Originally Posted by Alex Weekes
We may have been a little silent on the PvP issues lately. From me personally, I've been waiting for James' State of the Game letter because it will be much easier to address your concerns in light of what that letter has to say. And, despite the threads here, the "PvP issue" has not been as prevalent on forums as it once was. TGH has a strongly PvP oriented community, and too a large degree threads complaining about the state of PvP are largely made here; and even then by a vocal minority. Obviously there is a concern that several top PvP-focus guilds have stopped playing. Their desires for the game (typically UAS) tend towards the extreme solutions that we are unlikely to implement. One of our goals for Guild Wars is to make sure that a Role Playing character can be brought into PvP and compete with PvP characters. A UAS option cuts into this goal significantly. On the other hand, it is clear that amongst the top few % of GW's competitive guilds there is an apparent need for (near-)fully unlocked accounts. Some people Faction is our first major step towards allowing players (and guilds) with a strong PvP focus to get to that goal of a (near-)fully unlocked account. We continue to receive very valuable feedback on the PvP issue for top-end competitive guilds from our testers and the forums here. And we're continuing to consider how best to address any remaining issues. Faction has already been tweaked once in response to community concerns. I think actions speak louder than words, and it's clear from our actions since release that we *are* listening to player concerns and we *are* taking carefully considered steps towards solutions. One reason why I have not posted much on PvP lately is because there is only so many times you can say "we're listening and we have plans..." I don't like sounding like a stuck record . So anyway, here it is: We're listening and we are considering potential solutions for top competitive guilds. Please be patient, we're commited to responding to community concerns even if we can't always respond immediately. Edit: I should also add that there's more than just PvP for us to work on. A lot of players would like to have a full Auction/Trade House system for Guild Wars, and we're commited to bringing that to the players as well (see the latest Fansite Friday). __________________ Alex 'GhostRaptor' Weekes Guild Wars Community Relations Team NCsoft (Europe) |
Anyways here is a constructive, *ahem this is a slight twist for me*, post.
First I would like to outline some parts of the post
1. He starts off calling us a "Vocal Minority", brushing us off.
I am sure PVP in guildwars is not just for a "vocal minority"
2. There is a concern several top guilds has left the game
In fact here is a partial list:
Club G
NOXi
Vanguard
Blood Eagle
Fianna
Eight Versus Eight
Nuclear launch detected Nu
Spirits of War
LE
Elitist Jerks
LLJK
DrkH
LtH (ladder to hell)
BBB
Te
PANK
We are Godzilla You are Japan
DFx
Bleeding Edge
The Grind
RRKM (rock and Roll Killing Machine)
AOU
Legion of shadow
PIE
PUG
LotD (officially)
Havoc Legion
CoR
I too would be concerned if all the guilds where leaving.
okay instead of addressing individual posts, I am going to make this post unique to GWguru
I am upset that A.net will brush us off as a "small minority" of gamers that play PVP, and want fair access to skills and abilities.
I believe PVP is for everyone, I believe A.Net Promised a game that rewarded skill not timespent.
There entire attitude towards this is the opposite.
They Protect PVE characters and players at the expense of the ENTIRE PVP community and will make no Compromises.
They will continue to let guilds leave by doing nothing.
It is time for "actions to speak louder then words", where is the action Arena.Net
Faction was a broken system which barely rewarded most PVP players, only the best of the best.
I offer a solution:
and would love mannered responses only. Please ARGUE THE TOPIC.
increase faction so every 10 minutes of PVP time unlocks a skill, every 25 minutes an elite, every hour a random rune (of all types)
This can be done by increasing the ammount of faction gained, or lowering the cost of items and runes down by a factor of 25x for arena, 15x for tombs and 10x for GvG.
Increase the ammount of skills on vendors and include 80% of elites on vendors. So we can actually choose what build we want in PVE at early stages of the game and be unique.
Increase the ammount of skill points PVE characters get so they can compete with more available skills and make use of secondary switches.
The increase should be 5x to PVE skill availability and skill points.
These are my figures.
600 hours of grind to unlock things
will turn into 120 hours.
Which will allow casual players a hefty access to skills, and veterans the ability to play the game how they want. With every counter available and the ability to play without restraints.
It would make PVP more accessible too, and more varied.
I would also call for an END to spirit spamming and FERTILE SEASON stacking with Ritual's health.