[MERGED - OFFICIAL] Dueling aka 1v1

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

1V1 would be awesome. so many times im my brother's laughing at my charachter, I say I could kick his a**, and then we get a big argument that goes nowhere. (I would SO kill him)

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

Well when we talk about 1on1 Arena, why not just make a free configurable Arena, where you can choose:
Random Arena:
Checkbuttons if you want to do 1on1;2on2;3on3;4on4
Team Arena:
You can invite your opponents in one team, just with the difference that this team is divided into allies and ennemies, and each of that teams has his own team leader.
So teamleader (a) invites members to team (a) and teamleader (b) to team (b).
As soon as every leader gives his ok, the match starts automatically.

As where at this point, there could be done 1on1on1 maps. So you can get 3differents teams, which would bring lods more fun and strategy into this.

KaptainKrash

Pre-Searing Cadet

Join Date: Sep 2005

Unfettered View

W/Mo

To all the people saying that its pointless a mesmer would do this or a warrior would do that...

Until you can prove what your saying your just pumping out hot air. Why not kick my butt in some sort of 1v1 arena to prove your point?

It'd be great!

I'd love to see it in the cities, you challenge an opponent who has mortally wronged your honor or just said that your ranger is hopeless and enter the queue for the 'Arena'.

Everyone in the town could stand round the edge of the 'Arena' and watch the battle.

I'd see the Arena as a large circular area fenced off from the regular district so noone can get into it. When its your turn in the duel queue you both get warped in there and the fun begins,

A minimum of 30 secs before the duel starts would allow eveyone to get their attributes and skills in order.

You could even have a scripted match caller and a few prompt boxes when a duel is accepted.

"In the eastern corner stands Bob The Mighty having challenged Some Annoying Newb over the matter of 'ranger class insults' Let the match begin!"

It would add life and activity to what is sometimes just a large room with a heap of pink text going by with "WTS: xxx" in it.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

I havnt read this post fully, but i expect there are a few naysayers out there saying its not wanted or needed.

This is about the 8th (ish) time i have seen a 1v1 thread with over 4-8 pages of replies.

That says to me that it IS wanted.

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

i eard that we will have 1 vs 1 and 2 vs 2 on the expantion yay , hope its true

John Waffletord

Frost Gate Guardian

Join Date: Jul 2005

Baltimore, MD, USA

Rangers would own in 1v1.

Concussion shot against spell casters

throwdirt + traps vs warriors

samtheslayer

Ascalonian Squire

Join Date: Sep 2005

None

W/Mo

there should be a way for 2 characters to pit it out 1v1. it would lead to individual ladders and it could be anew twist in the game. there should be classes that you can set like what opponent your looking for and such.

as well as a gladiators arena where u put 8 people in as a free for all and the last man standing would win a huge amount of faction

if you ask me im tired seeing what my team can do, now i want to see what my personal gain in this game has gotten me,

(BTW, this is for pve characters only , pvp dueling and pvp glad arena would be kinda pointless unless you dont mind being blinded by /mo's everywhere.)


i know this is poorly explained, its because its 2 am and i dont feel like elaborating, ill check on this in the morning and add some insight that i slept on

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

there were already a lot of threads on 1v1. should have searched a bit. as well as guild sparring and what not.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Here's my idea to contribute to 1 vs 1:

- For 1 vs 1 versus random people, you can only match against your same primary professions
(i.e: Warriors only battle with Warriors, Monks versus Monks etc)
- Before you actually go head to head with another human player, you will have to beat a 'qualifying round'
(Remember the unworthy deads from the ToPK? Well this one is for 1 vs 1)

With the implementation of a 'qualifying round', I believe it will be able to weed out those builds that are too defensive and are unable to dish out enough damage, and this should reduce statemates.


