aye, not only that.. But Da Outlaw.. thats 2-3 months ago?.. lol
trinkets that basically made caster classes 4 second speed bumps vs a melee.
mages/rogues basically dominating the honor system due to crappy design.
Lag infested area's.. try zoning into 100+ people fighting in tarren mill
lvl 60's camping lower levels.. fun fun
..
Im all for pvp (and have been in online games for probably 15 years) but thats not what WoW is.. WoW is just a gank/stunlock rogue fest.
WoW is basically the worst so called PvP game I know of.
#1 was NeverWinter Nights on AoL many years ago.. no, not the new NWN game.. but the old SSI gold box version of the game. There was much strategy in that game with knowing monster manipulation and how to be where you needed to be ( was turn based ) You could make your character and max level/dual class within a few hours, but had a steep learning curve when it came to PvP. Just as an indication of the curve, I had gotten a grad buddy to play ( graduated in 88 ) and after about 3 months of playing and PvP.. he thought he was pretty much tough and decided he wanted to take me on.. We started the fight, and it was over in about 3 min without me so much as casting a single damage spell against him.
The game had a DM ( death match ) chamber where if you challenged someone and lost.. your character was teleported to a jail cell basically with no exit.
That game had a strong PvP emphasis, played it for years.. strong guilds that made many lifelong friends. Not these flyby night guildmates these days. PvP ladders.. Quad PvP ladders/teams.. Roleplay events, PvP events.. basically the best community interactive game there ever was, with full guild messageboards and stuff. You could get advanced items through roleplay and events.. Like for instance a cloak of elven kind that made you invisable most of the time in PvP making it much tougher on an opponent.
Ok, i'll stop going on about that game, but basically the best PvP game there ever was/or will be.. to bad most of the people around here are to young to have played it.. you all missed out.
#2 UO before all the goofy crap.. the new worlds and the harsh death penalties against the Dreadlords. Now that was a fun game aswell.. basically the best trade system to date I believe.. the ability to own things ingame.. good stuff there.. to bad they ruined it.
#3 GW prolly here just for kicks.. some strategy, but not really strategy.. sure you can take only 8 skills into battle, but each class basically takes the same 8.. and NR basically cuts 70% of the builds and throws them out the window.. so that stinks
4-infinity WoW, SB, DAoC and all them other games