No more Black Dye?
Cartoonhero
yea, its pretty ridiculous, i have 5 silver dyes in my storage luckily though. im saving them for my ele 15k armor though. when silver was cheap, i dyed my entire 15k gladiator armor set silver, now i wouldnt dream of it. 7k?? no thanks. i have been playing this game for over a month, i have 2 characters, and neither of them has EVER recieved a black dye drop, although i did get a silver yesterday. good thing im not too fond of black dye..i think that the supply and demand thing is okay, they just need to make the traders offer you a better deal when you try to sell things to them, i would most certainly NOT give my black dye to the trader for 1.3plat when i can sell it to a player for 3 or 4. thats just stupid, and thats why there isnt any left. ANET PLEASE...fix this. thank you.
GhostPoet
Ok...I'm kicking myself now. I had Silver Dye...and figured it's just dye so it probably only goes for a few gold...so I decided to just use it on my jacket.:P doh!!
Loviatar
i just got ANOTHER black dye today (6 since the big bad nerf )
how many of you besides me have had double drops?
mine so far
black/silver
silver/silver
and blue/ red
ANY TRIPLE DROPS YET??
how many of you besides me have had double drops?
mine so far
black/silver
silver/silver
and blue/ red
ANY TRIPLE DROPS YET??
Robos Stavanis
Quote:
Originally Posted by November Raine
yes I agree, i noticed it too and I'm angry and yet some what happy (since i have 10 silver dye in storage but its still ridiculus
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Melkor of ZoSo
Yeah... I recently got a Silver/Black double drop
Loviatar
Quote:
Originally Posted by Melkor of ZoSo
Yeah... I recently got a Silver/Black double drop
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Zenos
I have had 4 black dye drops in the same place. In the last 3 days. :P Why buy when you can just pick it up.
hotspur
Quote:
Originally Posted by Zenos
I have had 4 black dye drops in the same place. In the last 3 days. :P Why buy when you can just pick it up.
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In the same place, in last three days? I do believe I spy a farmer.
Fox Reeveheart
Dye prices have become BEYOND ridiculous.
Just the other day I was buying them at 600 and 500 for blue and green...
now for the past 1-2 days I have checked and they are STILL at 3.5k and 2.5k.
HAVENT YOU REALIZED PEOPLE THIS IS NOT GOING TO FIX ITSELF! FOR THE LOVE OF GOD OPEN YOUR EYES! THIS IS GETTING WORSE EVERY MINUTE!
Just the other day I was buying them at 600 and 500 for blue and green...
now for the past 1-2 days I have checked and they are STILL at 3.5k and 2.5k.
HAVENT YOU REALIZED PEOPLE THIS IS NOT GOING TO FIX ITSELF! FOR THE LOVE OF GOD OPEN YOUR EYES! THIS IS GETTING WORSE EVERY MINUTE!
DFrost
I'm clearing my dye storage and will start to replenish it (by saving the dropped dyes) once this madness stops. I sold red and silver yesterday for 3400g.
Magik one
I think that The dye prices will slowly go down...like they usually do..exept for the fact of silver and black ....uhh and i think blacks ar coming back i say one at trader for 18.5k i highly doubt ne one will buy it...
Iciris
HAHAHA SILVER DYE 7K?? Sweet! I sold this shield armor: 15 for 2 silver dyes and 700 gold! HAHA he got ripppppped
hotspur
Thats 7k from trader, who will only pay you 150gp for it. Try selling your dye to a player for 7k & see how far you get.
Krank
Personally i never buy silver over 700g
hotspur
^ them days is gone.
Krank
Does anyone else remember when black dye was 3-4.5k and it was a STRUGGLE to sell for over 4k
Faith the Insane
I was looking at the dyes and black dye was up to 26k!
TrueRush
i was there when the black dye sold out. it was around 6am 2 days ago. i dont know how true it was but people were screaming that black dye was selling for 1.3k. when i came there it was all gone. i remember the black dye was there since i sell and check up on black dye prices.
i'm really interested on how this system works cause its definately flawed.
i'm really interested on how this system works cause its definately flawed.
