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Originally Posted by Phades
It could be that they are still building skills and other unlocks within the pve before going into gvg. It could be that they are practicing or prefer tombs play to gvg play. It could be that they have difficulty keeping 8 people, in the right combinations, online. There are alot of possibilities to consider beyond the pvp versus pve arguement. I dont know how many "dead" guilds there are, but im sure there are quite a few that exist. Even so, i think that its still a little pre-mature to make the assumption of preference based off solely from if a guild operates within gvg or not. Also, when forming a guild, there are many different agendas to consider, which was mentioned with the reference towards "smurf" guilds. Considering the faction rewards against the guild ladder, it was more of a incentive to get guilds to participate within gvg battles.
The only thing that could be stated about the guild ladder based on those kinds of findings, is if the system is sucessful or not. |
I would also go with the Hall of Heros, as HoH is actually more fun than GvG.
It would be really interesting to know though, the actual amout of players that PvP against PvE as a primary focus.
I do honestly beleive the balance will still actually tip in favor of PvE over all.

