Years ago I had the pleasure of translating "Crito," a Platonic dialogue, from Greek to English. There was one particularly long sentence that took me a good half hour to translate (hey, it was my first year). When I finished the translation, the content stuck with me due to both the amount of time I spent on it and the message.
I would like to allow my imperfect memory to re-produce what I hope is a reasonable facsimile of the sentence (complete with unwieldy sentence structure as I was still new to translating).
"If a man is an athlete, and makes it his business, is it better for the man to listen to the praises and blames of the many, or of the one man who is a doctor or trainer?"
The point of this being that in some matters, some people's opinion /ought/ to count for more.
Now, in the matters of GW, how can one tell who's opinions ought to count more (i.e., the doctors and trainers if you will)? I would suggest that examining the arguments would be a good test. To that end, allow me to present several quotes:
By Zrave (http://www.guildwarsguru.com/forum/s...ad.php?t=37259) 1) Nature's Renewal: This skill is not a fotm by any means. It wasn't being used before because it was bugged, removing only a few enchantments and hexes instead of all of them. I think it is poorly implemented for two reasons: First, the effect is too broad and too powerful. In an environment where you can expect to see it every other match if not more often, several strategies are just unviable; Maintenance enchantments, hexes and enchantments with long casting times, or simply reliance on enchantments of any kind. This causes a decrease in diversity, the primary sign of a healthy "environment". I'm not contesting that these strategies need counters, but not one that is this efficient and effective. Second, it is impossible to counter because most of the damage has been done by the time it is cast. Replacing the enchantments/hexes is hard because of its secondary effect, considering you'd need at least a few seconds to take down the spirit. Interrupting the ranger is not a particularly viable strategy due to its very long range, the fact that it is not a spell, and that there are stances available to force it through. The fact that it can be spammed with oath shot just adds insult to injury. |
Blackace (from the same thread as above, which is really a thread worth reading) Dont look at balancing as everything is a "nerf or buff". That just skews perception and ultimately makes everything look negative. Look at it as does doing this preserve the diversity of the game(options) while still keeping skills relative to each other in a power check? Right now both of those conditions are failed with NR in the game. Options are down the drain since hexes, enchantments and enchantment based energy management are gone with the exception of Ether Renewal, which happens to be another broken skill. NR which is relative to enchantment and hex removal clearly stomps both of them out of the way easily. The power balance between this one skill and 2 entire classes of skills is way out of check to a level of borderline stupidity. The "best" class for enchantment removal options is the Necro and it gets outdone by a class with no enchantments and no other form of removal. Similar argument for Mesmers. So now you just have to ask yourself: Is this more about creating a nerf/buff cycle just because they can, or is it about trying to level the playing field between all the skills in the game? They never truly can, but having 200 of your skills playabale as opposed to 75 is a better state for your PvP competition. |
Algren Cole from this thread: please don't nerf the hell out of Nature's Renewal simply to appease the player base that's too lazy to develop a decent work around. I love watching them cry about it |
-Diomedes