Evil Mr Happy
I was in ascalon last night and black dye was up to 30.6k i was like holy crap!
Kabale
Alright guys, below is what the problem is.
The fewer dyes the merchant has in stock, the more it costs.
--->
People don't sell to the merchant because he/she offers nothing of value in return
--->
The merchant runs out of dyes, prices rocket.
It's this simple. Unless the merchant can offer prices that we would expect to receive from other players, dye prices will be extortionate at the merchant. If people found selling to the merchant as rewarding (perhaps slightly less rewarding, but still of value) as selling to players, we would see the buy price drop. This is the only part of the Supply/Demand they introduced that needs fixing. The idea is wonderful, but this one flaw has caused much grief amongst players.
Some of my guild mates are very into the 'trading game' mentioned earlier in this thread as it is rewarding with price fluctuations depending on the demand. For example, 2 days ago (not sure about yesterday or today), 10 fur squares were selling for 5,6platinum from the material (note: not the rare material trader). They were buying (and finding) Charr hides for 50g and crafting squares. 10 fur squares would cost 500g, sell that and make a profit of 5,1platinum. They are still looking for good deals on other materials and they often come across them. I was amazed to hear that when I got back from my holiday, these guild mates (2 of them) that started playing only a week ago, suddenly had 80k in their vault so we could afford a Hall without any problems.
If Anet decides to fix this, I'm sure a lot of the dissappointed farmers out there will turn more to the trading side of things in order to get their money and will cease to whinge about that 'nerf bat'.
The fewer dyes the merchant has in stock, the more it costs.
--->
People don't sell to the merchant because he/she offers nothing of value in return
--->
The merchant runs out of dyes, prices rocket.
It's this simple. Unless the merchant can offer prices that we would expect to receive from other players, dye prices will be extortionate at the merchant. If people found selling to the merchant as rewarding (perhaps slightly less rewarding, but still of value) as selling to players, we would see the buy price drop. This is the only part of the Supply/Demand they introduced that needs fixing. The idea is wonderful, but this one flaw has caused much grief amongst players.
Some of my guild mates are very into the 'trading game' mentioned earlier in this thread as it is rewarding with price fluctuations depending on the demand. For example, 2 days ago (not sure about yesterday or today), 10 fur squares were selling for 5,6platinum from the material (note: not the rare material trader). They were buying (and finding) Charr hides for 50g and crafting squares. 10 fur squares would cost 500g, sell that and make a profit of 5,1platinum. They are still looking for good deals on other materials and they often come across them. I was amazed to hear that when I got back from my holiday, these guild mates (2 of them) that started playing only a week ago, suddenly had 80k in their vault so we could afford a Hall without any problems.
If Anet decides to fix this, I'm sure a lot of the dissappointed farmers out there will turn more to the trading side of things in order to get their money and will cease to whinge about that 'nerf bat'.
Lt.Crumpet
HOORAA HOOORAA THE TRADER IS DEAD!! from the very begining the dye trader has ruined the economy; now it will finally come back to a player supported economy!! time to die, dye trader!! the material trader is next on the hit list baby!
Lt.Crumpet
HOORAA HOOORAA THE TRADER IS DEAD!! from the very begining the dye trader has ruined the economy; now it will finally come back to a player supported economy!! time to die, dye trader!! the material trader is next on the hit list baby!
Zenos
Quote:
Originally Posted by hotspur
In the same place, in last three days? I do believe I spy a farmer.
|
EtrnalXellotath
Quote:
Originally Posted by Loviatar
i just got ANOTHER black dye today (6 since the big bad nerf )
how many of you besides me have had double drops? mine so far black/silver silver/silver and blue/ red ANY TRIPLE DROPS YET?? |
I definately got the blue/red... how bizarre! And interesting!
Night Daftshadow
Quote:
Originally Posted by Kabale
Alright guys, below is what the problem is.
The fewer dyes the merchant has in stock, the more it costs. ---> People don't sell to the merchant because he/she offers nothing of value in return ---> The merchant runs out of dyes, prices rocket. |
Ashika
Any idea how long Anet has left this S&D problem unfixed? I've been around for a little over 2 months, and while my memory isn't the best, I'm pretty sure they have always had this ignorant system in place.
