The Legendary Districts - A Serious PvE Suggestion.

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

.: Introduction :.

And so, I've ascended with my characters, beaten the final mission, got all the bonuses, yadda yadda yadda, and now, what kinds of challenges are left out there for me? Surely, I'd like to go exploring in the Ascalon area again, but there's not much excitement in that because of the low level enemies. There's really no challenge.

Yeah, we've all heard this story multiple times from many people who finished the game. Not only that, there are many people who felt there was no reward in beating that last mission. Well, what happens when you normally beat that last mission? You get 1000 EXP, a skill point, and then you get teleported to Droknar's Forge... Woo...

And so, all that's left is getting that Fissue Armor and maybe the occassional Underworld run. But sadly enough, that's not exactly replay. Once people get Fissure Armor, they don't have much to do. Underworld runs can only be fun for so long. So, to enhance replay, I suggest the addition of what I call... The Legendary Districts.

.: The Overview - What is it? :.

Upon completion of the final mission, the player will unlock for that character the option to enter the Legendary District in each town and outpost. In the legendary districts, all the henchmen are available and there will be a party size of eight. Upon leaving these districts for those instanced areas or missions, the level of the enemies will be upped 20 additional levels to the max level of 40.

Now, why should we have this? In a sense, the unlocking of the Legendary Districts gives the players a feeling of accomplishment, a reward for having beaten the game. Two, it gives the players more challenge. While to some players, those extra levels on the enemies mean nothing, but having an area filled with level 4's somewhat diminishes the player's want to explore that "newbie" area. And three, it gives the player and his guildmates more places to explore and have fun in.

So... other than having enemies 20 levels higher than what they should be, that's it? Of course not. The Legendary Districts will open up lots of potential for things other than EXP gain and better item drops. The drops might not be as good as the ones seen in the Underworld and the Fissure of Woe, but that's to give a reason to continue going there.

.: Possible Additions to The Legendary Districts :.

In order to keep The Legendary Districts not as boring, many things can be done about them to keep the replay value going on further.
  • New Quests Available in Legendary Districts - This allows for better continual EXP gain after completion of the game. Also, it's a way to get more skills that weren't found in the quests from the normal districts. This can be the perfect way to add more to the storyline, too.
  • Bosses Will Have Elite Skills - Gives a purpose for there to even be bosses in lower level areas other than doubled EXP gain and a coat of glowiness. If the bosses have Elite skills equipped, it calls for more areas with Elite capture groups, and thus, promoting more replay value in earlier areas.
  • Areas only accessible via The Legendary Districts - This allows for more areas to be added for those who beat the game. Another pro to this may be making Lornar's Pass accessible from Beacon's Perch only if the players are in The Legendary Districts. This will stop Droknar runners and prevent more people appearing in those newbie PvP arenas with Droknar armor and elite skills. I personally use Lornar's to run my secondary and third characters, but seeing how many people are annoyed at this area, this can be a potential option.
  • Newer "Evolved" Pets Limited to The Legendary Districts - These pets won't be any bit more powerful than the pets found in the normal districts. However, a bonus would be to have them start at level 10 rather than level 3 or 5. It will cut down the amount of time needed to train these pets up to their max levels in order for them to accompany us on our adventures. And if Arena.Net feels even more generous, make the pets start at level 20, just like those spiders in the Underworld.
  • Slightly Newer Mission Objectives - Though the missions won't be too different, it will be neat to be able to finish the missions with different objectives. An example would be to fight off the Charr in The Great Northern Wall mission rather than just run back to the fort.
  • Different Monsters Limited to The Legendary Districts - I know Arena.Net has a ton of creative people with a ton of strong monsters they wish to throw out into the world of Tyria. Those monsters might as well be released to The Legendary Districts to give us players a run for our money!
  • Return of the Catacombs - Seems like lots of people loved the Catacombs and wish for it to be back. Well, considering the Catacombs hasn't been entered since the Searing, lots of powerful monsters may have made themselves home there and it gives way to potential new areas.
  • Different and Dynamicly Diverse Mobs - The "lesser" species of Tyria have been weeded out (most of the Skales, Devourers, Scarabs, etc.) for more diverse teams. In these teams consist of a combination of warrior-types, ranger-types, elementalist-types, monk-types, mesmer-types, and necromancer-types. The builds of these mobs can mimick recent teams that have won the Hall of Heroes to provide extra challenge.

.: Finishing Statement :.

Whether or not any of the additions under Possible Additions will be added is entirely up to Arena.Net to decide as will be the max level of the monsters to be faced. However, it would be really nice to see an area with nothing but high level players wanting for challenges to overcome. I would personally love to do The Great Northern Wall mission over again with high level Charr to fight off.

Many PvE players often complain that there's not much to do upon completion of the game and there's an empty feeling left. While adding more areas to PvE may temporarily solve the replay problem, allowing more replay in pre-existing areas would also be a rather wise-decision. This will not only save time by not having to create more areas, but it allows the dev team to reuse the area in a more creative way.

