Here: How to Fix PvE
BrotherReins
we were just having fun, you didn't need to be rude about it. play along maybe? try not taking the game so seriously next time.
Linkie
We use Team Arena purely for farming faction. Therefore, grief builds, such as spirit blocking, are quite annoying and simply a waste of time.
Kishin
Quote:
Originally Posted by Blackace
and there's always a gank Mesmer/Necro waiting to assasinate any important NPC with you) .
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PieXags
While this thread is good for a laugh I hope you weren't being serious, some people play PvE for the soul purpose that they hate that sort of shit that goes on in most PvP.
I'm assuming it was a joke though, and I can laugh at that.
I'm assuming it was a joke though, and I can laugh at that.
Lost
I don't PvP at all and have no plans on doing it. Setting up PvE to prepare people for PvP is silly. If people want to get better at PvP, they can go PvP.
Weezer_Blue
Hahaha... Well played, BlackAce.
goku19123
/signed for best thread ever.
Canadian
You're turning PvE into PvP with your suggestions.
First of all: You said you wanted to rid the game of pre-searing. Pre-searing can be fun, its a good place to learn the game, and its a great place to get some quick levels in.
Your next suggestion, saying that "every" mob should have one-two monk BOSSES??? Why should every mob have a monk BOSS? Maybe you just meant a monk??? And with energy management abilities? All creatures either use creature-only skills, or the classes their set class uses. Creatures do not 'dual-class', and if they did... it would be chaos for both the AI and players alike.
The next thing I would like to address:
Completely untrue. You must be the biggest noob ever. Fertile season is overpowered, and nature's renewal is completely broken... both are just unfair. Although, not every pvp team needs these, or should even bring these... Don't make such a bold statement.
Next you want a ranger that spams spirits, uses oath shot, and poisons everything? Ok, so you want apply poison on that ranger... you want it to poison everything while it's laying down spirits... and to get oath shots off... that's a lot of micro on one little monster's AI...
You want E/Mo smiters as PvE monsters too!!! WTF? PvE will become PvP against AI's... People who do not have an elite guild to help them out will be screwed... "PUG" PvE groups will suck!!! And wtf... PvE groups are almost all PuG, and this is why people never refer to them as PuGs...
You want mesmers in the groups too... energy denial now... looking a lot more like pvp...
Finally, a necro with putrid and tainted... So let's put this all together:
Every group should have 2 monk bosses to heal, an e/mo smiter, a couple mesmers with energy denial, a necromancer with putrid and tainted, and a spirit spammer: a total of 6 or more creatures... each one with 1 or more elite... Since everyone will be poisoned and diseased (tainted and apply) your team will have 8 degen... the creatures have so much removal that its hard to get your regen up... they shut down your healers so you're healing less... every PvE group now needs 3 compitent (or 6 random crappy) monks... lol
This makes PvE a PvP... it brings the underworld and fissure combined into the world above... this takes tombs and make it look laughably easy to win in...
Think before you post a thread like this. You're saying you want every group to have creatures with lots of elites, dual classes, perfect AI's with perfect pvp builds, and ready for a 12v8 (your team is the 8) where they have everything you have and more... dream on...
First of all: You said you wanted to rid the game of pre-searing. Pre-searing can be fun, its a good place to learn the game, and its a great place to get some quick levels in.
Your next suggestion, saying that "every" mob should have one-two monk BOSSES??? Why should every mob have a monk BOSS? Maybe you just meant a monk??? And with energy management abilities? All creatures either use creature-only skills, or the classes their set class uses. Creatures do not 'dual-class', and if they did... it would be chaos for both the AI and players alike.
The next thing I would like to address:
Quote:
Originally Posted by blackace
This will teach players that in PvP only one thing matters: Fertile Season and Nature's Renewal.
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Next you want a ranger that spams spirits, uses oath shot, and poisons everything? Ok, so you want apply poison on that ranger... you want it to poison everything while it's laying down spirits... and to get oath shots off... that's a lot of micro on one little monster's AI...
You want E/Mo smiters as PvE monsters too!!! WTF? PvE will become PvP against AI's... People who do not have an elite guild to help them out will be screwed... "PUG" PvE groups will suck!!! And wtf... PvE groups are almost all PuG, and this is why people never refer to them as PuGs...
