Prot bond = Delete?
Krank
I for one am tired of all this drama over the 105 monk build
i say lets just make this skill a duration (10-20 sec. w/e)
That would totaly ruin the whole build and this all would be cleared up?
Anyone support my idea?
Although i have used prot bond *(fairly)* in groups i wouldnt mind it becoming duration, saves the mana ya no?
i say lets just make this skill a duration (10-20 sec. w/e)
That would totaly ruin the whole build and this all would be cleared up?
Anyone support my idea?
Although i have used prot bond *(fairly)* in groups i wouldnt mind it becoming duration, saves the mana ya no?
Weezer_Blue
Awesome idea to make playing a monk in PvE more unbearable than it already is.
Lets see, reasons to play a monk in Guild Wars:
-Get bitched at by people who don't know what the hell they're doing...
-Take the unenjoyable role of compensating for everyone's inadequacies
-Being a smiter and getting bitched at for not being a healer
-Being a protector and getting bitched at for not being a healer
-Having a good farming build that you can use in places where there is no enchantment removal, even though they've been nerfed to hell weeks ago.
Lets see, reasons to play a monk in Guild Wars:
-Get bitched at by people who don't know what the hell they're doing...
-Take the unenjoyable role of compensating for everyone's inadequacies
-Being a smiter and getting bitched at for not being a healer
-Being a protector and getting bitched at for not being a healer
-Having a good farming build that you can use in places where there is no enchantment removal, even though they've been nerfed to hell weeks ago.
Krank
I love the stamp man
I DEMAND IT COMES BACK!
I DEMAND IT COMES BACK!
Weezer_Blue
haha... if you wish
made it using "the GIMP" (gimp.org)... which is about as far as my freebie photoshopping skills go
made it using "the GIMP" (gimp.org)... which is about as far as my freebie photoshopping skills go
Luna Thirteen
I'm with you on that one...If you want all the classes to be balanced, why is the class that's essential in all end game missions and PvP pts, also the only class that can solo UW or any other non-enchant removal mob in the game? At least give Grasping Darkness the skill Lingering Curse...and don't tell anyone about it...that would piss them off so bad.
Krank
Well yes instead of killing the monk skill, you would be adding a skill to an area and next week 100 threads will have the word/s "OMG" and "NURF" in them
Weezer_Blue
technically, any /mo could do it too... cept ranger and warrior cause they don't have enough arrows.
EmperorTippy
Not really. A ranger can solo the aataxes if played REALLY good. And as for the /Mo part not really because you need protection at 16/17 to be able to make the energy managment work with Protective Bond.
Weezer_Blue
oh yeah... that's true...
*sneaks away from the pointing and laughing at getting owned*
*sneaks away from the pointing and laughing at getting owned*
Hysteria
I would have to believe Anet was fully aware of the potential of this skill even if used in UW. This game has been open beta tested for months before release and closed aplha I believe for years. It's obvious if someone find's a good thing and shares with the community that others are gonna jump on that oppurtunity. Is this a flaw? No. Is it an exploit? Nope. I do use this skill myself and if it was being used in anyway that wasn't intended by the developer then I would be all for changing it to the way it was meant to be used. Is getting a lvl 17 cast with that skill unintended? Im not sure but again I would have to think Anet knew that it was possible.
Krank
But i dont think they expected the "Invincible Monk"
I mean, i sure as hell didnt
I mean, i sure as hell didnt
Hysteria
I see your point but I also know that other clever people using other proffesions are able to pull this off also. It just so happens monks can do it without requiring as much skill. I would favor the skill being changed to " target OTHER ally" instead of being able to be self cast.
Krank
Quote:
Originally Posted by Hysteria
I see your point but I also know that other clever people using other proffesions are able to pull this off also. It just so happens monks can do it without requiring as much skill. I would favor the skill being changed to " target OTHER ally" instead of being able to be self cast.
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Id rather never know than to have this horrid monk thing again
EmperorTippy
Krank, I did. Within 2 weeks of game release I had perfected the build I use for it now. Once I got Protective Bond I realized that it was possible and went and did it. Then I went to tombs and ran 8 monks doing this and had lots of fun.
The developers should find a few people to be alpha testers who think outside teh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing box and who think of ways to make weird builds that are almost uncounterable or that are hard to counter. You can get an attribute up to 20 (may be 19) with luck
(12+3 (superior rune)+1 (hat)+1(20% chance item)+1(another 20% chance item)+2 (2 skills in the game raise 1 or 2 attributes by this much temporarly)). ANet should have forseen this if they didn't when they added these items and skills. They should have also looked at what happened to skill balance when a skill hit 17 or 18 or 19 or 20 to make sure that no weird effects occured.
Hysteria: Why? to stop a build that only became a problem when some fools posted it online? I have been running this build since 2 weeks after release and it didn't become a problem for anyone until like 2 weeks ago. If the skill was made target other ally then you would just have 2 man monk teams doing the exact same thing and being more efficent at it.
