But it pertains to GW and has a dev post so I thought I would post it here, sorry to any admins if I messed up somehow.
((((((From post))))))))
Originally Posted by Alex Weekes We may have been a little silent on the PvP issues lately. From me personally, I've been waiting for James' State of the Game letter because it will be much easier to address your concerns in light of what that letter has to say. And, despite the threads here, the "PvP issue" has not been as prevalent on forums as it once was. TGH has a strongly PvP oriented community, and too a large degree threads complaining about the state of PvP are largely made here; and even then by a vocal minority. Obviously there is a concern that several top PvP-focus guilds have stopped playing. Their desires for the game (typically UAS) tend towards the extreme solutions that we are unlikely to implement. One of our goals for Guild Wars is to make sure that a Role Playing character can be brought into PvP and compete with PvP characters. A UAS option cuts into this goal significantly. On the other hand, it is clear that amongst the top few % of GW's competitive guilds there is an apparent need for (near-)fully unlocked accounts. Some people Faction is our first major step towards allowing players (and guilds) with a strong PvP focus to get to that goal of a (near-)fully unlocked account. We continue to receive very valuable feedback on the PvP issue for top-end competitive guilds from our testers and the forums here. And we're continuing to consider how best to address any remaining issues. Faction has already been tweaked once in response to community concerns. I think actions speak louder than words, and it's clear from our actions since release that we *are* listening to player concerns and we *are* taking carefully considered steps towards solutions. One reason why I have not posted much on PvP lately is because there is only so many times you can say "we're listening and we have plans..." I don't like sounding like a stuck record . So anyway, here it is: We're listening and we are considering potential solutions for top competitive guilds. Please be patient, we're commited to responding to community concerns even if we can't always respond immediately. Edit: I should also add that there's more than just PvP for us to work on. A lot of players would like to have a full Auction/Trade House system for Guild Wars, and we're commited to bringing that to the players as well (see the latest Fansite Friday). __________________ Alex 'GhostRaptor' Weekes Guild Wars Community Relations Team NCsoft (Europe) |
My name is Dac the Hork, Former Alpha Tester, Former Leader of Blood Eagle, I have over 2700 fame on my account.
This is an open Rebuttal of Arena.Net, the company. First I will go into detail of what drove me to make this post so hopefully it is understood at a much better level. I am a gamer, while it is not my life, if there is a great game that comes out I can be entirely consumed for long periods of time. I find a great fun in playing online games especially with an opponent or working together. I seek fun primarily in games, I have been through competitive games, fun games, hugely popular games, and dedicated 100s of hours to games 3 people played.
This post is in response to how Arena.Net has treated PvP in Guildwars. I will use the above post by Alex Weekes a Dev at arena.net along with quotes form www.guildwars.com The official Guildwars site. Into how Arena.Net misled gamers, used shoddy marketing models, and crafty PR to trick me and many other gamers into advertising and helping there game.
He mentions TGH is a small forum dedicated to PvP, pre release TGH had the widest user base in all Guildwars fansites. Yes the site he calls small and dedicated to guildwars was one of the largest most active Guildwars Forums besides maybe vnboards. The PVP minority as he calls it is actually the PVP community, all the issues we present, are spoken through guilds and reflect the entire PVP scene. What he does not realize is that PVP players in general do not post on forums or whine. In fact, My old guild Blood Eagle had over 50 members and of that 45 at least complained about the grind.
This "vocal minority" represents a huge population of gamers. Now why would PVP players be mad at what they bought? Well we wouldn't be so mad if Arena.net did not lie to us. Now calling Arena.Net lyers might seem a stretch to some, unless I showed proof.
Here is the proof taken directly from www.guildwars.com
"Built for Competition
If you like Player-versus-Player competition, Guild Wars was made for you. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete. New heroes can be deleted and created at any time, allowing you to create specialized characters or to have fun experimenting with profession combinations, skills, and attributes until you create the hero that suits you best. Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates some of the more tedious aspects of those games.
..and yet does not require players to spend hundreds of hours slogging through the preparation just to get to the fun bits....
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. "
This sounds like a good game for a pvper right? Well yes it does, unfortunately Arena.Net lies and continues to lie on their site. With this false advertising of a game it isn't hard to sell copies to hardcore players.
"it is clear that amongst the top few % of GW's competitive guilds there is an apparent need for (near-)fully unlocked accounts."
I guess there is a "need" for players to have an even playing field with access to every counter? Are you sure about this? In a competitive game as you speak based on skill, there is a need for a fair playing field? But only the best players deserve this?????????????????? So the ****ty players will be stuck with ****ty gear? Im sure this PVP game is going to take off.
"I think actions speak louder than words, and it's clear from our actions since release that we *are* listening to player concerns and we *are* taking carefully considered steps towards solutions."
well from such a respectful company that lies to gamers, now we will read this next quote. Yes I am sure you are listening, and I am sure from the response we get from Alex, that we will never recieve a quality PVP environment.
Anyway I have to say from the beginning of the game 2 years ago, Arena.Net has utterly lost all credibility to all serious and even casual gamers. They are not a good company and used false advertising to sell games at the expense of gamers. They did not uphold their promises which speaks volumes about them.
Anyway some people still have "hope" for Arena.Net fixing pvp. From the above post by alex it is clear they consider us a small minority and will never fix the game.
So to end the rebuttal a nice down to earth Dac The hork ending.
((((((Snip)))))))
From
*former*
Alpha Tester
Die Hard Fan
Leader of Blood Eagle
((((Snipped the flame. ~Narcism))))
Anyway here are the links to threads that started it although please respond and stay on these forums
PvP is dead thread that started it.
http://www.guild-hall.net/forum/showthread.php?t=23837
rebuttal to post by a.net
http://www.guild-hall.net/forum/showthread.php?t=23908
While I will not support any side, I simply find it interested. Your take?