Originally Posted by Sagius Truthbarron
Who said Guild Wars is dying out?? How can a game that came out two months ago be "Dying out" so fast?
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~prime
primal98
Originally Posted by Sagius Truthbarron
Who said Guild Wars is dying out?? How can a game that came out two months ago be "Dying out" so fast?
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Red Sonya
silvertemplar
Vilaptca
Phades
Originally Posted by Loviatar
i hope everybody will note that a person leaving the game for a while/permanently/a bit is not going to do anything except reduce operating expences for the company as they simply reduce the number of open districts.
they have their money and the leavers are not hurting them by cutting off a monthly fee. what is important is what changes and new content are offered in the 2nd chapter which could result in a major return of people or a major influx of new people. since this has been aimed at the more truly casual player i dont see anything that the super hard core pvp crowd will like or want so i see the most extream pvp people gone and not coming back the fact that Anet got rid of a certain segment of the alpha testers says a lot to me as to which direction GW is heading and that it is not going to be a super hard core pvp game with PVE trimmings on the side |
Die_trying_inc
Originally Posted by RTSFirebat
How the number for Guildwars was taken is debatable, still one could only guess. Most like it based on sales, and inside information given from within a.net itself.
I never did say these were accurate, but I think your find they are close. If you want to know how they were worked out, why don't you give the author of MMOCHARTs a e-mail and ask. PC Zone is one of the best UK mag out there Or based on people logging in, so yes active. But those who quit, will that's their loss. Since they want their UAS skills button, but still that's another story. |
SOT
Kaylee Ann
SOT
Originally Posted by Kaylee Ann
http://www.ncsoft.com/fileupdown/upl...tReport/ML.pdf
This is a financial write up by Merrill Lynch on Guild Wars. If PC Zone did base these figures on sales of Guild Wars, their figures are horribly wrong, and the web site is completely unreliable. |
MSecorsky
SOT
Originally Posted by MSecorsky
Wonder what it means by "domestic license sales" in Korea? Is that just a box sale, or do they have laws requiring people to register if they play?
650K sales in US and Europe in 2 months... not bad. |
Guild-Hall Messenger
MSecorsky
Originally Posted by SOT
How many sales in that particular domestic market, as in Korean stores.
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Kaylee Ann
MSecorsky
Originally Posted by Kaylee Ann
License sales to Korea deal with things like internet cafes. Most gamers in that region do not play out of their home, but out of businesses set up to do it.
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Dax
Xellos
Originally Posted by Kaylee Ann
License sales to Korea deal with things like internet cafes. Most gamers in that region do not play out of their home, but out of businesses set up to do it.
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Kaylee Ann
Originally Posted by MSecorsky
So single licenses likely have a multiple user base, and likely also cost more than a U.S. version box sale one would assume.
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MSecorsky
Originally Posted by Xellos
So? Cafes don't exactly give each computer a CD Key. In order to play it, you need an account, which means a CD Key, which means you need to buy the game.
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silvertemplar
So? Cafes don't exactly give each computer a CD Key. In order to play it, you need an account, which means a CD Key, which means you need to buy the game. |
Andy_M
BrokenSymmetry
Originally Posted by Dax
I didn't see GW on the charts on MMOG.com(maybe I missed it), but it would be interesting to see if there has been a rise or a decrease in numbers.
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Kaylee Ann
silvertemplar
This is, of course, a shortcoming in these charts, but it would be very hard to get an accurate number on the number of active users for a subscription-less game, because this number is not reflected in revenue figures that have to be published by publishers |
Acan Vishnu
Originally Posted by Kiiron
Actually, the wording is different because accounts are handled differently in the US/Europe and Korea. In the US and Europe, you buy the box and then you get to create 4 characters. In Korea, what happens is NCsoft sells a license to an establishment, like an internet cafe. That cafe then allows players to create characters for a fee. That's also why it's inaccurate to call GW a flop in Korea, because 27,000 licenses translates to a heck of alot of subscribers.
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Originally Posted by Azreal911
the numbers for korea is very very misleading! cause i read that second posters link and lineage sold 19,000 licenses and from that 900,000 accounts where created from that. And now you have guild wars with 27,000 licenses!?! that's a heck of alot of accounts that could be created! how else does everyone think korea can hold the HOH for half the time??? this game is very skill based i find once everyone makes it to endgame with the character they have.
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asdar
Phades
Originally Posted by Andy_M
Guild Wars tv ?
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Originally Posted by MSecorsky
Oh, NC Soft has a Buy rating. Also a good sign.