You want mesmers in the groups too... energy denial now... looking a lot more like pvp...
Finally, a necro with putrid and tainted... So let's put this all together:
Every group should have 2 monk bosses to heal, an e/mo smiter, a couple mesmers with energy denial, a necromancer with putrid and tainted, and a spirit spammer: a total of 6 or more creatures... each one with 1 or more elite... Since everyone will be poisoned and diseased (tainted and apply) your team will have 8 degen... the creatures have so much removal that its hard to get your regen up... they shut down your healers so you're healing less... every PvE group now needs 3 compitent (or 6 random crappy) monks... lol
This makes PvE a PvP... it brings the underworld and fissure combined into the world above... this takes tombs and make it look laughably easy to win in...
Think before you post a thread like this. You're saying you want every group to have creatures with lots of elites, dual classes, perfect AI's with perfect pvp builds, and ready for a 12v8 (your team is the 8) where they have everything you have and more... dream on...
Aracos79
The problem, which Blackace alludes to, is that ANet advertised a product that was PvP focused and supposed to be PvP ready out of the box. What they delievered was a mixed bag, with aspects that appealed to both PvE and PvP players. Now we can debate the merits of that finished product all we want, but what it comes down to is... did ANet deliever what they advertised/promised?
I finally came to this conclusion today and it really does fit the puzzle. The only thing ANet did "wrong" was it did not release the product they advertised. They released a great product, no doubt about it. But it's not the product that many in the PvP community were expecting. And THAT is the source of the complaints IMO.
I finally came to this conclusion today and it really does fit the puzzle. The only thing ANet did "wrong" was it did not release the product they advertised. They released a great product, no doubt about it. But it's not the product that many in the PvP community were expecting. And THAT is the source of the complaints IMO.
goku19123
Quote:
Originally Posted by Canadian
You're turning PvE into PvP with your suggestions.
First of all: You said you wanted to rid the game of pre-searing. Pre-searing can be fun, its a good place to learn the game, and its a great place to get some quick levels in. Your next suggestion, saying that "every" mob should have one-two monk BOSSES??? Why should every mob have a monk BOSS? Maybe you just meant a monk??? And with energy management abilities? All creatures either use creature-only skills, or the classes their set class uses. Creatures do not 'dual-class', and if they did... it would be chaos for both the AI and players alike. The next thing I would like to address: Completely untrue. You must be the biggest noob ever. Fertile season is overpowered, and nature's renewal is completely broken... both are just unfair. Although, not every pvp team needs these, or should even bring these... Don't make such a bold statement. Next you want a ranger that spams spirits, uses oath shot, and poisons everything? Ok, so you want apply poison on that ranger... you want it to poison everything while it's laying down spirits... and to get oath shots off... that's a lot of micro on one little monster's AI... You want E/Mo smiters as PvE monsters too!!! WTF? PvE will become PvP against AI's... People who do not have an elite guild to help them out will be screwed... "PUG" PvE groups will suck!!! And wtf... PvE groups are almost all PuG, and this is why people never refer to them as PuGs... You want mesmers in the groups too... energy denial now... looking a lot more like pvp... Finally, a necro with putrid and tainted... So let's put this all together: Every group should have 2 monk bosses to heal, an e/mo smiter, a couple mesmers with energy denial, a necromancer with putrid and tainted, and a spirit spammer: a total of 6 or more creatures... each one with 1 or more elite... This makes PvE a PvP... it brings the underworld and fissure combined into the world above... this takes tombs and make it look laughably easy to win in... Think before you post a thread like this. You're saying you want every group to have creatures with lots of elites, dual classes, perfect AI's with perfect pvp builds, and ready for a 12v8 (your team is the 8) where they have everything you have and more... dream on... |
Lost
Quote:
Originally Posted by Blackace
Thats a very interesing notion. Now if only PvP players didn't have to go through PvE maybe they'd try and do that.
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Zeppelin_Child
Canadian you have got to be kidding....
If I missed a post that showed canadian kidding, I'm sorry, bu... WOW....
If I missed a post that showed canadian kidding, I'm sorry, bu... WOW....
Willow
Some of these suggestions are interesting... in moderation.
Canadian
There is too much that needs changing. I'm saying that his suggestions are just crazy... he wants to turn PvE into PvP...
His general intentions and what he wants are great... but the specific suggestions he has would ruin the game.
