A PvE'ers Point of View And Complaint About The State of The Game

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Shadow_Avenger
Krytan Explorer
#21
Quote:
Originally Posted by kuji
if your teling me get out of my high hourse becuse im a pure pvp read again.
It wasn't direct directly at you, but if you want to take it personal thats your choice.
Personally I don't think there is much wrong with PvP, if a flavour of the month gets too powerful, it gets balanced, otherwise other players find a way to beat it.
The Top ranked guilds don't change a great deal as in any sport, the to 20 players don't change dramatically from year to year, such is the way of things.
The point I was making is that the Pure PvP'ers, more to the point the PvP'ers without patients who beleive they are the best of the best, who beleive that the game just isn't right unless a they can beat everyone all the time, or that noboby will every beat their awesome stratergies need to get of their high horses, because they are simple living in a dream world. There is no need for their often derogatory comments toward A.net and the general state of the game.
In virtually every PvE thread I have read here, there is atleast 1 PvP'er who merely flames, and degrades the otherwise positive input from the community by going off topic to whine about x skill which has very little to do with ideas behind the OP.
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Linkie
Lion's Arch Merchant
#22
One of the huge problems with GW PvE is that at some time Anet decided the way to make it 'challenging' was adding masses of monsters instead of making 1-3 monsters hard to fight. This does not add challenge, it merely adds the tediousness of having to aggro 1 mob at the time and having a repetative fight against hundreds of copies of the same mob.
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Shadow_Avenger
Krytan Explorer
#23
Quote:
Originally Posted by Linkie
One of the huge problems with GW PvE is that at some time Anet decided the way to make it 'challenging' was adding masses of monsters instead of making 1-3 monsters hard to fight. This does not add challenge, it merely adds the tediousness of having to aggro 1 mob at the time and having a repetative fight against hundreds of copies of the same mob.
That I can sympathise with.

Some areas just have become a complete nightmare, all that happens in these areas is that players simple won't go there again unless they really have to, in retrospect this actually makes alot of A.nets hard work designing the game more and more pointless, because what is the point in having 200 instanced areas if people only actually play 50 as the rest are simply no fun.
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Sleazy_D
Academy Page
#24
Ya, it does kinda seem that they started to rush things out when you get later in the game. The Southern Shiverpeaks lack any sort of NPC quests embedded in the EAs, get to be maze-like, and frankly is just not a place anyone, except aparently the Stone Summit, would ever want to live since thier neighbors are deadly, and cranky, and seem to hang out in large gangs. Hell it'd be better if they threw up signs, and drank dwarven ales from 40s.

The Ring of Fire isn't much better.
Sol Invictus
Sol Invictus
Ascalonian Squire
#25
Tell me about it. The Ring of Fire bonus quest NPCs were broken until very recently.
Chev of Hardass
Chev of Hardass
Wilds Pathfinder
#26
I was going to let this thread go without any comment, but alas.

Yes, the PvE is fun for one, maybe two characters, by the third character everything is just a crap grind. I said it. I only play so that I can play the Southern Shiverpeaks, UW, and Fissure. Frankly, those places are wearing thin on me due to the lack of IQ requirements this game has. So I grind my way to the "fun" part of the game. On the way I grind for skill points and skills.

It is funny I see PvEers complaining about the lack of creativity in the PvE world, and I hear PvPers complaining about having to play PvE to get anything good for PvP.

The one thing I will say that A.Net did right is the attempt at balancing. Except for a few skills that are out of wack (NATURES RENEWAL....), there is pretty good balance. 8 skill slots, 200 attribute points, level 20 max, and non-stacking runes. This next quote is just baddddddd.



Quote:
Originally Posted by tlr1293
... the randomized area would need to provide some incentive for us to 'explore it' right? A 'Dungeon of Extreme Southern Shiverpeak Style Difficulty' in every area, location randomized (your party must locate it to enter) and hidden. Why would you go there? to receive 1, yes 1 ATTRIBUTE point for completion. "Players would end up with hundreds of points! That sucks!" Not really, remember - very hard - very very hard - die and out, no revive - randomized monsters (not same always) making it difficult to plan for - very long quest with no set path to follow - and you had to FIND it first, didn't you? - you might even have to carry a seed...to make a bridge...to get to the sword...that is the only weapon that kills the griffon...so you can get into the castle...where the prisoners are...who has a spy amongst them...alerting his minions to your presence...bringing a horde of undead to your location unlike any seen before...where having the high-ground will help, etc, etc, etc...