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Dax
Originally Posted by BrokenSymmetry
mmogchart.com only considers the number of subscriptions to MMO games. Since Guild Wars has no subscriptions, it's not included in their charts. This may be a shortcoming in these charts, but it would be very hard to get an accurate number on the number of active users for a subscription-less game, because this number is not reflected in revenue figures that have to be published by publishers.
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Antagonist
Red Sonya
myrai tamara
PhineasToke
Originally Posted by Kaylee Ann
http://www.ncsoft.com/fileupdown/upl...tReport/ML.pdf
This is a financial write up by Merrill Lynch on Guild Wars. If PC Zone did base these figures on sales of Guild Wars, their figures are horribly wrong, and the web site is completely unreliable. |
Originally Posted by myrai tamara
650K copies is quite a number, considering that Merrill wrote that in june. It has most likely sold MANY more copies by now, as every store I go to is sold out(I actually think Best-Buy had 1 copy)
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Yen-lo-wang
Stark reality. We are small among the community of gamers. |
Kaylee Ann
Originally Posted by PhineasToke
I disagree with you. Per the article, Domestic and European sales were 650000, and Korean sales were only 27000 at the end of June. Do you honestly think they sold even 100,000 more in July, and have you taken into account the number of players who (apparently) have "beaten" the game and put it down? The casual player IS a casual player, and if he/she beats the game in under 150 hours in 97 days since release, do you think the majority will continue? And how many of those "sales" still languish on store shelves? (90 days is the discount or return for credit break point for most of the larger retailers, unless they are achieving their goals). My local Best Buy only keeps 3 on the shelf now, and it isn't even on the hot shelf anymore.
It's a cloudy sky out there folks. |
PhineasToke
Originally Posted by Kaylee Ann
The point is Pc Zone posted figures in July, and that report was done in June. The point that was made is that IF PC Zone's figures were based off of sales, they are obviously horribly wrong. So wtf are you exactly talking about, because I don't think even you know....
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Red Locust
Originally Posted by PhineasToke
How many copies of Sims 2 have been sold? Anyone know? Or how about Halo 2?
Halo 2 shipped 2.38 MILLION UNITS the first day. Game Stop alone sold over 500,000 units in their stores. And don't tell me that game consoles don't count. We're the same players, and the games are all priced the same. Sims 2 sold more than FIVE MILLION copies in the EA fiscal year ending March 28, 2005, and The Sims franchise sold more than 16 million games across all platforms during the year. To make it even more painful for everyone, Need for Speed sold 15,000,000 copies alone. Stark reality. We are small among the community of gamers. http://www.gamespot.com/news/2004/11...s_6112915.html |
Yen-lo-wang
PhineasToke
Originally Posted by Yen-lo-wang
RuneScape has more people playing than EQ2? God that's hilarious... I used to play that back in the day, too :P
Sorry, had to get that out. On topic: I think that GW MAY see a drop as a lot of players start getting bored outta their minds, but once Chapter Two comes out (anyone have a rough date btw?), the numbers will shoot up again as new players join the fold and those on hiatus return. There's a couple of flaws in your argument. One: Halo 2 and Sims 2 have something in common, beyond both being videogames. What is it? The number 2. Both games had HUGE fanbases pre-release, and that always inflates the sales far and above what they would have been. Two: Halo 2 was an especially bad example to use for that IMO, because of the HUGE media blitz and fanboy frenzy. I mean, come on, how many videogames get theatre trailers and commercial spots every half hour? It also fed off the insane (and almost cult) success of Halo, which led to every copy and then some being gone on release day. Guild Wars had neither of the above factors going for it on release. It was relatively quiet compared to WoW, EQ2, HL2 and the like (there's that 2 again...). GW is growing, however, as more an more people find out about it and go "hm". We're a small group compared to the big dogs, but we're also a helluva lot bigger than some. And we're still growing |
Originally Posted by Yen-lo-wang
Phineas, like I said above, I think that while there are folks who got frustrated and walked away, I think a lot are just waiting for new content because they got bored with what we have now. When the Summer Release and Chapter Two come out, a lot of those folks should come back, as well as a lot of new ones.
Now stop being so pessimistic :P |
Kaylee Ann
Originally Posted by PhineasToke
650000 +27000=
Estimated on line players per magazine -400,000. An ESTIMATE is an ESTIMATE (see dictionary). How can that be horribly wrong? We've lost nearly 50% of our 30 guild members because they haven't played in over a month. And today is August 4th. BTY, WTF is innapropriate unless you can't understand the math, then you are excused. |
Yen-lo-wang
Originally Posted by PhineasToke
You said the magic word, bored. That in itself doesn't speak well for the game. And pessimistic, I've got over 250 hours on old Oscar alone. And I bought THREE copies. I AM one of the die hard, and I hope that Arena Net follows the US model for marketing, not word of mouth.
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