Skill points are Stupid!

Stur

Stur

Frost Gate Guardian

Join Date: May 2005

Athens Georgia

Outlaws of Ascalon

E/Mo

They should remove them from the game and fire the guy that came up with the idea. I mean no one likes them, The PvP people think they suck, and Me as a PvE person think they suck because the ONLY thing left to do after you beat the game is to collect elites, and I'm perfectly cool with doing that, it's fun hunting them down. BUT having to grind Exp for days for one more skill point is total BS. I’ve got 4 20th with all their skill points used up and I’ve resorted to deleting them 1 by one and releveling 1 by 1 because as lame and boring as that is it much faster to build up skill points doing that than trying to grind out more post 20 level. Something needs to be done

/rant

Loved by guildwars fans.

Banned

Join Date: Aug 2005

Welcome to five months ago.

Stur

Stur

Frost Gate Guardian

Join Date: May 2005

Athens Georgia

Outlaws of Ascalon

E/Mo

Hahahah so I leveled slow and took my time, so sue me

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

I use my Mo/W for farming, and get a new skill point on him about every hour or so of farming.

It's not really a problem for me

Loved by guildwars fans.

Banned

Join Date: Aug 2005

Well you're not the first to complain about it, and you won't be the last. Don't plan on it being changed ever.

Quote:
Originally Posted by ManadartheHealer
I use my Mo/W for farming, and get a new skill point on him about every hour or so of farming.

It's not really a problem for me
So only 475 hours of grind then, right? Doing that for about 500 hours sounds like a lot of fun.

Drakron

Krytan Explorer

Join Date: May 2005

Remenber, Guilds Wars is about skill and not hours spend.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Just hit FoW on a regular basis with your guild.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Loved by guildwars fans.
So only 475 hours of grind then, right? Doing that for about 500 hours sounds like a lot of fun.
Your math is off...

Loved by guildwars fans.

Banned

Join Date: Aug 2005

You said it takes an hour or so to get a skill point on your W/Mo, that would mean it should take 475 hours or so to get all of the skills in the game. How was my math off? Because I rounded it to 500 in the second sentance?

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

Quote:
Originally Posted by Drakron
Remenber, Guilds Wars is about skill and not hours spend.
I hope you're being sarcastic. All the skill in the world isn't going to make you useful to your team running that premade Paladin build in Tombs or GvG.

Onito

Onito

Frost Gate Guardian

Join Date: Aug 2005

Death Boring Sweden

Clan Plus

Mo/Me

i like skill points i think its a great idea with emote and the hole system, but high rank doesnt mean u are good ^^ there are rank 1 ppl better then rank 5!

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

Yes, I'm sure the game is totally not enjoyable since you can't get every single skill after playing an hour a day for three months.

Seriously, this is just like the guy who said "monks aren't worth it because sup runes are too expensive!" and the half a billion people who say "this game is a grind because it takes 500 hours of farming to get FoW armor which I don't need!"

I've leveled two characters to level 20 so far, and each of them is only about 8-12 skills short of a full (two professions) set. And I'm not even halfway done with UW/FoW quests yet (and no, I don't farm at all either), so I suspect that by the time I finish those quests I should be only missing 5 skills on each or so... and it's not like a full set minus 5 skills isn't enough to counter any build you will ever run into. You don't need to have a full skillset for the game to make sense.

Sunrazor

Academy Page

Join Date: May 2005

Quote:
Originally Posted by ManadartheHealer
I use my Mo/W for farming, and get a new skill point on him about every hour or so of farming.

It's not really a problem for me
If that's not a problem for you, I'd hate to see what is a problem for you...


Myself, I find hunting down elites to be pretty fun. I've never been one to try to complete a game 100% before, but I'm actually trying that in Guild Wars. I finally understand the Pokemon "got to get 'em all" thing. The problem is that it now takes about a half hour to an hour of farming to get a skill point. I'm down to needing two elites and about two dozen trainer skills. The amount of time it's going to take me to get them is pretty annoying.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

they are not dumb. i rushed my ele to drok at lvl 5 and discovered why they are there.

no skill points i couldn't buy the highers skills and go own the lower lvls. i think it is an exellent idea to keep the game in balance (as much as possible).

every time there is some that is there for balance issues people always complain about. if there were no skill points and you could aquire skill just by paying for then you'd be harping that the skills are too easy to get and i'm getting owned in the lower arenas.

