Confessions of a Healing Monk

giroml

Academy Page

Join Date: Jul 2005

I want to let people know that it's a two way street. I've been told I am the greatest healer ever in one mission only to be turned around and told I am the worst healer ever in the next. I am pretty sure I do as well as I can under the circumstances, only letting people die when I am out of energy. The main problem is people assume a monk has unlimited energy and try to go way too fast in PUGs.

However, and here is the most interesting bit of info. Taking all henchman as a healing monk is without a doubt one of the easiest solo times in this game. I have never failed a mission with all henchman and so it goes that now when I'm not in the mood for high anxiety I will forego the incredibly frustrating experience of grouping with the so-called superior human AI.

It's sad to me that I never have a problem healing the henchies yet humans will often die under my watch. What is the problem? Who knows? I think people try to go way too fast.

Regardless, people blaming monks for when they die has got to stop. I don't purposely let you die, also when low on energy there is a precedence to who gets healed. The tank will live before the damage heavy mage. This gives me an opportunity to get us back into the fight with rezzes and such. And don't say 'heal me' everytime you get below 3/4 life...this is exceptionally annoying. Don't you think my eyes are glued to the health bars of the party? I know who needs heals and who doesn't, I am at the back watching the fight from observer mode. And for pete's sake slow down. Without energy I can't do squat.

sidepocket13

Lion's Arch Merchant

Join Date: Jul 2005

New England

Metallica Roadies

Mo/Me

AMEN BROTHER! i have had the same problems that you see. i never let anyone die because i want to, yet people think i do. if you are rez'ing the same person 4 or 5 times in 1 mission and no one else dies at all, you know something is up. luckily i rarely get into no energy anymore. i am Mo/Me and have energy drain......but people need to realize that they arent invincible! especially the casters that go running into the middle of mele combat!! HA!

Jetai12

Jetai12

Frost Gate Guardian

Join Date: Jul 2005

where ever there is food!

Looking for an AB Luxon Guild

so true....

Sorena Mascar

Frost Gate Guardian

Join Date: Jul 2005

none

R/E

I recently started a new character which is a pure healing Monk.
Your words are so true!!!!

I like playing a Monk and its very challenging.

Besides the problems with people getting onto Monks I do like being able to pick up groups fro Missions much faster that with my R/E

Sorena Mascar

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Folks need to bring a self-heal along as well, monks can better support this way.

Simple enough, no?

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

thats why I don't heal. I heal myself...if the rest of the party needs a healer bring a hench or find a healing monk.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by MSecorsky
Folks need to bring a self-heal along as well, monks can better support this way.

Simple enough, no?
Not necessary. People just need to get a clue on how to group. That's all there is to it.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by MSecorsky
Folks need to bring a self-heal along as well, monks can better support this way.

Simple enough, no?
Nope. Unless I happen to be a ranger, I wont ever bring along a self heal with me. Let the monks do their job, and I'll do mine.

Darth Lamblike

Darth Lamblike

Ascalonian Squire

Join Date: Jul 2005

Metallica Roadies

W/R

Quote:
Originally Posted by sidepocket13
AMEN BROTHER! i have had the same problems that you see. i never let anyone die because i want to, yet people think i do. if you are rez'ing the same person 4 or 5 times in 1 mission and no one else dies at all, you know something is up. luckily i rarely get into no energy anymore. i am Mo/Me and have energy drain......but people need to realize that they arent invincible! especially the casters that go running into the middle of mele combat!! HA!
Sidepocket, check your spelling & grammar! Must be a n00b to the english language.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Quit whining and get back to healing!

<j/k>

I have only twice ever gone off on a monk in a party.

The first was the monk who responded to our "Looking for healer" request - and didn't mention until we were all dying that "I'm not a healer - I'm a protection monk." Strangely, we never saw any protections cast either....

The second was when I thought I was griping about Alisha, but it turned out that a guildie had switched out to his monk. Oh well.