[edit] I see people don't like what I said. Please address each thing I said individual with a reason, and I'll go over it... I'm not perfect, but I'm just addressing the original poster's comments as being too much... it would change the game in a negative way. [/edit]
His general intentions and what he wants are great... but the specific suggestions he has would ruin the game.
[edit] I see people don't like what I said. Please address each thing I said individual with a reason, and I'll go over it... I'm not perfect, but I'm just addressing the original poster's comments as being too much... it would change the game in a negative way. [/edit]
Syno Nym
Canadian either you're totally dumb, or you have no sense of humour. I hope for you it's the second one.
Blackace made a semi-ironic thread and you're taking it to the first degree...
With your own words : think before you post.
Blackace made a semi-ironic thread and you're taking it to the first degree...
With your own words : think before you post.
Aniewiel
Don't let the sarcasm of Blackace's post get lost on anyone.
It was tongue-in-cheek post. Let's just keep it friendly and not turn this into yet another "I hate ANet" thread OR a flame barrage against those that might have missed the original intent, 'k?
It was tongue-in-cheek post. Let's just keep it friendly and not turn this into yet another "I hate ANet" thread OR a flame barrage against those that might have missed the original intent, 'k?
Canadian
I didn't realise it was all a joke... Just thought he was an idiot. I see the humor in it now... but it's hard to tell... really... I just know too many idiots. And, please, don't humor me with "you know yourself, haha".
Canadian
Quote:
Originally Posted by Blackace
Canadian most people on this forum know me as being sarcastic, so I see how you were mistaken
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IC, well I can't be sorry for anything... but I can be pissed off at the people who were calling me an idiot for assuming you were serious. Never seen your posts in my life, mostly because I only use this forum for checking out buy and sell... and guild listings and such.
Lews
So many good points, do you think A-net can get them all in the game before the summer update? I hope so!
Heh, nice post. *nod*
Heh, nice post. *nod*
InvaderGIR
The day I see Edge of Extinction and Putrid Explosion from enemy AI will be the day I laugh. XD
Xma
If only that was true...
Any PVE players still don't understand PVP players not wanting to play PVE to unlock skills (see the reverse situation) or how there might be balance problems ?
Then please think about such an update.... and if you don't see the results, the funny canadian summarized them for you
Awesome post Blackie
Edit : oh, about that PVE is training for PVP thing... we can maybe assume it might have been the idea originally (= advertising GW as a mainly PVP game wasn't a blatant lie), but it's quite obvious that even if that was the case, the direction has now changed, like on grinding requirement (cf. Alex' post, etc), most probably because someone there said that the PVE-liking players were too big of a market share to lose... and now you have 2 half-assed parts ?
Any PVE players still don't understand PVP players not wanting to play PVE to unlock skills (see the reverse situation) or how there might be balance problems ?
Then please think about such an update.... and if you don't see the results, the funny canadian summarized them for you
Awesome post Blackie
Edit : oh, about that PVE is training for PVP thing... we can maybe assume it might have been the idea originally (= advertising GW as a mainly PVP game wasn't a blatant lie), but it's quite obvious that even if that was the case, the direction has now changed, like on grinding requirement (cf. Alex' post, etc), most probably because someone there said that the PVE-liking players were too big of a market share to lose... and now you have 2 half-assed parts ?
Asplode
Wait, there IS a place in PvE where one of your teammates can get airspiked: At the very end of Abbadon's Mouth. Ever had a smartass W/Mo with mending and a sword charge in all Leeroy style, using sprint to make sure he's out of the range of your heals, and POW, smoking crater?
-edit-
Oh, right, to the OP: HA AHA HA HA AHA HA so true
Now if they REALLY want to make it reflect PvP, they gotta make those ranger mobs slow on their distracting shots, rather than interrupting instant-cast spells thru glyph of sacrifice (Yes, I tested it and it happened), oh and yeah, have them run up next to you, throwdirt, whirling defense, dust trap, barbed trap, kite, kite, kite, kite.
Also, if they want to reflect random 4v4, they gotta have at least 1 or 2 monk bosses that run protective bond, balthazar's spirit, and essence bond, a team of mobs with a lifebonding monk, etc.
...wait.