Unfortunately, many may see this as a quick fix and while it may be a quick fix (depending on how much Arena.Net decides to actually put into this), a quick fix can go a long way. Quick fixes aren't a sign that the dev team is lazy or anything. In fact, a quick fix is simply a sign that the dev team is actually active and willing to do anything to better their progress.

So, how about it Arena.Net?

EverBlue

EverBlue

Lion's Arch Merchant

Join Date: Jul 2005

Canada, AB, Calgary

Arcane Draconum

W/Mo

I love it. That'd be awesome.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

Having not beat the game yet myself, it would be awsome to know something waited for me upon completing the game. Great idea.

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

I agree there should be something. I also think that there should be lots of 'useless stuff' so you could never get bored.

Zeppelin_Child

Ascalonian Squire

Join Date: Jul 2005

The Golden Horde

Mo/W

I definatly think this is a great idea, with a great aspect, and a lesser. On the bright side it wouldn't take too long because they wouldn't need any new graphics or anything, it's a quick fix. On the downside, poeple are going to look at this as just that, a quick fix, and will undoubtedly complain about anet not caring. Finally, it has a bit of a D2 felling (or anyother game with multiple dificulties). This would be like hell dificulty.

However, I would love this, great idea.

Wastrel

Pre-Searing Cadet

Join Date: Aug 2005

R/E

This is just what the higher communities need. It'd definitely keep interest high.

Zell Murasame

Academy Page

Join Date: Aug 2005

Devotees of Shadow

E/Me

/signed

I got so bored with my level 20's that I assigned them to specific tasks (Runner, farmer, PvP'er, Underworld farmer) and got a second account. Definitely a good idea, but I will reitterate that they'd need a higher level cap.

Lt.Crumpet

Lt.Crumpet

Frost Gate Guardian

Join Date: Apr 2005

Michigan

R/

/signed /signed /signed /signed
i recently beat the game, and well, it felt really empty. i was done! what is left to do! this is an excellent idea. places like ascalon are really cool, but its not fun with my lvl 20 ranger. now lvl 26's there, THAT would be fun

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Terrific ideas! It would also be nice if, in the Legendary Areas, PvE arenas were included where teams of combatants could fight against monsters....hey maybe they could even be coded with the latest PvP Flavor Team of the Month. Good practice for PvP teams to help overcome those as well.

Of course.....they'd HAVE to improve monster AI.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

/signed I t would be great

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

yeah, darn good solution to differnet problems! two thumbs up!

TheCrusader

Frost Gate Guardian

Join Date: Mar 2005

Kent,Washington

Dei Victorae [dV]

R/

/signed100billiontimes

ComMan

Krytan Explorer

Join Date: Jun 2005

Signed.

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

Added the following to the first post:
  • Different Monsters Limited to The Legendary Districts - I know Arena.Net has a ton of creative people with a ton of strong monsters they wish to throw out into the world of Tyria. Those monsters might as well be released to The Legendary Districts to give us players a run for our money!
  • Return of the Catacombs - Seems like lots of people loved the Catacombs and wish for it to be back. Well, considering the Catacombs hasn't been entered since the Searing, lots of powerful monsters may have made themselves home there and it gives way to potential new areas.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

This is a great idea... except for one thing.

For the life of me I can't understand why people get pissed about Lornar's Pass. All of your suggestions involve additions within the Legendary District... except one that involves a subtraction in all other districts. Not cool.

But 90% yes, great idea.

/signed

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

Whether or not it'd be closed is entirely up to Arena.Net. Not me.

Besides, I'd like to say I use Lornar's Pass myself (though it's only for the armor as I don't participate in low level PvP Arenas anyway), but I figured it can be a potential way to stop some complaining from people.

xenoaroe

Ascalonian Squire

Join Date: Mar 2005

best sugguestion to date

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

Similar to this idea, I'd prefer that the give us an expansion pack quickly, "on the cheap", by incrementing the timeline a little and letting us return to old ascalon, to battle the charr army etc.

You can reuse all the maps, make us fight our way through the shiverpeaks from droknars to yaks bend (heheh, the "reverse droknar run"),

establish an outpost at the Courthouse... then we have to do various ultra hard military type quests, in the old ascalon area... only now the entire place is overrun with high level charr enemies and bosses, super tough monsters (the wimpy ones got weeded out by the charr), and the remnants of the ascalon army totally hostile to us "traitors"

I'd prefer an idea that fits within the world and storyline rather than an artificial, tacked-on "Expert Mode" sort of thing.

Once you finish the game, you could have a npc at droknars similar to the npc in pre-searing, saying something like "Once you choose to go back to ascalon, you can never change your mind - do you want to leave everything behind?". Saying yes will change the shiverpeaks/old ascalon maps for that character into the new, harder maps.

This way we could get a nice big (free?) expansion without Anet needing to spend time and artists to do a lot of new content.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

hey look

step four toward making guild wars diablo 2 in 3d

this is a bad idea btw

Genos

Genos

Academy Page

Join Date: Jun 2005

Amazon Basin

R/E

Thats a great idea, i love it.