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
Myself, I find hunting down elites to be pretty fun. I've never been one to try to complete a game 100% before, but I'm actually trying that in Guild Wars. I finally understand the Pokemon "got to get 'em all" thing. The problem is that it now takes about a half hour to an hour of farming to get a skill point. I'm down to needing two elites and about two dozen trainer skills. The amount of time it's going to take me to get them is pretty annoying.
Seriously, the fastest way to do it is to:

a) farm gold with your first character
b) pay for runs through the whole game with your second character
c) use your second character to unlock skills
d) delete the character and goto (a)

I discovered that getting rushed through the game would net me ~20-30 skill points easily which could then be used for capping. It's less exciting than UW runs, but far faster.

-Diomedes

ComMan

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by twicky_kid
they are not dumb. i rushed my ele to drok at lvl 5 and discovered why they are there.

no skill points i couldn't buy the highers skills and go own the lower lvls. i think it is an exellent idea to keep the game in balance (as much as possible).

every time there is some that is there for balance issues people always complain about. if there were no skill points and you could aquire skill just by paying for then you'd be harping that the skills are too easy to get and i'm getting owned in the lower arenas.

Are you stupid? Once people have been rushed to Forge they have it on the map. They can solo the Ascolon Creatures with their maxed armor and easily get the skill points to get those skills. Thanks a bunch skill points, the low level arenas are safe now.

Why do you think there are a few dozen threads complaining about elites/forge armor in Ascolon/Shiverpeak arena?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

if the points weren't there it would take them less time to jump into the arena. it doesn't solve the problem but it does stem it somewhat. you can't stop that unless you put a lvl req on the armor. even that wouldn't stop it because now people would have less resistance to the ubber skills they have from capping. the should close the running to forge or just add a few mes in key spots so you have to walk by them. the archanist will ruin your run easily.

Loved by guildwars fans.

Banned

Join Date: Aug 2005

I can honestly say that a lot of people who have quit would still be playing if there weren't skill points. It would actually make the game... Fun! I'm sure no one would complain if they increased the PvE skill points you get at level 20 by fifteen, and if they increased faction by fifteen.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

They should just add a skill point for every bonus completion, like the mission completions.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Loved by guildwars fans.
You said it takes an hour or so to get a skill point on your W/Mo, that would mean it should take 475 hours or so to get all of the skills in the game. How was my math off? Because I rounded it to 500 in the second sentance?
You aquire many skills through quests, and many skill points by leveling and doing missions.

While I agree it would take a long time to get all skills, I am not really after all skills

Stur

Stur

Frost Gate Guardian

Join Date: May 2005

Athens Georgia

Outlaws of Ascalon

E/Mo

Quote:
Originally Posted by twicky_kid
they are not dumb. I rushed my ele to drok at lvl 5 and discovered why they are there.

No skill points I couldn't buy the higher skills and go own the lower lvls. I think it is an excellent idea to keep the game in balance (as much as possible).
Ok that makes no friggen sense, If I wanted to do that I would complete the first 3 missions make it to level 5, at which time I would have about 10 Skill points, and could pay someone to run me around to the higher level places and do exactly what your talking about. 10 Skill Points or 1000 Skill Points wouldn’t matter in your scenario. Besides all the skills are suppose to be BALANCED so just because your getting them in a higher level place doesn’t mean they are more powerful.


Quote:
Originally Posted by Eder
Yes, I'm sure the game is totally not enjoyable since you can't get every single skill after playing an hour a day for three months.
LOL I never said anything like that. I’m not asking for an UAS button, I just want to go out and do the fun parts of the game (collecting elite skills) without having to do the boring repetitive crap (grinding mindlessly for skill points). Doesn’t it say on the box that was the case?

/rant

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

hmmm. skills pts for me is just gathering "dust" in the menu.
I mean for pve I mostly get only skills I want for a build and leave the rest for emergencies. So, I have a ton left over.

also. @ lvl 20 its pretty ez to get skill pts bcuz, you can pretty much own/solo anything at the higher lvl areas (depending your own build i guess).
ie. most desert monsters give you 100/+ exp. per kill and are not hard to kill.
but i guess if anyones not into the solo thing or grind, would dislike the skill pt system.

or you could do over the ezier missions for that 1k exp, but personally, I think its much quicker to "farm" skill pts.

/meh

coleslawdressin

Krytan Explorer

Join Date: May 2005

Victory on Demand [VoD]

Me/Mo

Quote:
Originally Posted by Drakron
Remenber, Guilds Wars is about skill and not hours spend.

This is something that is so commonly misinterpreted and misquoted.