I have mucho respect for monks - and agree - any tank who doesn't pay attention to their healer/spellchucker's energy statements deserves what they get...

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Anarkii
Nope. Unless I happen to be a ranger, I wont ever bring along a self heal with me. Let the monks do their job, and I'll do mine.
Then it's hard to blame them if you die... your job is to be part of the team, not just a tank or spiker or whatever. If you can do a quick heal on yourself, your monk can save a littlel juice or heal someone more critical.

Think outside the box.

In pugs, I rarely rely on the healer and make damned well sure to thank him if I get into a situation where I have to. It's just good practice to make their jobs a little easier, this benefits the team as a whole and as a result, benefits you.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Every class has access to at least a nominal self-heal, although some are clearly better than others. But something to keep in mind... if other classes are healing themselves, then they aren't doing their real job. The ele doesn't expect the monk to help him nuke... why should the monk expect the ele to help him heal? This is what leads to the "monk elitism" I see popping up from time to time. The monk isn't bigger than the team, and vice versa.

gimpysonofgroin

Ascalonian Squire

Join Date: Jun 2005

Boston, heart in Newcastle

Guilds are silly

N/Mo

Quote:
Originally Posted by giroml
Regardless, people blaming monks for when they die has got to stop. I don't purposely let you die, also when low on energy there is a precedence to who gets healed. The tank will live before the damage heavy mage. This gives me an opportunity to get us back into the fight with rezzes and such. And don't say 'heal me' everytime you get below 3/4 life...this is exceptionally annoying. Don't you think my eyes are glued to the health bars of the party? I know who needs heals and who doesn't, I am at the back watching the fight from observer mode. And for pete's sake slow down. Without energy I can't do squat.
Totally agree 100% here. I have been playing my upcoming smiter as a healer for most of her early career. People in PUGs seem to run around as if they have infinite life. I have no problems with people barking 'heal' at me. If they keep doing it, they are left to die, plain and simple. Not many do though. I guess I've had pretty good groups.

And you're right, soloing with henchies is one of the easiest things in the world with a healer. They are actually capable of far more damage than I gave them credit for. All they need is to be kept alive. The main reason its so easy is that they will stop when you stop, giving you time to regenerate energy.

My personal examples:
'Fools rushing in': I tried to do the riverside bonus mission with a PUG. The first group I joined was 5 warriors and me healing. Could take out the ground troops ok but er.... the watchmen? I honestly could've died of boredom waiting for them to kill 1 guy. Anyway, the first tower was ok but after that some idiot charged off out of my healing range and died. My biggest mistake was following him, therefore aggroing the mantle while trying to heal him who subsequently turned on me afterwards. They hurt when you're still wearing LA armour and don't have protective bond yet. Anyway, my death results in a cascade of death from all the others and a mission failure. I've never tried to do the bonus since.

Second time around was even more insane. I join a PUG whose leader screams 'lets run it' as soon as we get in there. His idea of 'running it' was through the middle of the mantle. Lets just say I stood and watched in disbelief. After the whole party was dead I stayed there a short while simply typing 'lol' to every scream of 'rez plz!' coming from halfway across the map. Purely unbelievable.

Henchies- ran it in 15 minutes attcaking only what I needed. No bonus of course but 1000 exp ain't that hard to get. No-one died.

Listen to your monk if he speaks people. Because you're dead otherwise!

Darriths Novastar

Darriths Novastar

Ascalonian Squire

Join Date: Jul 2005

Dragons Avatar

E/Mo

Screw Alecia....I swear shes an 8 year old kid behind that avatar.....

Secondly I wish people treated monks better. I go for sometimes 10 minutes before getting a human player and then on occasion they drop because they thought I was doing such and such instead of whatever else. I know I know you dont need a healer but I believe the power of an all human team outwieghs any bot any day.

Please treat monks better!

