I just had a download...

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Just connected after watching TV for a couple of hours...what was the download?

Edit - http://www.guildwars.com/news/gameupdates.html

Defendpeace Necros

Lion's Arch Merchant

Join Date: May 2005

Three Fame [Run]

W/

i want to know that too !!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Update – Wednesday, August 10

Fixed a bug that was making some desert teleporters unresponsive.

Corrected flaw in Price of Failure skill that was causing missile attacks to miss their targets more than 25% of the time.

Corrected Hundred Blades skill to deal damage accurately; previously it was dealing only 75% of its intended damage.

Corrected Mind Freeze skill so that damage is dealt regardless of whether the caster's energy is lower than the target's energy.

Corrected flaw in Mist Form skill that was preventing it from reducing damage from elemental damage attacks.

Corrected "The Price of Steel" quest so that so that White Mantle always drop Ruined Armor for players on the quest.

Fixed a bug that was preventing the skill-swap dialog from disappearing after talking to Captain Greywind.

Fixed several rare client and server crash bugs.

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

yay, more bug fixes :/

Although, ironically, I had encountered the Greywind glitch like yesterday.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Heh, i thought they had tricked us and threw in a surprise update...lol, i wish.

So price of failure gets nerfed and hundred blades gets a boost. Price of failure is a necro skill i believe...poooor necro's heh.

Krank

Krank

Krytan Explorer

Join Date: Jul 2005

W/

maybe hundred blades is GOOD now
>.>

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

The teleporters are fixed, and I got stuck on one side of one because of this yesterday...

I noticed to prince of failure bug on my ranger. I was baffaled at missing roughly 75% of my attacks.

Finally the price of steel quest can be done with other people. Not that it's very difficult with henchmen, but...

And I also recently had a problem with Captain Greywind too.

Lots of good bug fixes here for me.

Borealis

Krytan Explorer

Join Date: Apr 2005

Black Rose Gaming

Mo/W

Aha, I knew it! I knew something was wrong with hundred blades.

ManaCraft

ManaCraft

Academy Page

Join Date: Jun 2005

Pfft, and still no fix for all the UW farming.

Nice landing, wrong airport.


ManaCraft

Krank

Krank

Krytan Explorer

Join Date: Jul 2005

W/

I agree with manacraft 100%

These fixes would be great any other week, but with the multitude of problems that we have now, i would have rather had a fix on the farming/dyeprices/economy in general

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Borealis
Aha, I knew it! I knew something was wrong with hundred blades.
Ditto. I always noticed one of the hits did less damage.

Anomaly

Academy Page

Join Date: Jun 2005

W/Mo

Quote:
Originally Posted by ManaCraft
Pfft, and still no fix for all the UW farming.

Nice landing, wrong airport.


ManaCraft

Not a bug, no reason to fix.

There are people on both sides of the fence on that.

Pinch

Academy Page

Join Date: Jul 2005

Canada

Mo/

Omfg, they made mist form work like it's supposed to. I'm so happy now!

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Lasareth
yay, more bug fixes :/

Although, ironically, I had encountered the Greywind glitch like yesterday.
I ran into this more than three times this month.

Dac Vin

Dac Vin

Academy Page

Join Date: May 2005

Farnham, Quebec, Canada

The Phoenix Brotherhood [TPB]

Quote:
Originally Posted by Sagius Truthbarron
I ran into this more than three times this month.

The merchant in Druid Overlook also has/had this bug.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I just noticed that for PvP characters the "Such and such damage while health is above 50%" is now 20%+ damage. It seemed like before that it was always 15%+.

Or was this always here?

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Dark fury still appears to describe giving +C3587 after attack in the description though, whatever that means.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

I just had a download...in my pants!! But I can't figure out what bug was fixed. Har!

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Back in Beta Hundred Blades actually read, "Deal 2 hits with -25% damage" or something to that sort. I noticed it did not say that when the game was released and just thought it had been forgotten since the skill still sucked monkey feces. Does it do full damage now ?

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Well, fixing skills to work as they are intended is ALWAYS good.
but this makes me ask myself: does this mean that Nature's Renewal works as intended?
the fixed skills i heard practcly nothing about. NR is moaned heavily upon, yet not adjusted...

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Perhaps there is plenty of ways to counter it, perhaps it is balanced, yet we haven't figured out how yet and the devs are laughing at us for being so slow...

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

Quote:
Corrected flaw in Price of Failure skill that was causing missile attacks to miss their targets more than 25% of the time.
Thank the gods for that! That was driving me completely mad!

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Quote:
Originally Posted by Makkert
Well, fixing skills to work as they are intended is ALWAYS good.
but this makes me ask myself: does this mean that Nature's Renewal works as intended?
the fixed skills i heard practcly nothing about. NR is moaned heavily upon, yet not adjusted...
The fixes introduced recently were all bug fixes. The skills were not working as intended, and have been fixed.

