Overall good thread, sprinkled with a wide variety of opinions. Guess I'll join in.
1) PvE - I got my money's worth out of this game. Where do I spend my post-completion time in PvE these days? Helping other people with missions and quests, many of them even donating one single XP to my cache. Why? Because it's fun helping people out (for free, mind you). I can distinctly recall how I would have felt as a level 12 having one or two level 20's in my party.
If it takes you 100-200 hours to complete the entire PvE portion of the game, you have no legitimate gripe. You *have* gotten your full $50 out of the game.
2) PvP - this is out of whack, for sure. Anyone who's played 10 hours of PvP knows that there are certain builds that are *clearly* superior (W/M, M/W, certain air elementalist builds, etc). Fringe characters, like W/N, can play PvP, but your success is limited. There are reasons you see the same 10-20 teams winning favor; it's because they have people who have mastered the elite builds. Bet you don't see more than one or two fringe character builds among all the top 20 teams.
There are also some obvious flaws with some skills being way too powerful. They've all been mentioned before, so I'll pass on typing it all out again. I can only hope that this gets corrected along with some (yes, I'll say it) nerfing of certain character combinations.
Oh, and don't get me started on all the Spirits.... this is a burlesqued example, but you guys know what I'm talking about...
http://www.guildwarsguru.com/forum/s...7&postcount=40
3) Faction - nice idea, poorly implemented. Why, when I'm using my PvE character with a tweaked skill bar in PvP, can't I redeem faction for, say, a Superior Rune of Absorption for THAT character? No, you can't - faction can only be used for NEW PvP-only characters. That's just absurd. I don't want to create a new character just to take advantage of my faction-based goodness. I want to play with him who got me there...
Also, it's much easier to get faction-based goodness than earn it through PvE, in many cases. Take for example that Rune of Superior Absorption. 2,000 faction and it's yours. Now, try to farm 80 plat to buy one. I guarantee you it'll take longer to farm the gold than to get the faction points. Way out of balance here, folks.
4) Economy - it's broken, Anet has basically capitulated on that one, and is in the process of fixing it through better and more frequent drops. I'll anticipate that we will see drops fix the supply and demand issues we're seeing at the Merchants (no black dye available, ridiculous prices for many items due to people hoarding popular items, etc.) I'm not worried about this, as it's a short-term problem.
I have a little over 300 hours into this game. It paid for itself a long time ago. That being said, there are two new areas forthcoming for me to explore, and I've spent limited time in FoW, and no time in UW. I still have a bonus mission or two to complete. There's still plenty of stuff out there for me to do. No game is perfect, and GW is no exception. However, in my long history of gaming that dates back to the first year of the Commodore 64, I have never seen a game developer deliver like the GW team has done. Frequent (painless) updates to the game, including massive content updates, new ideas (faction), fighting the good fight against botting/cheating, etc., attention paid to the community, and a real attention to detail when it comes to gameplay changes. No, they don't get it all right. I can't imagine they ever will. But they get a lot right, and generally move the game in a positive direction.
It's been a fun ride so far. I look forward to the future in Guild Wars.