Im starting an Organization for making this happen
PFBTM (Players for better treatment of monks) !

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Aracos79
Every class has access to at least a nominal self-heal, although some are clearly better than others. But something to keep in mind... if other classes are healing themselves, then they aren't doing their real job. The ele doesn't expect the monk to help him nuke... why should the monk expect the ele to help him heal? This is what leads to the "monk elitism" I see popping up from time to time. The monk isn't bigger than the team, and vice versa.

that's not even what anyone is getting at. The monk character class isn't well designed. Monks have limited energy(granted great regen) and a number of their healing skills cost 10+ energy. Monks run out of energy quite quickly and are constantly waiting for the energy to regen so they can cast off a heal on whomever needs it. Throw Joe Hero the Tank into the mix aggroing mob after mob after mob and a Monk can spend the majority of a mission/quest in a constant state of waiting for energy regen....and when the monk doesn't have energy because Joe Hero the Tank or Sally Moron the Necro is out aggroing every mob they can find as quickly as possible, it's not his fault you died....so bring a healing skill if it really bothers you to die.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by MSecorsky
Then it's hard to blame them if you die... your job is to be part of the team, not just a tank or spiker or whatever. If you can do a quick heal on yourself, your monk can save a littlel juice or heal someone more critical.

Think outside the box.

In pugs, I rarely rely on the healer and make damned well sure to thank him if I get into a situation where I have to. It's just good practice to make their jobs a little easier, this benefits the team as a whole and as a result, benefits you.
I never blame anyone if I die. Its just my personal preference not to carry a self-heal with a healer in the party(human healer, not hench), unless I am a ranger.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Yeah. I just deleted my healer monk. [Kool Pajamas/ I loved that name so much. Thats why I used it here. May he RIP :-( ] I just finally got bored of healing and sick of healing idiots. I was in one of the Ascencion missions and these two guys kept aggroing large groups and running off the map area and blamed me for them dying.
I considered just making him a smite monk, or making his necro secondary into his primary skills, but its kinda hard getting a group that way. People always expect monks to heal, not kill. So I deleted him and made a mesmer.

Blue Steel

Blue Steel

Jungle Guide

Join Date: Jun 2005

The Blue Empire [BLUE]

W/Mo

Most PUGs just don't know how to play. Let the person who knows and understands the game lead the party, and do whatever he or she says and you will be fine. It drives me insane, regardless of what profession I am playing, when the party monk insists that no one moves until his or her energy has reached max after a battle! For crying out loud! Your energy will restore as you move toward the next battle, so don't freak out that I am moving on immediately after a battle when I am the party leader. We will get close to the next fight, but we won't engage until you are ready. I know every mission in the game inside and out (beat all of them 4 times, after all, with henchies, with no monks, with half sized teams, and every other way under the sun), and I know exactly how long it takes for your energy to restore, too. So I move on, and some battles are fast and easy, and tiny mobs can be eradicated before you need to cast a single heal, so trust my judgment. Of course some party leaders have no idea what they are doing, either, but you ought to listen to how they advertise for the group and try to join people who know what they are doing. If their advertisements for a PUG are full of grammatical and spelling errors, I don't have a lot of confidence for the success of the group, but if they do know what they are doing, let them lead. Like Anarkii said, let everyone do their job, the monk, the warrior, the ranger, AND the party leader.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

Quote:
Originally Posted by Aracos79
Every class has access to at least a nominal self-heal, although some are clearly better than others. But something to keep in mind... if other classes are healing themselves, then they aren't doing their real job. The ele doesn't expect the monk to help him nuke... why should the monk expect the ele to help him heal? This is what leads to the "monk elitism" I see popping up from time to time. The monk isn't bigger than the team, and vice versa.
im sorry but this is ridiculous. to throw aura of restoration could give your monk that extar second needed to keep you up. If you already have ether prodigy ... why wouldnt you use it as an ele? Troll for rangers is optimal to help lighten the load on a monks energy. In a fast casting enviroment where energy will eventually run dry even if your using Offering of Blood or Energy Drain ... any self heals or damage reduction is greatly beneficial not to the monk ... to the team. So what the ele had to for go 1 spell ... you have 8 in your bar ... 1 res (should be obvious), aura and attunement (for those who dont have ether or ele attune) and 5 ele spells? that classifies a solid build.