We are, however, aware of possible balance issues that have been raised on the forums. As was indicated in James Phinney's recent State of the Game letter we're currently working on several balance adjustments, and we'll announce our plans soon.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Yes indeed Matt. I used to totally avoid those damned bog thingies because of that spell.
Soloing them with a non AoE character was never a good idea but maybe now we will be able to hit them

The update sounds good from what i've seen.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Ah...so I see. thanks for clearing that difference up Alex.

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

YAY!
Now i am happy, REALLY happy that Mistform is working now. Thanks a lot... that made me a happy man for today

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

Quote:
Originally Posted by Tactical-Dillusions
Yes indeed Matt. I used to totally avoid those damned bog thingies because of that spell.
Soloing them with a non AoE character was never a good idea but maybe now we will be able to hit them

The update sounds good from what i've seen.
Yeah. I spend many an hour shouting at the screen, "HOW IS THIS 25%?! THIS IS MORE LIKE 75%! IT'S DEFINITELY NOT 25% THAT'S FOR BLOODY SURE! HIT THE DAMN THING! FOR THE LOVE OF GOD PLEASE JUST DIE!!! AGGGGGHHHHH!"

Or something like that.

Well it annoyed me, anyway. Of course, now that they're finally fixed I can't enjoy it because my connection itself is having problems now. The Laws of Sod are against me, dagnamit.

BrandonIT

BrandonIT

Frost Gate Guardian

Join Date: May 2005

Dallas, TX

Tribal Instincts

R/E

Quote:
Originally Posted by Mr. Matt
Yeah. I spend many an hour shouting at the screen, "HOW IS THIS 25%?! THIS IS MORE LIKE 75%! IT'S DEFINITELY NOT 25% THAT'S FOR BLOODY SURE! HIT THE DAMN THING! FOR THE LOVE OF GOD PLEASE JUST DIE!!! AGGGGGHHHHH!"
Amen, brother... Amen.

But at least it helped me know I could count to 4 correctly. ("Miss 1...Miss 2...Miss 3?!?...Miss 4?!?!?")

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Alex Weekes
The fixes introduced recently were all bug fixes. The skills were not working as intended, and have been fixed.

We are, however, aware of possible balance issues that have been raised on the forums. As was indicated in James Phinney's recent State of the Game letter we're currently working on several balance adjustments, and we'll announce our plans soon.

please don't nerf the hell out of Nature's Renewal simply to appease the player base that's too lazy to develop a decent work around. I love watching them cry about it

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Algren Cole
please don't nerf the hell out of Nature's Renewal simply to appease the player base that's too lazy to develop a decent work around. I love watching them cry about it
/signed

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Algren Cole, MSecorsky, please post a comprehensive, proven-concept (actual relevant practical experience) counter to Nature's Renewal that is light enough to be carried without gimping your team, so that people will be discouraged to run Nature's Renewal in their teams any longer.

If you can't, or simply don't bother with PvP in the first place, please refrain from posting on subjects you don't know anything about. Your posts are insults to those who spent many hours documenting and discussing what they perceive is an imbalance in the game, you know, presenting actual arguments, experiences and insights.

I find it incredible how you can call them lazy when you're just sitting on the side, don't bother to try to understand their arguments but just dismiss them with 'haha, you're not smart enough', and not present any form of constructive suggestion on how to counter it.

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

Quote:
Originally Posted by Algren Cole
please don't nerf the hell out of Nature's Renewal simply to appease the player base that's too lazy to develop a decent work around. I love watching them cry about it
Please don't leave NR unchanged to appease the player base that's too lazy to develop an organized debuff/ hex removal strategies and are just counting on renewal spam to kill skills they otherwise have no idea how to fight against.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Algren Cole
please don't nerf the hell out of Nature's Renewal simply to appease the player base that's too lazy to develop a decent work around. I love watching them cry about it
Dear Clueless Person(s):

Attached is a list of all the skills that spamming Nature's Renewal effectively renders useless. If you do not think the spamming of one skill shutting down 132 other skills is a balance issue, or better yet, a severe detriment to versatility in the play environment, you are supporting a game environment in which 25% of the total available skills are not an option. Thank you for playing.