The developers should find a few people to be alpha testers who think outside teh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing box and who think of ways to make weird builds that are almost uncounterable or that are hard to counter. You can get an attribute up to 20 (may be 19) with luck
(12+3 (superior rune)+1 (hat)+1(20% chance item)+1(another 20% chance item)+2 (2 skills in the game raise 1 or 2 attributes by this much temporarly)). ANet should have forseen this if they didn't when they added these items and skills. They should have also looked at what happened to skill balance when a skill hit 17 or 18 or 19 or 20 to make sure that no weird effects occured.
Hysteria: Why? to stop a build that only became a problem when some fools posted it online? I have been running this build since 2 weeks after release and it didn't become a problem for anyone until like 2 weeks ago. If the skill was made target other ally then you would just have 2 man monk teams doing the exact same thing and being more efficent at it.
Red Sonya
Nerf it in the bud. Bring on the Nerf Bat.
Hysteria
Very true but I was just thinking that perhaps monks would be more compelled to group with others and not necessarily other monks, even though its more effecient. That way other classes that can't solo this could also join in and reap the awards. Don't get me wrong, I'm perectly happy with the skill as is. I'm just proposing ideas for a middle ground that most would be happy with.
Nash
Yes let's balance the game around PvE, PvP be damned. Because, as we all know, PvE is what really matters.
twicky_kid
making the duration longer won't help nerf it and keep it balanced
first off i don't even like bond because it kills my energy. i use pro spirit instead and i can farm any area you can with bond.
all you have to do is make the runes not stack the -75 with the same rune seeing as you need 5 sup runes to make it work. 4 sup runes will kill the build.
first off i don't even like bond because it kills my energy. i use pro spirit instead and i can farm any area you can with bond.
all you have to do is make the runes not stack the -75 with the same rune seeing as you need 5 sup runes to make it work. 4 sup runes will kill the build.
EmperorTippy
the middle ground would just end up with everybody pissed. Also the most efficent UW clearing build that I have actually found is a monk (mesmer or necro) and an ele/(depends on specific group buid).
EDIT: Twitchy you can do it with 4 its just harder (get a negative health weapon (one with like - 50 health or more)). And as for energy being needed in the UW run you have next to unlimited energy if played right.
EDIT: Twitchy you can do it with 4 its just harder (get a negative health weapon (one with like - 50 health or more)). And as for energy being needed in the UW run you have next to unlimited energy if played right.
Krank
Quote:
Originally Posted by Nash
Yes let's balance the game around PvE, PvP be damned. Because, as we all know, PvE is what really matters.
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HELLO BEING HUMAN
Shayul
Quote:
Originally Posted by Krank
But i dont think they expected the "Invincible Monk"
I mean, i sure as hell didnt |
I'm in awe.
Krank
Quote:
Originally Posted by Shayul
Yes...invincible outside of mass health degen, shatter enchantments, strip enchantments, defile enchantments, energy draining attacks, etc.
I'm in awe. |
Autumn_Leaf
the build is only good for farming areas with physical damage. they still can't solo FoW.
Sekkira
wow, this discussion is stupid...
EmperorTippy
Quote:
Originally Posted by Shayul
Yes...invincible outside of mass health degen, shatter enchantments, strip enchantments, defile enchantments, energy draining attacks, etc.
I'm in awe. |
Quote:
Originally Posted by Autumn_Leaf
the build is only good for farming areas with physical damage. they still can't solo FoW.
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Racthoh
I think I'd rather see every faster run skill removed from the game since their main purposes seems to be pissing everyone off in arenas. And droknar runners. Kill two birds with one stone.
Shayul
Quote:
Originally Posted by EmperorTippy
You counter health degen with Healing Breeze and mending. All of the other stuff you avoid with Spellbreaker and UW smite runs have no real enchant stripping or energy draining in them.
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Also, there are Necromantic skills such as Chilblains (15 recharge), Lingering Curse (10 recharge), and Rend Enchantments (30 recharge) that can counter this build. So far, the only spell I've yet to run into out of the ones I've listed is Rend Enchantments.
I'm not disputing that this Monk build is very good in UW, and pretty hard to kill there, I was, however, disputing the claims of "invincibility."
a_scrawny_gnoll01
Quote:
Originally Posted by Krank
I for one am tired of all this drama over the 105 monk build
i say lets just make this skill a duration (10-20 sec. w/e) That would totaly ruin the whole build and this all would be cleared up? Anyone support my idea? Although i have used prot bond *(fairly)* in groups i wouldnt mind it becoming duration, saves the mana ya no? |
This enchantment reduces damage to 5% of the total initial attack. This enchantment ends when you either have no energy to afford the upkeep, or until ~1-300 damage is absorbed, or until the duration has expired.