While this is the first MMRPG that I've played, it doesn't take much thought to understand the importance of gold sinks. If there is no way to get rid of gold, then it's value will continually drop. The newer the player, the worse off (s)he is.
Insert gold sinks. Now you have an inflation control mechanism. However, you have to do it right. Anet has failed miserably.
Traders, as a gold sink, are a failure because most players would rather buy from others for a better deal that always exists. Of course you will always find a better deal from players, but it is the difference between trading to NPCs and to people that a trader will look at. The question is, "Is it worth my time to try to find someone to sell to, or should I just NPC trade it?" Currently, the answer is almost always Y E S. Example: Last night I picked up a black dye. I ran off to the Dye Trader and checked his sell price. Quoted at 31,827 gold. I could sell for around 6k. Of course, 6k is pretty sweet, considering the last time I sold black dye I received 3.5k and 4k from players. Still, it was DEFINITELY worth my time to sell to someone else. 5-10 minutes and a quick barter and I was 15k richer sans black dye. A cool 9k more than the trader was offering.
Ok, so that was a lengthy example. Sorry! Now to the point. Player to Player trading is not a gold sink. If this continues, prices will continue to rise as the very rich will be willing to pay 30k for black dye at the NPC rather than spending time shopping. Anet and players are so focused/worried about farmers ruining the economy when the cold, hard fact is, their "economy" was fubar from the start. It's their fault, not farmers/botters/ebayers, that the value of gold continues to decline.
So Anet, it's time to turn off the stupid mode and fix this s**t. Keep supply and demand, but fix NPC buy prices to range between 50% and 75% of sell prices. The economy MIGHT turn around and fix itself, but it'll be so long coming that I, for one, will have found another game well before it does!
While this is the first MMRPG that I've played, it doesn't take much thought to understand the importance of gold sinks. If there is no way to get rid of gold, then it's value will continually drop. The newer the player, the worse off (s)he is.
Insert gold sinks. Now you have an inflation control mechanism. However, you have to do it right. Anet has failed miserably.
Traders, as a gold sink, are a failure because most players would rather buy from others for a better deal that always exists. Of course you will always find a better deal from players, but it is the difference between trading to NPCs and to people that a trader will look at. The question is, "Is it worth my time to try to find someone to sell to, or should I just NPC trade it?" Currently, the answer is almost always Y E S. Example: Last night I picked up a black dye. I ran off to the Dye Trader and checked his sell price. Quoted at 31,827 gold. I could sell for around 6k. Of course, 6k is pretty sweet, considering the last time I sold black dye I received 3.5k and 4k from players. Still, it was DEFINITELY worth my time to sell to someone else. 5-10 minutes and a quick barter and I was 15k richer sans black dye. A cool 9k more than the trader was offering.
Ok, so that was a lengthy example. Sorry! Now to the point. Player to Player trading is not a gold sink. If this continues, prices will continue to rise as the very rich will be willing to pay 30k for black dye at the NPC rather than spending time shopping. Anet and players are so focused/worried about farmers ruining the economy when the cold, hard fact is, their "economy" was fubar from the start. It's their fault, not farmers/botters/ebayers, that the value of gold continues to decline.
So Anet, it's time to turn off the stupid mode and fix this s**t. Keep supply and demand, but fix NPC buy prices to range between 50% and 75% of sell prices. The economy MIGHT turn around and fix itself, but it'll be so long coming that I, for one, will have found another game well before it does!
midnyte13
dont the servers reset at 0001 hours and repopulate the NPCs...so that if there is no dye at 2359....at 0001 there will be?
GhostPoet
How much is green dye worth right now? I just got a vial of it.
Loviatar
Quote:
Originally Posted by Ashika
5-10 minutes and a quick barter and I was 15k richer sans black dye. A cool 9k more than the trader was offering.