Actually, to get REALISTIC, I think a really creative thing for ANet to do to PvE is allow dual-classed mobs, and more than 4 skills on a boss.
-edit-
Oh, right, to the OP: HA AHA HA HA AHA HA so true
Now if they REALLY want to make it reflect PvP, they gotta make those ranger mobs slow on their distracting shots, rather than interrupting instant-cast spells thru glyph of sacrifice (Yes, I tested it and it happened), oh and yeah, have them run up next to you, throwdirt, whirling defense, dust trap, barbed trap, kite, kite, kite, kite.
Also, if they want to reflect random 4v4, they gotta have at least 1 or 2 monk bosses that run protective bond, balthazar's spirit, and essence bond, a team of mobs with a lifebonding monk, etc.
...wait.
Actually, to get REALISTIC, I think a really creative thing for ANet to do to PvE is allow dual-classed mobs, and more than 4 skills on a boss.
Kakumei
congrats slugger you made a bunch of forum nerds laugh
you win the internets
you win the internets
Red Locust
Quote:
Originally Posted by Kakumei
congrats slugger you made a bunch of forum nerds laugh
you win the internets |
Asplode
Hehe, always one cynic in denial in every party.
Alodarn
However, it is also funny to see mobs do stupid things, just like noobs, and give you a easyer time than if they played smart.
So I suggest that mobs have random skills, for each mob you have preferred, "normal", disliked and "barred" skill picks. For example: charr would have fire preferred, and water barred. The Elite should be based upon the boss in the area that matches one of the classes.
However, add some extra thought to the selection, every time that a critter beats a player, all it's skills gain a point. And every time a critter gets whupped, they loose a point. Not the critters, his skills. Then, when new critters are spawned, the points for skills skew the result. So mobs tend to use skills that work ... now that would make things interesting.
So I suggest that mobs have random skills, for each mob you have preferred, "normal", disliked and "barred" skill picks. For example: charr would have fire preferred, and water barred. The Elite should be based upon the boss in the area that matches one of the classes.
However, add some extra thought to the selection, every time that a critter beats a player, all it's skills gain a point. And every time a critter gets whupped, they loose a point. Not the critters, his skills. Then, when new critters are spawned, the points for skills skew the result. So mobs tend to use skills that work ... now that would make things interesting.
Louis Ste Colombe
Lot of pretty good suggestions
And I am nearly serious actually! More monks in mob would make the game more interesting and give mesmer a better role. I'd dare to say it would make the game more interesting in PvE, which is good in and for itself. Even if it does not train for PvP, that would be good!
However... Most PvErs would tell you that AI is already good enough as far as un enchanting and un hexing capacity go. No need for nature renawal, AI cast Rend and Chiblains like there is no tomorrow. As soon as you see a mesmer or a necro, you know the critter got enchant removal...
The one thing AI does not handle well is condition removal; and that is somehow related to no monk.
Also: quite a few AI Necro got putrid, and they use it decently. I wish they had Nova too
So yep, Bring in the healing/ protection monk in PvE ! A hell lot more of them!
And more multiclass group.
Whether it's good for PvP or not, that's an open question, but that would make PvE more challenging, and am all for that.
Louis,
And I am nearly serious actually! More monks in mob would make the game more interesting and give mesmer a better role. I'd dare to say it would make the game more interesting in PvE, which is good in and for itself. Even if it does not train for PvP, that would be good!
However... Most PvErs would tell you that AI is already good enough as far as un enchanting and un hexing capacity go. No need for nature renawal, AI cast Rend and Chiblains like there is no tomorrow. As soon as you see a mesmer or a necro, you know the critter got enchant removal...
The one thing AI does not handle well is condition removal; and that is somehow related to no monk.
Also: quite a few AI Necro got putrid, and they use it decently. I wish they had Nova too
So yep, Bring in the healing/ protection monk in PvE ! A hell lot more of them!
And more multiclass group.
Whether it's good for PvP or not, that's an open question, but that would make PvE more challenging, and am all for that.
Louis,
Saerden
Hmm, i miss the days when posts like these could be taken seriously. Honestly, just using pvp and GW in the same sentence means sarcasm these days
Great post though... truth ... sarcasm ... humor ... prepare to get banned.
/on a serious note: turning GW pve into pseudo-pvp would be a great idea. You know, where skill time > time, and where farming dumb mobs does not give you 20x the rewards/h as "regular gameplay" in boring missions like thunderhead.