I hate grind, but if you think that I would not grind my self enough attribute points to have 12 in each and every spot you are retarded. I could finally quit complaining about the refund system, I would just max out everything and whoop the ass of anyone not "keeping up."

So, don't jump on this bandwagon.

I don't know what to say about the way the skill purchasing system changed between beta and release. Elites were available at skill trainers in town, SoCs were for those that wanted them (not for people that wanted ANY elite skill) and were available from Ascalon on. I don't know what to say about the fact that I have played over 640 hours over the last three months and have piles of skills to unlock, things like Putrid Explosion, I just got Rend Enchantments last night. My necro needs skill points like madd.
Winds of Blood
Winds of Blood
Frost Gate Guardian
#27
Bah, I played through my first 2 Characters very fine, had "fun" (whens this mission going to end?! ) - But Now I unlocked all the skills for 4 professions, have 2 sets of 75k armor.

Now Im in HoH looking good in a clean set of armor =)

Atleast this game has -one- way to be unique, - thats the 75k armors
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Vorlin
Academy Page
#28
I'm glad I found this thread, because it's as awkward as my own sentiment when it comes to GWars. I've been gaming well over 15 years now, in almost all aspects (RPG, FPS, Action, Strategy, RTS, you name it) and I have a real good feel for the medium. This is an oddball game. It's the most incredibly addictive enjoyable well-balanced beautiful game I've ever played that is terribly inbalanced, completely incoherent, and utterly infuriating. I love it. I hate it. It's great and it totally sucks at the same time. I want to hug it, then pimp slap it.

To even try to go into the details gives my brain convulsions. I can't even begin to suggest fixes, because I can't even forumulate the problem coherently. I don't think it even -can- be fixed. I'm not even sure it -should- be fixed.

I think a lot of people feel exactly the same way I do, you can see/hear/feel the tension whenever this kind of topic comes up on one of the chat channels inside the game. It's like throwing a bucket of chum into a pool of piranhas, total chaos, it's fear and loathing in Los Vegas. The tension is incredible. You can feel it in the forums too.

It's like Vietnam, it's like the war in Iraq, it's like the Israeli-Palestinian conflict: utterly compelling, incredbily intense, awesome to experience, and chaotic to the point of idiocy.

This post makes no sense. My feelings about this game make no sense. My stomach hurts. And after I post this, I'm going to go play some more...

FOR GOD'S SAKE, HELP ME!!!!!!

(to understand the above post, keep in mind that I've done Dunes of Despair with a smile on my face, only to turn around and be faced with the nutcracking agony of both Thirsty River and Elona Reach)
tlr1293
tlr1293
Academy Page
#29
I do like the above post because it is so utterly true.

The 'Attribute POints' reward was a mere suggestion, not a bandwagon. Provide any reward that makes sense, BUT the most important part of the post was the RANDOMNESS of things, and the HIDDEN things that must be SEARCHED for.

I love GW and can't get enough, but I have enough forsight to see that in the future of my playing the PvE, I will want to jump into an explorable area, with a PUG, and NOT know what to expect. And if I went back into that area right after completing, I would STILL not know what to expect.
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SholvahTealc
Pre-Searing Cadet
#30
Why does it seem 80% of the posts on forums are negative?

I will agree that random monster encounters in the EA would be a good addition. But, there is a LOT of programming to go behind the patrols and the routes they are on. It would seem silly for the Kryta area with all the Tengu to have, say, hyrdas in it. I don't think the Tengu would go for that. There's a reason there are no Ettins in there

But, I have to disagree with almost all of what has been said so far.

1) I liked the story. Someone earlier complained about a linear story. Huh? Every story is linear. It starts, it has some stuff happen in the middle, and then it ends. In this case only the first chapter is over. How many books do you get into one chapter and then just start complaining about the story. We don't even really know the story yet...

2) PvE Is a lot of fun. Most of the complaints I've seen about boredom come from people on their second, third or fourth characters. Umm, there are a LOT of games out there that I played through once, and NEVER touched again. I have 4 active characters in guild wars. Only one has finished the game. Yes, it certainly is not as fun as the first time through but my Mesmer is playing this game a lot different than my warrior.