! |
i sold 3 of my blacks to the trader for 26 plat EACH a few hours ago
now i wish i had sold the rest of them as well.
at least i caught the dye trader an hour later when he was selling silver at 226 gold each
Black Sunshine
well this sucks i still need one more black dye thou I'm not willing to pay more than 8k for it if that.. Grrr! I'll just have to wait for another to fall for me thou I've only found two in my guildwars career
Chillin-N-Killin
speaking of black dye the wife and I have been playing since the release date 3 months or so and in all that time she has got 6 black dye's sitting in her storage and I got 1!!!
EverBlue
I'm glad I bought 4 black dyes at 8k each. Some person wanted to sell me one for 15k, and since I only need it for my sandals and staff, I danced in front of her laughing. Little level 11 didn't even want to trade 4 Obsidian Shards for one. Like I would've done that anyways.
dannyg77
Sigh, I just wrote this long message and POOF, database error. Message gone...
My point was/is that one way to get rid of this gold inflation is to prevent gold from being handed from one player to another within an account. If a character is deleted, that gold he has just goes away. And add to that a maximum gold that a character can hold per given level (like Diablo did). On top of that, fix prices for Dyes and other goods at the market and make them limitless in supply. You got gold and want to waste it on Dyes - they got Dyes to sell you until you drop. That should introduce the gold sinks you were mentioning on your post, Ahika.
This game is great. And it is also interesting to observe how it mirrors society. Dyes selling for 8k 10k are you kidding me? For that kind of money, it better be a Bow with Nuclear Warhead arrows!! Not an item that changes appearance!! No one but you looks at yourself anyway. I guess it really is like Billy Crystal said: "So it's better to rook good than feel good baby, and you rook mahvelous..."
Another wild society-like aspect of this game is this hiring a runner to get you from here to there. It's set up a whole pseudo-economy around just that. Everyone wants to be run to the next place instead of earning it on their own. That is to say, just like today's society, kids/young people want things handed to them rather than going out and earning it on their own.
Nuff...
Dannyg77
aka
Calamity Jayne R/Me
Maddame Curie M/Ne
Murf the Surf N/Mo
My point was/is that one way to get rid of this gold inflation is to prevent gold from being handed from one player to another within an account. If a character is deleted, that gold he has just goes away. And add to that a maximum gold that a character can hold per given level (like Diablo did). On top of that, fix prices for Dyes and other goods at the market and make them limitless in supply. You got gold and want to waste it on Dyes - they got Dyes to sell you until you drop. That should introduce the gold sinks you were mentioning on your post, Ahika.
This game is great. And it is also interesting to observe how it mirrors society. Dyes selling for 8k 10k are you kidding me? For that kind of money, it better be a Bow with Nuclear Warhead arrows!! Not an item that changes appearance!! No one but you looks at yourself anyway. I guess it really is like Billy Crystal said: "So it's better to rook good than feel good baby, and you rook mahvelous..."
Another wild society-like aspect of this game is this hiring a runner to get you from here to there. It's set up a whole pseudo-economy around just that. Everyone wants to be run to the next place instead of earning it on their own. That is to say, just like today's society, kids/young people want things handed to them rather than going out and earning it on their own.
Nuff...
Dannyg77
aka
Calamity Jayne R/Me
Maddame Curie M/Ne
Murf the Surf N/Mo
eveler890
the dye prices are stupid - just today i saw people selling black dye for 30k, but then again all the prices in the game seem to be inflating - i rem when i could buy any superior rune for my mesmer for 100gp now up to 1k-5k i wish the items would not be so pricey - and that they would stop nerfing all the spots people try to farm at, seriously with everything so expensive how i am supposed to make money? lol well that is my input
Mugon M. Musashi
Quote:
Originally Posted by Loviatar
i sold 3 of my blacks to the trader for 26 plat EACH a few hours ago |
Shifty Geezer
Why do we need money sinks and a dynamic economy? Why not have fixed goods at fixed prices? That's fair for everyone and you don't get some lucky people cashing in on economy changes. It's not like there's anything worth buying anyway (from traders at least). At the moment traders are a waste of space. They sell nothing of worth and exist only to provide gold for armour fabbing AFAICS. Make a proper weapon/armour crafting system with fixed prices where you can buy and make any weapon you want - then everyone's in the same boat.