Should the battle drag on for an extended time, activate 'frenzy death' mode.
i.e: Both players have the 'Skill' "Frenzy Death" on them.
Effects:
50% Increased Attack Speed
50% Skills Recharge
50% Less Energy to use skills
50% Fast Cast
Take Double Damage
etc

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

1v1 pvp would be a very good idea.
An example of a time when it would be useful is when gvg/tombs/arenas teams need to test how different skill builds can be countered.
For example, an elementalist could be experimenting with ways to cope with the deadly effects of the mesmer, or the mesmer could be searching for various ways in which they could terrorise the elementalist.
Also, 1v1 pvp could lead to discoveries/developments of new builds, and on the other hand discoveries/developments of ways to counter existing ones.
Or even, ways to strengthen the existing ones!
That's one of the things I like about Guild Wars pvp - its all about skill balances, countering, strengthening and the occasional breakthrough of a new build altogether! (e.g. iway)

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

1v1 is basically retarded, in any situation other than to test skills. If you want a good 1v1 'duel', try playing a flag runner in GvG. In this way, you have more constraints to avoid pure griefer builds. You can play a runner in many various ways, so it's up to you to maximize your potential. You even have multiple ways of achieving the 'goal' (getting a morale boost). And you can't rule out the possibility that the other 14 players can interfere with your "duel" with the other flag runner, which does not invalidate this being fun, it makes it more interesting.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

the idea of a scrimmage between guildies would be awesome. then, noobs could spend all day griefing each other, while making it _alot_ easier to test skill combos, test skills, test.... anything.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

I agree that guild wars is unbalanced for 1 on 1 and therefor any competition for 1vs1 should not be introduced.
Its completely unbalanced to reward players in any fashion for competiting.

However, I see no harm in 1 on 1 in an intraguild match.
Id only vouch for it in such a condition.
Its primary focus would be to test things out or to screw around.
It isnt harmful to have if it just means your playing around with guildmates in duals or whatever.

/signed and not signed (depending the conditions on which it is implmented)

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I WOULD LOVE TO SEE THIS COME INTO PLAY. However I think I'm going to have to counter a few of the anti-duel arguements first

"This will destoy teamwork in guild wars"
Random 4v4 random arenas have already done that because you can't relay on teammate to heal you or disarm a monk

"Too many ppl will wine and complain about unfair builds and such"
1. 4v4 random arenas do that already too (i.e the fagile build)
2.This is about the 100th thread promoting 1v1s and I don't think they'll stop coming till arenanet puts a 1v1 system

But I have to agree for random 1v1s you should have to put same primary professions against each over and that there should be affects that speed up the match as time passes like having everyone lite on fire at 4:00 and if that comes into play a monk match would be cool with them tring to outlast each over

Master Oria

Master Oria

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by John Waffletord
Rangers would own in 1v1.

Concussion shot against spell casters

throwdirt + traps vs warriors
not if a warrior use full smite or a............

not every warrior uses melee attacks and not every spellcasters stay in the back casting spells. concussion shot and distract shot can be stoppes at 75% chance with most warrior stances, meaning any ??/W that uses the warrior secondary for stances would not get hit by it and still cast their spells.

Nothing would own in PvP, they is probably over 1000+ possible good working builds in Guild Wars. just people cant think outside the box to try it all.

nerm2k

Pre-Searing Cadet

Join Date: Jul 2005

W M D Machines

R/E

Quote:
Originally Posted by Alfonse
I don't know if you guys have played Runescape, but a Dueling Arena is exactly what GuildWars needs. Not everyone wants to fight in a team all the time.
In that case i think that doom 3 should let u give flowers to the hellspawn because not everyone wants to go around blowing stuff up. Guild wars is a team mmorpg. The whole deal is to join teams. Im not exactly against 1v1 but i dont think its a necesity.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Zorax
Of course, there may be issues with balance on this. So maybe have a timer, and the one that has dealth the most damage to the opponent when the time is up wins, since obviously monks can just focus on healing and never die.

Maybe ban healing magic from duels?
You should ban healing OR make effects that speed up the duel like setting everyone on fire after some time

I like my second thing better

EagleEye33

EagleEye33

Krytan Explorer

Join Date: Nov 2005

In a House...duh

Untouchable Heroes

R/E

a one on one doesnt seem like a bad idea, when ever 2 ppl are arguing they can always say "you wanna take this to the arena!" lol, and even better ppl can watch ,i guess observer mode. ( which on a side note I heard there putting an observer mode in or thinking about it, which seems bad because ppl will learn your style and i think that should be something for u to figure out a lil on your own.)

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

Not necessary restricted to 1v1, prehaps all observable combats should enable betting.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

IMO opinion, if you want to insitute 1v1 you have to make it seem as illegitimate as possible. Call it Practice or Scrimmage or something like that, just something to get across the fact that it is not real PvP. If someone gets the idea in thier head that it is real PvP, we will have mobs and mobs of people whining to Arenanet that classes and skills are not balanced for 1v1 (which they shouldn't be.)