3) Monster diversity. Someone mentioned that Tengu are just upgraded Charr. Huh? Flesh Golems are too. Hydra's are just upgraded Bandit elementalists. There are a limited number of skills that the monsters use (basically the same as our skill set) and as you go they use their skills more effectively. Still, a warrior monster will always be a warrior monster and a warrior in the ring of fire is still a warrior. I just don't even know what you can expect in this regard. The skins are different, the weapons are different, the skill sets are different, they attack in different types of groups, yet they're the same?

4) The southern shiverpeaks are great. People complain that the game is too easy then they complain about it being hard. If there were small groups of tough creatures you could just run through most of it without ever really fighting anything. So you can't just waltz through and cap that powerful elite skill? Cry me a river. I'll sit on the bank playing a sad song on my violin for you.

5) Why is ANYONE comparing this game to D2? Not remotely the same thing. I HATED the dungeon system in D2. Besides, this is the world of Guild Wars. They present it thus, as a world. The last time you drove into work, did you have to take a different route to get there? The attirbute refund system alone puts this game head and shoulders above D2 which allowed you to create completely flawed characters with no way of reversing them. Oops, sorry, you have to start over. Was that fun?

Here's my bottom line. Everyone is entitled to their opinion. Everyone is entitled to express said opinion. Here is mine.

ANet has done an amazing job on this game that is, what a little over 2 months old. 2 Months!!! Do you expect you 2 month old baby to walk and talk and tell you what they want for dinner? No. This game will mature. It will grow. They will get better at storytelling. They will continue to listen to people berating them about how to fix their game hoping to glean some worthwhile tidbits out of it.

In the end, you will either enjoy what they produce or you won't. But if you paid $50, and burned out playing so much over a 2 month period, then I think you got your money's worth and should be content and happy until they release new content and new chapters.
Kakumei
Kakumei
Forge Runner
#31
Quote:
Originally Posted by kuji
oki this post is very indeapth and yah oki got a few good points and so on BUT, as with a lot of these whiney posts witch is what this is.

You half to look at this from another view being arena net's view they didnt put a game out there for a pve'er, This games focused on pvp its not ment to be full on rpg look at me i can play for years doing nothing but pve its ment to be a game u can be good at fast and get in to quickly not spend mounths on playing the computer alown in a dark room .

If u want that kinda game go play daoc, or everquest2, or summin else! , and im not having ago becuse i dont like pve becuse to me pve is the best part of a game im not to fussed about pvp but this games got enuff to be going on with if u look for it and to be honest if u can find a spec that can solo the hole game then to me thats when u have a right to complane this games to dull and boring and needs more put to it, till then find more ways to play fine better ways to play OR get a new game! Sorry but thats that.
hi

type in english please

wait

don't type at all

yeah that's better
Xonic
Xonic
Krytan Explorer
#32
Last time I checked, GW is marketed to be a PvP game
SOT
SOT
Banned
#33
Quote:
Originally Posted by Sol Invictus
I'll be blunt: PvE is boring. There is very little to do beyond trudging through the ultra-linear missions with its uninteresting storyline and repetitive gameplay. The wilderness areas hold even less value to me as a PvE player due to the respawns, the lack of 'loot', which is one of the primary reasons why games like World of Warcraft and Diablo 2 are so popular, and the fact that they are nothing more than static areas with predictable placements of relatively opponents that offer nothing in terms of loot as previously mentioned, or even experience points for that matter, as they're just there to serve as a gameplay hurdle/timesink between you and the next location (e.g. Temple of the Ages).
Well, I play both sides of the proverbial coin, and I have to say I have fewer migraines, fewer worries, and overall less inanity with exploring versus the derth of intelligence that inevitably comes into play when large groups of 6th-grade emotionally challenged people start slinging mud.