Great post though... truth ... sarcasm ... humor ... prepare to get banned.
/on a serious note: turning GW pve into pseudo-pvp would be a great idea. You know, where skill time > time, and where farming dumb mobs does not give you 20x the rewards/h as "regular gameplay" in boring missions like thunderhead.
Pandora's box
Pre-Searing is the part of the game I, being a PvE player, liked most. I was shocked to find out that I no longer could solo without henchmen in Post-Searing. The monk UW build posted some weeks ago gave me back the feeling of having fun in the game, since it enabled me to do some parts of maps like I did in Pre-Searing: with only 1 chr!
No, PvE is certainly NOT meant to prepare for PvP! Anet is clear about this: They understand the differend needs of PvP and PvE players and they support both ways of gaming. Its simply up to us how to play.
I think for the moment maps are too crowded with creatures only meant to stop botting. Its walking around, seeing a mob patrolling, and than just before you reach them there's a hidden monster(group) with dispelling/poison/whatever abillities. Same pattern over and over again. More variations are needed to make PvE gameplay interesting.
No, PvE is certainly NOT meant to prepare for PvP! Anet is clear about this: They understand the differend needs of PvP and PvE players and they support both ways of gaming. Its simply up to us how to play.
I think for the moment maps are too crowded with creatures only meant to stop botting. Its walking around, seeing a mob patrolling, and than just before you reach them there's a hidden monster(group) with dispelling/poison/whatever abillities. Same pattern over and over again. More variations are needed to make PvE gameplay interesting.
Mithie
Mods: Sticky this please.
FengShuiBundi
Does anybody else think that ANet will take this post more seriously than PvP concerns?
Oh, /clap for Blackace. Kickass post, kickass thread.
This thread should be stickied.
Oh, you're forgetting, when the players arrive in an area and ettins and tengu are beating the crap out of each other, they stop, tell each other to gang up on the players.
Have some mobs consist of 2-3 Arena Ra/Mos that keep running around rezzing their whole mob back up to full strength. Have some mobs w/ that ranger have monsters leave early.
Have groups of monsters with 2 Fast Casting Mesmers and 2-3 Death Necros that have roughly 105 health to begin with. Because waves of minions are great fun.
How about a prot monk that puts up bonds and spellbreaker, balth spirit, and then his fellow monster casts nature's renewal all over the place?
Good thread.
EDIT: Just for kicks and giggles I decided to copy and paste Blackace's original post into Gaile's "State of the Game" thread and made it a request. I credited Blackace a couple times in the post and quoted the whole thing.
Hope you don't mind.
Oh, /clap for Blackace. Kickass post, kickass thread.
This thread should be stickied.
Oh, you're forgetting, when the players arrive in an area and ettins and tengu are beating the crap out of each other, they stop, tell each other to gang up on the players.
Have some mobs consist of 2-3 Arena Ra/Mos that keep running around rezzing their whole mob back up to full strength. Have some mobs w/ that ranger have monsters leave early.
Have groups of monsters with 2 Fast Casting Mesmers and 2-3 Death Necros that have roughly 105 health to begin with. Because waves of minions are great fun.
How about a prot monk that puts up bonds and spellbreaker, balth spirit, and then his fellow monster casts nature's renewal all over the place?
Good thread.
EDIT: Just for kicks and giggles I decided to copy and paste Blackace's original post into Gaile's "State of the Game" thread and made it a request. I credited Blackace a couple times in the post and quoted the whole thing.
Hope you don't mind.
Mountain Man
Quote:
Originally Posted by Blackace
PvE is supposed to teach players the basics for PvP and prepare them for it.
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wolfy3455
/laugh
Although, the monk suggestion would be pretty nice.
Although, the monk suggestion would be pretty nice.
Divinitys Creature
Some more elements of puzzle involved, like kill the wrong mob and the will blow on a horn that makes the enxt mob drop a gate or something. PUZZLES - somthing with clues and takes thought and makes it interesting. From the screenshots it seems like the new areas have potential for this.
Kishin
Quote:
Originally Posted by Mountain Man
And that's about where I stopped reading.