To restate.

The biggest impediment to implementation of 1v1 PvP is that classes and skills are not balanced for it.

Solutions:

Rebalance all skills and classes for 1v1. (Horrible idea, would most probaly throw every other play format out of whack)

Just throw an arena in, and have people complain when some particular build owns it due to skill imbalances. (a little better, but will piss off newcomers to the game)

Put the arena in, but make it patently clear that it is primarily meant for practice and to test builds and that the results shouldn't be taken too seriously becuase the game is not balanced for 1 v 1 combat. (Best way to implement it in my opinion)

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

Maybe it should be class dependant? for example warriors fight warriros and so on. If you do decide to fight a different class then maybe there is a class handicap so that it balances when they are they are fighting...less hp or manna something like that?

also fix the rigging by making it like guild battles..two of you dont run up to fight each other...its random. It would be cool to fight someonelse though so I guess those matches you couldnt bet on.

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

[QUOTE=Battle Torn]Maybe it should be class dependant? for example warriors fight warriros and so on. If you do decide to fight a different class then maybe there is a class handicap so that it balances when they are they are fighting...less hp or manna something like that?QUOTE]

Interesting idea! The choice to fight an other class must be there and I don't think the handicap should be there. I want to be able to prove that warriors can't beat anything else if that other player plays decently. It's not prejudice, I have a warrior lvl 20, but I only use it for tanking and running, never pvp. But you should be able to challenge a single person to a duel. So I'm against the random thing. And the betting isn't good because it invites fruad. Unless the betting ones have a randomized system.

How about that?

A challenger system without rewards, and a random system with betting and rewards

WalmartCustomer

Pre-Searing Cadet

Join Date: Jun 2005

n/A

R/N

Alrite, tombs is getting kinda boring doing the same old thing over and over!! same maps over and over!!! same objectives over and over!!!! Builds are fun but are time consuming!! team arena is boring!!! same thing over and over!!! Ive tried all characters all skills unlocked and most of the builds out ther!! and it seems to get boring once u hit rank 9 and have to get 100,000 more fame to hit rank 12!! i was wondering what u guys think about having a 1 vs 1 arena!! and making builds just for 1v1! and maybe getting an ear once you kill someone like in Diablo so u can boast and show how many ppl you killed so its fun and addictive just like fame!! please don't flame this is only a suggestion that has been addressed but i was wondering what everyone thinks of it now and what aNET has said about it.

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

but then u'd have invincible builds no single player can take down

vvh

Ascalonian Squire

Join Date: Jul 2005

1 v 1 is ultra imbalance. Unless you take a whole skill bar of enhant removal, or else you will never be able to kill a prot monk.

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

You guys aren't thinking more out of the box. Who said it was going to be specifcally random?

There could be options of warriors vs warriors, necros vs. necros, etc. So we shouldn't come to fast conclusions. Be a bit more open minded. Invincible builds? Psh. Beg to differ when going around CA. There is none. For each build there is a counter.

btw. I'm still asking lots of people to one on one (warriors) in CA. Hello to those who have met me already.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Alone)
Invincible builds? Psh. Beg to differ when going around CA. There is none. For each build there is a counter.
I disagree. Most of the time in CA there isnt even 1 person in a team with Enchantment Removal. I could get away with using a 55 monk if protective bond still worked. People are too stupid to bring enchantment removal, or they dont need to. 1v1 would be solo monk vs solo monk. Wouldn't work.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

This idea has been presented in many different ways how many times before

Personally I'm all for a little one v one arena where say friends and guildmates can go fight each other to work out different ways of countering each other, for example a mesmer and a ranger, the ranger is trying to interrupt the mesmer and the mesmer needs to find a way to take out the ranger.

Wyrmslayer

Wyrmslayer

Ascalonian Squire

Join Date: Jul 2005

Denmark

Mo/

Quote:
Originally Posted by King Symeon
This idea has been presented in many different ways how many times before

Personally I'm all for a little one v one arena where say friends and guildmates can go fight each other to work out different ways of countering each other, for example a mesmer and a ranger, the ranger is trying to interrupt the mesmer and the mesmer needs to find a way to take out the ranger.
Indeed, thats what I would be after too. So for that: /signed

Eldrig

Academy Page

Join Date: Aug 2005

Shiverpeaks

Knights of Deldrimor

R/W

i dont care if some builds will always beat other builds, i want 1v1.