Rangers - troll ... nuff said

Mesmers are short changed as they only have illusion of weakness or ether feast ... whatever ... I think its all in the inspiration line though.

Necros running some blood magic ... a gimme I think for a great support character.

so you really cant tell me that because the nuker only had 5 ele skills that he couldnt hammer out an enemy?

as posted above ... you want success ... think outside the 9 to 5 box where the group consists of the standard ...

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

For my ranger i don't use wilderness due to my fondness for barrage expecially in PvE. My Preps are removed so there is not point in them. I sometimes switch to healer or part healing with my R/Mo but ususally i go prot or even smiting. Troll unguent requires wilderness and i dont use it and healing very often so I have more room to do my job better and faster. Not using a skill for healing. I go prot a lot because it is many times better to not take dmg in the first place than to carry a self heal. Troll? its a 3 second cast time which makes it crap in the middle of battle.

UnOrthOdOx

UnOrthOdOx

Academy Page

Join Date: Jun 2005

W/E

In fairness to the elementalists, I wouldn't bring Aura of restoration to a number of locations either. It's just begging for a shatter/strip enchantment, which allot of places are lousy with mobs who can.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Aura of Restoration is a pro-active heal. It doesn't cause the ele to stop what he's doing and heal himself (assuming he put it up before combat). Troll Unguent takes a ranger out of action for 3 seconds, but is nice because it isn't an enchantment (damn enchanment nuking mobs). What I meant by my post was that a non-monk character should not be expected to stop what they are doing just to keep themselves alive.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by Blue Steel
Most PUGs just don't know how to play. Let the person who knows and understands the game lead the party, and do whatever he or she says and you will be fine. It drives me insane, regardless of what profession I am playing, when the party monk insists that no one moves until his or her energy has reached max after a battle! For crying out loud! Your energy will restore as you move toward the next battle, so don't freak out that I am moving on immediately after a battle when I am the party leader. We will get close to the next fight, but we won't engage until you are ready. I know every mission in the game inside and out (beat all of them 4 times, after all, with henchies, with no monks, with half sized teams, and every other way under the sun), and I know exactly how long it takes for your energy to restore, too. So I move on, and some battles are fast and easy, and tiny mobs can be eradicated before you need to cast a single heal, so trust my judgment. Of course some party leaders have no idea what they are doing, either, but you ought to listen to how they advertise for the group and try to join people who know what they are doing. If their advertisements for a PUG are full of grammatical and spelling errors, I don't have a lot of confidence for the success of the group, but if they do know what they are doing, let them lead. Like Anarkii said, let everyone do their job, the monk, the warrior, the ranger, AND the party leader.
And you can fit all that paragraph into a LFG advertisement?

With all due respect, I hope you are able to communicate this relevant information before entering the mission. Based on past experiences with PUGs... yes, watching you rush off after a battle while I'm 0 of 40 will indeed make me panic--unless you have explicitly described your strategy. What reason has anyone to trust you as a leader, unless you can communicate effectively so everyone understands?