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I love how horribly offended PvE players are getting over this. Apparently no one read the numerous articles/listened to the interviews stating that Guild Wars was competition-focused. Instead, the reaction was basically "What's this? A Free MMORPG! All my prayers have been answered! *buy*"
Stur
Quote:
Originally Posted by Blackace
Damn someone got my last post :/
Canadian most people on this forum know me as being sarcastic, so I see how you were mistaken. OMG I WAS BEING NICE FOR ONCE BAN ME PLZ! |
Nexx
Quote:
Originally Posted by Tigris Of Gaul
Bosses should leave the game.
Player: "Must get Barrage..." Player: "Ok, Markis is dead, hit SoC..." Markis has left the game. Player: "SHIT." |
*catches breath*
Hahahahahaaaaaaa....
Okay Okay i'm fine now. =]
Now on to more serious matters:
I see the point that blackace is trying to make (or at least I hope so). Plainly put: PvE is boring. You use the same tactics with generally the same class (Where are the necros and mesmers?) for almost every mission. Pull, tank, nuke.. rinse and repeat.
I think PvE would be more interesting if the missions were different and enemy units interact better in battle. For example, include quests/missions that have users do different things or have scenarios that would divide the group. Make it so that necros and mesmers are useful but don't make the missions so dependent that they can't be completed without them. It'll be neat to see an elementalist and a necro team up to do a particular task while having the warrior and mesmer do something else that would pave the way for the monk and ranger to complete the mission. It would really make things interesting.
Although i think the monk boss thing is a little too extreme, I do feel that adding aggressive "bosses" who utilize more of their skills would add spice and challenge to the game...
OR better yet, multiple boss like enemies that work together like an actual party. The enemy party can call focus fire, disrupt and nuke like a normal team. It would be awesome to see a group of NPC warriors "sprint" to attack our casters using frenzy and spamming andrenal-based attacks. In the mean time, the enemy's mesmer is interrupting our healers and their rangers crippling our warriors.
EDIT: Current in-game mini bosses suck nuts... really big ones. =[ Might as well make them regular enemies if they're that bad.
Supervixen
Oh oh also, add a quest where an NPC calls targets and if you don't down targets in the order called, you're transported back to town. And you won't be able to progress anywhere until this quest is done.
Great post, I second the motion to stickie.
Great post, I second the motion to stickie.
Phades
Quote:
Originally Posted by Mountain Man
And that's about where I stopped reading.
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Quote:
Originally Posted by MSecorsky
Why convert PvE to a PvP training ground when a huge number of people aren't interested in a life of PvP? Sheer lunacy.
Now... a few areas that were jacked up like that... that could be fun. Just don't ruin it for real PvE folks to try and prove a PvP whining point. |
If something like what he suggested actually made the pve challenging, then it would be more interesting and a benefit to the pve experience. This is regardless of any after effects it would bring towards people who choose to play the pvp side as well.
Quote:
Originally Posted by Lost
I don't PvP at all and have no plans on doing it. Setting up PvE to prepare people for PvP is silly. If people want to get better at PvP, they can go PvP.
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People get better at designing builds as they are able to experiement with different skill combinations and tactics. This can occur anywhere, not just within pvp and is a fundamental within the game.
Quote:
Originally Posted by Blackace
Get rid of Pre-searing Ascalon. It's worthless, has nothing to do with the rest of the game, and being it's the only source of PvP embedded in PvE content you give false hope to new players.
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Kaylee Ann
Imagine if you couldn't do any mission/quest/whatever in the game unless your country had favor. I wonder how many of those 'I hate pvp or I have no intention to pvp or I don't see the point ect ect' people would start PvPing......
Oh yeah, and the next time you want to PvE in the underworld or fissure, and a guild has to go win the halls for you to do it, just remember those same PvPers trying to make the game a better place are doing it for you, since you don't have any intention of ever trying.....
It would be funny to see the PvErs cry if the American PvPers went on strike for a month and let Korea dominate the halls.... OMG NO FISSURE OR UNDERWORLD FOR YOU!
Oh yeah, and the next time you want to PvE in the underworld or fissure, and a guild has to go win the halls for you to do it, just remember those same PvPers trying to make the game a better place are doing it for you, since you don't have any intention of ever trying.....
It would be funny to see the PvErs cry if the American PvPers went on strike for a month and let Korea dominate the halls.... OMG NO FISSURE OR UNDERWORLD FOR YOU!