Originally Posted by Kishin
I have seven skills which ease the load on the monk (The 8th, of course, is resurrection signet). They do so by eliminating the sources of the damage that he/she has to heal. I don't feel the need to waste my time on a gimpy, half arsed self heal like Unguent that won't save my life. Your self healing is not nearly as beneficial to a Monk as skillful play and aggro management.
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Listen, if you (as a monk) are in a party with retards that agro and die...so what! As long as you pointed out your energy situation, and they still charged, who cares. You are doing your job, they failed to do their job. They will learn the hard way.
I focus my healing (And therefore my precious energy) on competant players. Try it. Keep the useful warrior, necro or ranger up. Let the incompetants die off.
Don't worry if they yell "Player so and so is dead!" in the chat window. Keep your primary targets up.
Or, better yet, find a guild to play in that will listen and go slow enough to regen. It works wonders when you play as a team.
But please, oh please, stop complaining that monks need 'more love' or 'more energy' or silly nosence like this.