You summon a god (would love to see Grenth and his wrath, woohoo!), the battle pauses for a sec, it is casted and the other team knows their going to take some good AoE dmg. I leave the balanced dmg numbers for the devs

Iceman2

Frost Gate Guardian

Join Date: Jul 2005

Katy, Texas

Brothers in Combat

R/Mo

how about classes where they can make sp and hp regain faster, make speels be cast faster, or give some classes sp and hp.

For example, one of the spells could be "for 10 seconds, all allies gain hp regan of +2"
or "For the next spell, it will be cast 50% faster and will require 200% more sp"

silverstein

Ascalonian Squire

Join Date: Jul 2005

TeamHoax

W/Mo

Quote:
Originally Posted by MSecorsky
Swordsman/swordsmaster

Another melee, more in line with the fencers of lore (and today) than with the brute broadsword type. Speed, precision are greater than strength; riposting (parry with counter attack) can be a great skill (block a melee attack and riposte for +x damage). Edged light weapons can be used for critical precision hits (throat shot, lung shot)
Remember though that every class can use any weapon they want, so that person could just give him a big high dmg sword if he wanted. Also, there is that deadly riposite? skill for warriors already, or you could give the lighter weapon to a warrior. I guess if it were a class its primary atribute could be the speed at which it attacks, like strength is 1% every lvl or whatever, the speed for the swordsmans attacks could increase in a percentage each lvl or something like that.

And I've always thought that the expansion could start from the beginning but do another races side of the story, like someone said, but that sounds like a more of a sequel than an expansion.

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

the swordsman/swordmaster is basicly how i play my r/w.

and as for daggers that attack faster, how much faster do u want things? right now a sword/axe atks for 1.33/sec. with something like tigersfury u get an atk spd of ~.9

to tell the truth guys, i dont think any of you really want a new class, you just want new items and new armor to play around with. to come up with these new classes all thats happened is blending some classes together to make it its own class.

as for the steal thing, to be honest it sounds stupid. its new yea, but i dont like the idea of it. just seems that adding something like that wouldnt really improve the game by any means

heist23

Journeyman

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by Iceman2
how about classes where they can make sp and hp regain faster, make speels be cast faster, or give some classes sp and hp.

For example, one of the spells could be "for 10 seconds, all allies gain hp regan of +2"
or "For the next spell, it will be cast 50% faster and will require 200% more sp"
don't mesmers already have fast casting?

but having skills or glyphs that would increase casting speeds would be nice.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

I think only one or two new classes could be implemented without over lapping

for the rest, just make new skills

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by MSecorsky
I would tend to respectfully disagree, for example Strength is the primary attribute for a warrior, where this class would be more akin to Precision for increasing damage, critical hits, etc. The Lunge, if you're familiar with fencing, is a very speedy straight line attack at specific targets, more inclined to pierce the heart than to crush the skull. Adrenaline would be worthless... fencing, for example, is often called Physical Chess, and intelligence can be far greater an asset than aggression (although it has it's place). Besides, smaller, lighter weapons lend themselves to a parry/riposte as opposed to a hammer or axe. Feint, another possible skill, can freeze your opponent while you attack elsewhere.

It could be fun, and would definitely be unique.
Sounds like a ninja type of character. It would be really interesting if this class could learn hand to hand combat skills like being able to find pressure points that could have various effects.

Iceman2

Frost Gate Guardian

Join Date: Jul 2005

Katy, Texas

Brothers in Combat

R/Mo

Quote:
Originally Posted by heist23
don't mesmers already have fast casting?

yes they do, but this would be for other classes that arent mesmer as a primary profession