Would you consider making it so one can buy dye, and make a template out of it. Basically, if one buys 5 blue dye, and applies it to one's warrior armor, that becomes a template, and from then on, a player can apply that template to his armor free of cost. A Template would have to be made for each dye combination, such as each of the basic colors, and each combination of colors, such as yellow + green. So the player could switch between all of the basic colors (including black) and any combinations they have made.
Would you PLEASE consider increasing the size of personal storage so we players can store our stuff without having to carry it spread out over 3 characters.
Would you consider increasing the amount of gold dropped and the frequency so that players not only have the ability to obtain one set of 15k armor, but all droknars, 15k, and FoW/Obsidian armor. The time it takes to get enough money to buy a set of 15k armor should be decreased by 1/12. You designed the armor, I would like to be able to enjoy it!
Would you consider lowering the max requirements of all weapons and focuses to 8 (or at least 9). Those of us with obsessive disorders hate it when we get a max dmg weapon with req. 12, even req. 9, because it is technically not the BEST. Also, would you remove the code that has drops like 6-27 and 11-21, that is really annoying to get weapons that are close but not max dmg, again for those of us who are obsessive. Also, Would you remove the crappy built in upgrades like 10% chance (while hexed). Also, would you make the chances for things like skill recharge max instead of say 9%.
Would you consider making it so runes can be removed from armor without destroying the armor. It is not a big problem for ascalon armor, but when one must destroy droknars armor to perhaps just change one rune, VERY BAD.
Would you make it so that runes obtained from salvage match their color, blue-minor, purple-major, gold-superior. I have obtained gold and purple armor that were lower than their color indicated. Also, would you make it so that armor identified unlocks a new rune each time, instead of giving one runes one already has. Also, would you increase the rate of drops for unidentified armor, so that players can get their PVP characters all their runes FASTER.
Would you consider increasing max dmg weapon drops in crystal desert and above, so that a player can collect all the different weapons and focuses, and would you consider make it so that upgrades can also be removed without destroying the weapon.
Would you make that max cost of capture signets and simple buying of skills to say 200 (preferably lower), and have the cost start at 5 for both sig and purchase for each character, instead of having 2nd and third characters buying where the 1st left off. I must unlock EVERY SINGLE skill and elite skill for pvp, and paying 1k for one skill or cap sig for my Ele and Mo characters after unlocking all of my warriors skills, that is way too much for anyone to afford. I could also accept doing quests to unlock all of the skills (you would still have to keep the cost of cap signets down).
Would you consider making it so that players can change the primary class of one of their characters to ONE other character, so that players can experience all the professions in pve without having to delete a character they have slaved over, and so they can admire the armor of say the necromancers even if, being limited to 3 primary professions (one left open for pvp character), they wouldnt have chosen the necromancer. Also, this would allow players to bypass the stupid refund point system, which limits experimentation.
Will you lose the refund point system, and make it so that players can change their attributes at will, IN TOWNS, not in zones. This will allow experimentation.
Also, would you make it so that every skill and elite skill in unlocked for pvp, all secondary profession skills will be available to the players 3 characters (1 open for pvp), so that I can change from a W/E to a W/Mo or a W/N and try that out in pve.
Basically, GW is way too difficult for collectors of everything and unlockers of everything right now. It makes the game not enjoyable. Limits on storage space and even personal space (the pouch being 5 slots instead of 10, why not 10), do not limit players in a good way, but a bad way. What is the point of having many different types of armor if you cannot have them all. What is the point of having so many weapons if one cannot have them all. What is the point of women if all they do is complain about how we men act, so what if I dont take a shower for month and eat food with my fingers, if medieval people did it, its good enough for me (but I digress). Basically, I want to be able to get and unlock everything in, oh, 400 hours of pve. I have already put in 230 + hours, and that is already too much with the little I have managed to get so far. Dont worry, I will play your game even if I dont have to grind to get everything, in fact, games that make you grind to get things are not good games, since they must MAKE you play to have everything you want to get. What is the point of a game if it is not fun (same can be said for women, ack, again I digress).
I dont care if you answer these in your answers to questions, just as long as you act on these suggestions, as these are more important to me than new content, as what is the point of new things if I cannot story them anywhere. I have more ideas about npc battles, and what to do with the guild halls, so if you want to hear them, make the changes I have suggested, and I will think up ideas that, if inputed, will make GW fans be happy. Also, I have already put many ideas down over in the general topics section of the forum on knights-templar.com, check them out for more of my ideas (disregard the one about henchies, henchies are not too bad after all). You can contact me at
[email protected]