/signed.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

/signed

1vs1 is fundamental to giving Guild Wars longevity.

Waiting around for parties to form millions of times over months has a very wearing effect on one's real-life stamina. And most of the time if it's a PUG, you only win a few rounds with that party before a few members "have to go" and then the agonizing wait starts all over again.

Putting 1vs1 in would alleviate this problem to a large degree.

I even advocate 1vs1 for Fame. I am sure the devs could find a way to balance it and make the challenge of winning such matches on par with the challenge of winning Fame in Tombs.

Lun-Sei

Lun-Sei

Academy Page

Join Date: Nov 2005

Lumen et Tenebra

E/R

Quote:
Originally Posted by Navaros
/signed

1vs1 is fundamental to giving Guild Wars longevity.

Waiting around for parties to form millions of times over months has a very wearing effect on one's real-life stamina. And most of the time if it's a PUG, you only win a few rounds with that party before a few members "have to go" and then the agonizing wait starts all over again.

Putting 1vs1 in would alleviate this problem to a large degree.

I even advocate 1vs1 for Fame. I am sure the devs could find a way to balance it and make the challenge of winning such matches on par with the challenge of winning Fame in Tombs.

Seems mr. Navaros here has perfectly expressed my same point of view.


/signed

Arrow-bow

Academy Page

Join Date: Aug 2005

Finland

Army Of Crusader Kings

R/Mo

im thinking thath when u kill one player in 1 vs 1 arenas, u get unlike 1-10 fame for one winning + faction,because its very hard to get fame in tombs becasue unlike europen distrikcks are so motch of unexperience players.

Adi

Academy Page

Join Date: Nov 2005

E/

/signed

I think 1vs1 would be great, it definietly would bring a new aspect to the game. Would be pretty cool to have an argument with someone and then challenge them to a little 1vs1.
And as far as imballance?? Just put a time limit on it like 15 minutes and then it would be a draw.

RoF

RoF

Academy Page

Join Date: Aug 2005

My hammer is stained with the blood of countless assassins.

We Eat Pancakes [Yumy]

W/

/signed

And there is a very good reason. I mean seriously, I can't tell you how many times I listen to this....

Annoying Spammer A: I PWN ALL OF U N00BS HAHAHAHAH!
Annoying Spammer A: I PWN ALL OF U N00BS HAHAHAHAH!
Annoying Spammer A: I PWN ALL OF U N00BS HAHAHAHAH!
Annoying Spammer B: stfu! caps n00b I wud PWN u!
Annoying Spammer A: NO ID KIK UR AZZ!
(continued back and forth for 15 minutes)

With 1v1 duels we would have this...

Annoying Spammer A: I PWN ALL OF U N00BS HAHAHAHAH!
Annoying Spammer B: stfu! caps n00b I wud PWN u!
Annoying Spammer A and Annoying Spammer B entered a duel.
(silence)

Everyone should atleast agree that a 1v1 duel system would make an excellent pacifier for idiots.

silence ftw

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

While I like the idea of 1v1, I just don't know how they are going to balance 1v1. I mean some skills are just not meant for 1v1.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by jibikao
While I like the idea of 1v1, I just don't know how they are going to balance 1v1. I mean some skills are just not meant for 1v1.
Ya but some are like riposte and Dealy Riposte for the sword after all when is anyone going to attack a big sword warrior with some kind of melee guy.

/SIGNED

My friend said this "I would Play Guild Wars but its got no duel system its {sry forum rules say I can't post the word}"

Sammael

Ascalonian Squire

Join Date: Aug 2005

I just want to sit in the grandstands and watch these 1 vs 1 duels , gladiator style. Seriously where's the spectator option they've been talkin about all this time?

The Frog has said this is coming... I have seen the green text, thus you can be assured of that. Could be Chapter 2.

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

ok , if 2 prot monks go for duel , then its their problem , they will stay there for ages , no one dies ... its not 1vs1 system foult ... they chose to be prot monks and to fight with each other ... anyway a time limit could help on prot vs prot ... if time limit expires , they could be atacked by lians , who kills more wins or something ....

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

/sign
This would be nice, because in 1v1, I AM THE MIGHTY
Also maybe have a ranking guild system showing who is the bestest in 1-1, because some people arent good in teams, and others arent good in 1-1.
LU BU