Again, it's all about the communication.

lishi

Forge Runner

Join Date: Jul 2005

yep i have a monk and they reserve better treatment ...

but last day in the desert i see the 2 most ridicolus monks i have ever seen

General situation


the great big warrior aggro 6-7 enemy ...

great but we can handle this.

the great big warrior die ...

this things happen

3-4 mobs attack me other 2 caster...

better me then caster
so i begin use trow dirt and whirling defence to keep me alive, damm we have 2 monks and i using my defensive skill we can do it

i die(never got 1 healing spell cast on me) ...

then i change view on one of the monks for see what they are doing.
normal things healing attacking ecc
event with 3 people down the overrall situation was good : 3 mobs 2 monk and 1 ele.

then i see the monks use REBIRTH! in middle of battle!!!!!!!

when died ...

me > maybe is better if we dont use rebirth in middle of battle
another > maybe is better if we dont group with lev 13

yes i was lev 13


some people just dont know how to play. the profession doest matter
if a player aggro thousands of mobs as warrior that player will never know how to play a monk

mrpo

Ascalonian Squire

Join Date: Jul 2005

I primarily play as a pure Ranger and make sure that I pack a L16 Healing Spring with me. I keep out of the melee, except when I see the healer is having problems then run behind the warriors and announce the skill. Its about working together, once the bitching starts then more often then not the mission is nearly over.

Arthur Eld

Ascalonian Squire

Join Date: Jun 2005

The Heathenreel

Me/E

I've been playing a Healing Monk for a bit now, and I just completed The Wilds today. I've only lost 3 people (two warriors and the ele thought it would be a good idea to try and run the gear lever in The Frost Gate without telling the rest of the party...still finished the mission though). That party was the only party of idiots I've played with. For the most part, people listen to me and tell me I do a good job. I see no reason to complain for the simple fact that you are in a group. I played through as a Mesmer. Finding a group as a mesmer is impossible. With a monk, I merely state I'm a monk LFG, and I have 3 or 4 requests in seconds. Even if stupid people yell at me, I'd gladly take that over never being wanted.

Darkness Divine

Pre-Searing Cadet

Join Date: Jul 2005

Mo/Me

If you can get through all of the missions with just Alesia and Lina then maybe a lot of monks out there really do suck. Then again most of the playerbase sucks in general, so it's nothing special.

Don't bring self-healing to counter player monk retardedness. Either make sure you get a decent monk, or don't even bother if you're playing PvE.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Darkness Divine
Don't bring self-healing to counter player monk retardedness. Either make sure you get a decent monk, or don't even bother if you're playing PvE.
No, you bring self-healing to ease the load on your monk so the team benefits.

Think about it.

Darkness Divine

Pre-Searing Cadet

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by MSecorsky
No, you bring self-healing to ease the load on your monk so the team benefits.

Think about it.
Like I said, if you can get by with just Alesia and Lina, any half competent monk won't need it.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

this is why I don't heal

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Quote:
Originally Posted by MSecorsky
No, you bring self-healing to ease the load on your monk so the team benefits.

Think about it.
But again... if you are forced to take time healing yourself, then you are not contributing to the team. The war tanks, the monk heals, the ele nukes, the mesmers/rangers disrupt, etc. As I mentioned before, an ele doesn't expect the monk to help him nuke, he expects the monk to heal.

Why does the monk need help or praise to simply do his job? Why is it always "good healing monk" after a fight and not "way to tank those mobs war" or "nice nuking there ele"? The monk's job is to keep his team alive (unless he's a smiter of course), so just do your part and the team will be fine. Does that mean you let yourself die simply because you weren't healed? Of course not... but don't expect someone else to do your job for you.

Monks are NOT the most important part of a team. They are simply a part... a part like everyone else. Without ALL the parts, the team fails.

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
Aura of Restoration is a pro-active heal. It doesn't cause the ele to stop what he's doing and heal himself (assuming he put it up before combat). Troll Unguent takes a ranger out of action for 3 seconds, but is nice because it isn't an enchantment (damn enchanment nuking mobs). What I meant by my post was that a non-monk character should not be expected to stop what they are doing just to keep themselves alive.
I'll agree to a certain extent, which is why I'd always pack whirling defense or dryders as a ranger over troll. Sure some hp regen is nice, but if I'm taking a beating, the 3 second cast time will probably leave me dead or be interrupted. Those two stances, however, go up instantly and take a lot of the pressure off since you start to take considerably less damage (which is about as good as healing). Plus as a stance it doesn't interrupt your current actions.