Keeps the skill still relatively useful, but doesn't entirely make it obsolete. Then stick some sort of recast (not sure if it has one) on it so you cant spam it and keeep the solo builds moving.
This work? Would easily prevent the solo builds from working, and it still could serve use in pvp/pve, pending on the players use.
Mesmerized
uhmm... i think all elementalist spells should be nerfed into causing exhaustion, it would balance out the spikers.
oh, and cyclone axe should be easy interruptable so all the axe warrior/monks wouldnt be able to farm so well.
(i'm being sarcastic. sarcastic. before you flame, i'm being sarcastic)
oh, and cyclone axe should be easy interruptable so all the axe warrior/monks wouldnt be able to farm so well.
(i'm being sarcastic. sarcastic. before you flame, i'm being sarcastic)
Weezer_Blue
Farming monks don't affect any player in a negative way, unless they are assholes, in which case farming won't stop them from being assholes. If they have fun doing it, let them. It's a game. That's why people play games.
Grigori Sokolov
Quote:
Originally Posted by Weezer_Blue
Awesome idea to make playing a monk in PvE more unbearable than it already is.
Lets see, reasons to play a monk in Guild Wars: -Get bitched at by people who don't know what the hell they're doing... -Take the unenjoyable role of compensating for everyone's inadequacies -Being a smiter and getting bitched at for not being a healer -Being a protector and getting bitched at for not being a healer -Having a good farming build that you can use in places where there is no enchantment removal, even though they've been nerfed to hell weeks ago. |
-Being a healer and getting bitched at for not being a protector
Kakumei
Quote:
Originally Posted by Krank
I for one am tired of all this drama over the 105 monk build
i say lets just make this skill a duration (10-20 sec. w/e) That would totaly ruin the whole build and this all would be cleared up? Anyone support my idea? Although i have used prot bond *(fairly)* in groups i wouldnt mind it becoming duration, saves the mana ya no? |
so you want to get rid of a skill--nerf it, whatever--just because people talk about it on a forum a lot
grow up
farming doesn't hurt anyone
at least, not this kind
and the pvp'ers shouldn't care because the build is pretty worthless there
BigTru
Quote:
Originally Posted by Sekkira
wow, this discussion is stupid...
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Mugon M. Musashi
Quote:
Originally Posted by Sekkira
wow, this discussion is stupid...
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Ender Ward
Uh, why does a skill need to be changed just because in one, very specific environment, it allows one class with a very specific set up, to repeatedly kill monsters in mindnumbingly boring runs?
Does Protective Bond unbalance PvP? No? Then why the hell do you care that there are 100,000 instances of the Underworld, each containing a lone Monk? How is that affecting you?
If people want to waste their time on these farming runs, to make virtual money that's really worth nothing in the long run (except getting more virtual and stil worthless trinkets), leave them be. It's their time to waste. You don't get a say in how they spend it.
Does Protective Bond unbalance PvP? No? Then why the hell do you care that there are 100,000 instances of the Underworld, each containing a lone Monk? How is that affecting you?
If people want to waste their time on these farming runs, to make virtual money that's really worth nothing in the long run (except getting more virtual and stil worthless trinkets), leave them be. It's their time to waste. You don't get a say in how they spend it.
Kakumei
Quote:
Originally Posted by Ender Ward
Uh, why does a skill need to be changed just because in one, very specific environment, it allows one class with a very specific set up, to repeatedly kill monsters in mindnumbingly boring runs?
Does Protective Bond unbalance PvP? No? Then why the hell do you care that there are 100,000 instances of the Underworld, each containing a lone Monk? How is that affecting you? If people want to waste their time on these farming runs, to make virtual money that's really worth nothing in the long run (except getting more virtual and stil worthless trinkets), leave them be. It's their time to waste. You don't get a say in how they spend it. |
edit for further ridiculous simplification
Iceciro
It's screwing up the economy, because these monks go out and buy superior runes from traders, and rare materials, driving up the trader's prices for them, driving up the cost of everything that isnt tied down. Yes, part of it is an inherient flaw with the traders, who suck, but the UW soloing isnt helping.
Ender Ward
Quote:
Originally Posted by Kakumei
but it isn't a waste of time to press buttons in the right order and at the right times so that the gathering of pixels that represent your avatar is able to perform virtual actions to bring a number which represents another gathering of pixels that represent someone else's avatar's health down to zero?
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Quote:
It's screwing up the economy |
Also, personally, I don't give a damn about the economy. Guild Wars PvE isn't interesting enough beyond the first couple of times through, for me to ever care what goes on there.
Angryhob0z
HEY GUYS! I HAVE AN IDEA!!!!
lets start another thread for everyone to flame each other with!!!!!
lets start another thread for everyone to flame each other with!!!!!
FrogDevourer
Add creatures with enchantment removal on popular farming places and you'll see a lot of farmers weeping for their expensive superior runes.