The actual promotional information(at least the examples I have seen) says something like: Guilds Wars is MORE about skill and not hours spent

If you want every single skill you have to work for it, but there are so many skills given free in quests and there is plenty of skill points without grinding exp if you just choose the ones you actually need. It is fine how it is.. not signed.

Loved by guildwars fans.

Banned

Join Date: Aug 2005

Quote:
Originally Posted by coleslawdressin
This is something that is so commonly misinterpreted and misquoted.

The actual promotional information(at least the examples I have seen) says something like: Guilds Wars is MORE about skill and not hours spent

If you want every single skill you have to work for it, but there are so many skills given free in quests and there is plenty of skill points without grinding exp if you just choose the ones you actually need. It is fine how it is.. not signed.
We have no problem working for it, but it isn't work after you beat the game. It's mindless boring grind that no one wants to do. If you call that work, you must have an easy fracking job.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

I agree usage of skillpoints should be broadened. E.g: buy an Elite Skill for (5? 10? 20?) skillpoints would make it much more interesting to continue after level 20. Or pay skillpoints to craft an item with +1 in an attribute (no stacking).

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by coleslawdressin
This is something that is so commonly misinterpreted and misquoted.
Back of the box says:

"You'll Prove your worth with every battle as skill and not hours played, decides your fate"

Quote:
The actual promotional information(at least the examples I have seen) says something like: Guilds Wars is MORE about skill and not hours spent
Let me put this way, if I go pick up promotional information we will have a field way with how the game we are playing is not the same as promised on said material.

Quote:
If you want every single skill you have to work for it, but there are so many skills given free in quests and there is plenty of skill points without grinding exp if you just choose the ones you actually need. It is fine how it is.. not signed.
Thats bullshit, skills eventually stop being offered as a reward and must be brought from NPC skill trainers.

Also I dont exactly HAVE a choice of what skill I want as a reward so I ... can I play a hydromancer or a beastmaster right at the start or am I forced to look for the skills I need for my build from skill trainers.

RebelLeader

Ascalonian Squire

Join Date: Aug 2005

God Send Conspirators [GSC]

W/N

Price of Failure... Thats all I have to say... Price of Failure.

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Quote:
Also I dont exactly HAVE a choice of what skill I want as a reward so I ... can I play a hydromancer or a beastmaster right at the start or am I forced to look for the skills I need for my build from skill trainers.
I agree with this part because as an Ele-expert (3 builds dedicated to the art), it does SUCK to be forced a certain way through most of the beginning portions of the game (including postsearing). I realize they're giving us more dmg spells to assist with killin in Pre-Searing since we don't have the henchies option or larger groups, but they could open it up a bit more once you cross over.

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
This is something that is so commonly misinterpreted and misquoted.
http://www.gamespot.com/pc/rpg/guild...w_6101982.html

Listen to it.

-Diomedes

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

For some reason I have all my skills unlocked from quests and skill NPC. and both my level 20 characters have 20'ish skill points unused

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by ManadartheHealer
I use my Mo/W for farming, and get a new skill point on him about every hour or so of farming.

It's not really a problem for me
Not everyone wants to be Old MacDonald.

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Stur
I’m not asking for an UAS button, I just want to go out and do the fun parts of the game (collecting elite skills) without having to do the boring repetitive crap (grinding mindlessly for skill points). Doesn’t it say on the box that was the case?
That's my point though... the only reason you'd ever need to grind is if you want to have *all* the skills in the game. But you don't need to... A full skillset is as useful as FoW armor.

When the box says this is a game about skill and not hours played, what it means is that even if you're 20 skills short of a full set, your character is basically just as powerful as the guy who plays 24/7's. And that much is true.

The box does not mean "in this game, it's easy to get everything" - it means "in this game, even if you don't play enough boring repetitive crap to get everything, you won't get owned in PvP or outdamaged in PvE like you would in a typical grind MMORPG".

The whole "I play 2 hours a day and can't get <insert something you want here>, so the box lied!" argument doesn't hold any water.

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

I get a skill point roughly every half hour when I farm.
And I usually only farm for half an hour at a time. It gets boring.

I only farm to keep up with the rediculous prices right now, by the way. And I don't overprice things I sell. Once things die down I won't be farming as much as I do.

