KelvinC
Frost Gate Guardian
Threads Started
suggestion: Hero system targetting
Why 6v6HA is more enjoyable? Please Solve the fundermental problem
Crazy idea: ALL IN ONE RANDOM ARENA
About 4v4 CTF type maps
Skull crack bug
Sense of in-game community?
skill balance suggestion
skill balance suggestion
Balance adjustment after GWWC
Polearms
Recent Posts
The hero follows the player's called target. However from what I read we cannot manually dedicate different targets for each hero. For example...
Quote: Originally Posted by lightblade Hm...this post was made yesterday...oh well...now onto the real stuff Both of your 2 problems is solved in...
I am sorry if you are distracted. The point of the post is not focused on the state of the 6v6. It is about how to make the HA better regardless...
Many pointed out the 6v6HA event it is fun because people are faster to form group and faster to start. That is due to 2 facts: smaller group size...
just to clearify something: you always start with your own random group of 4. However when playing 8v8 maps, your group of 4 will be randomly...
What I am thinking is to make a brand new ALL IN ONE RANDOM ARENA: It include Fort aspenwood, Jade Quarry, together along with the all random 4v4...
who want to pay $50 bucks to be a slave?
In the 4v4 RA/TA, there is a Charr themed, sloped map that involves capturing a oblisk using a flag. However the attack range of the oblisk is too...
good summarize while some are signed and some are not signed.
yes watch the EW and iBi it is obvious the FoC+desecrate/defile enhancment build are too good to be true even mass cry of fustration can't...