Elementalist (30)
=============
Air Attunement
Conjure Lightning
Glimmering Mark
Lightning Surge (Dubious, since its short duration, but its a Hex, so it counts)
Thunderclap
Earth Attunement
Grasping Earth
Iron Mist
Kinetic Armor
Magnetic Aura
Obsidian Flesh
Elemental Attunement
Aura of Restoration
Ether Prodigy
Ether Renewal
Conjure Flame
Fire Attunement
Incendiary Bonds
Armor of Frost
Armor of Mist
Blurred Vision
Conjure Frost
Deep Freeze
Frozen Burst
Ice Prison
Mind Freeze
Mist Form
Rust
Swirling Aura
Water Attunement

Mesmer (28)
======
Backfire
Diversion
Empathy
Guilt
Shame
Ignorance
Mind Wrack
Panic
Wastrel's Worry
Arcane Conundrum
Conjure Phantasm
Crippling Anguish
Ethereal Burden
Fevered Dreams
Fragility
Illusion of Haste
Illusion of Weakness
Illusionary Weaponry
Imagined Burden
Ineptitude
Migraine
Phantom Pain
Soothing Images
Sympathetic Visage
Channeling
Ether Lord
Spirit Shackles
Spirit of Failure

Monk (40)
====
Aura of Faith
Blessed Aura
Divine Boon
Divine Spirit
Peace and Harmony
Spell Breaker
Unyielding Aura
Watchful Spirit
Healing Breeze
Healing Hands
Healing Seed
Live Vicariously
Mending
Vigorous Spirit
Essence Bond
Holy Veil
Succor
Vengeance
Aegis
Guardian
Life Attunement
Life Barrier
Life Bond
Mark of Protection
Pacifism
Protective Bond
Protective Spirit
Shield of Deflection
Shield of Regeneration
Shielding Hands
Vital Blessing
Balthazar's Aura
Balthazar's Spirit
Holy Wrath
Judge's Insight
Retribution
Scourge Healing
Scourge Sacrifice
Shield of Judgment
Strength of Honor
Zealot's Fire

Necromancer (34)
===========
Awaken the Blood
Blood Renewal
Blood Ritual
Blood is Power
Dark Bond
Dark Fury
Demonic Flesh
Life Siphon
Life Transfer
Mark of Subversion
Order of Pain
Order of the Vampire
Soul Leech
Barbs
Defile Flesh
Faintheartedness
Insidious Parasite
Lingering Curse
Malaise
Mark of Pain
Parasitic Bond
Price of Failure
Rigor Mortis
Shadow of Fear
Soul Barbs
Spinal Shivers
Spiteful Spirit
Suffering
Weaken Armor
Wither
Aura of the Lich
Death Nova
Tainted Flesh
Verata's Aura

Ranger (0)
=====
None

Warrior (0)
======
None

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

with all the counters to SS developed you think some people may just actually learn there enemy when they fight them instead of whine and wait for Anet to change it back for them ... hell go ahead and nerf NR for these babys ... healing ball here I come

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by stumpy
with all the counters to SS developed you think some people may just actually learn there enemy when they fight them instead of whine and wait for Anet to change it back for them ... hell go ahead and nerf NR for these babys ... healing ball here I come
Well, yes, if they don't buff the other forms of enchantment removal, most of which have abysmal recast time and cannot compete with enchant stacking, then we're all going back to Healing Ball, and maybe -then- they'll get the idea.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

exactly ... I mean at the current state ... recast times on some of those hex removal skills are terrible ... okay enchant reval is bad but manageable but then you have about 12% of your teams skill bar set to enchant removal ... and thats alot.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

NR and the lack of decent enchantment removal are two problems that both need addressing. Just because some other problem will become more apparent once an initial problem is fixed doesn't mean the best course of action is to just sit on your hands. There's many threads detailing this exact dual issue.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Silmor
Algren Cole, MSecorsky, please post a comprehensive, proven-concept (actual relevant practical experience) counter to Nature's Renewal that is light enough to be carried without gimping your team, so that people will be discouraged to run Nature's Renewal in their teams any longer.

If you can't, or simply don't bother with PvP in the first place, please refrain from posting on subjects you don't know anything about. Your posts are insults to those who spent many hours documenting and discussing what they perceive is an imbalance in the game, you know, presenting actual arguments, experiences and insights.

I find it incredible how you can call them lazy when you're just sitting on the side, don't bother to try to understand their arguments but just dismiss them with 'haha, you're not smart enough', and not present any form of constructive suggestion on how to counter it.
You'll miss NR when you run into an all uber-mini-monk arena team.

Just to clarify though, you're talking about the all ranger team tucked into their spirits castle or no?

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by MSecorsky
You'll miss NR when you run into an all uber-mini-monk arena team.

Just to clarify though, you're talking about the all ranger team tucked into their spirits castle or no?
No, he's talking about Nature's Renewal, the skill, in general. Not spirit spam.

I won't miss Nature's Renewal one bit in that case. I'll be too busy cheerfully introducing that team to the magical land of Shatter and Rend Enchantments.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Kishin
No, he's talking about Nature's Renewal, the skill, in general. Not spirit spam.

I won't miss Nature's Renewal one bit in that case. I'll be too busy cheerfully introducing that team to the magical land of Shatter and Rend Enchantments.
Ah, gotcha. Thanks.

Kill the ranger.