I prefer the grunts and roars of mindless NPC monsters to people named "JesusOnAStick"
StandardAI
StandardAI
Banned
#34
From what I've understood, The game is boring until you beat it the 100th time, After you beat it the 100th time the game becomes funner than beating it the first time. You all just need to hang in there, Just wait for the expansion, It will be like... another 30 missions to do and stuff! and there will be a lot of exciting spells to learn, and stuff like that. A lot of more quests and stuff, which I'm sure will work in the expansion (hopefully AN will fix the bugs in the expansion quests).
Sagius Truthbarron
Sagius Truthbarron
Desert Nomad
#35
Quote:
Originally Posted by StandardAI
From what I've understood, The game is boring until you beat it the 100th time, After you beat it the 100th time the game becomes funner than beating it the first time. You all just need to hang in there, Just wait for the expansion, It will be like... another 30 missions to do and stuff! and there will be a lot of exciting spells to learn, and stuff like that. A lot of more quests and stuff, which I'm sure will work in the expansion (hopefully AN will fix the bugs in the expansion quests).
Actually, I HATED doing missions untill I made my monk (Third Character). Now I'm hating that the missions are being beaten so fast.
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Zaklex
Frost Gate Guardian
#36
Quote:
Originally Posted by Shadow_Avenger
As I have just posted else where, there are 1000 guild listed on the rankings some have only PvP'd 10 times. Now say each guild has 20 members, thats 200,000 players out of 400,000+ subscriber base. This to me speaks clearly that the game is 50/50 PvP and PvE, not only in design, but in community.
SNIP
Only the top 1000 guilds are displayed, there are actually over 8000 guilds in GW, and in the top 100 you have many smurf guilds. and in the lower brackets many guilds are just 1 person. So your numbers are a little off.
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trancejeremy
Pre-Searing Cadet
#37
IMHO, the problem with PvE is just the game's basic design. That is, mission based versus free roam.

There is somel free roam stuff, but you mostly have to do the missions. And the missions are all very boring - basically you follow one path, run into a group of monsters every 10 feet, kill them, move a bit more, kill those monsters, repeat 30 times.

Because it's built into how the game works, I just don't think they can fix it.
Kakumei
Kakumei
Forge Runner
#38
Quote:
Originally Posted by trancejeremy
IMHO, the problem with PvE is just the game's basic design. That is, mission based versus free roam.

There is somel free roam stuff, but you mostly have to do the missions. And the missions are all very boring - basically you follow one path, run into a group of monsters every 10 feet, kill them, move a bit more, kill those monsters, repeat 30 times.

Because it's built into how the game works, I just don't think they can fix it.
your calculations are a bit off

you assume that just because the game works like that it's broken

but some people like and enjoy it the way it is

"the game is broken" is an opinion and not one that i share

so learn not to speak in absolutes when you're spouting opinions
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Shadow_Avenger
Krytan Explorer
#39
Quote:
Originally Posted by Zaklex
Only the top 1000 guilds are displayed, there are actually over 8000 guilds in GW, and in the top 100 you have many smurf guilds. and in the lower brackets many guilds are just 1 person. So your numbers are a little off.
Maybe the numbers are off, there may be 8000 guilds, but of the top 1000 some have PvP'd less than 20 times, perhaps my numbers where too optermistic in favor of a balanced PvP/PvE game, if there are over 8000 guilds this would suggest that the slider is more 25% PvP / 75% PvE.
Out of 8000 guilds to get into the top 1000 you only have to actually win 20 matchs, also suggests PvP is not as popular as PvE.
The numbers maybe incorrect but the point made is far from it.
Phades
Phades
Desert Nomad
#40
Quote:
Originally Posted by Shadow_Avenger
Maybe the numbers are off, there may be 8000 guilds, but of the top 1000 some have PvP'd less than 20 times, perhaps my numbers where too optermistic in favor of a balanced PvP/PvE game, if there are over 8000 guilds this would suggest that the slider is more 25% PvP / 75% PvE.
Out of 8000 guilds to get into the top 1000 you only have to actually win 20 matchs, also suggests PvP is not as popular as PvE.
The numbers maybe incorrect but the point made is far from it.
It could be that they are still building skills and other unlocks within the pve before going into gvg. It could be that they are practicing or prefer tombs play to gvg play. It could be that they have difficulty keeping 8 people, in the right combinations, online. There are alot of possibilities to consider beyond the pvp versus pve arguement. I dont know how many "dead" guilds there are, but im sure there are quite a few that exist. Even so, i think that its still a little pre-mature to make the assumption of preference based off solely from if a guild operates within gvg or not. Also, when forming a guild, there are many different agendas to consider, which was mentioned with the reference towards "smurf" guilds. Considering the faction rewards against the guild ladder, it was more of a incentive to get guilds to participate within gvg battles.

The only thing that could be stated about the guild ladder based on those kinds of findings, is if the system is sucessful or not.