/siiiiiiiiiiiiiiiiggggggggggn!

Roupe

Roupe

Krytan Explorer

Join Date: Jul 2005

I think the catacombs could be made accesable through the underworld, since the catacombs are inaccessable from ascalon. From catacombs you could then reach the from ascalon inaccesable areas of old Foible's Fair & Green Hills County.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I adore you and the absolute brilliance of this suggestion, someone tossed out a similar one a while back but without any detail and it died off.

Snuk the Great

Academy Page

Join Date: Jul 2005

Glow in the Dark

R/Me

Quote:
Originally Posted by Kakumei
hey look

step four toward making guild wars diablo 2 in 3d

this is a bad idea btw
Everyone else likes it so live with it... And whats your problem with Diablo 2, it was a good game. And I would not care if this game would look like another game (it already looks like another game actualy, it reminds me a lot of Neverwinter Nights, especialy the music). They just need to make the game better then all the other games .

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Kakumei
hey look

step four toward making guild wars diablo 2 in 3d

this is a bad idea btw
While I'm not a big fan of Diablo 2 myself either, I do see the necessity of having more difficulty and more of a rewarding feeling for finishing the last mission.
Quote:
Originally Posted by PieXags
I adore you and the absolute brilliance of this suggestion, someone tossed out a similar one a while back but without any detail and it died off.
Actually, that was me, but that thread died rather quickly since everybody was wanting a different way to unlock PvP-only stuff back then (though, I suppose the same's happening now, but hey).

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

I really think this thread should have more replies, seeing as how this is one of the better and more thought out suggestions we've seen for the game from a user.

Good job gir, its a very solid idea and i think it would bring something new to the game.

But i think the PVE in this game is so tedioes, thats its almost impossible to make it fun again.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

/signed if they leave out two-tailed scorpions
and if they space out the level 40's. It's difficult enough to beat Glint sometimes and she's only level 31. The Lich too. Don't completely kill everything by having a warband of level 40 Tengu in one place
We need NEW monsters, ones that look like they're level 40.


Frankly I'd be happy if you just hurried up with the expansion, and maybe added the catacombs in here in an explorable area (with maybe a mission or two available AFTER beating the game, rediculously hard ones, but just to keep people interested). The catacombs strike me as a place that all the evil creatures went to when the Charr came around. I don't want to see anything below level 30 there!

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I'd like to see Worms that behaved like the worms in Dune instead of just looking like them (granted, every sci-fi/fantasy desert since Dune was written has stolen this creature, GW isn't the first and far from the last)

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

youve been bumped

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

k thanks for the bump

this idea sure does need to stick around

yep

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

Thanks for the support you guys...

I figured I'd add this to the list, seeing as how Blacklace made a lot of sense in how PvE hasn't trained any of us for PvP.
  • Different and Dynamicly Diverse Mobs - The "lesser" species of Tyria have been weeded out (most of the Skales, Devourers, Scarabs, etc.) for more diverse teams. In these teams consist of a combination of warrior-types, ranger-types, elementalist-types, monk-types, mesmer-types, and necromancer-types. The builds of these mobs can mimick recent teams that have won the Hall of Heroes to provide extra challenge.

Torcher

Pre-Searing Cadet

Join Date: Aug 2005

Ironfist legion

E/Mo

/signed

It would be great if they add something like this, so the bored lvl 20 guys have something to do

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

/signed

This is a fantastic idea. Could somone in contact with gaile make sure she sees this! I think this would be of great interest to A.net and I know some of the people I talk to at GW would like it too.

InvaderGIR, would you mind if I posted this on my guilds forums so as to get feedback from people who do not go to these forums. You will of course be given full credit, I just would really like to spread the word. This is one of the first ideas I have been truly excited and hopeful about.

InvaderGIR

InvaderGIR

Academy Page

Join Date: Jun 2005

Sure. Go ahead. And don't worry about the credit. So long as the game can be enjoyed to a higher extent, I don't care if I can get recognized or not.

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

Thanks, I'll go post it now.

Elite Gamer

Ascalonian Squire

Join Date: Jul 2005

none :P

E/Me

super idea farming wil be alot more fun and chalenging but maybe the monsters should drop weapons above the max damage and with higher mods
to make it a little more interesting

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

Yeah, elite gamer is right.

Weapons that you can oly use in the legendary servers, maybe runes too that turn on and off depending what server.

good idea

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

After reading State of the Game on GW's site, having Legendary Districts is not necessary because they're coming out with "Ascended Content".

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

its gonna suck probably....just taking a guess

this idea would be better

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

/signed³
this idea is great and would add so much possibilities...

to have a real explorer feeling there could be some sort of half-transparent fog on the map once you enter the district in order to let you know where you have been yet.

^_^

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

well i agree after beating the game it is hard to find things to keep myself entertained so i think this would be a nice idea, GW already great as is, but this would make it like.. great X infinity + 1 or something

great idea