-Diomedes

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Well, no offense intended, but you are partially to blame if people start dying. Everyone else on the team is contributing to offense, while you have to pull your own weight in defense/healing to make up for the fact that your team only has 5/6 or 7/8 attackers.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Red Locust
Well, no offense intended, but you are partially to blame if people start dying. Everyone else on the team is contributing to offense, while you have to pull your own weight in defense/healing to make up for the fact that your team only has 5/6 or 7/8 attackers.
And if your monk runs out of juice becuase he's flipping heals like crazy... his fault?

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

okay ... but again ... it was only the ele skill ... granted shatter enchantment versus ele heal ... eles have it poor too ... but then again most eles will bring some sort of heal from there secondary ... be it a monk or necro (as these are the 2 most common) .. mesmer secondary ... well an ele/mes is definately a primary for a monk to heal as he has limited his self sufficiency.

I wont go into Rangers because come one ... they are self sufficient enough that they go way down on monks priority anyways. Just stating the fact that self heals will lighten the load on monks without hampering the team. An ele with 5 ele skills is more than enough to fill his bar with power regardless of what type of ele you want to be.

EDIT ******
to anyone who hasn't actually played a monk ... create a new character other wise you opinions are based on assumptions ... I have played all classes over and over and over again ... so commenting on eles bringing their own heals was/is based on my experience. I find that wards/armor enchants do work great ... okay so maybe not on enemies that cast chiblains or shatter ... should be a gimme when facing any necro enemies ... then dont cast it. think before you act ... dont just aimlessly run up and think you can pwn anything!

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by MSecorsky
No, you bring self-healing to ease the load on your monk so the team benefits.

Think about it.
I have seven skills which ease the load on the monk (The 8th, of course, is resurrection signet). They do so by eliminating the sources of the damage that he/she has to heal. I don't feel the need to waste my time on a gimpy, half arsed self heal like Unguent that won't save my life. Your self healing is not nearly as beneficial to a Monk as skillful play and aggro management.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Kishin
Your self healing is not nearly as beneficial to a Monk as skillful play and aggro management.
On the surface this is true, then you realize the human factor thrown into our not-so-perfect little world.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

why would anyone need troll unguent....troll unguent is for rangers...you shouldn't be getting hit in the first place. Figure out how to play a ranger and you won't take damage....otherwise don't complain when a monk doesn't heal you. Rangers are the most self sufficient class(outside of monk) in the game.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

Quote:
Originally Posted by Kishin
I don't feel the need to waste my time on a gimpy, half arsed self heal like Unguent that won't save my life. Your self healing is not nearly as beneficial to a Monk as skillful play and aggro management.
actually in pve ... this statement is completely incorrect. Your gimpy troll can and will keep you up the longest (minus U/W and FoW) ... it does help ... Im not sure but I have to assume you have never put point into wilderness survival to gimp troll (which heals better than breeze +9 what?)

and as algren says above ... couple troll with a skill like dryders or whirling defense and your fine ... again comment only if you have played and have experience

Sir Maddox

Sir Maddox

Frost Gate Guardian

Join Date: May 2005

Me/E

When stating that the "role" of the Monk is to heal, you're mistaken. There is a reason Monks have different skill lines, and there is a reason they have secondary classes. Just like I don't expect a Ranger to never use Elemental attacks, or always have pets, you can't always expect a Monk to spam heal.

And really people, death happens or they wouldn't give us Rez. People are too touchy about dying.

The "team" is not comprised of such black and whites. Ideally, there is no "Healer, Tanker, Nuker" but rather, collectively, a group that can heal, tank, nuker, and work efficiently. Don't make Monks the keystone to the group and it won't be a problem for anyone.