Ashika
Quote:
Originally Posted by Shifty Geezer
Why do we need money sinks and a dynamic economy? Why not have fixed goods at fixed prices?
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As for gold sinks, I explained that rather thoroughly.
I like what you say about crafting weapons tho. Maybe if we could make our own weapon mods? That would certainly get rid of "GoDly 1335 w00t w00t bow for 750,000 + 69 ecTos." Not that I'm bitter!
I realize the game is skill-based, not item based, but what is there to do after you gain all the skills and complete the game? I'm not big on PvP, but there is that. The only thing left for PvEers is item collection. Maybe it's time they put some more thought into items; not more powerful items, just something more exciting. Tho...there is the summer update coming...so that should occupy my time for awhile
The game is great, the economy is most certainly not
Krank
I like the basis of runescape
Most of the "godly" items there are at a fixed price and are RARELY ever sold over the price and mostly sold under the price *give or take a few K*
The materials (coal and iron ect.) are at a semi-fixed price, this game has so many problems with escalating prices that fall to near zero the next day, *luckily many COMMON materials stay within 7-10g each* (rare is a totaly different story and prices are just as bad as dyes)
Most of the "godly" items there are at a fixed price and are RARELY ever sold over the price and mostly sold under the price *give or take a few K*
The materials (coal and iron ect.) are at a semi-fixed price, this game has so many problems with escalating prices that fall to near zero the next day, *luckily many COMMON materials stay within 7-10g each* (rare is a totaly different story and prices are just as bad as dyes)
VGJustice
an argument against the idea of Upgrade Traders that I've heard repeatedly:
"It'll screw up the economy, just like the Rune Trader did!"
"Just like the Rune Trader", eh? You mean, you won't be able to charge 100k for a major Vigor rune because people will actually know how much the thing is worth based on a posted fluctuating rate rather than your wild ideas of how much something is worth?
Yeah, I *do* get tired of seeing clean, unmodded weapons that I find all the time being sold for 1k-20k+, and for no better reason than it's max damage. That's the kind of stuff I *give* away.
"It'll screw up the economy, just like the Rune Trader did!"
"Just like the Rune Trader", eh? You mean, you won't be able to charge 100k for a major Vigor rune because people will actually know how much the thing is worth based on a posted fluctuating rate rather than your wild ideas of how much something is worth?
Yeah, I *do* get tired of seeing clean, unmodded weapons that I find all the time being sold for 1k-20k+, and for no better reason than it's max damage. That's the kind of stuff I *give* away.
ExDeity
There's a simple solution to this problem. I'll go over it in steps.
1. Create a time machine.
2. Go back in time and purchase Guild Wars before a majority of the current players today.
3. Buy Black Dye when it only costed 5K.
4. Repeat step 3 about 40 times.
5. Keep your black dye for just a few months. Resist the urge to dye your "highly original" 15k armor.
6. Sell your black dye for literally three times the cost at which you bought it.
7. Once the economy is ruined, laugh when current players are forced to suffer for not buying the game a few months earlier.
8. Thank Arena Net for ruining the fun for Guild War's "Lower" and "Middle" class, also known as anyone who can't spend 9 hours a day farming enough money to afford enough black dye to win at this so-called "Trading Game".
Jesus people, it's THAT easy. I don't see why everyone is whining.
1. Create a time machine.
2. Go back in time and purchase Guild Wars before a majority of the current players today.
3. Buy Black Dye when it only costed 5K.
4. Repeat step 3 about 40 times.
5. Keep your black dye for just a few months. Resist the urge to dye your "highly original" 15k armor.
6. Sell your black dye for literally three times the cost at which you bought it.
7. Once the economy is ruined, laugh when current players are forced to suffer for not buying the game a few months earlier.
8. Thank Arena Net for ruining the fun for Guild War's "Lower" and "Middle" class, also known as anyone who can't spend 9 hours a day farming enough money to afford enough black dye to win at this so-called "Trading Game".
Jesus people, it's THAT easy. I don't see why everyone is whining.