Actually, the rediculous prices are what KEPT me farming. I started so I could rebuild a little bit of the great wealth I had swindled purchasing lots of 15k armour for my ascended characters XD

noblepaladin

Krytan Explorer

Join Date: Jun 2005

Skill points are very easy to obtain as a farming class such as a Warrior, Monk, or Elementalist. My warrior can earn many skill points in an hour doing a simple farming runs. If you really need skill points fast, just use all the gold you earn on those runs on experience scrolls (and also use any scrolls you find while farming) and you will soon have more skill points than you can spend. I definitely see the purpose of the skill point system. It makes it valuable to do the quests that give skills. Otherwise, everybody would skip the quests and buy the skills, because a 3 minute griffon run can buy you a few skills, whereas a 30 min quest will get you 1 or 2 skills. Also, because using skill points makes skills more expensive to buy, it ensures that someone cannot unlock everything in one day with a farming character.

The system is far from perfect though, because some characters like Mesmers, Necros, and Rangers clearly have a much harder time getting the skill points than Warriors, Monks, and Elementalists (once again, the Mesmers, Necros, and Rangers get shafted, I can't wait for the day where they get their revenge, lol).

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by White Designs
I hope you're being sarcastic. All the skill in the world isn't going to make you useful to your team running that premade Paladin build in Tombs or GvG.
One of my guild's monks is using the same build that his level 8 post-searing ascalon character has to do GvG with us, yet still the team's main problem is in paying attention to team chat, calls and the mini map; not becuase our monk doesn't have Succor or Peace and Harmony or some other random skills.

Sure, they're fun to experiment with and some of those skills can really help your build, but it isn't required.

What I -do- think is the only basis for the "They lied about the skill, not hours played" thing is weapon upgrades. And then, if you're using a wand who even cares??

Mourning Air

Ascalonian Squire

Join Date: Jul 2005

Me/E

You don't need to farm to get skill points. Just do a few quests in UW/FoW. Especially FoW - the first quest is very simple and gives you 5k exp. The second one (wailing lord) is not difficult either as long as everyone knows what they are doing, and it gives you 10k exp. That's 15k exp just from the first two quests and you will probably get an obsidian shard or two on the way. It's a lot more fun than farming, too.

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

Quote:
Originally Posted by Sagius Truthbarron
One of my guild's monks is using the same build that his level 8 post-searing ascalon character has to do GvG with us, yet still the team's main problem is in paying attention to team chat, calls and the mini map; not becuase our monk doesn't have Succor or Peace and Harmony or some other random skills.
I don't think his lack of elites helps.

Also, for players other than your monk, what happens when you change your build?

-"OK, for this next build, we need X, Y, and Z."
-"Err, I don't have skills 1, 2, 6, or 7 on X, and everything except the rez sig on Y."
-"OK, can you play Z then?"
-"I guess..."
-"Hey, I'm missing most skills on X and Y too, what do I play?"
-"Uhh... can you make a half-assed X?"
-"...fine..."

-"That didn't go so well."
-"It's pretty obvious we can't rely on Throw Dirt to take out Warriors for very long. X, can you bring Soothing Images?"
-"Don't have it."
-"Sympathetic Visage?"
-"That either."
-"Can you go make a R/N and carry Shadow of Fear?"
-"Well, I don't have Poison Arrow unlocked, so I'd have to drop it to switch from this modded R/Me premade."
-"..."

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

I took my time, did the skill-giving quests, and when I ascended, I had 36 skill points available for my usage. When I started doing some farming, I noticed I would get 248 exp for each guy I killed, sometimes 300. You only have to farm for about 30 minutes solo to get a skill point. Quit whining about someting so fundementally built into the game. And if you are complaining about not having enough then that's your OWN DAMN FAULT. You have no one else but yourself to blame, because YOU SPENT THEM ON SHIT YOU COULD HAVE GOTTEN FROM A QUEST!

I know that's not one of my best posts, but I'd rather here you whining about SS or Spikers than skill points.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

When I had my first character I noticed in advance the rate at which I earned skill points vs. the number of skills available at the trainers was different. That forced me to think carefully about what skills to "buy."

On the other hand, I know people who grabbed every skill from the trainer in alphabetical order - without any concept or plan for their future build. Of course, they ran out of skill points in no time and became frustrated when they saw a nifty new skill but were bankrupt of skill points.

Bottom line is that the current system encourages a smart player to select skills with care and foresight.

elenna

Frost Gate Guardian

Join Date: Apr 2005

PHC

I really don't see a problem with skill points or the accumulation of them. Granted my highest level character is only at Thunderhead keep and hasn't changed her secondary profession. I've looked over what skills she has left to get in order to have all the skills for her primary and secondary profession and it seems very reachable. I have several missions, explorable areas, and UW/FoW quests left to gain the neccessary exp/skill points. I'm not feeling any need to grind.