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Originally Posted by Krank
But i dont think they expected the "Invincible Monk"
I mean, i sure as hell didnt |
I'm in awe.
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Originally Posted by Shayul
Yes...invincible outside of mass health degen, shatter enchantments, strip enchantments, defile enchantments, energy draining attacks, etc.
I'm in awe. |
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Originally Posted by Shayul
Yes...invincible outside of mass health degen, shatter enchantments, strip enchantments, defile enchantments, energy draining attacks, etc.
I'm in awe. |
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Originally Posted by Autumn_Leaf
the build is only good for farming areas with physical damage. they still can't solo FoW.
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Originally Posted by EmperorTippy
You counter health degen with Healing Breeze and mending. All of the other stuff you avoid with Spellbreaker and UW smite runs have no real enchant stripping or energy draining in them.
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Originally Posted by Krank
I for one am tired of all this drama over the 105 monk build
i say lets just make this skill a duration (10-20 sec. w/e) That would totaly ruin the whole build and this all would be cleared up? Anyone support my idea? Although i have used prot bond *(fairly)* in groups i wouldnt mind it becoming duration, saves the mana ya no? |
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Originally Posted by Weezer_Blue
Awesome idea to make playing a monk in PvE more unbearable than it already is.
Lets see, reasons to play a monk in Guild Wars: -Get bitched at by people who don't know what the hell they're doing... -Take the unenjoyable role of compensating for everyone's inadequacies -Being a smiter and getting bitched at for not being a healer -Being a protector and getting bitched at for not being a healer -Having a good farming build that you can use in places where there is no enchantment removal, even though they've been nerfed to hell weeks ago. |

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Originally Posted by Krank
I for one am tired of all this drama over the 105 monk build
i say lets just make this skill a duration (10-20 sec. w/e) That would totaly ruin the whole build and this all would be cleared up? Anyone support my idea? Although i have used prot bond *(fairly)* in groups i wouldnt mind it becoming duration, saves the mana ya no? |
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Originally Posted by Ender Ward
Uh, why does a skill need to be changed just because in one, very specific environment, it allows one class with a very specific set up, to repeatedly kill monsters in mindnumbingly boring runs?
Does Protective Bond unbalance PvP? No? Then why the hell do you care that there are 100,000 instances of the Underworld, each containing a lone Monk? How is that affecting you? If people want to waste their time on these farming runs, to make virtual money that's really worth nothing in the long run (except getting more virtual and stil worthless trinkets), leave them be. It's their time to waste. You don't get a say in how they spend it. |
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Originally Posted by Kakumei
but it isn't a waste of time to press buttons in the right order and at the right times so that the gathering of pixels that represent your avatar is able to perform virtual actions to bring a number which represents another gathering of pixels that represent someone else's avatar's health down to zero?
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| It's screwing up the economy |